DM Rah's Strange Aeons

Game Master Kobash

~Guide to Strange Aeons~
+Visual Guide+
=Combat Map=
$Loot List$
Bottle Caps: Butterfly 3, Cats 2, Fearless 3, Mariner 2


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m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

pals

Pinkie pushes himself out of the hug looking a little uncomfortable

"Come on we got stuff to do"

And he pulls his hood up over his head so none can see his face and motions for everyone to start heading out.


Well now I gotta see that movie again

Lets get to the hill


Overwhelmed with questions, apologies, and mysteries beyond his reckoning, the man does his best to help his old friend and the count's reformed henchmen.

"My name is Keldrin Mon. I'm a stevedore for the local fisherman. I've known Devon since he was a kid. His uncle Evan is the count's coachman. He and his wife Kate took in Devon after the chills took his mother in Rozenport."

To the Mariner, "I never saw the thing at pier 19. Heard it was a mass of eyes and teeth and tentacles. None of the stories say anything about wings."

To Brother Butterfly, "A tournament? I don't know.. Thrushmoor has been balanced on a knife's edge lately. With the count gone, and strangers in town, and rumors of folk vanishing in the night. People are afraid, and suspicious. Maybe with the support of the Magistrate or the Constable, but no one has seen them in days."

Keldrin accepts the invitation for further conversation over dinner, and takes his leave as the Watchmen bond over their new lives.

"Take care Devon... or Pinkie. I'll stop by the Silver Wagon tomorrow eve for that dinner."

The sun dips close to the horizon as Keldrin leads his wagon away toward the Fish Market.

Pinkie seems intent to head to pier 19. Fearless and Mariner are interested in continuing to the Star Stelae. Choose one or split the group?


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats wipes away his tears after he releases the bro hug. "C'mon, we got cat to do. Can't be standing around here like gnomes during a bleaching."

Cats looks to finish the work with the Star Stelae, then is happy to explore the monster sighting.


I think Pinkie is the only one for the pier first

-Posted with Wayfinder

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

"We just need a couple minutes at The Star. Plus, if you see the map, it's really close to Pier 19.
"

-Posted with Wayfinder


grappling line: 1d20 + 3 ⇒ (9) + 3 = 12

Once at the other menhir, the Mariner slings a hook to the top, then hands the rope over to Cats.

-Posted with Wayfinder


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Once at the second Star Stelae fearless begins to place a hand to it and then quickly pulls it away.

What if I see another vision like before. Or worse?

Taking a breath he places his hand gingerly on the stone and strokes it a bit, trying to enact another vision like before.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats takes the line and climbs (take 10 climb =16) up to the top. He will take a rubbing if Brother needs it. While he is up there, he will look over the city, the countryside, the everything...even the party from up above.

Look at cat. My new friends...and they have forgiven me. Now just to keep trying to be better.

He smiles up at the Sun, thinking thoughts of redemption and salvation...and how Mariner was right in being reborn, just like the Sun is reborn every day. So was he.

When done, he will climb down and be ready to go to the Pier.


The second Star Stelae is nearly identical to the first, except this one faces north by northeast. When Fearless lays a hand upon it he has the same flashes of imagery and sounds.

Fearless: roll knowledge arcana or religion.

No one else has any sort of reaction to the object, and with some help from the Mariner again Cats is able to climb up, make more rubbings, and take in an inspirational view.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

so, the only difference is that this one faces North, Northwest. What direction did the other face? Can we maybe add arrows to the map?
Is anyone in the group good at engineering? Direction sense?

""Hmm... notice how this is facing a different direction. Away from the water."

He doesn't say much else, knowing this is beyond his understanding for the time being .

-Posted with Wayfinder


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Knowledge Arcana or Religion: 1d20 + 7 ⇒ (6) + 7 = 13 +1 for haunt or undead

Fearless' eyes roll back into his head as the horrific visions take hold once again.


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

anyone detect magic on it?

"It's just a stupid statue with the same symbol as the one eyed man......nobody wants to hear your input......I'm not arguing I'm just sayin...... Prolly means he will be back here at some point."


Fearless fails again to discern the meanings behind the Star Stelae's visions. The same magic is detectable on this stone as the first, but it also indecipherable.

