1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Spoiler:
"Interesting, Captain. I shall look around, and see if they might have missed a sign when they turned it into one of their own." If the captain has nothing more, Asher will spend some time looking around the book for normal tagging he would expect to find on a ship.

perception: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11


GMEDWIN wrote:

You can disable the winch, or take the air bubble lanterns, we can retcon it if you like.

You swim up to the surface using your the scrolls of water walk to get up to the top and walk over to the three ships as they were left this morning. You climb your way on board the largest ship the Il Dracon de Mare and once aboard, Captain Smith heartily gives you a handshake and glass of Shalean rum and says, "I am glad your mission was a success. We are in control of two ships, a whole lot of prisoners."

He then looks at Asher and says, "Sailor, can I get a private word in a little bit."

Falko will insist on disabling the winch before leaving.

Falko is about to say how great it is, when the captain asks to speak with Asher.

So instead, he tries recuperate by turning to Finona: "Have you met professor Xambria before? I would like to know if you feel she is very different from the last time you've met with her. Also, I was curious, how was your excavation so different than the one at the ziggurat? You did not seem to think highly of the work done there..."


Shot Putter Funkmeister

Finona says, "She supposedly came back traumatized from the death unleashed by the Apetian creatures that killed her team."


"But have you met her before, or when she returned, or never? And why do you say 'supposedly'? You suspected something?" asks Falko, intrigued.


Shot Putter Funkmeister

Finona says, "I have only met her in passing and that was after she had gotten back. The traumatized part was told to me by Bergeron who was also her Patron. She went to Risur near Bole and I did my dig in Drakr at the time."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

To put is simply the reason you are going to follow is is regarding the Murder of Beregon for wich you are a prime suspect


Shot Putter Funkmeister

Who are you speaking to Angus? I have a feeling you are confused.


Shot Putter Funkmeister

Profession (Sailor) DC 17

Spoiler:
You can tell that the ship is definitely a Risuri make and was a class of warship that is still in use in the navy.

Angus are you speaking to Dr. Xambria Meredith, if so it makes sense however if you are speaking to Finona it doesn't make any sense because all of the information you have collected to this point would not lead you to believe she is a suspect in Bergeron's murder, she was after all here in Ber.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

So long as I can use my profession: soldier, or if that would be better as Sailor for my background I'll change it to that...
Profession: Saildor: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16 Dang negative level... I don't suppose I can get any of the Risur sailors to assist me? One successful assist will pass the DC.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

untrained sailor assist: 1d20 ⇒ 11


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan follows along passively after the winch is destroyed and they return to the ships, not contributing anything more than a lost hollow gaze.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

ha yes my bad i was of course speaking to the good Dr Meridith :)


GMEDWIN wrote:

Finona says, "I have only met her in passing and that was after she had gotten back. The traumatized part was told to me by Bergeron who was also her Patron. She went to Risur near Bole and I did my dig in Drakr at the time."

AA Profession: 1d20 ⇒ 7

Falko grins at Finona: "Well, that's a start. I would like to be there when the two of you meet and discuss what happened in each project. Keep an eye for a very different behaviour. If you think she's... too different, just talk to me about problems with seagulls, ok?"

If Finona agrees, he will bring her to meet with Xambria, bringing at least Angus and Johnathan, and opening his sight to planar energies.


Shot Putter Funkmeister

Finona shrugs and says, "Ok, I guess she may have gotten worse."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien moves to speak with Asher, the de facto leader of sorts on their squad.

"We will need to hire sailors to bring multiple ships back. Shouldn't be too expensive, especially if someone more genial than I wants to negotiate."


Shot Putter Funkmeister

Cretien and Asher

Spoiler:
take the boat they originally came here on to shore to recruit sailors for their trip back to Risur. A lot of the villagers seem intrigued, it is not everyday that a limited naval engagement happens so close to their shore.

John,Angus,Falko

Spoiler:
At the same time John, Angus and Falko walk to Dr. Meredith's room to have a chat with her. She is resting on her bed where you left her the day before and she says, "Success?" in a somewhat cheery voice.

As Finona walks into the room, Dr. Meredith says, "Why is she here, shouldn't she be in shackles?"

Finona says, "Nice to see you again, too."


