Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


1 to 50 of 4,027 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

3 people marked this as a favorite.

Steam rises from the blood stain on the floor of the argossy’s cargo hold, the wisps of vapor enough to remind you that it’s been hours since the guards last brought your meager ration of water. Still, you’re not so thirsty that the thought of the fat jankx that left the little puddle doesn’t set your mouth to watering. Too bad the guard that speared the poisonous rodent took it for his own breakfast, leaving you with a wafer of unleavened bread that had as much sand as flour in the mix.

It’s been four days since you were sold at auction in Urik’s slave markets and loaded onto a merchant wagon bound for Tyr. Two days ago, the massive wheeled fortress left the trade road and -- judging from the light and the nausea-inducing motion since -- began traveling across the sandy wastes to the west. Based on the talk among the guards, the argossy’s captain hopes to water near the village of Kled and perhaps trade with the dwarves there before the final leg of the trip to Tyr.

Once there, your prospects are bleak. Kalak, the city’s mad king, has spent the last two generations building a massive ziggurat. If you’re lucky, you’ll be among the dozens of gladiators sacrificed in the games celebrating the monument’s completion. If not, you’ll be among the hundreds doomed to die on its slopes before the work is at an end.

The six of you are in the cargo hold of an argossy, a giant rolling fortress pulled by a pair of house-sized, armored lizards called mekillots. Wearing only breechclothes (and for the women, simple harnesses), you are bound hand and foot with giant-hair ropes in a pair of 10’ by 15’ cages made of mekillot bone.

The halfling, the mul and two humans are tied up in one cage [area A] while the the half-giant and thri-kreen are lashed to opposite ends of the other [area B]. Each of you has just enough slack to reach the chamber pot in the middle of your pen. It’s been six hours since the guards brought your morning ration of water. You don’t expect them to return for at least another four.

The surrounding cargo hold is packed floor to ceiling with trade goods, including straw-filled crates of obsidian weapons tauntingly stacked in view but well outside your reach.

Appraise or Knowledge (local) DC 10:
The merchant who bought you at auction wore the badge of House Stel, a pair of crossed black scimitars on a field of white. The same sigil was painted on hide-covered walls of the argossy.

Appraise or Knowledge (local) DC 15:
The merchant who bought you at auction wore the badge of House Stel, a pair of crossed black scimitars on a field of white. The same sigil was painted on hide-covered walls of the argossy.

Based in Urik, House Stel is specializes in slaves, iron and weapons made of obsidian and hardwoods from the Forest Ridge - all of which are going for premium prices in Tyr at the moment. The militaristic house has a close relationship with Urik’s sorcerer-king, Hamanu, but has a history of bloody conflicts with the elf tribes of the desert wastes.

Knowledge (psionics) DC 10:
In addition to the mundane guards that bring your meals, the argossy is staffed by at least two overseers skilled in the use of the Unseen Way.

Knowledge (psionics) DC 15:
In addition to the mundane guards that bring your meals, the argossy is staffed by at least two overseers skilled in the use of the Unseen Way.

Neither mind-bender appears to be particularly powerful, but both are skilled enough to incapacitate several slaves at once.

Diplomacy (gather information) or Sense Motive DC 10:
The guards expect you all to die within a week of arriving in Tyr. Although not particularly cruel, none seems the least inclined to help you or take a bribe - even if you had something to offer.

Diplomacy (gather information) or Sense Motive DC 15:
The guards expect you all to die within a week of arriving in Tyr. Although not particularly cruel, none seems the least inclined to help you or take a bribe - even if you had something to offer.

The guards are on edge. Traveling in this area of the Tablelands always carries some risk, but the local elf tribes have been particularly aggressive of late. Several companies of Urikite soldiers have been sent into the wastes to deal with them, but only one in two has returned.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

The mul thirsts, and curses the fact that the guards did not leave the water ration with them where he could have doubled it after they left, but instead watched as each of them drank their portion. Fair that way I guess. No fighting over the water. he realizes. No damaged slaves at the end of the trip that way. He regards his fellow prisoners, recognizing only the kreen. He chirps to it in its native tongue; so hard for a non insectoid mouth to make the right sounds; asking if the creature is ok.

