DM Morvius's Chelish Heroes

Game Master Tourach


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Submiting Kendall, cleric of Iomedae.

Just have some minor touches but he is mostly done.


stardust wrote:
Since I haven't yet played a summoner, I don't know what (for me) makes the summoner unique or enjoyable. =)

Playing a Summoner is, in my opinion, like playing a custom build monster, with a little (really just a little, have a look at the spells per day!) magic added to it. Master Summoner playing many many many not so custom monsters and Synthesist playing a custom build monster with only one set of actions per round. ^_^

But, it's fun, to me at least. Especialy with a realy outlandish creature and a fun concept behind it (playing a Mwangi Gnome witch doctor summoner summoning the tribe's guardian god in a p&p).

On the point of other classes - I noticed, that the applications so far are fighter heavy. But I just can't get into the mindset of a priest type. Not mechanicaly, on a roleplaying level. *shrugs* Still trying to make the Paladin work (just for giggles, and to show, that they ain't lawful stupid) but in the end I think I'll sttick with Marius and wait for Morvius to decide.

The Exchange

Summoners get the same spells per day and known as a Bard or Inquisitor, and get some bloody good spells too - haste as a level 2 spell?!

They're also a 3/4 BAB, d8 Hit Die class who can cast in light armour, so thinking of them as just a custom monster really sells the class short.

Synthesist, on the other hand, is a complete combat monster which (with a modicum of sense when building the character) pretty much blows any other melee type out of the water - especially at low levels.

On the other hand, I'd say the ability to use Summon Monster as a standard action spell-like ability is what really makes them powerful...

None of which is really relevent to the recruiting thread, so I'll shut up now... ;)


DM Morvius wrote:
Jonasty - PCs won't begin with the knowledge that Sargava is going to be their end goal. There will be the collection of groups to fight for the throne or more specifically to quell specific, but well known issues in Cheliax and its territories, but the Queen is initially keeping her final target hidden. That said, I wouldn't mind a Red Mantis Assassin, but as the story is about those that are working for Cheliax, it should be a character that openly supports the nation. Finding a place for the Red Mantis as an organization is a fine goal, but it should be a story about "I'm a supporter of Cheliax that happens to be a Red Mantis" as opposed to "I'm a Red Mantis that works with Chelish goals behind the scenes". Given that Achaekek lives in Hell however, I don't think it's much of a stretch to go with the former and take steps to create a strong alliance between the Red Mantis and Cheliax - as long as the PC is willing to at least openly claim to support Asmodeus first and Achaekek as his subordinate. On the mechanics note, yes, I would definitely like to see mechanics with any submission.

Thanks for the notes DM Morvius. Here is a revised backstory given your notes and a 1st level build for the character. I just need to do my "incidental" gear shopping but otherwise this is the majority of the build. Let me know if there is anything I missed or you would like further clarification on.

Hafdan Jelspar revised:

Hafdan Jelspar is a loyal Chelaxian. He serves his country with aplomb and zeal. A member of the national forces for some time, Hafdan has always supported his fellow citizens. He’s fought his fair share of insurgents and undesirables. He’s put down monster infestations that posed a risk to his home soil. He’s bled for his fellow man and had loyal friends die for him in turn.

Unbeknownst to all… He is also a member of the Red Mantis.

The clan, some would say cult, of assassins long ago established Hafdan in the realm of Cheliax as one of their many agents in the world. Hafdan was only too happy to return to the land of his birth and has since used the skills he’s learned from the Mantis to further help Cheliax gain even more prominence. His allegiance to Achaekek proved remarkably easy to reconcile with the national devotion to Asmodeus. There have been a few unfortunate times where a fellow Chelaxian has fallen to his blade at a missive from the Mantis, but for the most part, Hafdan has managed to increase both the prestige of the Mantis and the power of Cheliax simply for killing those who needed killing.

Most recently, a call went out throughout the nation, looking for true patriots to help further support their country. Hafdan knew without a second thought that this was his calling. The land of his birth needed him and he would be there, blade in hand to serve her.