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Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan wanders the deck, eventually finding his way to Asher as if blindly, and whispers to him for a good while.

Asher:
"The sides push in, the top, the bottom, everything presses in on Us. Something Else is pushing back, holding the sky up, but someone's punching holes in the hull and we're taking on fire. We chose our friends carefully before, but we've lost the luxury of choice. We all have to hold the rocks above our heads before we can get back to killing eachother. Destiny gets fuzzier as the walls close in, it's not meant to be. We can only hold our heads above the flames. If we breathe, we die. Your instincts will get you close but there's more...something more. Something Other. It hates Us because we Are."

He then nods meaningfully and pats Asher's shoulder reassuringly, then goes to the ship's rail and stares into the deep.


Falko looks at the two, having doubts about the wisdom of bringing them together. Finally, he shrugs and says: "I wanted you two to meet, in order to discuss what happened in both those digs, and perhaps figure out what to do next... It's a long way to Flint."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

After searching the ship, Asher hears from Cretien and nods. "I agree. See if Constable Escheus is busy. I'll just scare the civilians away, but that man has a more neutral tongue. Constable Holbrook might be useful as well, if he sets his mind to it."

Then Johnathan speaks with him. Asher nods again, exactly as he had with Cretien's wisdom. He waits for Johnathan to leave before resuming his speaking with Cretien.

"Right. This one stays on the ship and away from the recruits. McCormick can help guard our inconvenient archeologists, if Escheus is done speaking with them, but he's our best bet on getting sailors without force. Why don't you take our young constable away from people he can unnerve and speak with those downstairs about arranging an away party and the guard detail. I'll keep the captains happy."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

After relaying Asher's words to Falko (who will be gone for a few days so maybe he can be off recruiting sailors), Cretien moves over to Johnathan's area and speaks to the boy as he stares down into the water.

"So, uh, how are the dreams going for you? Any clearer?"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Like branches of a tree. Nevard was the trunk. I keep...trying to follow the right path, but one split turns into two, and two more. Sleeping under the stars hasn't made anything clearer for a great while now," he sighs.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"well, we will make sense of them the best we can. Best to just tell us the dreams when no one is around, regular folk can be somewhat ... unmerved by your visions."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan smiles nervously, "So am I."


Shot Putter Funkmeister

As you are speaking, Captain Doloroso who helped you in the battle, sails his ship and connects with you and his goblin Patron also climbs aboard the Dracon di Mare and decides to speak with Asher and says, "We are glad you were successful. Is there anything further we can do to assist you?"

Falko, Angus ?Jon?

Spoiler:
They start discussing the dig and what happened from each of their point of views. The dates line up as far as your notes were concerned. You find out that Duvall had to fight her way to the open seal at Apet and was barely able to close it using a large piece of gold.

Xambria discovered the ziggurat in Spring, and the seal around the 15th
of Summer. The seal was opened around the 45th of Summer, and Xambria
made it back to Flint on the 51st. On the 75th, Caius Bergeron sent
Finona's team to the dig to bring back the golden
seal. They return on the 85th. The team left for the sunken ziggurat of
Mavisha on Summer 91(the last day of summer) Your patrol of the Arms Fair started on the 1st of Autumn.


Shot Putter Funkmeister

Give me the rolls for Spellcraft and Knowledge Arcana if you are casting the Detect Planar Energy


Shot Putter Funkmeister

Cretien, Asher can I get a Diplomacy roll to get the sailors


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan will partake in the planar energy detection.

Kn.Arcana: 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i thought i was left behind from the gathering of sailors. i merely suggested the idea, i am not one for diplomacy. if i must, here is a roll, but i'd normally not be involved in such matters.

diplomacy: 1d20 - 1 ⇒ (1) - 1 = 0


Shot Putter Funkmeister

Johnathan

Spoiler:
Due to process of elimination, you see heavy amounts of Mavisha energy coming off yourself, Finona, Falko and Angus but since you have removed the pendant from Dr. Meredith a day ago, she is still exuding more Apet energy than should be considered normal for someone who hasn't their hand on a pendant for over 24 hours.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan nods to Cretien and says softly, "Thanks, Professor. For, you know, checking in on me..." Then goes to find Falko, whispering to him.