Kreen:

Friend Nnn'tkklik'l, I live, but the ropes are strong and I am thirsty. How do you fair?

He looks further out, away from the cages and regards the other cargo in the hold.

Appraise: 1d20 + 1 ⇒ (9) + 1 = 10

Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8

Wondering how well they are guarded he tries his ropes, not for the first time to test their strength against his own.

Break Rope Strength Check: 1d20 + 5 ⇒ (12) + 5 = 17 Damn Giant hair!


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Hearing a familiar voice in a soft-mouth's broken Kreen, Nnn'tkklik'l raises his head, although little remained to be said four days into their journey.

kn: psionics: 1d20 + 1 ⇒ (10) + 1 = 11
sense motive: 1d20 + 4 ⇒ (5) + 4 = 9

kreen:

Friend Grit, I live.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Untrained Appraise: 1d20 - 2 ⇒ (10) - 2 = 8
Untrained Kn: Local (max DC 10): 1d20 - 2 ⇒ (7) - 2 = 5
Diplomacy (Gather Information): 1d20 + 6 ⇒ (7) + 6 = 13
Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7
Wow, some great rolling there... :/

Raun has taken her change in circumstances with equanimity, as one would expect from her kind's pliant sensibilities. She doesn't quite seem to realize her situation, but it is starting to occur to her that she has led quite an unusual and sheltered life.

That's not to say she hasn't suffered hardships--Kjarros did not go easy on her at all, young as she was when she was put into his care--but that was expected, she had never thought she would leave Urik, and now they were on a journey to Tyr, she wondered what it would be like. Her attempts at conversation with the others to learn more about the place were strained, and conversation with the guard's were limited, though she was beginning to dislike this Karrak fellow.

"Anyone want to play eye spy?" she asks hopefully for about the 5th time that day. Her voice is deep, but still feminine, she speaks common well, and sounds relatively bright, relatively.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Bzzk. No.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Untrained Appraise: 1d20 + 2 ⇒ (9) + 2 = 11
Diplmacy: 1d20 + 10 ⇒ (16) + 10 = 26

One of the humans tied to the cage looked in the direction of the half giant, though it seemed as if she saw straight through her, "You want me to win again? I see things you do not, I always win." It was clear that she was teasing the Half Giant, though she wasn't really that happy about the reason she'd win all the time.

The boon it did bring her however was that she was the only one who wasn't hungry. Her dreams were filled with banquets, rich banquets the likes of which she saw her previous trader consume while talking to rich clients. That and plenty of water. It had been enough to feed her.

Safia was worried, in another way than she normally was. This bunch had it easy. They'd die in bloodsports or working, they knew what was coming. She however, did not. These slavers bought her because they knew a collector in Trym, a collector of oddities. What would this collector do with her? He'd probably want to keep her alive, her 'oddness' would fade when she fully moved to the Grey, but what would happen? The insecurity was too much.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

"You mean you cheat. Eye spy has to be things you can see, not made up things." Raun folds her arms across her chest, frowning at Safia's 'poor sportsmanship'.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

"I wish I cheated, but I don't. I'd rather not see my dead mother, who seems to only remember I'm important to her but not why, everywhere I turn. It isn't fun." She slumped down on the floor of her cage.

