DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'm waiting for you to give me an idea who that Faxon is I'm going to talk to. I had some bad experiences. Once you stab someone, it is too late for negotiation when you find out he is a young red dragon or something


N3. Faxon’s Workshop
This semicircular room is empty except for a few bookshelves
against the walls and a single desk and chair sit in one corner. A
huge set of wood and metal double doors stands in the south wall.

The person sitting at the desk has shoulder length wispy black hair, Lynn notes that the tops of the ears have a point and are scarlet red. At the sound of approaching foot steps, Faxon turns around revealing that he is a Tiefling.

"Good day Crusader, give your report please." Faxon stands This is what he looks like


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"It doesn't look well. The do-gooders have regrouped and their actions are taking a toll on our numbers. Quite a few promising guys found an end by their blades. So far I haven't met them in person. Only found the results. Is that a danger to the greater plan? Something special you want us to do about that? Or is it still the good old spread chaos over town?" Lynn reports hoping to get some intel out of that guy.


bluff please


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Hey, I'm totally telling the truth! I'm just exchanging the actors. How big a bonus do I get for that?
Bluff: 1d20 + 0 ⇒ (19) + 0 = 19


+2, since he doesn't know you he will be slightly skeptical. It would be worse I feel if he saw Tink


Faxon listens to your report, noting down what Lynn has said and closing a ledger.

"Thank you, for your report, anything else?" Faxon looks a bit flustered


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Yeah. What am I supposed to do now?" Lynn inquires as that tiefling ignored her questions.

Lynn looks around and at the guy to find out what kind of fighting style that guy prefers.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Human Paladin 3

Uh.. Yea, got any targets we could go after? Payback and all?


Faxon looks at Lynn, "We are waiting to hear from Minagho for the next city we are to infiltrate and begin to take over."

There is a Morning Star attacked to Faxon's belt and a loaded Heavy Crossbow sitting loaded beside the desk.

Above

The cultist look at Don, "We're waiting on orders to head out, where were you stationed in the city. I never you before." The cultist pokes at the fire taking a swig from a wine skin


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Ok, simple weapons, no armor. Squishy magic user. Worth a try. Lynn thinks, levels her glaive and attacks the tiefling.
Stab: 1d20 + 8 ⇒ (19) + 8 = 271d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11
"I must admit, this infiltrating stuff you mentioned works like a charm." she teases Faxon, while cornering him at the wall.

Surprise! Maye I get better initiative than him and end him before he gets an action :)


Initiative Faxon: 1d20 + 7 ⇒ (5) + 7 = 12
Initiative Lynn: 1d20 + 4 ⇒ (6) + 4 = 10

Go again Lynn, what is Lynn's Current HP

Faxon finally notices the symbol on Lynns chest, his eyes go large and he starts to mutter some words. DC 17 Will save

Spellcraft DC 18:

Bestow Curse

If you fail:

-6 Strength

Concentration while casting defensively VS DC 21: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Will Save: 1d20 + 7 ⇒ (6) + 7 = 13
Lynn suddenly feels kinda weak. "Hey Don, I could use some help here."
Stab: 1d20 + 5 ⇒ (14) + 5 = 191d10 ⇒ 10
(Currently at 40HP)


M Construct Eidolon (HP 60)

As the call from Lynn for help is heard, SteelGate walks over to the man who called Tink a rat, and says to him "Tink is no rat. Apologise."


Human Paladin 3

Init: 1d20 + 7 ⇒ (5) + 7 = 12

FIGGHHHHHT!!!!

Don whacks at Faxon with his hammer

Hammer: 1d20 + 8 ⇒ (16) + 8 = 242d6 + 4 ⇒ (3, 2) + 4 = 9


Don is still upstairs, you will have to get past the cultist first.

Prior to Lynn's attack.

The cultist who called Tink a Rat looks up at SteelGate from his seated position.

"Ye sure, he ain't no rat, but he ain't human." The man goes back to cooking something.
Map is updated

Initiative:

Cultist Blue: 1d20 + 5 ⇒ (15) + 5 = 20
Cultist Red: 1d20 + 5 ⇒ (5) + 5 = 10

Tink Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Iko Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
SteelGate Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Round 1
Tink, Blue
Faxon (-11), Don, Red,
SteelGate, Lynn

The Blue cultist stands at the sound of Lynn shouting and Faxon casting, "You ain't no cultist are ye? Guess we be getting a promotion once we kill ye!"

Casting Bane, DC 17 wills have for those above or -1 to attack and saving throws vs fear


Human Paladin 3

Will: 1d20 + 3 ⇒ (9) + 3 = 12


sorry it is 14 and it is a fear effect Don


Mean While downstairs

Faxon smiles at Lynn

"I applaud your insertion into our building."

Faxon 5' steps back, invoking an arcane syllable dense fog starts to roll out from his palms filling the room.