Brother Butterfly takes a moment to coordinate some information, adding notes to your map of Thrushmoor.

I have added directional arrows to the map in the Visual Guide.

Perception DC 24:

A figure watches the group atop the hill from the shadows between two buildings at the bottom of the hill.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

"Same magics as the last one...."

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Overall he is distracted by the visions that the stones are causing him. "It doesn't make sense. Why me?"


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

perception: 1d20 + 13 ⇒ (18) + 13 = 31

what are we looking for? Maybe X marks the spot. Do the lines meet up anywhere?

just a thought but if you draw a line from each stone the way its facing it intersects on a house maybe we should check out that house

Pinkie starts fidgeting around "Sorry guys I gotta take a leak"

GM:
if Pinkie can casually move out of sight of the figure he will try and sneak down to get a better look. stealth: 1d20 + 15 ⇒ (19) + 15 = 34


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

1d20 + 9 ⇒ (4) + 9 = 13 Perception

"Well, would you cat at that?" Cats points. "I think I can see Briarstone from here. I wonder how long it will stand until it collapses in on itself."

He looks bored, waiting for Pinkie to finish peeing. He waits. And waits.

"Pier 19 next, huh?"

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

perception: 1d20 + 7 ⇒ (7) + 7 = 14

Yes, let's check out the Pier. We need to be on guard, something killed people. Lets be wary and not victims.

-Posted with Wayfinder


Prof:Astronomy: 1d20 + 4 ⇒ (16) + 4 = 20

The Mariner gazes a the star pattern as if it were a constellation map, eyes lingering up and down - sky, map, sky, map, sky.


While Cats takes in the view the Mariner tries to make sense of the star on the menhir, but as far as he can tell, it has no astrological significance that he is aware of and seems to just be a symbol.

Pinkie must have eaten bad eggs, because minutes pass and he does not return from the bushes...

Meanwhile, Pinkie has crept down the other side of the hill and circled around to approach the buildings below. He is confidant that the figure he spotted hasn't spotted him, as it hasn't moved from its position as he sneaks up behind it. From a spot behind some hanging fishing nets he spies upon a man hunched under a ragged Ustalav raincoat, his face concealed beneath a large oilskin fisherman's hat. He leans against the building as if injure, one arm steadied against the wall. His forearm bent at an unnatural angle and his mangled hand, fingers like broken twisted sticks, claw at the brick. Hood turned to the hill, the crooked man mutters to himself in a breathless raspy growl.

"..not done yet...
Not done...
I see you... always see you..
No escape...
Coming for you, old bastard.
Soon...
Not done..."


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

perception: 1d20 + 12 ⇒ (4) + 12 = 16

Pinkie backs off trying to gleam an other information from the look of the man as he does.

stealth: 1d20 + 15 ⇒ (14) + 15 = 29

Once clear he moves to the other side of the building he moves quickly up the hill back to his companions.

wont be able to post again till after 4 tomorrow so bot me till then to keep things moving if you want.


"The stars are Not right." the Mariner finally gives up on interpreting the chiseled pattern. "The pier? Lead the way, Pinkie. -Pinkie?""

-Posted with Wayfinder


1d20 ⇒ 8

Slipping away from the man, Pinkie retraces his path and emerges from the bushes near the Star Stelae a few minutes later.

Mumbling to himself. "..don't worry, I'll tell them. Quiet, or he'll hear you..."

Pinkie then explains his impromptu scouting trip and describes the man he saw down near the buildings.


The Mariner tries his hardest to not look towards the direction of the creeper, "Sounds like one of the Pee Boys got off the island. Cats, get that apology ready."

-Posted with Wayfinder

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

"Pinkie's description seems very off. Like when he describes someone with mangled fingers. I suggest we ambush this guy. "
GM, any spot we can get to that gets us in a better ambush spot for Fearless to use his crossbow and Cats or Pinkie to flank?

-Posted with Wayfinder


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats listens to Pinkie's description and shrugs, wondering how many bad things he did in this town...if he was here for a while, the list of mistakes might be pretty big. He sighs, then resolutely approaches the man. He isn't thinking about ambushing or anything, but about atonement.