Falko:
"Dr.Meredith is host to a...guest. We need to destroy her."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Agreed with Cretien. I scare people into help, and am bad with diplomacy. My suggestion was for Falko and Someone else to take care of it. Consider it directly suggested to Falko by Asher if not Cretien. He'd even willingly go along with Johnathan helping out, as he sometimes can be endearing (though he'd never use that language!) He may need to be botted.


Shot Putter Funkmeister

Honestly, it isn't that big of a deal. I think I will handwave the recruitment process because of your lower relative diplo score it just would take a couple more hours ( taking 20)


Falko nods at Johnathan then turns to Meredith and Finona: "I need to check this timeline with my own notes. It shouldn't take too long. Dr. Meredith, you will remain in confinement. The RHC will want to have more words with you I'm afraid. We need to make sure we understand fully what went on at the ziggurat, and we're not the best people for that. Dr. Finona, you will come with us."

Once he's locked Meredith back in, he leads the others back to the surface, away from the sailors, for an impromptu meeting.

He turns to Johnathan: "Ok, Johnathan, would you tell the others what you found?"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan looks suddenly horrified, glancing wide-eyed at the others. He stammers a moment, "I um, I told..t-told, I told Falko..." He turns and hurries out of the room, vomiting off the edge of the ship for the second time this journey.


Shot Putter Funkmeister

Finona follows Johnathan to the side of the ship and gently pats the young man on the back and says, "It'll be ok."

Meanwhile, Asher and Cretien are able to round up enough sailors to pilot the ships back to Flint and they start come aboard as Captain Smith starts dolling out job assignments to the different sailors.

The captain of the Beran vessel who helped in your attack last night, says "The Beran navy should be here the day after tomorrow. We would like to hold the captain and these mercenary sailors for you when you go."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher approves of the Beran Captain's plan and starts working with the captains on allocating the new recruits around the ship.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan wipes watery eyes before responding to Finona. "I don't...I don't like blood."

He'll support Asher however he can to get home safe.


Falko looks at Johnathan, blinks, then turns to the others: "Ok, John thinks that Xambria is host to an entity... Might be what we're looking for. Problem is, how do we engage it? Isolate it? Destroy it??? I have no idea..." and he turns to Finona for help.


Shot Putter Funkmeister

Finona says, "I know the Apet creatures can be manipulated with your mind because eating brains is what they live on. The only ones we faced were mindless monsters which weren't cunning or clever at all. You can try."


Falko looks at Finona, wondering if she's srious, then wondering what kind of scholar she is. Unable to find a nice way to put what's on his mind, he just shrugs and turns to his companions: "Ok, we need to figure what to do with her. Bring her to RHC? To the ziggurat, which is on the other side of the world, so to speak!?"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Well, the ... mind parasite, for lack of a clearer definition, is dangerous. Bringing it to RHC would be foolish, at least without adequate preparations made. We need to know or safely and conservatively estimate the range at which it can hop hosts and set up a jailing situation appropriately. Also we need to manage quarantine of the ship just prior to, as well as during, landfall in Risur. Don't want it slipping our grasp."


Shot Putter Funkmeister

Finona says, "These beings become incorporeal-esque but if this one is sentient, you could never be sure what could happen. Even if you kill Dr. Meredith, doesn't mean you have killed the parasite."


Shot Putter Funkmeister

OK, you are going to keep Dr. Meredith locked up and leave in the morning.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"But can it only jump if the host dies? If we keep her alive, is it trapped within her?"


Shot Putter Funkmeister

Finona says, "This is the first I have heard of any such thing. I wouldn't rule it out. But, I would consider it unlikely that killing the host would trap the being within. It's best to err on the safe side."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Well, now i am beginning to worry that the spirit may try to cause her to harm herself in an attempt to escape."


Shot Putter Funkmeister

Finona shrugs and says, "I guess you can make it seem like she isn't under arrest."

Ok, you can keep her locked up or allow her to meander the ships. I can advance it forward to the next day. How do you want to proceed with Xambria?


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher would like her secure, but maybe deceptively so. Give her an officers quarters to make her comfortable, while keeping her from wandering the ship. Thoughts?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i was thinking more like removing all knives, securing her so she cant suffocate herself, etc. but your call


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

What about knocking her unconscious/drugging her?

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