Fog cloud 50% miss chance when more than 5' away


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

AoO: 1d20 + 5 ⇒ (17) + 5 = 221d10 ⇒ 2
Lynn stabs at him as he casts carelessly in reach of her glaive. But as her weakness doesn't allow for taking him down she calls on her blessing and follows Faxon to keep him in sight.


concentration I didn't look at how far away he was haha: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14 DC is 17


Round 1
Tink, Blue <---
Faxon (-23), Don, Red
SteelGate, Lynn

Don slams his hammer into Blue just after the cultist gets his spell off. The cultist swings his wicked looking scythe at Don's face.

Scythe em' up: 1d20 + 4 ⇒ (18) + 4 = 222d4 ⇒ (1, 4) = 5


Can each person state their current HP?
Round 1
Tink, Blue (-5)
Faxon (-23), Don<---, Red (-16),Iko (-5)
SteelGate, Lynn

Iko rushes forward towards the Red Most forward Cultist, his flashing feet kicking at the ankle of the cultist.

grr trip because he would: 1d20 + 9 ⇒ (20) + 9 = 29

The Cultist drops to the ground like a rock, He gets back up drawing a strike from Iko.

Tink doing his thing, will scan the room for any magical objects or traps.

Detecting Magic: 1d20 + 5 ⇒ (19) + 5 = 24

Iko's AoO: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 1 ⇒ (7) + 1 = 8

Scythe at Iko: 1d20 + 4 ⇒ (17) + 4 = 212d4 ⇒ (4, 1) = 5

SteelGate lumbers up to assist Iko in attacking the Red Cultist.

Slam: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 6 ⇒ (2) + 6 = 8


Down Stairs

Faxon continues to smile at Lynn, blood drips from the wounds on his chest.

Faxon nimbly steps out of the reach of Lynn's serptine weapon and invokes a demonic tone. Black energy envelopes his hands, a sickening feeling filling the room.

Vampiric Touch

"Come closer little paladin."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14
"Oh, no! The black hand of death!" Lynn mocks Faxon.
Stab: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 1d6 ⇒ (4) + (4) = 8
Only to draw some more blood from him with her now blue glowing weapon.


Not that it would make that much difference but with the -6 str would your Atk bonus not be only +5?

Faxon steps into Lynn, "The misfortune of your Gods upon you!"

Misfortune hex, no AoO, DC 16 will

Lynn feels something sting her in the leg just where the armor is apart.

Melee Touch atk: 1d20 + 7 ⇒ (8) + 7 = 151d2 - 4 ⇒ (1) - 4 = -3
Vampiric Touch: 2d6 ⇒ (3, 5) = 8

Vampiric Touch through my familiar, plus poison from the Stinger, DC 10 fort:Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.


Human Paladin 3

47/52

Don keeps swinging at the cultist he is facing

Hammer,Combat Stamina: 1d20 + 9 ⇒ (2) + 9 = 112d6 + 4 ⇒ (5, 6) + 4 = 15

Stamina 3/6


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

First I planned a charge. But then left it out and forgot to remove the +2
Will Save: 1d20 + 7 ⇒ (15) + 7 = 22
Fort Save: 1d20 + 6 ⇒ (7) + 6 = 13
Lynn looks what it is that stung her.

Where is that thing?


His scorpion familiar, it yelled "Get Over Here" but you couldn't hear it.


Round 2
Tink, Blue (-5)
Faxon (-23), Don, Red (-16),Iko (-5) <--
SteelGate, Lynn

Don's blow carries so much weight that the cultist easily side steps but Don does destroy some of the rail preventing falling to the area below.

Tink's clawed hand reaches out towards the Red Closest cultist "I need to inspect your weapon for any flaws

Pilfering hand: 1d20 + 9 ⇒ (15) + 9 = 24

The Scythe flies out of the hands of the culist, "You filthy rat!"

The Blue Cultist on Don swings down at his feet trying to hamstring Don.

Scythe: 1d20 + 3 ⇒ (16) + 3 = 192d4 ⇒ (2, 3) = 5

We will hold downstairs for a round


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko moves around Steelgate and then does a backflip and somersault right in between the two cultists.

Acrobatics: 1d20 + 12 ⇒ (8) + 12 = 20

Then spins to trip the blue cultist.

Improved Trip: 1d20 + 8 ⇒ (19) + 8 = 27

and yells at his teammates. "I can keep these guys busy, someone go help Lynn downstairs!"

Flowing Dodge is now active so my AC is now +2 higher against these cultists.

Flowing Dodge:
Flowing Dodge (maximum +2) (Ex) At 3rd level, a flowing monk gains a +1 dodge bonus to AC for each enemy adjacent to him, up to a maximum bonus equal to his Wisdom modifier (minimum 1). This ability replaces fast movement.

If any of the cultists attack me I will use Redirection.

Redirection:
Redirection (3/day, DC 13) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round

Redirection Attack:
Improved trip: 1d20 + 8 ⇒ (3) + 8 = 11


Human Paladin 3

Got it!


Your Trip attack will miss, Red has no weapon either

As Don goes to run down stairs, The cultist by the stairs crashes to the ground with Iko's acrobatic display. The other Cultist slips back, looking at Don.