"Why don't you break out of those manacles big girl? You know they think we will all die shortly after we arrive, right? They're probably wrong about me, their boss thinks he knows someone who'd want a freak like me for his collection, but they might be right about you. I'd take my chances." She did not look at the woman as she spoke, instead waving her manacled hands in sight of the giantess.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Appraise: 1d20 + 1 ⇒ (11) + 1 = 12
Knowledge (psionics) - untrained Max DC 10: 1d20 + 1 ⇒ (15) + 1 = 16
Sense Motive: 1d20 + 5 ⇒ (14) + 5 = 19

The other human stands, looking down at his wrists tied in giant-hair, lost in thought, or even an internal monologue, his face grim and conflicted. Why was I set up? he ponders. {Who cares?} comes another thought into his mind. {Worry about the past when you can do something about it. We need to act!}

Gorkhan shakes his head. "Right...", he mutters. So we have some guards and a couple of overseers with some skill in the Way... {Simple enough...} But we're stuck here, unless we're lucky enough that the elves attack the argossy on the road... {Never trust to luck. Act now, quickly. The first to act wins!}

"Shut up!" Gorkhan growls raising his bound arms as if to show someone. He then blinks and looks around, realizing he had spoken out loud. He sighs, shaking his head, realizing he had lost his focus. He closes his eyes and regulates his breath, his expression calming down and becoming stoic.

Meditate to gain psionic focus, followed by activating Conceal Thoughts.

FYI, the {} conversation is the internal telepathic conversation from his psicrystal.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Oh yeah, forgot about the Psionics one.

Untrained Kn: Psionics (max DC 10): 1d20 - 2 ⇒ (11) - 2 = 9
Well, I got above a 10 this time at least.

"Raun didn't eye spy your mother..." she mumbles to herself in confusion. She looks up again as Safia continues, nodding that she knew that, the guards hadn't been shy about sharing their thoughts when she talked to them. At the suggestion to try breaking her bonds again she sighs. "Okay..." she agrees reluctantly. She'd tried a couple times already at the other's suggestion, and all it did was make her wrists sore.

Strength check: 1d20 + 5 ⇒ (1) + 5 = 6
*sigh*

Raun struggles and strains but all she succeeds in doing is chafing her wrists as she'd suspected, and getting herself hot. The heat didn't bother her too much normally, but not getting enough water and food did, and she didn't feel satisfied with either since she'd woken up in the slave markets.


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

Zok listened intently to the conversation going on and pretended to be asleep or dead. It was still hard for him to consider the big bundles of meat to each side of him to be worth talking to, and such efforts did make him sleepy, so pretending to sleep really wasn't much of a stress. He knew the guards couldn't be trusted or influenced, so he would have to probably deal with his fellow prisoners. It wasn't as if they were useless either, but he could really do with some sort of knife.

When his neighbor shouted, it startled him enough to make him jump, and then the ruse was over. He scowled a bit and set his sharpened teeth to the rope in front of him.

Escape Artist 1d20 + 7 ⇒ (18) + 7 = 25


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Ah yes, the untrained Psionics Max DC 10 1d20 + 2 ⇒ (11) + 2 = 13

"That was my point big girl. I see her, you don't. She is dead, I shouldn't see her but I do." Hearing the big woman struggle with her bonds she sighed as well, "If we get out of here I'll see what I can do for you, you are bound to have burns and chafes from your attempts." She still sat facing away from the giantess.

In front of her a guy who could be considered the opposite of the woman behind her was chewing his manacles. "That hungry, are you? The taste must be horrible."


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

The mul sits quietly now, taking in his fellows noting the giant strain against the ropes. The gaintess looks strong. But I too am strong and have not broken my bonds. He then takes note of the small one in their group and watches him gnaw at the rope, trying only to loosen it enough to slip out. That one may have the way of it. Strength is not the key to every lock. He continues to watch the halfling to see if he will wriggle free.


Raun and Grit's attempts to burst the knotted giant-hair ropes succeed only in bloodying their wrists. Zok, meanwhile, growls in triumph as his hands slip free from the thick knot.


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

The halfling cocked a sidelong glance at the gray-pallored specimen next to him. She looked a bit sick to him. Sometimes coloration affected the taste. He decided to answer her, with an amused expression. "I don't think you would like me much if I was hungry enough to eat hair. There are far more appetizing things in this cell." He turned his head to spit out some of the strands that were caught in his mouth, but the fact that it was so dry made them stick all the more firmly. He thought about adding to that, but figured it wouldn't be helpful. He didn't want them thinking twice about helping him escape.

