Dawn of the material plane
Game Master
fictionfan
Now you all are going to start joined in a meeting, but before that you are going to have to decide how you arranged the meeting and what precautions you took.
HP: 344/420| AC: 57 FF: 46 Touch: 27 CMD: 53| Init: +13 |Fort +31, Ref +30, Will +25| Perception +29, Blindsight 130 ft., Scent, All-Around Vision| Improved Uncanny Dodge, DR 5/-
"Tk tch nk tkchthik."
Or, as they say, "dot".
Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20
We could hold it at my private lesser demiplane. I'll have to freeze the water somehow (maybe my devastating blast?), but after that, we'd be fine. It has a permanent Mage's Private Sanctum, so we'll be very safe.
Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37
Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20
I...just realized that it's not "Signifier", it's "Signifer".
My life has been changed.
Male Orc Expert 5
Female Atomie [Mutent Fey] Atomie[CR1]
Hi all
Thank you for picking me DM
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
So, how do we find out about each other (in order to set up our meeting)?
Ozil arrived in Golarion several years ago and started doing research almost immediately. It's very likely he would have learned of many of you and privately contacted you (up to you). Indeed, Ven'atorix and I shared some PMs indicating we would know each other already.
If you're not on Golarion, Ozil cold have learned of you in Greyhawk, Krynn, Toril, Ravenloft or Sigil -- those are the other worlds he's lived in.
@ Ven'atorix, how protected can we get your demiplane from divination spells? Or can we go there and just cast a Mordenkainen's Private Sanctum inside a Mordenkainen's Magnificent Mansion while we all have Mind Blank?
I'll change my Avatar today to something for this PC; right now I'm just awake in the middle of the late-night suffering a bit from insomnia and really need to try to sleep.
Location Roll Call:
Ray (Ozil) -- South Florida (by way of Minnesota & Philly)
Ven'atorix wrote: I...just realized that it's not "Signifier", it's "Signifer". .
The exact thing happened to me about six months ago.

Female Atomie [Mutent Fey] Atomie[CR1]
Meeting: Aannraa Sal Da Qill, you have all meet her at one time or another. You knew at once she was a being of power and means, but outside of that she was a odd one. Some may have meet her early in their careerer, just when you needed someone to help with information or a contact. Older PCs would have meet her and seen a fellow traveller of power in deep time. After your meetings with her you got the idea/feeling she was very disapproving of the gods. Yet pining down why you feel this is hard, nothing explicit was said.
Aannraa Sal Da Qill:
Of her, Storeys say she has been on Golarion and other worlds for over 9000 years., she seems to have been doing little but travailing and observing for all that time. Some like the The Techtronic league know more, she has been seen at the Silver Mountain. Others report she tends to show up when some large god linked events happens on a world or plane, but seems to not interferer or interact with those events.
Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37
I wasn't anyone of notice until i was brought back from ravenloft. After which i was a wanderer in Golarion. Always disguised as a human but we may have met or you heard of someone searching for secrets and knowledge of the planes and other high powered secrets.
Tik goes wherever the wind takes him, man.
He's doesn't exactly have a subtle appearance. You may have heard of the "bug surgeon".
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
@ Alexander Torov,
Could you have met Ozil, or could we have learned of each other, while we were in Ravenloft -- and now, out of The Mists, meet (or reunite) in Golarion?
(I haven't really read anyone else's background yet; I was waiting to see if I was picked and, of course, to see who else was picked. I'll be reading them today & tomorrow.)
Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37
Yea if any of the party know me it would be Ozil. A stroke of luck perhaps recognising each other back on golarion and since I never tried to get in other mages way or hinder them, though we likely weren't friends. But now that your priorities have changed perhaps you saw me as someone who could be useful (he escaped Ravenloft on his own right, he must be powerful).
Alexanders appearance is usually that of a human middle aged man, rather harmless looking, wouldn't hurt a fly, with his walking staff. Patched clothes, cloak, gloves. Certainly not a threat or worth looking at twice.
Female Atomie [Mutent Fey] Atomie[CR1]
If your happy with what I posted I will leave it up to you when and where you meet Sal Da Qill, she always looks the same. Always with two small objects like Iion stones ether side of her, unarmed and well dressed in a kind of simple uniform.
In a nut shell she has been working to get this group formed over a long time.
Current Form: Celestial Allosaurus
Haven't really thought about how I might know the rest of the party. Arkon is from a rather remote material plane. Eberrons cosmology doesn't even resemble Golarion or other cosmologies.
Current Form: Celestial Allosaurus
Turns out that I've accidentally become immune to polymorph (just why are plants immune to polymorph anyway?).
Can I just abstain from this immunity?
Kind of throws a big wrench into things if I'm not.
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Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37
Wish your polymorph immunity away haha
Male Orc Expert 5
Plant are not immune to polymorph this game.
