Right you are, Pinvendor. You posted 10 in the period between me asking for round 10 actions and me getting around to posting initiative. My bad. Thanks for the honesty.
Anyone else for round 11? If it's not obvious, the bandits are getting into "run away!" mode. Two rounds and we could be done with this poorly conceived combat.
Or if you like we can just end it by popular vote, and I'll describe the retreat and we'll be done.
And then we can start the real game as it were. A little roleplay and some party members must make a choice.
So sorry; I've been slammed and away from home at clients for 12-14 hours each day and haven't had time to concentrate on updates. Al would be interested in getting to Penseive to heal him if he's still alive. Not sure if the bandits are still between them. Then she'd head to the townspeople to heal them.
I should be able to catch up this weekend. Again, sorry. :(
Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8
Jam's movements are drunken master like flavourwise, it's probably apparent why they didn't think he should be on the battlefield he often looks like an uncoordinated, clumsy mess that just came out on top by sheer fluke. Like Dabbler pointed out though no actual archetypes for unchained, so all just fluff. Speaking of which I've been taking a fair amount of liberty with the flavour for attacks and such, Thom if this is ever a problem, or I overstep my bounds just let me know.
I don't mind playing it out. Jam's just going to make a beeline to Amanda and Peter if I read it properly I think all the spearmen are out of the way now, but I'll throw in an overrun in case it's needed.
Treppa, no worries. I can sympathize with long days at a client's. Al will have no problems getting to Pensive, the bandits are pulling back into the alley, and I'm sure Uthar will give them incentive to keep pulling back.
Leo, I love the flavor, the whole stumbling, improvised attack bit has been great.
Two for playing it out. Treppa sidelined by work. I'll take the abstentions as abstentions. So we play it out, but I'll push round 11.
My second-biggest client is out of town this week. I have at-home work for a couple of clients, but only one that requires me away from home, so huzzah! Posting resumes!
Of course, I just started a Masters program, so... yeah. But I'm not a 4-hours-heads-down-at-the-books kind of person; I'll use sanity breaks to update.
OK. The weekend didn't turn out like I planned. I was hoping to get into the last round, but I never did get back to finish west street. It worked out 'cause Lino and Thenji posted.
But my back is against the wall on a work project. It will be Friday Dec 11 before I am likely to post again.
12/12 HP | AC 15, T 13, FF 12 | Init +4 | Per +6 | F:+0, R:+6, W:+1 (+2 v. sleep/charm)
No problem, therealthom! Being no stranger to absenteeism myself, I certainly won't begrudge you. That Treppa though...she's just so cantankerous and easily angered. She may /ragequit at any minute. ;-D
Init +1, HP 2/14HP, Perception +6, Sense Motive +1, AC 14/11/13
Don't worry TT, I hope the work project is rewarding (fiscally & personally). I've enjoyed the fight & it shows how fluid our team is so far. Plus I got to throw a bloke off a horse & Jam's been kung-fu-tastic.
So thought this might be the best place :D
The annual DSXungeon Crawl over skype - at sometimes over the Christmas period.
The plan I believe is to play/explore Fangwood Keep, so a group of 6 characters of level 4! No real limitations, although I probably won't be vetting too stringently - thus a simpler character could be better. :)
Apologies for not posting recently, tad busy with College work, and I usually wait 'till Im one of the last to post as I'm low in the initiative (Waiting for the bad guys to go usually). For referance TRT you had Uthar do exactly as I would.
I've really been enjoying Uthar's consistant and beastly damage though!
Guys, you need to plan your next move, and I am finally out of the way. I'll monitor the thread and respond to questions, but you are totally in charge of your next move or moves.
Guys, I'll be visiting my parents for a week. They are a no-internet zone. I will try to get to the library once a day for internet access, but can't promise total success, especially Sunday. I'll be back home Thursday the 7th.
It's a good thing that you are pretty free to interact with each other and the town currently needs leadership.
Guys, I'm checking the thread a couple times a day now. If you've got some questions, fire away. If I seem to miss something, remind me (gently) cause there's 8 of you and it will be easy for me to lose track of someone's request or action that requires a response from me.
You guys have had some decent diplomacy rolls, but with me diplomacy is more like combat. For something minor it might hinge on one roll, but for something major -- like turning traitor and informing on your unit -- it will take a few good rolls.
So if someone wants to continue the interrogation, that's fine. Also, we're suffering a little temporal disjunction among the PCs, but I am perfectly willing to roll with that in town, for the sake of increasing character interaction and keeping the game moving.
Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10
I've mostly been waiting on Thenji's post, since he's been taking on this part of the interrogation, but I do want the interrogation to continue since Lino wants as much information as possible. Sorry for not pushing it along; it would just be a bit out of character for Linokashtai to interrogate herself when she still has other people who can do it, since she's not terribly socially inclined.
Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3
We always seem to get "temporal disjunction" in these games when the party separates - just the way it is as some things take longer to do than to describe doing.
12/12 HP | AC 15, T 13, FF 12 | Init +4 | Per +6 | F:+0, R:+6, W:+1 (+2 v. sleep/charm)
Lol, I think that's mostly due to everyone kind of assuming that was what you had planned. I'm perfectly fine with taking a step back from certain death if you had another path that deserves our attention. :-P
Ammunition and supplies available on the militia dime. You could even commandeer mounts from townies. Or you can go home to gather specific items if you wish. Just let me know.
12/12 HP | AC 15, T 13, FF 12 | Init +4 | Per +6 | F:+0, R:+6, W:+1 (+2 v. sleep/charm)
Hey therealthom, I think I will be dropping out of the game. I picked up quite a few games, and when they are all moving, I find myself being the one who holds them up. I know that hasn't been true lately, but in my effort to stay on top of every Pbp, I have been wearing myself a little too thin. Sorry to call it quits, but since this game is still fairly early, I know you will be able to replace me easily enough without it being too much a strain lore-wise for the story.