He set back to work at his bonds and managed to slip out one hand and then the other. He only had to dislocate one thumb, but it popped back in rather easily. "I've had it with this place. I'll free anyone's bonds who will help me escape."


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Here Zok. I had planned to make a very bad slave so I might as well leave with you. and I can vouch for the Kreen there as well. He will come. His healing skills will likely prove invaluable.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

"Well, if you are breaking out I'm willing to partake. It's not my time to join the Grey just yet. If I'm free of my bonds I can help you all with those empty stomachs as well, assuming we get out of here." She extended her wrists to the pintsized man. Perhaps he was a halfling, she'd never seen one before.


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Zok looked quizzically at Grit, wondering if he had ever told him his name or not. Maybe he was known by reputation, which was very possible. He reached out and started doing his bonds first and moved on to the gray lady afterwards. "We will have to break out of these cages first and do some scouting to see if there are any guards we can take advantage of so we can get some weapons. If you can fill our stomachs, that could give us an advantage the guards weren't expecting, although I got no clue how you could do something like that without letting us eat your arm or something. " After he is done with the bonds, he will take a look at the bars to see if there is a weak spot or some way to squeeze through to get to the other cage.


After fumbling with the mul's bonds - intricately knotted and sealed with wax - for a moment, Zok realizes that the task is likely impossible without a tool of some kind.

For all, Intelligence check DC 10:
Although giant-hair rope is notoriously difficult to cut with a blade, you remember watching the slavers in Urik burn through knots with hot coals or the acidic saliva of certain desert beasts.

The mekillot bone bars of the cage are set close together, but Zok should be able to squeeze through with a little work. Escape Artist DC 15


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Chrrrk. I will help, small one. I will join you all to my clutch.

Nnn'tkklik'l will join the party members to his collective. DC 15 will save to resist if you want.

Seeing the little one's success, the kreen will try to chew his own bonds, bringing a claw to bear as well if possible.

escape artist: 1d20 + 3 ⇒ (9) + 3 = 12
str check: 1d20 + 3 ⇒ (11) + 3 = 14


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

int check: 1d20 + 1 ⇒ (15) + 1 = 16


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Intelligence check 1d20 + 2 ⇒ (2) + 2 = 4

"Boils! This would be easier if you could dislocate your thumbs. I'll need a knife or something. Hold on a moment." The halfling makes his way over to the bone bars and tries to slip through. It takes a bit of work to get his body angled right, and it made him wish he spent more time on this sort of thing, but only until he got it right. After making it through, he took a look around quietly to see if he could find anything within the area that would be useful.

Escape Artist: 1d20 + 7 ⇒ (4) + 7 = 11
(try again...grr...) Escape Artist: 1d20 + 7 ⇒ (17) + 7 = 24
Stealth: 1d20 + 15 ⇒ (19) + 15 = 34


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Int check 1d20 + 2 ⇒ (1) + 2 = 3

"It requires you to sleep, so I'm afraid it won't help right now." She sat there impatiently, wanting to get her hands free so she could do something.


Ducking between the shafts of sunlight streaming through cracks in the wall, Zok surveys the cargo hold.

In plain view can be seen:

* Crates and barrels holding dozens of human-sized obsidian daggers (-1 to hit; 1d4 damage), short swords (-1; 1d6), battle axes (-1; 1d8), spears (-1; 1d8), javelins (-1; 1d6) and glaives (-1; 1d10).

* Bundles of bolts and arrows tipped with obsidian, although you see no bows or crossbows with which to fire them.

* Several crates of nuts and feathers from the Forest Ridge, as well bundles of wooden shafts of varying lengths and widths.

* Piles of furs, silk and other fabric.