Current Form: Celestial Allosaurus
Anyone know a good way for someone immune to mind affecting to have good divination protection?
Ironically my cohort has some very good ways in case anyone needs it.
Male Orc Expert 5
Unironically my cohort is also extremely useful at very very very long distances through the collective.
Which sadly I can't be a part of.
Call it a minor sacrifice in the interest of flavor.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
@ Alexander Torov,
Hey, I read your backstory and took a gander at your PC, pretty cool.
I think it's very possible either Ozil heard of you while he was in Ravenloft or you heard of him when you were there.
I left my background pretty open but my idea regarding Ravenloft was that Ozil visited there purposefully, almost like Vecna, in order to understand the nature of the malevolent and seemingly all-powerful Mists.
Ozil would have spent time travelling just as you did, though mine would have been in field study. I could have heard of you, a strong arcane caster who traveled the Mists and was eventually never heard of again, or you could have heard of me, a strong arcane caster who came to the Mists to learn, and was never heard from again.

Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20
Still working on forming my actual backstory, as I've had a general idea of what I want, but have to flesh (ha) out the details.
As for how I would know most of you? Honestly, I probably wouldn't. I would, most likely, just be a member invited because of my combat prowess and connection to Ozil (I don't like the big A either).
He's never left Golarion or the planes connected (the Abyss, Heaven, Fire, Water, Negative, etc.) (but not Hell, because he isn't quite ready to take him down yet), so there's very little chance that he'd have met any of you, unless you happened upon him in one of his many battles (or, as he calls them, "slaughters") on any of the planes he has been to.
@Ozil Mage's Private Sanctum wrote: Divination (scrying) spells cannot perceive anything within the area... So, no scrying can see us, and I have a constant Nondetection on me. As for Mind Blank, it probably isn't necessary (as the only effects that could get to this plane are blocked by the Santcum, and even to begin with, no one besides me, my undead on the plane, and Ozil knows about this plane. I have taken great pains (read: kill anyone who discovers it) to keep it a closely-guarded secret, and no scrying works on it.
Nondetection is not enough the gods have huge caster levels even the ones that don't cast spells.
Male Orc Expert 5
Looks like we'll be looking at flat out immunities, high level hidey holes, that kind of thing.
So get blood money and create greater demiplane and we can make our own hidey hole.
Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20
Unfortunately, I cannot Miracle a Mind Blabk, as it's an 8th level wizard spell, not cleric.
I can, however, Miracle a Mage's Magnificient Mansion, which I would have done already.
So, wonderful conspirators, welcome to my home. (It lasts 40 hours).
My mind is suuuuuper blank. And Barred, even.
Take 10, got it.
By the by, you may actually prefer to use this instead, or a more powerful variant thereof.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Wow, cool find, Sundakan. I don't think it applies to what the DM was going for there but still, it looks like it could put other areas of what we're up against in perspective.
.
My thought is this: Protect ourselves even at first, sure, but would the gods be out looking for us already? It seems like we should have a bit of time to be under radar, as it were, until we start swimming in their stew and disrupting things on them.
Ozil wrote: Wow, cool find, Sundakan. I don't think it applies to what the DM was going for there but still, it looks like it could put other areas of what we're up against in perspective.
.
My thought is this: Protect ourselves even at first, sure, but would the gods be out looking for us already? It seems like we should have a bit of time to be under radar, as it were, until we start swimming in their stew and disrupting things on them.
As I said they can scry the past so as soon as you appear on their radar they will look up your entire unprotected life history.
Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37
I cast mind blank on myself every day, I think that's the best protection I can do. I reckoned the gods don't care about us yet but let's see how this goes.
Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20
Surely Iomadae and Asmodeus, given my history, will at least have heard of me.
Depends on how much they would follow my fate after I died.
As for protection, I don't rightly care, and most of my protective measures are for after I've died, or any company I may keep.
I pretty much believe I'm invincible, given how many times I've probably died since I first died.
Every time, I've risen, more powerful and knowledgable than before.
If the gods wish to face me, so I shall face them.

Female Atomie [Mutent Fey] Atomie[CR1]
My feelings is when God-likes clash, v this area of space, they can at the power level Block each other. Sal Da Qill was made by god-like AI's for the one task, she was made with Barred mind fixed in place as she could act as their agent. They are a very suspicious group of AIs.
She has been working hard to stay under the radar of the gods for the last 9000 years, watching and studying. Feeling out the lay of the land, events have moved to a point [with a little help] where a anti-god group is forming and if all go's well start to take actions.
Group Mind link she can set up will safe if we all have mindlink/baredmind running. No player PC has SR/PR I think she can't get past so we will be good with out dropping.
when I posted the 3 stage plan aim was to keep us out of sight for as long as possible, while in stage one we run black opps setting the gods up for strife.