Cats approaches the man openly, stopping about 30' away because of his reaction with Keldrin.

"Hi! Excuse me! Hi!" Cats waves at the man. "Excuse me! Cat I ask you a question? I don't know how to ask...but here it goes: do you know me?"

Cats tries to seem nice and friendly and not like an a~+!@++.

1d20 + 2 ⇒ (3) + 2 = 5 Diplomacy


lol


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless follows closely behind, his mind wrapped in thought with the visions and trying to decipher what it all means. Seeing the broken and injured man he forgets it all and shoves past Cats. "Dammit Kast. Can't you see the man is wounded. Shapeshifter help me out!" The halfling feels some innate nature to help out as he approaches the mumbling man.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Mortified that Cats -once again- didn't listen to him when he suggested a tactic. Like back when he warned them about The Tatterman. He doesn't have a good feeling. He had Mangled fingers..... that description from Pinkie has him worried. "May Desna shield you in ways that your Watchman Shield does." cast shield of faith on Mariner. Caster lvl. 5. Rolling to reclaim spell. under 20 is good.: 1d100 ⇒ 92

-Posted with Wayfinder


Descending from the Star Stelae with intent to confront the dark fisherman lurking below, Cats ignores any plan of caution and approaches the figure openly.

"..I see you..
...you were there.. but not you.."

Pushing away from the building, the man limps into the dusk light. Under his overcoat he has bandages wrapping his arm and face, but enough can be seen under them to know that this wretch is terribly maimed. As he draws closer his movements become desperate and frenzied.

"The one that done me is the one done for...
I'm coming for you murderer!"

Knowledge Religion DC 16:

This is not a living man, but an undead revenant!

Fueled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer. Devoid of any compassion, emotion, or logic, a revenant has but one purpose, and cannot rest until it has found vengeance.

*You know one useful bit of information. Choose offense, defense, or special.
*For every 5 above the base DC you get another bit of information.

Rolls:

INITIATIVE
Brother Butterfly: 1d20 - 1 ⇒ (1) - 1 = 0
Cats: 1d20 + 6 ⇒ (17) + 6 = 23
Fearless: 1d20 + 5 ⇒ (2) + 5 = 7
Pinkie: 1d20 + 3 ⇒ (7) + 3 = 10
The Mariner: 1d20 + 2 ⇒ (11) + 2 = 13
Dark Fisherman: 1d20 + 7 ⇒ (4) + 7 = 11

INITIATIVE
Cats (31/31)
The Mariner (57/57) *Shield of faith

Dark Fisherman
Pinkie (37/37)
Fearless (28/28)
Brother Butterfly (35/35)


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Can the Mariner tell who he's talking/lookinng at?, Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Guilt hits the Mariner like a punch to the stomach. Suddenly the weigh of Cat's new creed seems like a light understatement. A$$holes, is a rather kind label, maybe can even be applied to the Good. No, we are despicable scum. The Mariner stops advancing.

delay

-Posted with Wayfinder


1 person marked this as a favorite.
Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 1

Cats seems shocked that the man would want to be threatening, but maybe Fearless had gotten too close.

"Fearless, cat down!" Cats moves in front of Fearless, then realizing that Fearless is always down because he's short.

He draws his new, fancy curveblade and moves protectively in front of Fearless. He readies a strike should the foe be threatening.

"Stay back! We're just trying to cat amends! I just want to know if I've wronged you and how to make it better."

Readied Strike:
1d20 + 8 ⇒ (13) + 8 = 21 to hit;
1d10 + 6 ⇒ (8) + 6 = 14 damage.

Cats Stats:

AC: 17 (dex + leather)
HP: 24/24

1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 to hit; (+PBS)
1d8 + 4 ⇒ (4) + 4 = 8 damage.
2 alch fire
2 acid flask

Mini Smite: 0/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.


"AAHHGGHHHH!!"

The Dark Fisherman lets out a baleful, bloodcurdling cry and leaps wide of Cats' blade with an unnatural burst of speed as he bears down on the Mariner!

Everyone needs to make a will save vs DC 18 or cower in fear for 1d4 rounds.

