Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit strikes again at the brute he is facing, hoping that his ally has the creature distracted and taking advantage of the flank.

Quarter Staff: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 182d6 + 7 ⇒ (2, 5) + 7 = 14


Raun's attempts to intimidate the bearded man are unsuccessful. Her club proves more effective, however, as she connects with a blow that forces him to his knees. He quickly staggers to his feet, however, narrowly avoiding her backswing. Those two attacks accounted for Raun's Round 3 and Round 4 actions

The gash across Zok's chest narrows as Nnn'tkklik'l uses the Way the way to heal the halfling.

Grit, meanwhile, finally manages to bring down the tarek, crushing the stubborn humanoid's thick skull with a two-handed blow from his ensorcelled quarterstaff.

Carrying Safia's action over to the next round.

Combat Round 4

(Those up next are in bold)

Initiative Group 1: Gorkhan, Zok, Raun (attacked bearded man), Safia (delayed action from Round 3)

Initiative Group 2: Templar, Bearded Man

Initiative Group 3: Nnn'tkklik'l, Grit, Safia

Positions:

Map

The templar is at the base of the stairs in front of Zok. The bearded captain is on the stairs, babbling. The tarek is (finally) dead.

Zok: At the base of the stairs between the cages at A and B, waving his knife

Gorkhan: Just to the west of Zok.

Safia: In the eastern cage.

Raun: In the eastern cage, in position to attack the stairs - due to her size, I'm going to rule that bars of the cage grant partial cover (+2 AC) to Raun and her opponents.

Grit: In the NW corner of the cargo hold.

Nnn'tkklik'l: In the SW part of the cargo hold, out of reach of the tarek.[/ooc]


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

The halflings wounds close up noticably on the halfling as he maneuvers between the cages. He hasn't been able to cut the agile templar in front of him yet, but he still had some stamina left, however he had begun to question his ability and it was manifesting in his swing. Perhaps it was his dehydration or this accursed weapon...

Attack: 1d20 + 10 - 3 ⇒ (4) + 10 - 3 = 11


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan turns his attentions on the templar and swings with his tembo sword.

Attack w/ flanking: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Sorry about my lack of posts, I actually lost track of the combat situation

Unhappy with her previous result Safia simply tried again. The spirits kept urging her to deliver the templar to them and she'd do her best to comply, if only to silence them for a while.

Move: Move into a flanking position, if possible
Standard: Attack the templar 1d20 + 3 ⇒ (12) + 3 = 15 Damage if a hit: 1d8 + 3 ⇒ (5) + 3 = 8
No idea if I'm flanking so didn't add the +2 to attack. If I can flank, please add it


Hamanu must be smiling on the yellow-robed templar, as the half-elf effortlessly evades the blades of Gorkhan and Zok. Striking from behind, Safia's spear appears as if it will strike true before again being turned away by the golden flash of the sorcerer-king's protection.

Emboldened, the templar hacks at Zok as he slides around the corner of the eastern cage (5-ft. step to the SE). 1d20 + 6 ⇒ (19) + 6 = 25Roll to confirm: 1d20 + 6 ⇒ (18) + 6 = 24Damage: 2d8 + 8 ⇒ (6, 3) + 8 = 17
The two-handed blow catches the halfling in the side of the head with an audible crunch, spraying blood and bits of hair over Gorkhan. His face covered by a mask of blood and torn flesh, the halfling sways on his feet, on the brink of collapse. By my account, Zok has has suffered hits for 6, 7 and 17 and was healed 6, leaving him at exactly 0 hp

Battered by repeated blows from Raun's club, the bearded man again adopts a guarded stance before slashing at the half-giant through the bars of the cage. 1d20 + 5 ⇒ (18) + 5 = 23Roll to confirm: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
The blow opens a long gash across Raun's abdomen, briefly exposing glistening muscles before filling with a swift flood of blood.

Wow, sorry folks! The dice gods have turned against you!