Draft plan to bring down the god-likes
Stage 1: War in heaven - We exacerbate and set up new points of conflict between the God-likes and their factions. They have in place, demarcation lines, we orchestrate actions to cross them and set up false trails leading to other God-likes and their factions. This should have the effect if done right of initiating open conflict not just on the prime but also between the sub dimensions controlled by each God-likes and their factions. The aim being to weaken the gods as they fight each other, while massively disrupting their followers/believes lives as they get pulled into the conflicts, as this drags on so resentment to the gods them selves can be encouraged setting the stage for stage 2.
Stage 2: No more souls to feed on - We use this conflict and anti-god resentment to craft a new counter god movement, introducing science, Math-a-magic's and other forms of none faith based thinking to explain being, existence and why the gods are no needed and bad for you. under its banner we will lead an Anti-God-Slave Jihad, Seeking to end the flow of souls to the gods by any and all means. While wee also seek direct ways to block souls being consumed by gods as there power source. Again to weaken the gods and remove artifacts and locations of power from them, this well set us up for Stage 3.
Stage 3: The end Game - If stages one and two have worked the last few gods will band into a group and come after us. We or lose now they will forever be seen a tyrants and slavers, gods they may be but not even a god can fix a bad reputation with out remaking there pocket worlds. But of we set this up right, they will be at a point of weakness so as to be vulnerable, if we have the following and might we can brake them. The aim being they take a lesser place in the order of things a allow the worlds to expand out into the greater cosmos or they are eradicated. The details of each stage practicality will need study and planning but I feel the group here is more than capable of that.
Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37
Aannraa can be the one that organised it then. Holding it at Ven's demiplane.
Sounds good to me, let'sa go.
Current Form: Celestial Allosaurus
I just want to blow it all up merge the material planes together and institute a cycle of reincarnation.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Interesting idea.... Is there an eleventh level spell I don't know about?
.
This one goes to eleven.
Male Orc Expert 5
Post tommorrow. Dealing with legal shit today. Also found out my wife's aunt is basically trying to convince someone to mortgage our house to bail out the boyfriend of hers that molested my daughter.
Tell her to go f+@* herself.
Male Orc Expert 5
That's roughly our response yes. Sadly it's not our decision but her uncle who owns the house and would much rather we left him out of this.
It's a long and nasty story that teaches you how nasty family can really get that I do not wish to and have been actively avoiding retelling here. But i'm in a venting mood.
TarkXT wrote: Post tommorrow. Dealing with legal s#@% today. Also found out my wife's aunt is basically trying to convince someone to mortgage our house to bail out the boyfriend of hers that molested my daughter. Man! that's horrible, really sorry to hear that, hope the police deal with the SOB.

Male Orc Expert 5
While I'm thinking about it and trying to suppress fury.
My vitalist cohort has collective which lets us do things like use telepathy through it and is not specifically called out as mind affecting.
So if you take a quick look at the vitalist it is really really damn handy and can be used from anywhere on the same plane.
If he was two levels higher he could do this from across planes.
So he provides long distance support and healing.
Arkon himself is a druid that hits hard.
Really really hard.
I dunno which damage chart I'm supposed to follow but the most official one has him slapping people for about 8d6 on an unarmed strike after one buff. So assuming every attack on a charge hits that's between 128-176d6's laid into someone unfortunate demigods face. Which I can throw even more attacks behind if they somehow survive that. Haven't done the full math but it looks rather ugly for the poor bastard on the receiving end.
So if we need to flat out punch Rovagug in the gob there's that going for us.
Being a nihilistic Groot is a bonus.
TarkXT wrote: That's roughly our response yes. Sadly it's not our decision but her uncle who owns the house and would much rather we left him out of this.
It's a long and nasty story that teaches you how nasty family can really get that I do not wish to and have been actively avoiding retelling here. But i'm in a venting mood.
Vent all you like, I know how you feel. I have certain criminal elements and generally unpleasant people in my family too, sometimes you just need to let it all out.
drbuzzard wrote: don't mind me, fly on the wall, just want to see what he does to you all Even your best efforts can't stop people from spying on you though the 4th wall.
Neither really fits. Closer to the second with more cyber though.
Male Orc Expert 5
I like how in a game where we flip the table on the cosmos we have a pc debate on how hard. Some things never change. :P

You are all people who have become sick and tired of the tyranny of the outer planes. If you are evil and die your soul is tortured to pieces. If you are good and die your fate is not much better. You memory is erased which destroys your personhood. Also the gods are annoying as well.
You have all gotten together to plan the overthrow of the other planes and establish the dominance of the material plane. Also make immorality available for all.
The game will be set in the world of Golarion. You are all level 20 with 25 point buy. Gestalt. Standard wealth. I might introduce mythic tier later. All non-3rd party books allowed. You all need your own reasons that you are working together for this goal.