Hafdan Jelspar
Male Human (Chelaxian) Rogue 1
LE Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13
Fort +1, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Shortsword +3 (1d6+2/19-20 x2) or Shortswords +1/+1 (1d6+2/19-20 x2)
Ranged Shortbow +3 (1d6/x3))
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 15, Dex 17, Con 12, Int 12, Wis 12, Cha 14 (human bump to Dex)
Base Atk +0; CMB +2; CMD 15
Feats Two Weapon Fighting, Weapon Finesse
Traits Killer (add crit modifier number to crit dmg), Armor Expert (-1 to ACP of any armor worn), Infernal Influence (Fire Resist 1 and +1 Fort vs poison)
Skills Acrobatics +7(1 rank), Bluff +6(1 rank), Climb +6(1 rank), Disable Device +7(1 rank), Disguise +6(1 rank), Intimidate +6(1 rank), Knowledge: local +5(1 rank), Perception +5(1 rank), Stealth +7(1 rank), Swim +6(1 rank)
Languages Common, Infernal
Gear 2 Shortswords, Shortbow, 20 Arrows, Studded Leather Armor, 164gp (for other shopping)
--------------------
SPECIAL ABILITIES
--------------------
Sneak Attack +1d6: +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding: +1/2 level to Perception and Disable Device checks to locate and disarm traps, Rogue’s can use Disable Device to disarm magical traps.


Sorry for the delay, the backstory too longer than I had planned. Anyway, here is my submission...

Acanthus Alazario:

Being born a member of the prestigious Alazario family in Egorian has many advantages. During his childhood, young Acanthus did not want for anything. Provided with the best education money could buy and constantly surrounded by powerful men and women of the empire, Acanthus grew to be everything a young Chelaxian should be, ambitious, ruthless and strongly patriotic. So when offered the chance to enroll at the prestigious Egorian Academy of the Magical Arts, he naturally jumped at the chance to further his own power while becoming a part of the chelish wizardry tradition.

However, his time at the Academy was not all Acanthus had hoped it would be. He was eager for power but found himself unsuited to the type of academic study required by those of the wizarding tradition. He became increasingly dissatisfied by his inability to excel in his studies and began to look for some alternative to the tedium of the academy. Over time he came to believe the academy itself was misguided in it's persuit of power. All the study and mindless repitition was to achieve control over forces that had already been perfected by the Empire's very patrons. Bargaining with the forces of Hell for power was always a risky endeavor but the house of Thrune had found a way to maintain control over their own destiny while weilding great infernal power and so too would he.

Acanthus dropped out of the Academy in short order and immediatly began preperations for his own rise to power. He began to study the Nine Hells, focusing on the history and rules governing infernal contracts made throughout the ages and what little he could find concerning the contract struck by Abrogail Thrune all those years ago. When he felt he was ready, Acanthus used all of his family's connections to make contact with one of the dark and powerful infernal cabals and eventually, through much bribery and negotiation, travel to the hells themselves and strike a pact with the dark powers that reside within.

Through his considerable skills in diplomacy and persuation, Acanthus was able to forge a contract with the devils that would fulfil his desires. By pledging to devote his life to furthering the Nine Hell's influence on the material plane, he convinced the dark powers to infuse him with control over thier realm. They made of him a conduit between the two realms, he would be able to open himself and call forth the influence of Hell into the mortal realm directly. While the control of his new power was left up to Acanthus, his new benifactors wouldn't allow him to act without supervision. He would be bound to a powerful infernal entity, whos very form on the material plane would be shaped by the young chelaxian's new powers, to act as his companion and advisor from then on. Careful in his consideration of the form his companions would take, Acanthus crafted his new ally to be a powerful symbol of his connection to the Nine Hells but knew he would always need to ensure that there could be no mistake as to who held the power in their relationship.

