
Cretien Dufrene |

a.k.a. probably 15, but possibly 20 as some "long" creatures get a little more reach with their necks

Angus McCormick |

i was just asking as ithe image with all it's head was making me unsure how large it's base was
Angus will 5ft step fighting def attacling the main body of the creature
PA Longsword: 1d20 + 9 - 4 - 1 ⇒ (2) + 9 - 4 - 1 = 61d8 + 6 ⇒ (6) + 6 = 12
Current AC 27

Johnathan Eli Holbrook |

After the surprise of his spell working as intended, Johnathan takes 5' of steps away and lets loose another erratic spray of flame at the hydra, trying to bounce it between the heads again.
Burning Arc 1: 5d6 ⇒ (6, 4, 6, 4, 2) = 22
Burning Arc 2: 2d6 ⇒ (1, 6) = 7
Reflex DC 16 for half (DC 14 on the second).

LeMond Asher |

Can we please get some descriptive text regarding these slime creatures? Or a prompt for a knowledge check? I feel like I'm in this encounter with the assumption that I should know the source material. I've got no idea what we're looking at here.
Asher goes full defensive and runs down to the right, taking cover behind the masts and barrels.
kn check on whatever we're looking at here with the slimes, before bonuses: 1d20 ⇒ 16

GMEDWIN |

Slime beings DC 16 KN Planes
AOO on JOhnathan 1d20 + 6 ⇒ (15) + 6 = 21 hit 1= John 1d3 ⇒ 3
1d20 + 6 ⇒ (9) + 6 = 15 hit 1 =JOhn 1d2 ⇒ 1 hit 1d8 + 3 ⇒ (2) + 3 = 5
1d20 + 5 ⇒ (8) + 5 = 13 miss
John's Concentration Check DC17 v1d20 + 8 ⇒ (15) + 8 = 23 pass
Reflex DC 16 1d20 + 7 ⇒ (14) + 7 = 21 pass
DC 14 1d20 + 7 ⇒ (11) + 7 = 18 pass
AOO against Asher 1d20 + 5 ⇒ (1) + 5 = 6 miss
Slime 1 against Johnathan 1d20 + 5 ⇒ (20) + 5 = 25 crit 1d20 + 5 ⇒ (14) + 5 = 19 yes doing 2d6 + 6 ⇒ (4, 6) + 6 = 16 Entrap DC 12 Fort 1d20 + 4 ⇒ (4) + 4 = 8 fail
Johnathan gets encased in slime that hardens, you are entangled.
Slime 2 moves to attack Asher 1d20 + 5 ⇒ (17) + 5 = 22 miss
Slime 3 attacks Cretien 1d20 + 5 ⇒ (7) + 5 = 12
Slime 4 attacks John 1d20 + 5 ⇒ (4) + 5 = 9
Slime 5 attacks Angus, flanking 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 hit 1d6 + 3 ⇒ (4) + 3 = 7 Entrap DC12 fort 1d20 + 1 ⇒ (7) + 1 = 8 fail Angus is entangled in hardened slime for 10 minutes.
Slime 6 attacks Cretien 1d20 + 5 ⇒ (18) + 5 = 23 hit 1d6 + 3 ⇒ (3) + 3 = 6 DC 12 fort save 1d20 + 4 ⇒ (4) + 4 = 8 fail you are encased in a hardened slime, you are entangled.
Falko and Cretien

Cretien Dufrene |

Cretien, entangled but with fight still in him, draws his gearspanner and takes a swing at the slime-man most damaged of the two nearest him, and directs his turret to fire at the same.
attack: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
dmg: 1d10 + 1 ⇒ (6) + 1 = 7
turret: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 1d8 + 4 ⇒ (6) + 4 = 10
firepower damage on first hit: 2d8 ⇒ (1, 3) = 4

Falko Escheus |
Falko takes a deep breath, taking in the size of the beast he's about to take on, then ask his father to guide his hand as he slides, placing it between him and Angus, before stabbing it in the chest, suddenly reappearing, albeit with his mirror images alongside.
Move to flank with Angus, strike from invisible (flat-footed?)
Rapier with Luck and Flank vs FF: 1d20 + 8 + 3 + 2 ⇒ (19) + 8 + 3 + 2 = 321d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Confirm?: 1d20 + 8 + 3 + 2 ⇒ (18) + 8 + 3 + 2 = 311d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
"En guarde!!" shouts the six Falko as his rapier sinks deep, very deep.