Also the gods in this game are fairly close to omniscient so I suggest having good anti divination protection if you want your plans to have any chance. Vast forces will be arrayed against you.
House rules
Hero points
Marshal characters get 150% wealth 200% if pure marshal no spell-casting.
Two traits, no drawbacks
You cannot talk your way out of every encounter in this game, given how normal rules for CHA skills usually infers that you can talk your way out of anything with a high enough skill. So don't think that can happen.
You may be from nearly any from nearly any world on the Prime Material Plane (Such as Athas, Eberron, Toril, Oerth, Ravenloft, Mystara, Wild Space ect.,). This allows you a MASSIVE amount of leeway in constructing a background. Want to be a mighty Thri-kreen warrior from under the burning sun of Athas? What about a Wild Space-faring awakened Gorilla gunslinger decked out in power armor and wielding a laser cannon? A wizard-king from the land of Mystara? A mermaid priestess of Lathander with an amazing singing voice from Toril? Yeah, you really have a LOT of options for a character! And no, they don't have to be as silly as some of the ones listed here, but trust me, there are definitely some weird individuals. Keep in mind that you are all truly epic individuals.
Open to suggestions
I have no requirement that you be good or evil according to the alignment system. In fact you are rebelling against the tyranny of Objective morality.
The current state of affairs is that everything flows from the positive and negative planes which flows to the elemental planes. Which is then refined in the material plane into souls which are absorbed by that outer planes. You are rebelling against this state of affairs. You for your own reasons (and there are alot of them you could use) want to starve the outer planes out.
Hmm, sounds very neat. Thinking about a paladin who's found an even greater cause than good: free will. (Well, more than that, but I think you get what I mean)
Oooh. I totally want to create a divination wizard from Ravenloft. Time to get to work. Going to be super neutral and probably human.
Likely mythic will be necessary since Golarion gods can't be killed except by gods. I imagine there has to be some sort of macguffin which will give us any chance whatsoever of succeeding.
Think I might just try a fighter/barbarian.
You might want to mention if any race restrictions exist, or if custom races are possible.
In this game one way to gain mythic tiers is to be the focus of Divine intervention and overcome it. This works for you because the gods will be unwilling to directly act against you lest you overcome the tribulation and grow more powerful. But if you cause them enough trouble they will act anyway.
I don't think race will be a problem. Hell you could be a drow noble if you want. At this level race does not make that much difference.
Also this is Gestalt in case anyone missed it.
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What if my character doesn't want everyone to be immoral?
Interesting. Always wanted to play a game where you overthrow gods.
TarkXT wrote: What if my character doesn't want everyone to be immoral? Well you don't want there souls to feed the outer planes. You are free to come up with other solutions. Traps the souls, turn them to stone many things to do.
This looks pretty fun. Wonder what I could do... I'm thinking pure martial class of some kind. Maybe UC Rogue/UC Monk. All the dexterity and sneaking and attacking.
I kinda want to do an eidolon on top of eidolon, by using the twin eidolon capstone of the summoner (like Kiba from Naruto). Probably combining it with barbarian or bloodrager. Would you allow the bloodrider to work with the eidolon instead of it's Feral Mount?
I'm already doing a somewhat similar character in another game though, so maybe not...
Considering a Kineticist/Psychic or Medium or something of that nature. Be a fortune teller that communes with spirits and has them do stuff for him.
Edit: Or a Master of Shapes sort of character. Like Druid/Arcanist, can shift into pretty much any form, and change it on a whim.

Edited
Ooo soo much fun, I'm In, what to make what to make
Played in a lot of high level games, I really really Sugest you use
automatic-bonus-progressio ABP At this level.
The discrepancy can be very marked V Classes, Some class combos can let you get insane levels of AC/Saves compered with others.
Using ABP lets classes that would get passed over have a chance to shine.
I would really like to play the high tech idea, Something from Silver_Mount,
She is Androffa in origin so she do's not get on well with the so called gods of Golarion, in fact she thinks the gods are power mad beings who see to enslave the wills and souls of uneducated less powerful beings. Good bad means nothing, its power they want and the Dino for that power are lesser beings, used up and sucked try. She would wipe all the gods out given a chance.
Thinking Race Android {with the robot template} then for Classes LN Gun Techslinger/ iron-priest L20
She would have the Technologist feat.
Where Its Divine Magic is not magic at all but High tech, force fields, Nano-tech, Blasters etc.
NOTE: I will still take the starting gold of a magic user.
The Kind of thing My PC would say.
"Any technology suitability Advance would be indistinguishable from magic"
Not sure how i missed the gestalt. In that case i will pair wizard with a mind chemist and know all the things. How much benefit would one get from crafting feats?
And i second the awesome Automatic Bonus Progression option.
HighonHolyWater wrote: How much benefit would one get from crafting feats?
