DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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I will update tonight, I am not sure how I want to do this part and I have a 4 hour meeting at work today.


Round 3
Tink, Blue (-14) <---
Faxon (-34), Don, Red (-4),Iko (-5)
SteelGate, Lynn

The channel sickens everyone 2 dmg to those who passed so all I think leaving a feeling of sickening blackness and abyssal energy on each of you.

Iko goes to run down the stairs but the cultist remains in the way, SteelGate goes to slam the clutist out of Tinks way but misses as he solid footing is faulted in the pools of blood on the ground.
The Cultist slips back away from SteelGate, holding his unholy symbol high "Deskari sear my wounds closed so I may punish these infidels."

Cure Mod Wounds: 2d8 + 3 ⇒ (4, 3) + 3 = 10

Faxon Spits blood on the ground his wounds catching up with him but he continues to stand, "You may kill me here but you won't win out in the end, the Abyss is endless."

Faxon moves his hands in an intricate pattern and Lynn feels her fortune change. DC 16 will save, or you are misfortuned


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Will Save: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 (Misfortune Hex?)
"Lucky you - so you won't end up in a cramped space. I don't care for the Abyss. But not in my backyard!" Lynn mocks the tiefling.


Human Paladin 3

Don steps up to the one east of Tink and thwacks him with his Hammer

Earthbreaker,Combat Stamina: 1d20 + 9 ⇒ (4) + 9 = 132d6 + 4 ⇒ (3, 2) + 4 = 9


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Will Save: 1d20 + 3 ⇒ (17) + 3 = 20


yes the hex


Still stiff from the effects of the spell, the cultist slips the blow from the mighty hammer before Don can connect, the Cultist begins to laugh at Don.

Just Lynn had to make the save Iko, Lynn now you roll 2 die fro the next round and take the lowest

Lynn feels the effect of the hex affect her body and mind, nothing feels quite like it should and her reflex's feel off.

Round 3
Tink<--, Blue (-14)
Faxon (-34), Don, Red (-4),Iko (-5)
SteelGate, Lynn <--


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Stab: 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (2) + 5 = 7
"You don't want to move to the abyss yet, or why are you jumping around?" Lynn asks the evasive tiefling.


Lynn roll 2d20 please as per the misfortune hex that you failed the save, you take the worse of the 2 rolls


Tink seeing his chance to move, moves carefully down the stairs to assist Lynn.

You can double move but if you go faster you will have to make an acrobatics check DC 15 to avoid falling. You can reach Lynn at the beginning of your next turn. So Round 5 if we make it that far.


Ratfolk Crafter 6 (HP 63)

I am happy with the double move and no check


Round 4
Tink, Blue (-14)
Faxon (-34), Don, Red (-4),Iko (-5)
SteelGate, Lynn

Tink makes it to the bottom of the stairs, he finds Lynn facing off against a bright red Tiefling who is bleeding severely from his wounds a dark black morning star in his hands, the room looks like an office and there is a large set of double doors to the left of lynn and the right of the Tiefling. Tink lays a hand on Lynns shoulder and starts to cast his spell. Still want to?

Up Stairs

The Cultist that Tink snuck my moves to go down the stairs to help his master, Don gets a AoO.


Human Paladin 3

Don swings
AoO: 1d20 + 8 ⇒ (9) + 8 = 172d6 + 4 ⇒ (4, 4) + 4 = 12


Ratfolk Crafter 6 (HP 63)

Indeed I do


Don finally connects with a cultist laying him out flat, down the entire flight of stairs to the bottom just as Tink begins his spell.

Faxon looks at Tink and Lynn, smiling he slowly raises his hands.

"I surrender to you."


Human Paladin 3

Rip and tear! Don heads downstairs


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Stab: 1d20 + 5 ⇒ (9) + 5 = 141d10 + 1d6 ⇒ (5) + (1) = 6
"I might be good. But I'm not stupid." Lynn replies to Faxon. "I accept your surrender once you're out cold."


Faxon doesn't avoid the blow, taking another large gash to his torso.

"Come now madam either you can hit harder than that or you could just take me in conscious." Faxon smiles at Lynn.

Upstairs

Between Lynn, and SteelGate they manage to subdue the other cultist knocking him unconscious.

The cultist upstairs has not much on him there is a potion on them and some pretty mundane gear.

Spellcraft DC 16:

Potion of Cure light wounds


Human Paladin 3

Don comes down and takes the weapons and other equipment away from Faxon. We going to take this one in?


Faxon allows Don to take away his equipment, even so much as opening his mouth to allow the gag to be put in. A smile on his face the whole time.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Grab: 1d20 + 3 ⇒ (15) + 3 = 18
Lynn grabs the scorpion on her leg and rips off it's head. "You'll see what you get for him to stay conscious. He can do his magic without saying a word and without moving his hands."


Faxon stares daggers at lynn, his eyes waver a bit at the death of his familiar but he weathers the insult with dignity.

so what are you going to do now? There is a set of double doors in this room.


Human Paladin 3

Don secures the tiefling. Do we want to leave anyone behind to watch him?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Yes, Iko." Lynn tells.


