1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

You are not in the vortex you can swim away if you would like.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

with or without AoO?


Shot Putter Funkmeister

That would require a Knowledge Planes check to see you would get an AOO'd when dealing with a vortex(whirlwind)

Knowledge Planes DC 18

Spoiler:
When a water elemental is in vortex form it does not get AOOs nor provoke them


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

planes: 1d20 + 10 ⇒ (11) + 10 = 21
swim: 1d20 ⇒ 6

i try to get to B to the left


Shot Putter Funkmeister

It took a double move but Cretien gets to the B behind the tent.

Angus takes 1d8 + 5 ⇒ (4) + 5 = 9 from being in the vortex.

Dwarf 1=1, Johnathan=2, Cretien =3, Asher =4, Dwarf 2 5 1d5 ⇒ 1 the vortex moves on the dwarf DC 19 reflex 1d20 + 2 ⇒ (7) + 2 = 9 fail and takes 1d8 + 5 ⇒ (7) + 5 = 12, Reflex 1d20 + 2 ⇒ (18) + 2 = 20 pass.
The dwarf is not stuck.

Dwarf swims away 1d20 + 2 ⇒ (8) + 2 = 10

Dwarf 2 shoots at the elemental with his musket 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 miss

Round 10

Everyone except Cretien


What are our options once we're in the vortex?


Shot Putter Funkmeister

You can attack or escape... if you escape you need to roll me a swim roll and a reflex save.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan takes a moment to examine the vortex, but doesn't have much luck.
Kn.Planes: 1d20 + 5 ⇒ (5) + 5 = 10


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Casting on the defensive

concentration: 1d20 + 6 ⇒ (11) + 6 = 17 Angus will cast a CLW: 1d8 + 3 ⇒ (8) + 3 = 11 on himself DM quick question about trying to swim out of the vortex: Does it look like it is going to hurt is he try to do so ? as i might try with my remaning move action or do something else like pull a Wand of CLW with it


Shot Putter Funkmeister

give me a knowledge planes roll


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

don't have it yet :)


Shot Putter Funkmeister

John, Asher, Falko


Shot Putter Funkmeister

John magic missile 2d4 + 2 ⇒ (1, 2) + 2 = 5

Angus is successful in casting his spell.

Falko attacks the elemental with his +1 malice wrought rapier 1d20 + 8 ⇒ (1) + 8 = 9 miss

Asher moves ten feet closer and fires his musket at the elemental Attack if able: 1d20 + 9 - 1 - 2 - 2 ⇒ (2) + 9 - 1 - 2 - 2 = 6 miss

Finona fires another 3 missiles at the elemental 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

Cretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien takes a shot at the elemental

atk: 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 1d12 + 1 ⇒ (5) + 1 = 6
firepower dmg: 2d8 ⇒ (4, 2) = 6


Shot Putter Funkmeister

The shot barely misses its target.

Falko and Angus take 1d8 + 5 ⇒ (3) + 5 = 8 and 1d8 + 5 ⇒ (7) + 5 = 12 damage respectively and then two are spit out of the vortex as Angus 1d12 ⇒ 8 and Falko 1d12 ⇒ 10 squares as the elemental reverts to its normal water monstery self.

Can I get a reflex save DC 10 to see if you land on your feet before your next move

Dwarf reloads her musket.

Dwarf reloads and cleans her musket.

Round 11

All except Cretien


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Is that a second elemental on the map?!

Asher reloads and takes another shot at the elemental.
touch ac, deadly aim, looks like I'm probably just out of point black with the vertical, water barrier
Attack: 1d20 + 9 - 1 - 2 ⇒ (16) + 9 - 1 - 2 = 22 - more from water
Damage: 1d20 + 5 ⇒ (11) + 5 = 16


Shot Putter Funkmeister

I just put it there to get how many squares are around a large creature which is 12 so I rolled a d12

Asher's damage attack 1d12 + 5 ⇒ (10) + 5 = 15


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Whoops! Rolled the wrong damage dice, sorry


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan cleans and dries his musket.