"HOLD!" Shouts the cultist. Hold Person Will save DC 15, held for 3 rounds


Round 2
Tink, Blue (-5)
Faxon (-23), Don, Red (-16),Iko (-5)
SteelGate<--, Lynn


Human Paladin 3

Will: 1d20 + 3 ⇒ (4) + 3 = 7

Don strikes a pose.


M Construct Eidolon (HP 60)

SteelGate steps to flank with Iko and slams If it is the prone one he takes -4 ac
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn ignores the scorpion for now. But she heals herself.
Fervor: 1d6 ⇒ 1
And then continues stabbing Faxon.
Stab: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 1d6 ⇒ (3) + (6) = 9


Ratfolk Crafter 6 (HP 63)

"Huh?" Tink says looking up from the scythe, not having heard the cultist. He then takes the scythe with him and moves off towards the stairs to Lynn


Lynn did you move your Icon? You are to close to use your Glaive so you could punch or move.
Blue is Prone yes so 13 AC

SteelGate slams into the body of the cultist on the ground, causing some deep bruising under the armor of the cultist. Managing to keep his body in the way of the top of the stairs,

Round 2
Tink, Blue (-12) <--
Faxon (-15), Don, Red (-16),Iko (-5)
SteelGate, Lynn

Faxon takes the blow from Lynn, sliding back to avoid Lynn's fists.

"Invita Furego"

Burning Hands Cast Defensive vs DC 17: 1d20 + 13 ⇒ (17) + 13 = 305d4 ⇒ (4, 2, 1, 1, 1) = 9


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I didn't move the icon. But I'd five foot step before if necessary.

Reflex Save: 1d20 + 3 ⇒ (17) + 3 = 20
Lynn dodges most of the flames easily. "And I always thought magic was powerful. But yours feels like entertainment for children's birthday party. Where can I book you? Do you come in this clown's costume?"
29/44HP


Round 3
Tink, Blue (-12)
Faxon (-15), Don, Red (-16),Iko (-5) <--
SteelGate, Lynn

Faxon is just out of reach of Lynn's glaive, The Cultist Blue On the ground attempts to stand, drawing attacks from Iko and Don.

His AC will be 13, if he survives

The Cultist will leave his companion to the group and make his way down stairs.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko see's the cultist trying to stand, and attempts an elbow drop on him.

AoO: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Misjudging because of splitting his attention, the decides to focus on the cultist in red and strikes with his magical sword - Radiance!

Flurry Attack w/Radiance: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Confirm rit: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Then Iko shouts out, "Someone stop him and help Lynn!"


Human Paladin 3

Don is still paralyzed


Round 3
Tink, Blue (-24)
Faxon (-24), Don, Red (-4),Iko (-5)
SteelGate, Lynn <--

Faxon turns more red as Lynn's taunts continue to come, "You will be under my control."

Faxon blurts out an arcane syllable at Lynn

Cast Defensively DC 17: 1d20 + 13 ⇒ (11) + 13 = 24

Will save DC 15

Spellcraft DC 16:

Charm Person

Iko's blade strikes the fleeing Cultist in back, slicing him along the spine and ending the mans movement before he gets to far.

The cultist at the top of the stairs holds up his unholy symbol, "Deskari destroy these agents of the weak!"

Channel DC 12 will save for half: 2d6 ⇒ (3, 1) = 4

The other cultist Red Mumbles something holding his Unholy symbol in his hands

Spell craft DC 17:

Cure Mod

Spell: 2d8 + 3 ⇒ (1, 8) + 3 = 12


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
Will Save: 1d20 + 12 ⇒ (5) + 12 = 17

Lynn starts laughing out loud as she shakes off the attempt. "You're that desperate already?"

Lynn moves into a favorable position and stabs at Faxon again.
Stab: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 1d6 ⇒ (7) + (3) = 10
Confirm: 1d20 + 5 ⇒ (8) + 5 = 132d10 + 2d6 ⇒ (10, 3) + (1, 3) = 17
Aww.

Also she heals herself as a swift action.
CLW: 1d8 + 4 ⇒ (7) + 4 = 11
40/44 HP


Human Paladin 3

Don tries to struggle
Will: 1d20 + 3 ⇒ (13) + 3 = 16


M Construct Eidolon (HP 60)

"It is better to accept your fate. Pray to whatever gods you have." SteelGate says as he slams at the cultist by the stairs.
attack; damage: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 6 ⇒ (2) + 6 = 8


Ratfolk Crafter 6 (HP 63)

Will SteelGate: 1d20 + 3 ⇒ (18) + 3 = 21
Will Tink: 1d20 + 5 ⇒ (15) + 5 = 20


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Don also gets a new save vs. Hold Person every round


Ratfolk Crafter 6 (HP 63)

Tink runs down the stairs and casts enlarge person on Lynn


Human Paladin 3

Will save: 1d20 + 3 ⇒ (15) + 3 = 18

Don breaks free!

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