Combat Round 4-continued

(Those up next are in bold)

Initiative Group 1: Gorkhan (missed), Zok (missed),Raun (clubbed bearded man), Safia (missed)

Initiative Group 2: Templar (almost beheaded Zok), Bearded Man (almost gutted Raun)

Initiative Group 3: Nnn'tkklik'l, Grit, Safia

Positions:

Map

The templar is one space east of Zok. The bearded captain is on the stairs. The tarek is (finally) dead.

Zok: At the base of the stairs between the cages at A and B, waving his knife

Gorkhan: Just to the west of Zok.

Safia: In the eastern cage.

Raun: In the eastern cage, in position to attack the stairs - due to her size, I'm going to rule that bars of the cage grant partial cover (+2 AC) to Raun and her opponents.

Grit: In the NW corner of the cargo hold.

Nnn'tkklik'l: In the SW part of the cargo hold, out of reach of the tarek.[/ooc]


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit uses his move to swing around to the south of the templar and come up on him from that direction. Rueing that he has spent his healing spell for the day and is unable to help Zok with healing magic, he He tried to help him be bringing down the enemy.

Quarter Staff: 1d20 + 7 ⇒ (1) + 7 = 82d6 + 10 ⇒ (5, 1) + 10 = 16

And the dice gods continue to favor the DM. :) Not sure if the quarter staff breaks or not as its blade had been removed and is is no longer fragile, I think?


I'm inclined to have normal, non-magic, non-masterwork weapons break on a 1, while fragile weapons break on a 1 or when failing to confirm a crit. Magic or psionically-enhanced weapons don't have to worry about accidental breakage, just intentional sundering. That said, you're staff is enhanced with shillelagh right now, so it's fine.
Also, remember that broken doesn't mean forever ruined, just -2 to hit and damage until you have the time and materials (or a mending spell) to fix it.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

spending 2 more points to heal the halfling 6hp


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Sound reasonable tome. We seem to be rolling more than our share of 1s though, which is not reasonable... :)


Carrying Safia's action over to the top of the new round

Zok's head wound stops bleeding and the halfling seems steadier as Nnn'tkklik'l channels psionic energy into the collective.

Dashing around crates of goods, Grit almost shatters his quarterstaff against the mekillot-bone cage as he levels a roundhouse blow at the templar, who dodges out of the way.

Combat Round 5

(Those up next are in bold)

Initiative Group 1: Safia (delayed action from Round 4), Gorkhan, Zok, Raun

Initiative Group 2: Templar, Bearded Man

Initiative Group 3: Nnn'tkklik'l, Grit, Safia

Positions:

Map

The templar is one space east of Zok. The bearded captain is on the stairs. The tarek is (finally) dead.

Zok: At the base of the stairs between the cages at A and B, waving his knife

Gorkhan: Just to the west of Zok.

Safia: In the eastern cage.

Raun: In the eastern cage, in position to attack the stairs - due to her size, I'm going to rule that bars of the cage grant partial cover (+2 AC) to Raun and her opponents.

Grit: Due south of the templar.

Nnn'tkklik'l: In the SW part of the cargo hold, out of reach of the tarek.[/ooc]


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Seeing stars and wondering what sort of divine power this being held before him, Zok shakes his head and fights through the wounds. He takes a stab at the Templar's belly, at least the one on the right. Unfortunately, that one wasn't correct and he misses wide.

Staggered at 0HP, Attack: 1d20 + 10 - 3 ⇒ (7) + 10 - 3 = 14
Hey these things happen. Just got some bad rolls, it can happen to anyone.


@Zok:Thanks to Nnn'tkklik'l's healing, you're back up to 6 hp. And you're not alone with those rolls ... Everyone should probably sacrifice some cookies to the dice gods and turn this thing around.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

The bearded man's attack actually draws a grunt of pain from the raging half-giant. She begins to regret the annoying shield hanging from her arm, feeling the urge to wrap her fingers around the bastard's neck, but perseveres, swinging her club at his stomach.

To hit: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

There we go!


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan steps over the body of the Tarek and moves into the cage to attack the captain.