Can I keep rolling kn.planes?

Kn.Planes: 1d20 + 5 ⇒ (14) + 5 = 19


Shot Putter Funkmeister

As a general rule, I think you are only allowed to roll it once per encounter.

Falko stabilize 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13 pass

Angus attacks with his longsword 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17 miss

Asher's shot hits the elemental doing a little less damage than normal.

Finona swims toward the air bubble and then walks closer.

Cretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien moves (left 2 up 2) and takes another shot at the elemental.

atk: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d12 + 1 ⇒ (7) + 1 = 8
firepower dmg: 2d8 ⇒ (2, 1) = 3


Shot Putter Funkmeister

Cretien's shot hits the elemental.

Elemental full attacks Angus1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15 miss
Again 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24 hit 1d8 + 5 ⇒ (6) + 5 = 11. Angus is staggered.

Dwarf fires at elemental 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 hit 1d12 ⇒ 7

Dwarf 2 fires at elemental 1d20 + 5 - 2 - 2 ⇒ (2) + 5 - 2 - 2 = 3 miss

Round 12

All except Cretien


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

ouch. The elemental is back to a large monster correct ?


Shot Putter Funkmeister

Yes


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

did my shot look like it even hurt the monster?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Cretien is that elemental had open wounds from your shoot it woulbe be drooping some some of lequid and we are surrounded by it... Elemental are just very resilient. i hope hope it is alsmost dead :)


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Round 12
Angus will cast on the defensive Concentration: 1d20 + 6 ⇒ (12) + 6 = 18 and Apply a CLW: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9 on himself


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher reloads and takes another shot at the elemental.

touch ac, deadly aim, water barrier
Attack: 1d20 + 9 - 1 - 2 ⇒ (14) + 9 - 1 - 2 = 20 - more from water
Damage: 1d12 + 5 ⇒ (11) + 5 = 16


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

well i am just wondering if it maybe discorporated a little bit or something


Shot Putter Funkmeister

what does discorporated mean?


Shot Putter Funkmeister

Your shot did hurt the monster.

Jon


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

you know like take pieces out of it or it breaks up somewhat, something that shows it as weaker or less than it once was.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan takes a shot at the elemental.

1d20 + 4 ⇒ (3) + 4 = 7
1d12 ⇒ 7


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Well it is bleeding water :) Cretien. But no elemental don't become smaller as they get wounded (or so i imagine)


Shot Putter Funkmeister

OK

John misses his attack.

Angus is successful with his spell.

Asher shoots the elemental and its watery body dissipates and its essence swooshes to the seal and it returns to the realm of Mavisha from whence it came.

Combat Over

After resting this evening you may level up to level 5, and once getting back to Flint you can (retcon) an order of any gear because you are getting a stipend of 4500 gp, please run by any major purchases by me. Remember flying magic does not work in the setting yet.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

As soon as the combat is over angus will cast a Stabilize on Falko

That for one tough Elemental. He almost put me down twice. I tough i was a goner he check on falko after casting the orison

He will survive he says with a smile

So now that the seal is back in place. Let go back top side i have seen enough water for a wile


Shot Putter Funkmeister

Finona says, "So who are you people and why are you here?"


I assume someone will bring me back to consciousness, yes?

Falko spits and coughs a long draught of water, shouting "Father!" as he emerges and sits.

Still coughing, he looks up to Finona, and says: "How come you think you're the one who gets to ask questions!? You nearly had everyone here killed!!!"


Shot Putter Funkmeister

Finona says curtly, "Sir, I beg to disagree. Your group is responsible for this fiasco, you killed something and it washed into the realm of Mavisha and that is presumably where that octopus is now. This is my dig site and you have intruded here. You had said that you are RHC, however it doesn't take a geographical expert to know that the border to Risur is a solid 3-4 days sail from here."

She takes a breath and continues a little less energetic "In addition, my missiles have done the majority of damage to that creature, so I have as much right to ask questions as you do?"