Backed by the infernal powers and the teachings of his new companion, Acanthus quickly achieved a level of planar control far beyond that which his peers at the academy would ever strive for. Armed with his new abilities he turned his sights to achieving the level of status within the empire that he now felt was his right. He knew that moving through the ranks within central Cheliax would be a slow and arduous process no matter how powerful he had become. Knowing this he jumped at the chance to spread the Empire's influence further, knowing that doing so would earn him fame and favor with the empire and that someone would be needed to preside over the new holdings once they had been secured.

Still need to pick a couple feats and gear but the basics are down.

Stats:

Acanthus Alazario Human Summoner 1 L/N

HP 9
AC
Touch 12
Flat-Footed
Armor Check
Init +6
Speed 30ft

Str 10
Dex 14
Con 12
Int 14
Wis 10
Cha 19

Fort +1
Ref +2
Will +2

BAB +0
CMB +0
CMD 12

Traits : Reactionary, Diabolical Dabbler, Fast Talker

Feats : Improved Initiative,

Special Abilities : Lesser Eidolon, Summoning Mastery (Summon Monster I) 7/day, Life Link

Skills : (2 class + 2 Int + 1 Human)
Bluff +9
Knowledge (History) +6
Knowledge (Religion) +6
Ride +6
Spellcraft +6

Languages : Common, Infernal, Halfling

Spells : DC 14+spell level Concentration +5
0-level : Light, Detect Magic, Read Magic, Mage Hand
1-level (2/day) : Mage Armor, Grease

Gear : 120gp

Eidolon:

Still working on a name Eidolon Quadruped N/E

HP 7
AC 16
Touch 12
Flat-Footed 14
Speed 40ft

Str 14
Dex 14
Con 13
Int 7
Wis 10
Cha 11

Fort +3
Ref +4
Will +0

BAB +1
CMB +3
CMD 15

Bite +3 (1d6+2)

Feats :

Evolutions : (3 Points)
Limbs(Legs)x2(Free), Bite(Free), Skilled (Knowledge Planes), Resistance (Fire), Improved Natural Armor

Special Abilities : Darkvision 60ft, Link, Share Spells

Skills : (4 class)
Acrobatics +6
Knowledge (Planes) +10
Perception +4
Stealth +6

Languages : Common, Infernal, Halfling


The eidolon will appear as a great hell hound that follows at his master's side.

Any feedback would be greatly appreciated, I apologize for the long background but I want to make sure Acanthus is properly suited to the campaign.


Jonasty - You're going to want to use sawtooth sabres and while, if proficient, they count as light weapons for two weapon fighting, they don't for any other purposes. I'd rule that that includes not qualifying for weapon finesse (unless there is some specific rule otherwise). So replacing weapon finesse would be good :P On the plus side, you can move the +2 to str and maybe take alertness as a feat since you need it for the PrC?

Deiros - I like the cleric in theory but the backstory confuses me a bit :P Don't know what this town mentioned is or understand the dwarf. Would your character be okay fighting for Cheliax even after having to leave?

Dark Archive

DM Morvius wrote:
Deiros - I like the cleric in theory but the backstory confuses me a bit :P Don't know what this town mentioned is or understand the dwarf. Would your character be okay fighting for Cheliax even after having to leave?

The dwarf is just a hook for ya to use to integrate him to were ever you are sending him since he is in his leave and very sad since the passing of his father. He works in cheliax as part of the law, he is very attached to the Lawful side like a typical Iomedae follower in Cheliax does. Kintagro is a town in the north if I remember correctly in Cheliax. He is member of the first circle of the church of Iomedae (basically the lowest).


Deiros wrote:


The dwarf is just a hook for ya to use to integrate him to were ever you are sending him since he is in his leave and very sad since the passing of his father. He works in cheliax as part of the law, he is very attached to the Lawful side like a typical Iomedae follower in Cheliax does. Kintagro is a town in the north if I remember correctly in Cheliax. He is member of the first circle of the church of Iomedae (basically the lowest).