Rolls:

1d4 ⇒ 2

INITIATIVE
Pinkie (37/37)
Fearless (28/28)
Brother Butterfly (35/35)
Cats (31/31)
The Mariner (57/57) *Shield of faith

Dark Fisherman


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Will (+1 vs. evil)
1d4 ⇒ 1 cowering

Cats stands resolute vs. this very weird foe.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Will save DC 18; Fearless: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Rounds: 1d4 ⇒ 3

Fearless doesn't quite live up to his name, though in truth he wasn't sure if it was because he has stood in the face of danger or some cruel joke that the others mocked him with.

Either way his eyes bulge out of his head as he cowers in fear, shaking in his boots.

AC is now 13 with no Dex and -2 for Cowering.


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

will save: 1d20 + 3 ⇒ (11) + 3 = 14
rounds: 1d4 ⇒ 2

Pinkie throws his hands up to cover his face shying away from whatever this thing is.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Staring at the person making it's way up the hill. BB Notes that it isn't even slightly unnerved by Cats when he pulls the blade. Then, this scream erupts from the thing. And he knows exactly what he's seeing.
religion roll: 1d20 + 7 ⇒ (2) + 7 = 9

He is seeing something unnatural, and he feels something unnatural creep into his spine.
will save: 1d20 + 9 ⇒ (13) + 9 = 22
dice=rounds]1d4[/dice]

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Thankfully, the spine is the only thing not flabby or squishy on this man.
He sees the fear effect that washes over his companions and wished that he had some divine solution.
Hmmm... Maybe he did have a partial solution - create time. Time for everyone to get involved and overwhelm.
He yells over to Mariner as he sees The Mariner set to take on the charging Fisher/being.

Mariner, I beg of you, run around the battlefield. Don't let this thing get a square shot on you. And for DESNA's sake, don't go toe to toe with it. Move around. Let's get the group together. Duck, dodge and weave and you will see why in a minute.

Kast- Get up close on that thing. It's fixated on Mariner. Maybe it'll leave itself open to your attacks as it tracks Mariner around the hill.

DESNA Let me share in Mariner's pain!

BB casts Shield other on Mariner. and moves to position to cast Channel Energy next round.


Will: 1d20 + 4 ⇒ (14) + 4 = 18

The Mariner is startled almost to being unnerved, but he stands almost catatonic, like a slab of dazed meat. He doesn't see a raging lunatic coming at him; rather, a feeble crippled man wailing in all his misery for something the Mariner probably had done to him. The Mariner recoils from the man, not from the attack so much, more from averting the terrible truth to be revealed. "I'm sorry for however I've wronged you.", he says somberly.

Total Defense, Diplomacy: 1d20 - 1 ⇒ (16) - 1 = 15


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 2

"Hey! There is no need for screaming, cat the f%+~ down," Cats moves to engage the creature.

1d20 + 8 ⇒ (1) + 8 = 9 to hit; (+2 to flank if Mariner isn't cowering)
1d10 + 6 ⇒ (7) + 6 = 13 damage. (2d6 ⇒ (1, 2) = 3 more if Mariner flanks)

Cats Stats:

AC: 17 (dex + leather)
HP: 24/24

1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 to hit; (+PBS)
1d8 + 4 ⇒ (3) + 4 = 7 damage.
2 alch fire
2 acid flask

Mini Smite: 0/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.


"Sorry? Sorry!!"

The Fisherman howls in a rage that dwarfs those that possessed the Mariner in combat. He lunges around the rock with a speed that defies that of a normal man, much less a crippled wretch.

Going to grant +2 AC for cover from the rock.
Claw vs Mariner AC 25: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d8 + 15 ⇒ (1) + 15 = 16
Claw vs Mariner AC 25: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d8 + 15 ⇒ (6) + 15 = 21
Haste Claw vs Mariner AC 25: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d8 + 15 ⇒ (1) + 15 = 16
Grab: 1d20 + 22 ⇒ (4) + 22 = 26
Constrict: 1d8 + 7 ⇒ (8) + 7 = 15

"That's not enough!" He screams, a claw ripping into the Mariner and pulling the old man into a grip that threatens to break his neck. "You deserve to be broken like I was... torn from your family.. left to die.. buried.. forgotten!!"

Brother Butterfly feels the shadow of each injury, bruises forming on his neck in the shape of twisted fingers.