Not as much as you are likely hoping. No crafting in backstory. However if you want to try crafting after the games starts go ahead.
I can't fallow the link for Automatic Bonus Progression seems dead.
Links fixed now.
Also here is a good tip, Ban the leadership feat, or let players have it IF they don't have a Animal compaction, Familiar or other etc. And restricted to to Cohort only.
Stops player making small army's to follow them around :)
PS Also GM if you are letting in Everyman Unchained classes and Mystic classes, would you consider also letting in psionics-unleashed
I ask because they derive their powers from their own minds, etc
They would also be good at hiding from the gods.
They have some neat stuff for that and at level 20, would really help a group.
I can drop the Robot idea for an Elan, Psion Telepath, Cryptic grammaton Tech Cleric, that I really like the idea of.
In the vain of Equilibrium
Considering that some classes get more start money than others (to balance martials), throwing in ABP breaks that notion.
I'd stay away from ABP. If you're using wealth to balance martials vs casters (which I think is a great idea, by the way), you'd upset that by throwing the variant in there.
Can we build a Race from the Advanced Race Guide?
I'm thinking Githyanki from Spelljammer who's been all over, from Oerth to Krynn to Toril to Ravenloft to Golarion. But I'd have to build a Githyanki using the ARG.
Or, if the ARG is allowed, I could build a Half-Devil, like Asmodeus's son with Lilith or something, who wants to overthrow Dad and his whole rulership of the Hells. But probably the Githyanki from Sigil, an old member of The Sensates.
I could very easily see a Gestalt Wizard / Summoner (Synthesist). The Summoner may have a couple Levels in Mindchemist & Investigator so, like one of the other applicants, I would know essentially everything.
Out of character, I'm very BIG on teamwork and very ANTI PvP, so I'll make sure when I build a PC application that I include plenty of reasons to work together with the other epic PCs.
What do you consider to be martial enough for the 150% wealth?
Would a Kineticist count?
A Paladin?
A Magus?
I'm assuming a Battle Oracle or the like is over the line.
I believe a martial means full BAB. So of those, only Paladin counts.
So Rogues and Monks are stuck with 100%? That seems odd.
I think those two are the exceptions (ninjas as well).
basically anything with a 6+ levels of spells is a not a martial.
Marshal is no spells or full bab.
Powergaming DM wrote: TarkXT wrote: What if my character doesn't want everyone to be immoral? Well you don't want there souls to feed the outer planes. You are free to come up with other solutions. Traps the souls, turn them to stone many things to do. Trapping their souls doesn't seem a thing my morally strict character would do.
Powergaming DM wrote: Marshal is no spells or full bab. And that applies to both sides of the Gestalt?
So a Sorcerer/Paladin gets 100%, but a Fighter/Barbarian gets 200% and a Rogue/Ranger gets 150%?
Or would the Sorcerer/Paladin get 150% because it has full BaB?
Sorcerer/Paladin gets 100%, but a Fighter/Barbarian gets 200% and a Rogue/Ranger gets 200%
Ranger is full bab and therefor martial. And man is the dividing line arbitrary.
TarkXT wrote: Powergaming DM wrote: TarkXT wrote: What if my character doesn't want everyone to be immoral? Well you don't want there souls to feed the outer planes. You are free to come up with other solutions. Traps the souls, turn them to stone many things to do. Trapping their souls doesn't seem a thing my morally strict character would do. In the case of evil people it's that or be tortured to pieces. For the good deading means losing all your memories. Not sure if ether of those are inherently better then having your soul trapped. Pathfinder is a messed up world you are trying to fix it.
Shouldn't a sorc/pally get 150% since pally is martial?
Okay, cool. So, the parameters seem to be:
100% WBL:
-Full casting on either side of the gestalt
-6 level casting on either side of the Gestalt(?)
150% WBL:
-Full BaB OR No magic whatsoever on one side of the gestalt
-Maximum 6 level casting between both sides of the Gestalt(?)
200% WBL:
-Maximum 4 level casting on either side of the Gestalt.
-Full BaB OR no magic whatsoever on one side of the Gestalt
I've been leaning heavily towards high-tech stuff, so I think my final concept before I start working on it will be an Alchemist/Some Tech Based Class.
The main issue is that second part. What's available?
You said any non-3PP is allowed, but you don't seem entirely averse to 3PP things either.
Machinesmith?
Golemoid or Steamwright from Thunderscape? I can send you the PDF or copy-paste stuff in that case.
Sundakan wrote: Okay, cool. So, the parameters seem to be:
100% WBL:
-Full casting on either side of the gestalt
-6 level casting on either side of the Gestalt(?)
150% WBL:
-Full BaB OR No magic whatsoever on one side of the gestalt
-Maximum 6 level casting between both sides of the Gestalt(?)
200% WBL:
-Maximum 4 level casting on either side of the Gestalt.