Ah, gotcha. I like this PC as well as the fighter. As long as he's okay with working with evil in the name of law, I'm a big fan. Do you have a preference between the cleric and the fighter just so I know?


DM Morvius wrote:
Jonasty - You're going to want to use sawtooth sabres and while, if proficient, they count as light weapons for two weapon fighting, they don't for any other purposes. I'd rule that that includes not qualifying for weapon finesse (unless there is some specific rule otherwise). So replacing weapon finesse would be good :P On the plus side, you can move the +2 to str and maybe take alertness as a feat since you need it for the PrC?

Hmm good point about the feat. And with the change, I'll switch the bump to Str instead as suggested.

Hafdan Mechanics update:

Hafdan Jelspar
Male Human (Chelaxian) Rogue 1
LE Medium Humanoid (Human)
Init +2; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13
Fort +1, Ref +4, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Shortsword +3 (1d6+3/19-20 x2) or Shortswords +1/+1 (1d6+3/19-20 x2)
Ranged Shortbow +2 (1d6/x3))
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 17, Dex 15, Con 12, Int 12, Wis 12, Cha 14 (human bump to Str)
Base Atk +0; CMB +2; CMD 15
Feats Two Weapon Fighting, Alertness
Traits Killer (add crit modifier number to crit dmg), Armor Expert (-1 to ACP of any armor worn), Infernal Influence (Fire Resist 1 and +1 Fort vs poison)
Skills Acrobatics +6(1 rank), Bluff +7(1 rank), Climb +7(1 rank), Disable Device +6(1 rank), Disguise +6(1 rank), Intimidate +6(1 rank), Knowledge: local +5(1 rank), Perception +7(1 rank), Sense Motive +2, Stealth +6(1 rank), Swim +7(1 rank)
Languages Common, Infernal
Gear 2 Shortswords, Shortbow, 20 Arrows, Studded Leather Armor, 164gp (for other shopping)
--------------------
SPECIAL ABILITIES
--------------------
Sneak Attack +1d6: +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding: +1/2 level to Perception and Disable Device checks to locate and disarm traps, Rogue’s can use Disable Device to disarm magical traps.


DM Movius, still interested in playing with the Inquisitor going Hellknight. Just curious, how do you feel about my making up a minor noble house loyal to Thrune??


If there is still room, I would like to submit, Rayne(I'm still stuck on the last name). He is a former nobleman was convicted of murder of a man who he knew to be an anarchist, but could not prove. However a few months after he was jailed, he was set freed on the conditions that he work for the government on a probationary period.(The person who set this up is up to you) Rayne agrees to do this to A) prove his loyalty to his country and B) Not rot in prison for the rest of his life.

Personality wise, he is very calm and collected. He has had time to reflect on life while in prison. He has no problem killing people but he takes no joy in it. He is generally stern, but he has a few soft spots(which will be revealed later).

Mechanically he is going to be a fighter who dual wields. from the Core Rulebook.

Here is a quick look, by no means is it complete.

Character Summary:

Rayne
Human(Chelish)

Strength 18
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 12
Charisma 10

Favored Class Option: Human Alternate from APG(+ CMD vs various Combat Manuevers)

Traits
Bully
Dirty Fighter
???? I don't know which trait would work so any suggestions?

Feats
Exotic Weapon Proficiency(Falcata)
Two Weapon Fighting
Double Slice

Let me know what you think.

Dark Archive

Not really, I like the fighters more than magics.

Silver Crusade

DM Morvius wrote:

Iago - A cleric with a wisdom of 14 seems like a bad call. While I'm definitely not requiring super optimized builds, as I mentioned this campaign will be a bit tough mechanically so for you (and everyone actually) remember that fitting the story is key, but I'm also reviewing the mechanics to keep a strong group.

Note to all:

Aptinuviel is correct. Taking Chelish strengths (like the wizard academy) into account or the religious tolerance to be a cleric of any lawful god (Asmodeus or otherwise) wins points with me. And keep applications coming. It doesn't matter if someone has applied for it and multiple applications from one person are perfectly fine as well.