GMEDWIN |

Falko stabs the hydra deep but it is still kicking.
Cretien's attack misses but his turret is successful in destroying one of the slime creatures.
Hydra full attack against Johnathan 1d20 + 6 ⇒ (14) + 6 = 20 hit 1=John1d2 ⇒ 1 doing 1d8 + 3 ⇒ (2) + 3 = 5
Hydra full attack against Johnathan 1d20 + 6 ⇒ (2) + 6 = 8 miss
Hydra full attack against Johnathan 1d20 + 6 ⇒ (3) + 6 = 9miss
Hydra full attack against Johnathan 1d20 + 6 ⇒ (15) + 6 = 21 hit 1=John 1d2 ⇒ 1 doing 1d8 + 3 ⇒ (2) + 3 = 5
Hydra full attack against Johnathan 1d20 + 6 ⇒ (7) + 6 = 13 miss
Angus

Angus McCormick |

Immediate Action hands of Retribution: 4pts, (1/2 fire 1/2 holy) on the Hydra
in now a better position to strike back at the Hydra, Angus takes full advantage of the courage shown by johnathan while flanking the creature aiming to strike its body
Come at me Beasty !!! he yells at it trying to pull it off from the sorcerer
PA longsword Fight def: 1d20 + 9 - 1 - 4 + 2 ⇒ (19) + 9 - 1 - 4 + 2 = 251d8 + 6 ⇒ (8) + 6 = 14
crit conf PA longsword Fight def: 1d20 + 9 - 1 - 4 + 2 ⇒ (13) + 9 - 1 - 4 + 2 = 191d8 + 6 ⇒ (1) + 6 = 7
current AC 27

GMEDWIN |

I don't understand why you guys are not trying to kill this thing. You should be trying to chop its heads off. I guess JOhn didn't mention it.
Angus' attack does damage to the creature.
2d10 + 8 ⇒ (8, 4) + 8 = 20
1d4 ⇒ 2
The hydra sprouts two more heads and the body looks healthier than when you attacked it.
Two more slimy walkers come aboard
Round 4
John and Asher

LeMond Asher |

He mentioned it, but not the mechanics in the spoiler.
Asher loads his weapon and takes a point blank shot at the creature in front of him.
Provoking from it.
Also deadly aim, point blank shot, touch ac
Attack: 1d20 + 10 - 1 - 2 + 1 ⇒ (1) + 10 - 1 - 2 + 1 = 9
Damage: 1d12 + 10 ⇒ (6) + 10 = 16
Arg, misfire. Weapon is now jammed

Cretien Dufrene |

i dont have anything to chop with and i have slimes on me now so that is why im not trying.

Johnathan Eli Holbrook |

Ah my fault for not paying attention to the map, didn't realize I had slimes adjacent. Ok so uh, 34 dmg.
Johnathan attempts to cast Mirror Image defensively. He looks near death.
Concentration: 1d20 + 9 ⇒ (19) + 9 = 28
Mirror Images: 1d4 + 1 ⇒ (2) + 1 = 3

GMEDWIN |

Johnathan withdraws.
AOO against Asher 1d20 + 5 ⇒ (15) + 5 = 20 miss
Slime 1 moves to attack Falko 1d20 + 5 ⇒ (19) + 5 = 24 hit 1=Falko 1d6 ⇒ 5 destroys a mirror image(I forgot how many you had)
Slime 2 attack Asher 1d20 + 5 ⇒ (20) + 5 = 25 crit 1d20 + 5 ⇒ (12) + 5 = 17 no 1d6 + 3 ⇒ (5) + 3 = 8 Fort Save DC 12 1d20 + 3 ⇒ (17) + 3 = 20 pass
Slime 4 attacks Falko 1d20 + 5 ⇒ (3) + 5 = 8 miss
Slime 5 attacks Angus, flanking 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 miss
Slime 6 attacks Cretien 1d20 + 5 ⇒ (18) + 5 = 23 hit 1d6 + 3 ⇒ (5) + 3 = 8 DC 12 fort save 1d20 + 4 ⇒ (20) + 4 = 24 pass, you are still entangled.
Slime 7 moves to attack Angus, flanking 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 miss
Slime 8 moves to attack Falko, flanking 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 hit 1 hits falko 1d5 ⇒ 1 hit 1d6 + 3 ⇒ (4) + 3 = 7 DC 12 fort save 1d20 + 1 ⇒ (15) + 1 = 16 pass.
AOO Falko, Falko and Cretien

GMEDWIN |

AOO Falko Rapier with Luck vs Slime: 1d20 + 8 + 3 ⇒ (10) + 8 + 3 = 21 hitting for 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11 slicing the slimey thing deep
luckily I remembered Falko's weapon's special ability.
Falko Rapier with Luck vs Slime: 1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20 hitting for 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12 destroying the slime.
Cretien