Move action to W of the bearded man to flank with Raun
Standard action attack

Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Confirm Crit: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage if crit: 1d8 + 3 ⇒ (5) + 3 = 8

Note: if that guy was downed by Raun, then move E of Templar to flank with Zok. Here's an acrobatics to go through his threat.
Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13 Ugh - Note: Mobility=AC 23


Just as the slavers appear poised for victory, the tide of battle shifts.

Grunting in pain, Raun strikes the bearded man with a backhand blow that shatters his sternum and forces a spray of blood from his mouth as he falls back against the western cage, eyes glazing in death.

The templar flails wildly at Gorkhan, Attack of Opportunity: 1d20 + 6 ⇒ (3) + 6 = 9 but the faster man ducks beneath the blow. Rising up behind the yellow-robed templar, Gorkhan delivers a two-handed blow that hacks through the Urikite's inix-scale armor and severs his spine.

As your enemies' draw their final breaths, you hear the sound of someone pounding on the south cargo doors as others climb the sides of the wagon.

Whew, combat complete! Let me know what you plan to do now. Equipment lists for everyone are in the campaign info tab - let me know if there's anything to update and please update your profiles.

If anyone takes the time to search the bodies:

The bearded man:
The man wears a heavy silver ring carved with the sigil of House Stel. Around his neck is a medallion of milky-white soapstone medallion carved with a picture of an open palm. His belt pouch contains 9 sp and 18 cp. His inix-scale cuirass counts as masterwork scale armor. He is wearing fine leather pants and boots and a light cotton cape.

His weapons - a masterwork scimitar fashioned from the scythe-like foreclaw of a dune reaper (no penalty to hit, 1d6) and a masterwork bone kukri carved from a klar's claw (no penalty to hit; 1d4) - lay on the stairs nearby.


The templar:
The man's saffron-colored robe and inix-scale armor are torn and ruined. He carried a tembo sword (no penalty to hit; 1d8) and a belt pouch with 11 ceramic pieces, in addition to his ceramic templar's medallion.

The tarek:
The broad-chested tarek wore little more than studded leather armor, a breech-cloth and sandals. The armor is loose enough that, with a little work and some spare leather straps, it could be modified for Raun to wear. His bone carrikal (a bone axe with both blades facing forward) is broken. He also carried a bone handfork (kind of like a three-bladed stiletto).


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Having not yet acted this round, Grit will quickly grab up the templar's tembo sword, belt pouch and medallion. Loot them quickly and then lets gather more food. he says as he loots. Do we try to talk to the elves or do we fight. No one runs from elves.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Raun eyes the Tarek's armor consideringly; she wondered about his hygiene, but it was better than nothing, she could give it a thorough rub down with sand, or something else abrasive. It was worth a try anyway. The half-giant swiftly strips it from him before grabbing a swathe of silk to keep her guts in, tying it around her middle. Finally she grabs a replacement morningstar, abandoning the previous one and pulls her sled over to the pounding on the cargo doors. She finds that she ends up leaning rather heavily against the door while she catches her breath.

"Hey elves!" She bellows to get their attention, allowing a moment for the pounding to stop. "We are slaves that beard man was keeping. Thanks for distraction, we escaped and killed them all. You let us go with we have, and you keep the rest; lots of water, silks, fancy nuts, sugar and plenty weapons left for you. Otherwise we have to fight you too, and more people die."

Diplomcay: 1d20 + 4 ⇒ (18) + 4 = 22

Haha! Barbarian diplomacy FTW!


FYI, between the six of you, you have about a week's worth of food and 21 gallons of water. At this point, there really aren't any convenient containers that would allow you to carry much more.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Assist to Diplomacy: 1d20 + 1 ⇒ (10) + 1 = 11 You should listen to the half giant. We are now armed and armored and make much better allies than enemies!


A voice from outside the cargo door responds: "So, the half-breed spoke true. If you've dispatched the slavers then you've certainly earned your freedom. Open the door so we can continue our negotiation face-to-face."