* Casks of wine

* Large blocks of white chalk and blood-red cinnabar

* Sacks of granular white powder marked with a white diamond, as well as sacks of a tan-colored powder marked with a leaf. A nearby crate filled with sand contains a pair of sealed, ceramic amphorae. The crate and the amphorae are marked with a skull under six black dots.

Craft (alchemy) DC 10 or Knowledge (nature) DC 15:
The amphorae are marked with the symbol for quicklime, a caustic powder that generates heat and burns flesh when combined with water.

Perception DC 15:
Stacked behind several crates of obsidian shards you find half a dozen Large morningstars with thick wood shafts topped by crowns of obsidian spikes (-1; 1d10) as well as six massive wooden shields (useable as tower shields by Medium creatures, or a heavy shield by one who is Large).
A carefully-wrapped hide bundle contains five Medium tembo swords, blade-shaped wooden paddles edged with shards of razor-sharp obsidian (no penalty to hit; 1d8)


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Craft untrained: 1d20 + 1 ⇒ (4) + 1 = 5
perception: 1d20 + 8 ⇒ (13) + 8 = 21


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Intelligence: 1d20 - 2 ⇒ (6) - 2 = 4
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

"There some good looking weapons over there." Raun points out some large shapes hidden away behind some of the other crates, having watched the halfling's attempts at escape with interest. "They look big enough for Raun, maybe half-person too small though. If Half-person gets Raun out then Raun use spiky weapons to help escape." she observes and offers.

Will to resist: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
When the Thrikreen makes his own offer Raun doesn't think much of it until she feels a sensation at once both familiar and alien. She narrows her eyes at the creature that used psionics on her, shuffling closer to his end of the cage. "What bug-man do to Raun?" she asks him, clearly suspicious.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

"I make you clutch-mate in mind. I use Unseen Way to mend wounds."


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit looks around at the supplies watching the halfing. Toss me one of those daggers. Maybe this hair an be cut if I work at it. I might know better in character - does the rope have hardness?

Knowledge Nature: 1d20 + 7 ⇒ (7) + 7 = 14


Grit:
Although giant-hair rope is notoriously difficult to cut with a blade, you remember watching the slavers in Urik burn through knots with hot coals or the acidic saliva of certain desert beasts.


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Craft Alchemy: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Zok scrambles for the weapons first, making sure to outfit the whole lot of them with daggers to start. He takes a dagger for himself, which is about the size of a short sword for him, it will have to do for now. He sticks it into his loincloth to keep his hands free and keeps searching. He grabs some nuts for himself, which at least get's the hair taste out of his mouth, and knows that the wine would only serve to dry him out a bit more.

The amphorae were a good find too, although he wasn't so sure what the diamond and the leaf signified. He made a makeshift pouch with some of the fabric and hung it from his neck, and placed them there. He knew he could protect them a little better there than hanging from his loincloth.

Taking the giant's direction his eyes are drawn to the cache of weapons in behind the crates, but seems to take exception to her calling him a half-person. "Hey." he whispered harshly, "Don't call me a half-nothing. You can call me Zok and that's it, or you won't be on the receiving end of anything nice, got it?" He spotted the swords and large weapons, and noted their location, but didn't break them out as of yet. They still needed to get people untied and out of cages first.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Nnn'tkklik'l takes the offered dagger and places it in his breechcloth.

sleight of hand: 1d20 + 3 ⇒ (15) + 3 = 18


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Intelligence: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 3 ⇒ (2) + 3 = 5

Psicrystal Intelligence Check: 1d20 - 2 ⇒ (17) - 2 = 15

Gorkhan opens his eyes and looks around, feeling a separate intrusion into his mind, his face calm. He hears the half-giant note the same effect and then the ThriKreen's explanation. "It might be better to ask next time you wish to gather our minds. The overseers have some ability with the Way and this intrusion could easily be mistaken for their work."