Cretien Dufrene |

Cretien melee and turret firing, trying to focus damage and kill one of these bastards
attack: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
dmg: 1d10 + 1 ⇒ (1) + 1 = 2
turret: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d8 + 4 ⇒ (3) + 4 = 7
firepower damage on first hit: 2d8 ⇒ (7, 6) = 13

GMEDWIN |

Through a combination of Cretien's offensive technique he is able to destroy the slimy monster on him.
The hydra diverts its attention to Angus:
Head 1, flanking 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 hit 1d8 + 3 ⇒ (7) + 3 = 10
Head 2, flanking 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 hit 1d8 + 3 ⇒ (7) + 3 = 10
Head 3, flanking 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 miss
Head 4, flanking 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20miss
Head 5, flanking 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 miss
Head 6, flanking 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 miss
Head 7, flanking 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 crit 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 yes 2d8 + 6 ⇒ (4, 2) + 6 = 12
Angus

Angus McCormick |

ouch, that was brutal :)
Angus almost near death after three of the head have visciously bitten him
Will respond in kind and attack the most wounded head, fighting def
PA Long Sword: 1d20 + 9 - 1 - 4 ⇒ (19) + 9 - 1 - 4 = 231d8 + 6 ⇒ (1) + 6 = 7
Crit conf PA Long Sword: 1d20 + 9 - 1 - 4 ⇒ (12) + 9 - 1 - 4 = 161d8 + 6 ⇒ (3) + 6 = 9
looking to sever a head
I am not going to last long !! he shouts to his friends
Current AC 27

LeMond Asher |

"Can anyone see where these cursed slimes are coming from!?"
He says, quickly ejecting the jammed round and powder from his weapon.
(1 grit for move action clear)
He then swings the butt of his gun at the slime, not yet having enough time to load and fire. (1 grit for pistol whip)
Attack: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
damage: 1d10 ⇒ 4

GMEDWIN |

Asher's attack misses.
Hydra reflex 1d20 + 7 ⇒ (17) + 7 = 24 pass but the stump sears dark black.
what is the second attacking?
Slime 2 attacks Asher 1d20 + 5 ⇒ (2) + 5 = 7 miss
Slime 4 attacks Falko 1d20 + 5 ⇒ (2) + 5 = 7 miss
Slime 5 attacks Angus, flanking 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 miss
Slime 7 attacks Angus, flanking 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 miss
Slime 8 attacks Falko, flanking 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Falko Rapier with Luck vs Slime: 1d20 + 8 + 3 ⇒ (7) + 8 + 3 = 18 hitting 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8 doing damage to slime 8
Cretien

Cretien Dufrene |

Cretien, now free of enemies in his immediate area, redirects his turret's fire to the most damaged among the nearest three slimes in an attempt to free his allies up to do more against the hydra.
Meanwhile, he pulls out his grenade launcher invention and takes a shot at the hydra. attempting to cauterize the head-stump while also catching the slime near Falko
attack: 1d20 + 7 ⇒ (7) + 7 = 14 (vs square, not sure i have to roll this even? it's late now, i will look it up at a later time. it does say that it targets a 10ft area, and it is a DC 16 reflex save for half damage.)
dmg, half fire half piercing: 1d10 + 4 ⇒ (7) + 4 = 11
firepower damage, half fire half piercing: 2d8 ⇒ (4, 3) = 7
so in this case, I will do one die each. the base weapon damage that isn't firepower still affects the whole area.
fire: 1d6 ⇒ 6 on the squares i targeted, they burn for 1 round
turret attack: 1d20 + 7 ⇒ (11) + 7 = 18
dmg: 1d8 + 4 ⇒ (4) + 4 = 8

GMEDWIN |

Reflex DC14 from Jon 1d20 + 7 ⇒ (10) + 7 = 17 pass
Reflex Hydra 1d20 + 7 ⇒ (17) + 7 = 24 pass
Reflex Slime 1d20 + 2 ⇒ (17) + 2 = 19 pass
Cretien's turret kills one slime but the other one and the hydra were hit but not dead.
The hydra takes a 5foot step out of the flames and full attacks Angus
Head 1, flanking 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 miss
Head 2, flanking 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 miss
Head 3, flanking 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 crit 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 no 1d8 + 3 ⇒ (4) + 3 = 7
Head 4, flanking 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 miss
Head 5, flanking 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 miss
Head 6, flanking 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 miss
Angus is at 0 HP and staggered.
Angus

Cretien Dufrene |

the hydra still takes a little bit of fire damage off of the grenade, does that seal the neckhole?