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18

Raun is silent for a few moments, considering, still breathing hard. She had heard of elves, if only in stories, and she seems to remember Tachyk meeting one of the 'half-breeds' once, they had a reputation for deceit, but they also had a reputation for lazyness, and it wasn't like the six of them were taking an excessive amount of supplies.

Unless something in the speaker's tone, or one of the others stops her, Raun gives a grunt of agreement, and sets about opening the doors for the elves.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Putting up a hand to delay the half giant Grit motions for the others to finish looting the bodies of their enemies. These spoils are ours, fought for and earned.. he says quietly. We should have possession of them before elves come among us. Then more loudly he calls What half breed do you refer to? he says out of both a desire to know and to buy them a little more time.

If time allows Grit will hand the sword to someone who wants it and grab the bearded man's scimitar, something he is proficient with.

Did I miss something? I Grit is a half breed, As is Raun.


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Amidst the negotiations, Zok gathers what spoils he can, taking particular note of the bone Kukri. Hopefully, with a little modification it could serve him well. He still felt a bit woozy from his blow to the head, but he could manage to scavenge what he could before they left.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Damnit, I wanted that scimitar :P Oh well, I hope I can get myself a scythe somewhere soon.

Safia quickly moves from the cage as their attackers perished and moves for the dead templar. Without much further ado she drops to her knees and cuts the man's jugular, drinking his blood from the vein, after which spits all of it over her hands while softly chanting in some strange language. (No existent language, though there are elements of both Raamish and Urikite in it.) Once she's done she sighs, "The spirits have been appeased."

Once she's done she grabs the amulet the templar wore and pockets it before moving back to the watering room to clean both her hands and face. After that she gathers what she dropped, ignoring the Elves for now.


Sounds like both Safia and Grit are trying to lay claim to the templar's medallion, as well as the bearded man's scimitar. I'll leave it to you to figure who gets what.
Unless I hear otherwise, I'll assume Zok takes the MW bone kukri and a scabbard from the bearded man, along with the man's ring, medallion and coin purse. That leaves the bearded man's clothes and scale armor as well as the tarek's sandals and weapons if anyone wants them.

The voice outside the door speaks again: The half-breed was a ragged half-human who came to us at our camp outside Urik," the elf says - the disdain in his voice makes it clear he must be talking about a half-elf. "He said a House Stel caravan had recently left the city, loaded with plunder. He asked only that the slaves be spared, especially a mul and a thri-kreen. A friend of yours, I assume?"


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan sizes up the bearded man's clothing, putting his own foot up against the corpse's boot and then begins removing them and clothing himself. He then grabs the hand fork from the tarek's cold dead hands.

Taking and donning the fine leather pants, the boots, and the cape and also putting on the sleeveless tunic from before. And then the handfork.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Whoops, getting my backstory confused :p Oh well...

Raun grabs the rest of the roll of silk she'd been using for various bindings, considering--as she looks at the others--clothing for the first time. A loose silk wrapping should actually be fairly affective at keeping her cool from what she could remember... After that she returns and finishes opening the door, allowing some more civilized discussion. She peers out of the door to get a feel for the conditions outside, and then hunkers down.

"Not friend of Raun's. Kjarros not ragged." she observes. to herself. "Have Elves been following caravan for long time then?" she asks, idly curious.

She seems slightly distracted from the conversation at hand however as it starts to occur to her that's she's made a lot of preparations to survive the harsh wastes of Athas, but doesn't actually know where to go. "We still going to Kled?" she asks, looking to the other escaped slaves; that had been the caravan's destination after all. "What else near here? Any place want to employ Half-Giant bodyguard?" she asks, looking to the elves now.

Diplomacy(add +2 to roll if you consider this gathering information): 1d20 + 4 ⇒ (19) + 4 = 23
mweheheheheeeee


"The dwarves might have use for you, I suppose," says the first elf into the cargo hold, a tall, muscular man whose tattooed chest is bare beneath a dun-colored burnoose. "Even with those legs of yours you'd have trouble keeping up with us, I'm afraid, and I don't think you'd like the sort of work you'd find by heading back to Urik."