The Dark Fisherman suddenly releases the Mariner. "Too quick.. too quick for you..."

Mariner:
Flashes of memory come to you. In them you you are in a dark room, delivering a bone-breaking beating to a man using a club and your fists. Nearby a disheveled Cats stands near a door wearing a look of disapproval, but does not interfere.

INITIATIVE
Pinkie (37/37)
Fearless (28/28)
Brother Butterfly (20/35)
Cats (31/31)
The Mariner (41/57) *Shield of faith

Dark Fisherman


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

Pinkie cowers in fear mind raceing what can he do to help his friend.

"Embrace the anger.....Mom.....Channel it...What the....I showed you.

Pinkie then begins shaking weather from fear or anger he can't tell.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

channel energy: 2d6 ⇒ (1, 1) = 2
no effin' way. The Vegas average is 7. No effin' way. This thing gets +15 to hit and damage and I heal 2 points.
BB moves.
-Posted with Wayfinder


The Mariner wanted to feel the pain, and for a moment when the Fisherman struck, it felt good, Yeah, let me feel it.

As the slashing continued, he realizes that had it not (again) been for Brother's caution, he wouldn't have had the chance to see that his attacker was no mortal man. He unslings the Watchmen shield that he had repainted. Likely, and unfortunately, to anger the Fisherman farther, "I'm not that same person and I don't remember you. I've been changed, just as you have."

total defense

-Posted with Wayfinder


15' move, draw shield


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 2

Cats goes to help Mariner, trying to slash the man away.

1d20 + 8 ⇒ (13) + 8 = 21 to hit;
1d10 + 6 ⇒ (9) + 6 = 15 damage. Add +2 to hit and 2d6 ⇒ (3, 3) = 6 precision damage if Mariner is moving and not taking Total Defense as he threatened before he acted.

Cats Stats:

AC: 17 (dex + leather)
HP: 31/31

1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 to hit; (+PBS)
1d8 + 4 ⇒ (7) + 4 = 11 damage.
2 alch fire
2 acid flask

Mini Smite: 0/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless continues to shake in fear. His pants become damp little by little as he pisses himself. "Whaa...whaa.whaa is happening?" His teeth chatter. Though overall he is unable to move or act.

Cower round 2 of 3


Pinkie and Fearless continue to cower as the Mariner raises his shield and tries to stall for time. The Dark Fisherman rakes a claw across the metal surface, but doesn't get past it.

AoO vs Mariner AC 25: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d8 + 15 ⇒ (6) + 15 = 21

Brother Butterfly channels energy, but is only able to heal their wounds slightly.

Cats slashes the Fisherman across the back with his curveblade, flaying skin and coat open. Despite the wound there seems to be little blood, and the Fisherman doesn't slow in the furious pursuit of his target.

Cats gets an AoO

Claw vs Mariner AC 25: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 1d8 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 22 ⇒ (10) + 22 = 32
Constrict: 1d8 + 11 ⇒ (6) + 11 = 17

Brother Butterfly nearly passed out as the the Mariner is clawed and strangled, and this time the Fisherman holds tight!

"You will not escape me!" He howls. "I will have vengeance!"

INITIATIVE
Pinkie (37/37)
Fearless (28/28) *cower 3/3
Brother Butterfly (5/35)
Cats (31/31)
The Mariner (25/57) *Shield of faith, grappled

Dark Fisherman -15 *grapping

Cats: can you double check your curveblade damage? Shouldn't it be 1d10+4?


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

Pinkie finally shakes the fear holding him back still shaking with anger straightens up and charges the creature attacking his friend.

"Your not the only one that can get angry"

controlled rage,charge,flank,Red destiny: 1d20 + 14 + 2 + 2 ⇒ (17) + 14 + 2 + 2 = 35
damage: 1d6 + 10 + 2d6 ⇒ (5) + 10 + (6, 4) = 25


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Dex to damage for finesse, right? And two handed weapon? Seems like a +6 to me.

Round AoO

Cats slashes as the foe tries to get vengeance.
1d20 + 8 ⇒ (1) + 8 = 9 to hit;
1d10 + 6 ⇒ (6) + 6 = 12 damage.

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