-Full BaB OR no magic whatsoever on one side of the Gestalt
That seems about right. Like most balance measures it is crude.
Also I second the question about building races. You said a Drow Noble is fine, so I'd assume anything up to 41 RP is good if so, assuming we keep it within theme.
I was considering an insectoid race, and Trox doesn't really do it for me.
Sorry if I'm asking too many questions.
I recommend not allowing a 41 point buy; though I do like race-building.
When the ARG first came out I saw the 41 point Drow Noble and, for fun, built a race with 41 points. It was absolutely ridiculous. One can build a very strong race with 15 points -- if you like going big, make it 20. Or just leave at at 12; that's perfectly solid in my experience.
For custom races 17 RP seems like enough.

High level characters are fun to build but they can be a lot of work :)
There are also a lot of things that need to be discussed before hand as well, so here are some of them.
1: Races. What races are allowed. (you said any)
1a: Monsters as characters. Are they allowed, and if so how to handle the racial HD/Ability scores.
1b: custom races. Can we create custom races or add traits to the current races.
1c: HPs. Max per level?
1d: Templates. Are they allowed and how to handle the CR increase from them.
1e: Prestige classes, and how you can qualify for them. (Do you have to qualify for them completely on one side? can you do Wizard 7/Fighter 5, Eldritch Knight 2, for instance. How to handle CL above 20 in these cases)
2: Items. How much gold, can you craft items, can you combine items, and can you make up your own items. How does multiclassing affect the gold multiplier? (you stated the gold and said no pre-crafting)
3: Racial limitations or alignment limitations. (Can I be a human Stonelord or a Lawful barbarian for example)
4: Gun rarity and Tech availability. (I would assume guns everywhere but what about advanced guns, modern guns and advanced technology)
5: some specific spells. Certain spells like wish/miracle or timestop or interplanetary teleport/plane shift or Create Demiplane, to name a few.
6: Leadership feat. Autobanned?
6a: Minions, cohorts, animal companions, familiars, summons and mounts. Any specific rules on these? (Such as only 1 per person, no summoning an army, no raising a dead army, HP of any animal companions, ect)
7: Deities. Golarion deities I would presume.
7a: Divine classes such as clerics or paladins. Do we get the help from the gods if we are fighting against the gods? Does a paladin auto-fail for challenging their might? Can a cleric worship an ideal to get around this problem?
8: Expected power level? This is a hard one to answer. Very powerful, maxed characters, or flavourful MAD characters? for instance.
Those are the ones I could think of off the top of my head :)
Sorry for all the questions, but it is significantly better to get these out of the way before people start building up their submissions and having the answers scattered throughout the recruitment thread, or worse, have us assume them but you not intend them.
Edit: More :)
9: Unchained classes? Alternate classes, Occult Classes?
10: Pregame skill checks. (Such as crafting checks or heal checks to implant ioun stones.)
11: Age. You state that we are either searching for immortality or have attained immortality. Can we start at an older age? Do we just ignore the aging chart?
Powergaming DM wrote: For custom races 17 RP seems like enough. Sounds good. A tiny bit over the Aasimar, so plenty.
41 would've been fun to play with though. Have ALL of the special senses.
Edit: Hey! Thri-Kreen were in Spelljammer, didn't know that. Makes my job easier, I don't need to come up with appearance or culture. Be a space version of the ones that like to modify themselves.
Edit 2: Xixchil, that's the name.

As for my character, my first and main idea is to try and build the "perfect human."
My insperation came from Helck where he is basically the the perfect example of a human being. To create him I am thinking of Alchemist 20 with the True Mutagen discovery granting him +8 to all physical stats, and add on a Belt of Physical Perfection to grant him a total of +14 to all physical stats.
Then I would probably go Monk for the other side of the gestalt, again building up the image of the "Perfect Human."
He would also fight with his fists (naturally), walk around shirtless and wear a big red cape :)
Some things I still have to decide on are:
1: Alchemist archetype. Internal looks like the one I would chose, but maybe Ragechemist if I can get my Will save high enough.
2: Monk archetype or to go Unchained Monk. I have not yet looked at the unchained monk, but I hear that if you go Unchained you cannot take any archetypes. Another thing I want to take are Style feats as I want to punch things into submission :) As such, Master of Many styles might be the Archetype I go with.
3: Do I want to replace 1 or 2 of the last monk levels with something else? I am thinking of 1 level of Master Chymest so that maintaining my perfect form is natural and permenant instead of having to drink an extract every day.
OR 2 levels for the Eternal Template as my form of "immortality." He is the perfect human, and the perfect human can be nothing more and nothing less.
Alright that is what I have at the moment, time to start brainstorming XD
Just want to make sure. Being an Alchemist/Monk would mean I gain access to the 1.5x wealth right?
What would you price not requiring sleep at for a race?