A half dozen elves slide into the cargo hold as the tattooed elf speaks. Eyes adjusting quickly to the comparative gloom of the cargo hold, he motions them into the hall and up the stairs with silent hand gestures.

"We've been following you for four days," the elf continues. "Your captain's decision to abandon the trade road and head across the wastes to Kled slowed your progress considerably. You might be able to make it to the dwarven village in three days, if your water holds out ..."

He pointedly eyes the water and other supplies you have gathered. "I see you have collected some of our goods - do you wish to barter before you leave or were you simply helping us unload?"


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision
Safia wrote:
Damnit, I wanted that scimitar :P Oh well, I hope I can get myself a scythe somewhere soon.

A scimitar is one of the few decent weapons a druid is proficient with. Normally an oracle is not proficient with a scimitar. If you are the Mul will give it to you.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit looks up from lacing sandals onto his feet. You speak of D'Vreck. I am the Mul and this is Nnn'tkklik'l, the Kreen. We have only what we claim from battle, spoils of our kills, and we leave more that we take. He stands and gestures to the considerable loot and then leans on his enchanted staff. We freed ourselves, killed many of your enemies. and let you in. Do you now plan to fight us for what is ours by right of battle?


"You killed these men, giving you claim to their personal possessions. But the Swiftwing tribe captured the caravan, giving us claim to these goods," the elf says, a sly smile spreading across his face.
"As I said, perhaps we can trade. Templars and merchants usually carry coins - sometimes coins of silver or even gold, in my experience. You can't eat or drink silver in the desert. Happily for you, the Swiftwing has more than enough food and water, but a great need for silver. Always a need for silver."


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

"Raun told you we take what we need you have the rest. Do we need to kill each other now?" Raun starts, pushing herself up to her full height and glaring down at the elf, gripping her morningstar in a white knuckled grip. As Grit makes her point more eloquently and the Elf responds she relaxes somewhat. "Hmph... everyone always so worried about little round bits." she mutters, losing interest in the negotiations almost immediately. As long as noone tries to take anything off of her sled she is happy to talk with any of the other elves and try and rustle up any information about the surrounding area, and the region they are likely to pass through on the way to meet the dwarves.

If Raun could get some healing too that would be good. At least 6 points would get me to half where natural healing can take over I believe.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Hmm. Perhaps we could use some of "our" silver coins to buy some water skins from you then, since you have plenty...


Dozens of elves begin filing in and out of the cargo hold removing goods that appear to be the most valuable and easy to transport. Others move upstairs, where the screams of the remaining guards and crew are quickly cut short.

"As it happens, we have three waterskins available for sale, as well as this fine cask of water here," the tattooed elf responds, pointing to the barrel on Raun's sled and the waterskins Nnn'tkklik'l and Grit are carrying. "We also have several sacks of food, which your friends there are carrying, as well as some admittedly blood-stained silk. Now, let's talk silver."

To be perfectly clear, the elf appears willing to let you leave with the weapons and armor you took from the slavers you killed, but expects payment for any water, food, or other goods you want to take. For an elf, that's the equivalent of generosity.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I'll pause and let some of the more diplomatic in the group negotiate. My hope is that we can get at least a couple more skins with the few silver we have.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Probably a good idea to let the others catch up :p Raun has no interest in (or understanding of) money really, so she's staying out of things anyway :)


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

"Nnn'tkklik'l thinks we give them the silver coins. They want silver, we don't need silver."

With that, he will inspect his clutch for wound severity as the negotiations are taking place. He will heal Raun 6 hp. Are any others under half hp?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

"Where is the half breed D'Vreck?" Nnn'tkklik'l asks of the elves.


@Nnn'tkklik'l: Zok also was badly wounded. By my count, he's now at 6 hp out of 24

"The half-breed? I don't know. Urik, most likely. He was in no shape to follow us on our run and looked to be in need of a healer," the elf says.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Nnn'tkklik'l will heal him for 6 as well.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Sorry, I was waiting to see how this conversation played out. Gorkhan was getting dressed anyhow, lol.