DM Morvios I could easily drop the Str, Dex and Con to 10, and push the 14 wisdom up to 16.

In terms of a wisdom score, what would you recommend? Thank you.


Jonasty - Looks good to me.

Monkeygod - Making a minor noble house is perfectly fine with me.

Amazing Red - Recruiting is definitely still open. As for a third trait, Masterful Demeanor, Nonchalant Thuggery, Infernal Influence, even Hellknight Ancestry are decent "catch all" traits that tie in to Cheliax depending on the direction you want to take the character and what you are thinking in terms of history.

Otm Shank - I like reading backstories, so it's no problem. The Eidolon has to match the Summoner's alignment (in this case LN). I'm good with the backstory, but for you (and any other Summoners) just know that a non-LE Eidolon is demonstrably not Infernal. PCs can certainly believe it is, and it can certainly be power granted by Infernal entities, but remember that all devils are always LE so the Eidolon can be a gift of the Infernal, but not itself Infernal (and can certainly speak Infernal, etc. where appropriate).


ElyasRavenwood wrote:

DM Morvios I could easily drop the Str, Dex and Con to 10, and push the 14 wisdom up to 16.

In terms of a wisdom score, what would you recommend? Thank you.

It depends on whether you want a battle or a caster cleric. For battle (frontline/melee) I'd say a 16 wisdom is fine, but you'll want to up str at least so the melee works out. For a caster I'd say you want an 18, since it is going to be by far your most important stat. In either case you might want to consider dropping charisma a bit to grab some points for wisdom.


I hate to be a pain, but I just thought I should check; was there something wrong with my application...?


DM Morvius wrote:


Amazing Red - Recruiting is definitely still open. As for a third trait, Masterful Demeanor, Nonchalant Thuggery, Infernal Influence, even Hellknight Ancestry are decent "catch all" traits that tie in to Cheliax depending on the direction you want to take the character and what you are thinking in terms of history.

Ok, I think I will go with Masterful Demeanor then. What about the story? it is a little vague, but its the best I could come up with.

Dark Archive

Raven Hawthorne wrote:
I hate to be a pain, but I just thought I should check; was there something wrong with my application...?

I don't know but ya look like nicholas cage...


DM Morvius wrote:


Otm Shank - I like reading backstories, so it's no problem. The Eidolon has to match the Summoner's alignment (in this case LN). I'm good with the backstory, but for you (and any other Summoners) just know that a non-LE Eidolon is demonstrably not Infernal. PCs can certainly believe it is, and it can certainly be power granted by Infernal entities, but remember that all devils are always LE so the Eidolon can be a gift of the Infernal, but not itself Infernal (and can certainly speak Infernal, etc. where appropriate).

Thanks for pointing that out, I missed the implications when I decided to switch him from LE as I had originally planned. I made the switch because I was a little unsure of where he would actually sit on the alignment spectrum (I have never really been a big fan of alignments as they stand anyway...) and wanted to be cautious as far as filling the public hero role.

The easiest solution would be for me to simply change his alignment back to LE. I think that he would still be able to function within the group/campaign without issue. Acanthus understands that in order to achieve the power he craves he will need to become a figurehead to the people. He is one of those types for who, while being utterly ruthless in many aspects of his life, his reputation and public persona are very important to him. He has no compunction about orchestrating the death of those in his way but he still wants to be liked by those around him.

If you still think he would be able to function within your campaign, I'll gladly switch his alignment over.

If not I'll come up with another solution asap.


Ah. I suppose that *is* quite a deal-killer ;-)

I had not noticed that before, but now I can't stop seeing it...

...I will have to look into another avatar :-P

Dark Archive

DM Morvius wrote:
ElyasRavenwood wrote:

DM Morvios I could easily drop the Str, Dex and Con to 10, and push the 14 wisdom up to 16.