He accepts the dagger from Zok and considers it, looking down at the horse hair, before trying to use the knife to saw his way out. "Hmmm. It seems this could take a while. These ropes seem quite strong. We might need some other way to cut the rope if we want to get out of here any faster." {Yes! Faster! Just burn them away you idiot!} Gorkhan blinks, "Or if you can find something to burn the hair away, things could go quicker."


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Int check 1d20 + 2 ⇒ (4) + 2 = 6
Perception 1d20 + 6 ⇒ (3) + 6 = 9

Safia accepted the dagger graciously, but when the cutting of the hair didn't quite work she put it down, caused it to slide along the bottom of the cage to the other side, "Damn spirits. Do they really have to pester me all the time?"

When one of the others suggested burning the ropes she nodded, "That could be a good idea. Burning hair reeks though, so we might alarm the guards."


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit too tries to cut the rope, as he has nothing better to do. Gorkhan has it right. I recall these ropes are burnt and not cut. Acid or fire is needed.

Dagger Cut to hair rope: 1d4 + 7 ⇒ (2) + 7 = 9 Power Attack Applied


Zok: To clarify, each ceramic amphora weighs as much as you do. You could use your scrap of cloth to gather a fistful of powder and use that to burn the bonds - a dab of saliva and a pinch of quicklime should be enough to burn through each knot. Let me know who you are freeing, in what order.

All: You'll need to make a DC 8 Reflex save to avoid taking 3 acid damage (ignores DR) when Zok burns through your bonds.

Zok cracks the seal on one of the ceramic amphora and scoops a handful of the dangerous powder into a scrap of silk. As he heads back to the cages, you hear some sort of commotion above.

Perception DC 15:
It's difficult to make out the conversation through the thick floor, but you think you recognize the voices of several guards.
"Outriders ...Swift ... elves."
"... worry ... target practice."

A heartbeat later, you are knocked to the floor as a titanic clap of thunder rocks the argossy on its axles. The piled goods in the cargo hold shift precariously as the mighty wagon lurches to a halt.

Perception DC 15:

"You can't stop a mekillot wagon!"
"They just did! Man your damn station.
"I'm going to find Krett - maybe those slaves downstairs can fire a crossbow, or at least block an arrow."


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Gorkhan glances up at the sound of commotion and turns to Zok to say something but is thrown to the floor when the argossy rocks and comes to a stop.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Focusing on the sound of voices above, he then turns back to speak, "Sounds like we're under attack. The guards had been worried about elves active in the area... perhaps they've done something. Whoever it is it seems to have surprised them. They may be coming down to see if we can help them rebuff the attack. Best free us now, or get back in the cage and look humble before they make it down here."


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Zok grabs the caustic powder and heads back to his first cage. "Even if we do help the guards with the attack, I don't think they will set us free. Our best bet is to kill the guards and try to talk the elves into leaving us alone. I'll use this powder on you, just spit on it and you should get free."

I'll do the three in my cage first, then head to the Giant and Kreen. Grit, Safia, Trask, Raul, and then Nnn'.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

It takes a moment for Grit to work up enough saliva to spit on the powder. He manages it and watches as the caustic substance burns at the rope.

Reflex Save: 1d20 + 3 ⇒ (17) + 3 = 20

As the rope parts he is able to shake it free before the quicklime burns him. He then moves to what he thinks is the weakest bar it the cage and tries to loosen it enough to get out. Not sure if that is a strength check or if it requires cutting the ropes that bind it in place. I have provided both a d20 strength/attack roll and a damage roll.

Working on the bars: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 7 ⇒ (4) + 7 = 11


The mekillot rib cage is bound together with leather thongs. They are lashed tightly, but you think you can saw through one in another round or two, creating a gap wide enough to escape.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Perception 1 1d20 + 6 ⇒ (13) + 6 = 19
Perception 2 1d20 + 6 ⇒ (1) + 6 = 7
Reflex save 1d20 + 2 ⇒ (19) + 2 = 21

Safia easily shrugged off the shackles before the acid was all the way through to her skin. "Yes it's the Elves, but the guards don't seem too worried. Or they weren't till they stopped the wagon. I agree with mister Zok here though, we share an enemy with these Elves, might as well see if we can unite over it."

