Lem

Zok the Butcher's page

67 posts. Alias of Oterisk.


Full Name

Zok the Butcher

Race

Halfling

Classes/Levels

Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Gender

Male

Size

S

Age

37

Alignment

N

Languages

Halfling, Common, Rhul‐thaun

Occupation

Seeker

Homepage URL

Look Here

Strength 14
Dexterity 22
Constitution 16
Intelligence 16
Wisdom 15
Charisma 24

About Zok the Butcher

History:
Zok was always an idealistic youth, generally kind and gentle to his own people and extremely distrustful of the taller folk. He heard the stories of the prominence of his people in days of yore and longed to see them restored to their rightful place. He headed some raids of some human outposts and received a reputation for slaughtering guards and eating them, along with his fellow raiders. One outpost, they stayed too long to enjoy the feast and reinforcements arrived. They held out for some time but they were eventually overwhelmed.

Instead of killing Zok to be a martyr to his cause, the magistrate decided to punish him via slavery. Helping the very Sorcerer-King he despised to build an edifice to his greatness would be daily torture. He did find many amongst the slaves whom with he shared a common grievance against the tyranny and learned that not all people that were not halfings were his enemies. He also learned the full power of the Kingdoms of Man and he was grieved at the futility of his youthful ideals. Someday perhaps he could realize his ambition, but until then he would bide his time and find others who would aid him in his quest.


Description:
Zok is a blue-eyed blonde halfling with an intense look to him that causes many who are far superior to him in size to avert their gaze. He has a large scar on his forehead from when he was captured as well as minor scars from various fights over most of his skin which is not hidden at all by his loincloth.

Statistics:
In progress

[spoiler=Active Effects]Endure Elements, Tricks=Psychosomatic Surge (1d8+3 temporary HP effected on damage, 2d8+3 if damage would bring below 0), Vanish Arrow (Sleight of hand opposed roll to projectile attack to catch)