Human Paladin 3

Don will let Iko watch and then head over with help Lynn


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko nods but remains silent, and looks over his charge, impassive and cold.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn walks over and opens the door.


The doors are locked, a slight chuckle comes from the throat of Faxon as Lynn is stopped short by the solid wooden doors. When Lynn turns around you can see keys sitting on the floor beside Faxon.


M Construct Eidolon (HP 60)

"Interrogate him now and kill him. Or kill him now." SteelGate says coming down the stairs. "He is too dangerous."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn walks over and gets the key from the floor without so much as looking at Faxon. Going back to the doors she unlocks them and opens them.


This semicircular room has been outfitted with numerous demonic
decorations. The green glass lanterns hanging on the walls give
the room an eerie glow. A minotaur head hangs from one
wall above an altar covered with wavy-bladed knives and curved
bulls’ horns, while star-shaped symbols in red decorate other
walls. A large wooden chest sits near the west wall.

As soon as the doors open Lynn feels ill, the room beyond repulses her. On the far wall can be seen a large golden head of a minotaur.

Spellcraft DC 25:

It is a Brazen Head

Because I know that Tink will cast Detect Magic:

The Head radiates faint Divination (evil) and Enchantment (evil) There is also another spell tied to it.

Read me after detecting Magic and doing a SpellCraft 25:

The room holds an Unhallow Spell, with another spell laced in, a Zone of Truth Spell

Inside the Chest:

2,310 cp, 759 sp, 122 gp, 11 pp,
five silver holy symbols of
Iomedae worth 25 gp each,
a masterwork longsword,
two
masterwork scimitars,
450 gp in various fine housewares
like silverware and table settings,
a wand
currently broken phylactery
There is also a note, it put it in the note link


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Hurg! The evil in this room is sickening." Lynn calls out.


Human Paladin 3

We should purge this place with holy fire. Huge evil! Purge and burn!


Tink moves forward towards Lynn as her reaction and revulstion of the room becomes evident.

Invoking a single word Tink's eyes shift to a deep ocean blue and he scans the room with his magical sight.

Spellcraft Head: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
The bonus is from the prayer book that tTink has in his possession.

"The head is evil, some minor enhancement and Divination, both evil in nature." Tink moves to just inside the door.

Spellcraft: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

"The Brazen head is the focal point of the reason you feel so sick Lynn, it has an unhallow spell and a zone of Truth spell tied to it." Tink moves past the chest to the Brazen head taking it down.

"I want to study this item."

The chest a head is locked, Tink walks out of the room and past Lynn and the other.

Any good aligned people feel Ill when the Unhallow spell area passes by them.

Faxon just stares as Tink walks away with the Head.


SteelGate wrote:
"Interrogate him now and kill him. Or kill him now." SteelGate says coming down the stairs. "He is too dangerous."

Bump to this since no one answered SteelGate


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn grins at Iko prompting him to reply to that.


Human Paladin 3

Just how do we destroy the head. I agree with Steelgate that we shouldn't linger here. What are we going to do with him?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"You don't destroy it, you just perform a consecrate ritual on it." Lynn answers.


So what are you guys doing? There is a chest in there, the loot is above


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Tink, canwe borrow your cart? I think all these books and papers need to go back to the base. Basically everything, so we can study it in peace without watching out for other cultists to come along. Also I need to see a cleric." Lynn suggests.


Ratfolk Crafter 6 (HP 63)

"Sure... I for one vote on using this zone of truth to get what answers we can, knock him out and take him and the head back with us."


Human Paladin 3

The cart is available! The wheels are spiked for good traction and it has reinforced wood. Don helps load everything into the cart


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

"Interrogate him now." Iko looks at his prisoner.

"Then bind him."

Iko leans in close to the prisoner "Everyone would like to see you dead. Are you going to give us trouble and them reason to end your life now? I cannot hold them back if they think for an instance that you will still cause us any harm. So cooperate and you may yet live through this."

Then Iko stands and motions for the others to start their questions. And as a last jab he adds "You and your kind do not deserve the kindness I now show you. Do not make me regret it."


Faxon looks around the room, the gag still in his mouth. He shrugs his shoulders indicating that he won't put up anymore of a fight.

The group loads up the the head and all the other goods, the chest remains unopened in the basement of the tower.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn calls "Don, help me taking the chest on the cart."


Human Paladin 3

Don gets the chest and loads it..unless there is a trap. Anyone good with finding booby traps?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Not me." Lynn replies.


The chest is locked, but thankfully Lynn has a new ring of keys. The weight of the ring of keys and the amount of keys seems daunting but after a few tries Lynn finds the right one.

DC 18 Wand:

Wand of Bless Weapon 8 charges

Broken Item DC 15:

Cloak DC 18:

Cloak of resistance +1

bracers DC 17:

Bracers of Armor +1

Wand DC 18:

Wand of Cure Mod wounds 8 charges

what do you guys plan to do with Faxon and where are you going next? There is the Manor or Topaz Solutions


Human Paladin 3

Shall we head back to Defender's Heart with our prisoner? We can't really keep him with us.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Yep. Lynn agrees.

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