Then she looked at the Kreen and winked. She allowed the Kreen to join her mind without any resistance. Misery loves company and she had it in spades.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Reflex: 1d20 + 4 ⇒ (4) + 4 = 8

Gorkhan forces some spittle into his mouth and onto the powder and almost blew the substance onto his skin in the process, but is able to squirm away and out of his bindings unharmed.

He then moves to help Grit saw the leather thongs in the cage, in hopes of speeding up their escape.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Safia's gesture was lost on him.

reflex: 1d20 + 3 ⇒ (6) + 3 = 9
perception: 1d20 + 8 ⇒ (13) + 8 = 21

"Must get better weapons than daggers."

Having said that, Nnn'tkklik'l moves to the edge of the cage once free. He will go (figuratively) crazy biting, clawing, and using his dagger to cut the leather thongs to get at the tembo swords.


[I want to give Raun a chance to post before moving ahead. If not, I'll advance things later tonight.]


You hear a hollow clatter as the wooden trapdoor leading to the upper floor is thrown open.

A map of the cargo hold can be found here. The guards will be coming down the stairs between the cages at A and B.
Grit, Safia and Gorkhan each have two rounds to prepare, whether by repositioning, casting spells or grabbing other weapons (see list above). Zok has one round, since he was helping to free the others. Nnn'tkklik'l and Raun have only just broken free - they start in the cage at area B but may squeeze through a gap created by the thri-kreen's struggling once combat starts.

Before combat begins, describe where you are and what (if anything) you have done to prepare. The cargo bay is only dimly lit and filled with stacks of goods piled to the height of a man in many places, providing ample places to hide if you want to spend an action doing that. I'll roll initiative once everyone has checked in.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

checking in. Nnn'tkklik'l was cutting the cage open in preparation and will move aside to allow the half-giant through when combat starts


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Freed from the cage Grit moves immediately to the spears and arms himself with two spears He will then move to a position of cover behind some large crates to the SW on the map. Question - Will you let him strike with the butt end of the spear like a staff with no minus to hit? Its base damage would be as a staff - 1d6. If so he will then cast Shillelagh on the weapon.


Grit: I'll assume he snaps off the obsidian spear-point to make a weapon more to his liking.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Perfect - so one spear, and one staff - enchantment on the staff. Plan on throwing the spear.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Whew, this got exciting while I was away. Sorry about no post, was in no condition after I got home from work this morning.

Raun takes the proffered dagger and stares at it, the blade looks absurd in her hands, and her attempts to grip it properly only earn her a few cuts. She drops the blade when she sees the other's attempts at cutting free fail

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Raun wobbles as the wagon rocks but has no problem keeping her feet considering her bulk. She looks at the half-man, Zok as he comes up to her with a bunch of powder and tells her to spit into it, doing so after a moment.

Reflex: 1d20 + 3 ⇒ (11) + 3 = 14

The knots fall away and she is left to watch as the bug-man claws and scratches at the bars of the cage. When he moves aside she stoops and squeezes through, grabbing at one of the bones he has freed to use as an improvised club.

Using catch off-guard feat to weild a melikot bone as a large club. That sound okay to you? would be a d8 damage I believe.

Edit: Ahh, sorry, that will be her first round action then :)


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

"Quick, can you guys lend me a hand? I have a plan. Pour out some of that powder in front of the stairs, I'll pour wine over it when they're standing on it." Safia grabbed a spear and a bottle of wine but waited for a reaction before she moved on.

So round 1 action would be moving out of the cage and grabbing a spear and a bottle. Next round depends on reactions.

1 to 50 of 4,027 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dawn of a Dark Sun All Messageboards

Want to post a reply? Sign in.