Or would the 2 RP for Elven Immunities (immune to magic sleep) be sufficient for the secondary benefit (it seems so n the original Thri-Kreen stats; Not needing to sleep isn't an explicit racial ability)?
Likewise, how would you price a +30 to Jump? "Leap (Ex): Thri-kreen are natural jumpers. They have a +30 racial bonus on Jump checks."
That would be equivalent to a Constant Jump spell.
For 2 RP I could get it at-will. Should it cost 3? Though some racial abilities get Constant Nondetection plus some other SLAs for only 2 RP.
I'll have to drop a BUNCH of abilities, looks like Thri-Kreen are beyond impossible to build. It looks like I need about 30 RP to make one. Mostly because Multi-Armed is 8 RP by itself.
Can I drop that to 4 if they function like an Alchemist's Vestigial Arms Discovery (no extra attacks in combat)?
Settled on a Druid/Monk to punch hard enough to shatter universes.
A Half Orc from Eberron.
Wowzers! Just trying to get the Monk side of the Gestalt down is going to be mind numbing!
First, normal monk or unchained.
Normal Monk, do I go for MoMS or a different archetype. Then tack on Qinggong.
There is only 35 different Monk archetypes... And since I am thinking of MoMS I get to choose any style feats I want! Wait, there is only 38 different styles to choose from, each with 3 feats... Time to start reading!
Oh ya, then I can tack on Qinggong for free, which is only about a dozen or so abilities that you can swap for a list that is 78 abilities long (I counted)...
Maybe I should go for Unchained instead? Ya that would probably be simpler...
quickly glances over the Unchained Monk...
Yay more options T^T
Still here, still planning on a paladin. Considering gestalting with bloodrager, may choose something else though. Haven't decided yet.
EDIT: A valid question: how would a paladin's smite evil work in this, what with alignment being a little less solid? Or is that just for PCs? If we're going to be doing a lot of fighting with things that are considered "good" then smite evil will be kind of worthless for me. Any way I could change it out for a more generic smite, or something like the cavalier's challenge ability, or just have it work on more stuff?

Gobo Horde wrote: High level characters are fun to build but they can be a lot of work :)
There are also a lot of things that need to be discussed before hand as well, so here are some of them.
1: Races. What races are allowed. (you said any)
1a: Monsters as characters. Are they allowed, and if so how to handle the racial HD/Ability scores.
1b: custom races. Can we create custom races or add traits to the current races.
1c: HPs. Max per level?
1d: Templates. Are they allowed and how to handle the CR increase from them.
1e: Prestige classes, and how you can qualify for them. (Do you have to qualify for them completely on one side? can you do Wizard 7/Fighter 5, Eldritch Knight 2, for instance. How to handle CL above 20 in these cases)
2: Items. How much gold, can you craft items, can you combine items, and can you make up your own items. How does multiclassing affect the gold multiplier? (you stated the gold and said no pre-crafting)
3: Racial limitations or alignment limitations. (Can I be a human Stonelord or a Lawful barbarian for example)
4: Gun rarity and Tech availability. (I would assume guns everywhere but what about advanced guns, modern guns and advanced technology)
5: some specific spells. Certain spells like wish/miracle or timestop or interplanetary teleport/plane shift or Create Demiplane, to name a few.
6: Leadership feat. Autobanned?
6a: Minions, cohorts, animal companions, familiars, summons and mounts. Any specific rules on these? (Such as only 1 per person, no summoning an army, no raising a dead army, HP of any animal companions, ect)
7: Deities. Golarion deities I would presume.
7a: Divine classes such as clerics or paladins. Do we get the help from the gods if we are fighting against the gods? Does a paladin auto-fail for challenging their might? Can a cleric worship an ideal to get around this problem?
8: Expected power...
Thank you for the good questions.
1a. Monsters are allowed. In fact after thinking about it. Every one is allow 2 CR worth of template (subject to review).
1b. You are allowed custom race, but of course that will require backstory.
1c. HP is max per level.
1d. As said before you are all allowed 2 CR worth of template (subject to review).
1e. You must qualify for Prestige class all on one side.
2.If I allowed pre-crafting then the increased good for marshal would be completely overshadowed.
3. Alignment limitations do not apply to any of you as far as I am considered none of you have any alignment.
4.Guns are available, but the most advanced stuff is found on other planets.
5.Miracle will be very limited without a god to back you up. As for the others why would they be a problem?
6. I actually have no problem with leadership. However keep in mind that any cohort or followers that are not well protected from divination are leaks and likely liabilities.
6a. They will be normal and single classed and the hp will be HD/2 +1 every level.
7. Golarion Deities.
7a. You must come with a version of the class that does not have the backing of a God or your power is not going to last long!
8. Expected power level High! You are trying to fight they outer planes. Quite frankly the odds against you are overwhelming. I would rather you all be powerful enough that this game does not end very quickly.