In terms of a wisdom score, what would you recommend? Thank you.

It depends on whether you want a battle or a caster cleric. For battle (frontline/melee) I'd say a 16 wisdom is fine, but you'll want to up str at least so the melee works out. For a caster I'd say you want an 18, since it is going to be by far your most important stat. In either case you might want to consider dropping charisma a bit to grab some points for wisdom.

Thank you for the recommendation DM Morvios.

Thematically I would prefer to play a scholarly cleric as in a monastic monk who illuminates manuscripts and maintains a library rather then a "Knight Templar" with combat training. So I guess that means i would prefer to focus on spell casting rather then combat.

I had initially put the charisma at 18, because I was thinking of the clerics negative energy channeling. With Selective channeling I could designate up to 4 others not getting affected by the negative energy channel.

I also noticed with the 18 in charisma it gave my character a nice boost to the bluff and diplomacy skills, two skills that I think would fit the idea of a "silver tongued fiendish barrister". I had put a 14 in intelligence, for the +2 extra skills.

I had thought that a 14 wisdom adequate, and i could build it over time to gain access to spells, but if my character is going to primarily be a spell caster, I can see the wisdom in well having an 18 wisdom. I'm going to go ahead and reshuffle Iago's stats with an eye to an 18 wisdom.


Pathfinder Adventure Path Subscriber

After wracking my brains for a while, I figure I'll go for the gold. The Campagin Setting guide listed noble scion under the Cheliax section, which seems to have been updated in the Inner Sea World Guide. I'ld like to submit a minor noble, Ithad who is from the glorious House of Thrune (Noble Scion: Magic with Infernal as the bonus language), he will be a bard (celebrity)/wizard (conjurer).

The concept backstory
Born of the union of two minor lines within House Thrune and spent his early childhood in the capital, the family fell on hard times after his father supported a faction attempting to remove Infrexus. Exiled from the capital, the family retreating to Westcrown to languish with the old, powerless nobility. His father died soon after this, leaving the family with nothing. Ithad used his skills, talents and abilities to make life more comfortable for him and his mother. He is known as a daredevil and a trouble maker, and within the right circles as a skilled second story man. After gaining some fame (or notoriety) for climbing the Arodennama and flying a large house banner on the after Infrexus's death. After the cornation of Abrogail II, the family fortunes began to improve. A stippened has been granted to the house, and Ithad has been tutored by some of the best within Westcrown. Now nearing the end of his second decade of life, Ithad has become known as a daredevil and amoung some within Westcrown, the common man's Thrune.

Feats: Noble Scion - Magic, Additional Traits
Traits: Cliff Jumper (To represent the Parkour stunts he did), Diabolic Dabbler, Master of Pentacles, Infernal Influence, and if allowed from Adventury's Armory, Extremely Fashionable.

I hope this fits your concept for the campaign and I will flesh this out more after work today.


Raven - Nothing in particular wrong with the application. For you and the others that fall into the category though, there are a lot of charisma based caster applications and a lot of "faces" so competition will be stiff. And do remember that Lucrezia the bard is one of the reservations, so we're going to at least have her as a bard and face. That doesn't mean I'm not taking any other charisma casters, but again, since there are so many charisma caster applications, there is a lot of competition.

Also, Leaving Las Vegas, The Weatherman, Lord of War - great movies so I don't begrudge a Cage similarity.

Otm-Shank - I don't object to having LE characters in this game so feel free to update it if you'd like.


Since I was thinking about it, I figured I'd post a little bit of additional intro detail to spur interest and ideas for backgrounds.

Description:

The propaganda machine began working months ago. Posters and pamphlets claiming that the guidance of the Queen would bring Cheliax into a new golden age, a return to growth and expansion, began to circulate through the major cities. The response was mixed, but a simultaneous increase in the salary and number of soldiers helped instill confidence in the public that this was more than just a dream. Guarded excitement at a potential return to glory spread slowly through the populace, though many questioned the legitimacy - even with more soldiers, how could Cheliax regain its well deserved prominence with so many enemies at the gates?