Oh, looks like Gorkhan is 18/24 hp. More than half though.

Gorkhan continues to don the pieces of clothing he had scavenged, ignoring the Elves. Once finished he turns to them, his head cocked to the side, "So, as you say, we fought and won our freedom and gained the possessions, such as the weapons we carry, of these fellows," he says nudging the nearby near naked body with his foot. "How much are you talking for us to keep the food and water? We have no need of the silk and trade goods, but it should be noted that we did, after all, save you some time gathering it all together."


"In Silver Spring they would charge you two silver pieces a gallon," the elf says. "We are not barbarians who would charge such outrageous sums, especially from friends."
"How about a silver piece for each of the waterskins, 10 for the cask and one for each sack of food?"

The elf is asking for 15 sp, which is all the silver coin your group has. You can talk him down to 10 silver pieces with a DC 17 Diplomacy check. He'll accept 8 sp if you can hit DC 22. He also would accept the bearded man's ring in lieu of 5 sp.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Nnn'tkklik'l doesn't make any effort to complain about it.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

This bag was busted and I fixed it. It should not count. The mul explains, showing the split seam that has been mended. And we did kill 5 or 6 of your enemy for you. That saved you some lives I bet. And we let you in. Don't forget that.

Assist to Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2 Oh crap, did I just break my diplomacizer?


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Our main diplomacizer would seem to be Safia.


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20 That'll do in a pinch. Hey, sorry for the delay. Work was rough yesterday.

"The elves near my home village charge half what you are asking. A more reasonable price is somewhere around there. Perhaps we should get on our way before they talk us out of all of their spoils."

Zok also goes over to the Kreen and pat's him on one of his arms. "You either helped me out or kept me from doing my best. I'm not sure yet. I'll keep my eye on you."


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Assist Zok on diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17

"Our gruff friend is correct, he did repair the waterskin. Without him it would just a torn piece of leather, so we should be charged for that." She moved the bolt of bloodied silk, which she had been carrying in both hands, to one. "In addition to that we indeed killed them, saving you people a lot of trouble. And last but not least, we made sure you did not have to burn them out. That would have caused both fire and smoke damage to the good, which would have significantly reduced their value. We earned you money."

She then holds up the bolt, "As for this bolt, it is as much yours as it is ours. It is drenched in the templars blood, which is part of our spoils. Besides that, the stains won't come out, making it unsellable unless you ask less for it than for a piece of cotton not even a quarter of it's weight." She had to have this bolt. The other ones she could part with, but this one was claimed by the Grey as well as by her.


Grit wrote:
Oh crap, did I just break my diplomacizer?

An elf strides by with an armful of plunder just as Grit begins to move toward the tattooed elf to argue the price. The mul and the passing elf crash into each other and go down in a tangle of limbs. Grit takes a blow to the face in the process. While the wound is mostly superficial - a split lip and cut above one eye - it covers his face in a mask of blood and makes his speech difficult to understand.

Damage: 1d3 ⇒ 2 Grit's broken face inflicts a -2 penalty to all Charisma-based checks until the damage is healed.

Zok and Safia prove more persuasive.
"Eight silver it is then," the elf says, spitting in his palm and offering to shake to seal the deal. Zok counts out the small silver coins and the elves move aside to allow your group to descend to the searing sand outside the wagon.
You get to keep the weapons, armor, food and water and other provisions (silk, leather, salt, etc.) you had claimed earlier, but no more. The list on the campaign tab should be current.

Outside, the crimson sun is just past its zenith. Low sand dunes surround the argosy, which the elves are systematically stripping of valuables. To the southwest, the dunes give way to a stretch of rocky barrens obscured by a haze of heat. Somewhere beyond the horizon lies the dwarven village of Kled and the nearby oasis overseen by the thri-kreen druid Durwadala.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

lol - yep. Broke my diplomacizer. :)

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