9. I have not read any of those, but they should be alright.
10. Should be fine.
11. Feel free to be any age you want. Keep in mind that if you are to have any chance of winning you don't want to be dieing of old age. Also don't expect your soul to have an easy time of it if you do Gods can hold a grudge.

Sundakan wrote: What would you price not requiring sleep at for a race?
Or would the 2 RP for Elven Immunities (immune to magic sleep) be sufficient for the secondary benefit (it seems so n the original Thri-Kreen stats; Not needing to sleep isn't an explicit racial ability)?
Likewise, how would you price a +30 to Jump? "Leap (Ex): Thri-kreen are natural jumpers. They have a +30 racial bonus on Jump checks."
That would be equivalent to a Constant Jump spell.
For 2 RP I could get it at-will. Should it cost 3? Though some racial abilities get Constant Nondetection plus some other SLAs for only 2 RP.
I'll have to drop a BUNCH of abilities, looks like Thri-Kreen are beyond impossible to build. It looks like I need about 30 RP to make one. Mostly because Multi-Armed is 8 RP by itself.
Can I drop that to 4 if they function like an Alchemist's Vestigial Arms Discovery (no extra attacks in combat)?
1 rp for every 3 hours you don't need to sleep.
1 rp for +9 jump stack-able. There is an advantage to being able to do it without magic

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@Gobo Horde, good to see you again :), yep I asked some of the same things, I think we can save some time here.
Powergaming DM, Its not the same game set-up but I highly recommend you read some of the following recruitment game thread.
Myths And Legends Heroes Of Golarion
A lot of what will need to be covered here will was talked in depth about there. If Money limit and not ARG [Witch is fine by the way, just be warned there will be a lot of power range even with both at 20th]
Gobo Horde, myself and a few others on here, have gone through building for high level games. This kind of thread will pull in players that have the game ware with all and can put the time in to make a Level 20 X2 class PC.
As posted I will be going with a High tech PC,
I just in case you missed the edit to my last post Powergaming DM
The Iron Orchid wrote: GM if you are letting in Everyman Unchained classes and Mystic classes, would you consider also letting in psionics-unleashed
I ask because they derive their powers from their own minds, etc
They would also be good at hiding from the gods.
They have some neat stuff for that and at level 20, would really help a group.
I can drop the Robot idea for an Elan, Psion Telepath, Cryptic grammaton Tech Cleric, that I really like the idea of.
In the vain of Equilibrium
So with Sundakan going high tech as well you could have two laser/blaser shooting PCs. If no Psionics and Elans
Then as posted Ill be making a High tech Android/Robot Iron Priest/techslinger
O O O Just had a think!... Soul Knife/Psion Telepath = Jedi O man please let in Psionics, I want to make a Jedi like PC. Silly idea
Sundakan wrote: I've been leaning heavily towards high-tech stuff, so I think my final concept before I start working on it will be an Alchemist/Some Tech Based Class.
The main issue is that second part. What's available?
You said any non-3PP is allowed, but you don't seem entirely averse to 3PP things either.
Machinesmith?
Golemoid or Steamwright from Thunderscape? I can send you the PDF or copy-paste stuff in that case.
Machinesmith seems Ok. I do sort of like the idea of high tech. Psionics is fine too.
Loup Blanc wrote:
EDIT: A valid question: how would a paladin's smite evil work in this, what with alignment being a little less solid? Or is that just for PCs? If we're going to be doing a lot of fighting with things that are considered "good" then smite evil will be kind of worthless for me. Any way I could change it out for a more generic smite, or something like the cavalier's challenge ability, or just have it work on more stuff?
It works against things that the game says are evil. You will be fighting both good, evil and neutral outsiders. You are likely to fight the evil and neutral outsiders more often because the neutral have many subtypes dedicated to defending the status quo and evil has more available manpower.
Oh one more house rule that I should have remembered earlier. Power attack is free. Also the common feat taxes like combat expertise and point blank shot are waved.
YES YES Thank you GM,
Will me making a Elan or Synthetic race Psion Telepath/ Something High tech. I am going to have her from another world, Planetary ported to the world. She is from a high tech space bound race and hates the very idea of beings mascaraing around small back water worlds as gods. She is an Atheist believing in the the scientific method.
"Gods! humm. Your gods are not gods, just because they have powers beyond you, that do's not make them god, Never mistake god like for god. If they where useful they could help you free you, lift you out of darkness and your cruel lives, make this place a utopia, But they will not do that, you want to know why? they will not because they NEED you to feed on. Your belief, you life force, your very beings, feeds them power, they such it up and lord it over you, faiths and religions made up of lies all to keep you at slaves in ignorance. Good, bad lawful chaotic its all the same, all just kinds of menu at the buffet of Ignorance."
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