Angus McCormick |

my Understanding is that the head that was cut off by me was seared shut by the burning arc and thus not regrowing Cretien
We really got to get someone else who can cast a cure spell !! he says
Delay for the moment until the end of the round. I am hoping for some help

LeMond Asher |

Did you mean that luck for Angus? I think I'm doing alright, and he needs all the luck he can get. I need some healing bullets. How bad ass would that be?
Asher reloads his gun and takes a point blank shot at the slime attacking him, provoking from the enemy.
Point blank, touch Ac, deadly aim
Attack: 1d20 + 10 - 1 - 2 + 1 ⇒ (15) + 10 - 1 - 2 + 1 = 23
Damage: 1d10 + 10 ⇒ (2) + 10 = 12
"Nothing on the slimes?!" Asher yells, hoping his allies have further information.
GM, how is my current spot regarding aiming at other enemies? Does anyone have cover bonuses against me? I'm hoping for cover bonuses by hiding back here, and can stick my gun out between the barrels, or peak around the mast to shoot without penalty? Is this mast climbable?

GMEDWIN |

AOO against Asher 1d20 + 5 ⇒ (10) + 5 = 15 miss
Asher hits his slime and it is in bad shape but still up.
Slime 2 attacks Asher 1d20 + 5 ⇒ (14) + 5 = 19 miss
Slime 4 attacks Falko 1d20 + 5 ⇒ (5) + 5 = 10 miss
Slime 5 attacks Angus, flanking 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 miss
Slime 7 attacks Angus, flanking 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 miss
Falko Rapier with Luck vs Slime: 1d20 + 8 + 3 ⇒ (10) + 8 + 3 = 21 hit 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12 destroying the slime.
Cretien

Johnathan Eli Holbrook |

was referring to: "if John or asher can take down the slime falko could heal you". Was hoping you could one-shot the slime :D
Kn.Planes: 1d20 + 6 ⇒ (18) + 6 = 24
"Sorry! Asher! They're slime elementals, they can encase you in slime that solidifies, they're made of seaweed and algae. That's all I know!"

Cretien Dufrene |

The situation dire, Cretien fires upon the two enemies on Angus, aiming his grenade such that Angus is spared its fiery wrath. Meanwhile, his turret takes a shot at the slime on Asher.
dmg, half fire half piercing: 1d10 + 4 ⇒ (10) + 4 = 14 DC 16 reflex halves
firepower damage, half fire half piercing: 2d8 ⇒ (4, 4) = 8 one dice each unless the base damage kills one of them.
fire: 1d6 ⇒ 4 on the squares i targeted, they burn for 1 round, dont forget the burn damage from my last combat post is gonna tap the hydra again.
turret attack: 1d20 + 7 ⇒ (3) + 7 = 10
dmg: 1d8 + 4 ⇒ (7) + 4 = 11

GMEDWIN |

Reflex 1 1d20 + 2 ⇒ (10) + 2 = 12, fail, 2 1d20 + 2 ⇒ (1) + 2 = 3 fail
Both slimes are destroyed.
The turret misses its attack.
Head 1, flanking 1d20 + 6 ⇒ (8) + 6 = 14 miss
Head 2, flanking 1d20 + 6 ⇒ (12) + 6 = 18 miss
Head 3, flanking 1d20 + 6 ⇒ (13) + 6 = 19 miss
Head 4, flanking 1d20 + 6 ⇒ (20) + 6 = 26 crit 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 no damage 1d8 + 3 ⇒ (4) + 3 = 7 Angus is unconscious.
Head 5, flanking 1d20 + 6 ⇒ (17) + 6 = 23
Head 6, flanking 1d20 + 6 ⇒ (5) + 6 = 11
Angus to stabilize
The Hydra looks even healthier than before
Round 6
John and Asher

Johnathan Eli Holbrook |

"Angus!"
Johnathan moves to get a clear shot on the Hydra, attempting to bounce another jet of fire between its heads.
Burning Arc: 5d6 ⇒ (6, 5, 2, 2, 5) = 20
Bounce: 2d6 ⇒ (2, 6) = 8
Reflex DC 16 for half damage (DC 14 on the second).

LeMond Asher |

Asher reloads his weapon, and then point blank fires upon the slime again.
Point blank, touch AC, provoking
attack: 1d20 + 10 - 1 + 1 ⇒ (20) + 10 - 1 + 1 = 30
Damage: 1d10 + 6 ⇒ (9) + 6 = 15
Confirm crit: 1d20 + 10 - 1 + 1 ⇒ (8) + 10 - 1 + 1 = 18
Crit damage: 3d10 + 18 ⇒ (2, 2, 10) + 18 = 32
47 total damage if crit confirmed.

Cretien Dufrene |

the hydra is still down 1 head, right?