She smiles and says, "Why are you here? Any questions could easily be cleared up by talking to my Patron Bergeron."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

yes falko but only in the morning as angus is competly drained of his personal magic


Shot Putter Funkmeister

i thought you had a wand


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Woot, killing blow. Gaining a grit back.

Asher watches over his comrades with his musket loaded and ready, while Angus tends to Falko. He watches their 'allies' to make sure there is no attack from them coming as a surprise.

He cuts in with a growl when Falko's non-direct approach results in the archeologist getting defensive.

"We are HERE, Madam, because your archeological gallivanting has left several corpses behind you from released creatures into our country that would have been better left alone! You have taken artifacts from our soil as well, artifacts that, if they belong to anyone, belong to Risur. You will all surrender to us, you will return with us to Risur, and we will question you fairly. I think you may have been innocent in your motives, and your cooperation will help demonstrate as much."

He pauses for a brief moment, letting the 'But...' in his sentence be felt. When he speaks again, he does it in a grim voice, and gazes steel at her and the rest of her crew.

"If you do not cooperate, I'll match my remaining bullets to your remaining magics. You will return to Risur. We are not joking. We are not to be dissuaded. We will speak more of your Patron when you are being interrogated on our soil, and not before. I died not long ago, looking to clean the mess you've all created. Now put down your f!&+ing weapons before I decide to even the score a bit for satisfaction sake!"

All the while, he holds his black musket to punctuate his meaning. the musket he used to rain death easily onto the fishmen, and even eventually onto the elemental itself.

Intimidate: 1d20 + 12 ⇒ (13) + 12 = 25


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

i do have a wand i Will use it for falko


Shot Putter Funkmeister

She looks at you and says and points her ring finger in your direction, "I and my crew aren't going to come with you. If you want to ask me questions, we will do it now if not we should go our separate ways. None of the artifacts we have taken, ever left Risuri soil and everything was sponsored by Pardwright University in Flint and by Governor Stanfield. The person who has unwittingly unleashed creatures is that foolish professor from Slate, whose mess my allies and I had to clean up. Any artifacts are in Bergeron's possession and should still be in Flint. Have you spoken to him?"


Wand charges:
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

"Bergeron's dead. He had his head sliced open in an hotel room. We found him hidden under the mattress." Falko says flatly.

He let's the words settle in, then adds: "We're here to get whatever killed him and fed on his brain, and put a stop to this nonsensical opening of portals to other worlds. We need your help."

Diplo good cop to Asher's bad cop: 1d20 + 10 ⇒ (5) + 10 = 15


Shot Putter Funkmeister

Information is key. Now that she knows going with you isn't counter to her best interest she can come with.

Finona says, "We will go topside willingly but allow me to get my two dead colleagues."

She then signals the two dwarves to grab the two dead fops and they all will swim to the surface.

Anything else you want to do before going to surface.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Should we disable that winch, make sure the seal stays closed?" Johnathan gestures at the seal.


Shot Putter Funkmeister

You can disable the winch, or take the air bubble lanterns, we can retcon it if you like.

You swim up to the surface using your the scrolls of water walk to get up to the top and walk over to the three ships as they were left this morning. You climb your way on board the largest ship the Il Dracon de Mare and once aboard, Captain Smith heartily gives you a handshake and glass of Shalean rum and says, "I am glad your mission was a success. We are in control of two ships, a whole lot of prisoners."

He then looks at Asher and says, "Sailor, can I get a private word in a little bit."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher follows the captain, unloading his musket of the last, wet cartridge.


Shot Putter Funkmeister

The Captain leads Asher into the Captain's quarters of the La Dracon and says,

Spoiler:
"I suspect this ship was one of ours, in the chest the deed to this vessel was written AOD 487 and has passed through a few captains since then. But I am fairly certain this is one of our ships. This captain is not responsible for the theft as far as we know but I suggest you take a look around to see if you can find some markings. You know how they do, the Chryssilliri will demand the ship back."

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