Just two months ago rumors started to spread through the more prominent circles that groups were being assembled by the state for some important task. The notices were not specific as to the task, but they were seeking recommendations from all manner of loyal Chelaxians, from prominent teachers and nobles all the way down to effective guard captains and slavemasters. What could possibly require such a wide reaching search for talent?

Apparently all of your names rose to the top of a list because three weeks ago you were asked to report to Citadel Dinyar. There the Hellknights were somewhat gruff, but otherwise pleasant enough and they gave you lodging for a few nights before Keiran Thrune, designated emissary from Egorian arrived. He brought you all together and rather quickly, though politely, thanked you for your willingness to serve. Handing each of you a well tailored black tabard with the symbol of Cheliax emblazoned in red on the chest, he sent you off with the following words:

These are wonderful times to serve the empire. Under the guidance of Her Majesty we will finally grow once again. House Thrune requires brave and loyal souls such as yourselves to ensure that Cheliax is protected from lawlessness and chaos.

You are all here because you have come with excellent recommendations. You have what it takes to become symbols of Chelish strength and superiority, justice and stability. But if we are to spread our influence, must we not help our allies first?

As I am sure you know, the good steward, Hedvend VI, has offered a reward to any brave souls willing to cleanse the town of Gillamoor of its plague. Is Isger not a vassal of Cheliax? Does it not fall on our capable shoulders to assist them in returning order to such a beleaguered citizenry? House Thrune asks that you travel to Gillamoor and solve the steward's problem. You are more than welcome to keep his reward and should you be successful, please do come see me in Egorian - I have much more that can be done by such a promising group.

The Hellknights suggest that you travel on the outskirts of the Chitterwood and they provide a map of the small villages along the way where the group can stop to rest and resupply. With the journey now half over, you all arrive in Lurion, a small village about a mile from the edge of the forest.

Dark Archive

DM Morvius,

I have fiddled with Iago's Scores a bit. How does this look?
Str: 10, Dex 10,Con 10, Int 14, Wis 18, Cha 16?

Here are the revised gaming statistics

Game Statistics

Spoiler:

Male Human Cleric of Asmodeus 1
LN Medium Humanoid

Init: +0 Sences: Perception +4 

Languages: Common, Infernal, Abyssal, Kelish
Defence
Armor class: 17 (armor 5, shied 2 ) 
Touch: 10 Flat Footed: 17 
HP: 8 
Fort: +2 , Ref: +0, Will: +6
Offence
Speed: 20 
Heavy Mace: +0 to hit 1-8 damage 19-20, x2 
Crossbow light +0 to hit 1-8 damage 19-20 x2
Attack Options:
Channel Negative Energy: 1d6 dmg Will save DC 16 Can exclude 3 party members 
6 times a day 
Flame Bolt: Ranged touch attack 1d6+1 5 times a day
Statistics 25 point buy

Str: 10
Dex: 10
Con: 10
Int: 14
Wis 18
Cha 16

Base Attack: 0; CMB: 0, CM: 11
Traits: Sacred Conduit, Desperate Focus (Cheliax empire of devils P 19) +2 concentration checks Master of Pentacles: Pathfinder Society Organized Play guide Cheliax Faction trait p 15 : your many years spent studying the art of summoning have given you unique knowledge of these complicated and sublte arts. Once per day, when casting a spell of the conjuration school, you are at +2 caster level when determining the duration of the spell.
Feats: Selective Channeling, Command Undead.
Favored class: cleric +1 skill point
Skills: Bluff +7 Diplomacy +7 Knowledge Religion +6 Linguistics +6 Profession Barrister: +6 Sense Motive +8
Special Qualities:
Channel Energy 
Will save+ 10 + 1/2 cleric level + cha mod + trait bonus= 15 
Damage= 1d6 
Times per day= 3 + cha mod= 6
Domains 

Fire Domain: 
Bolt of divine fire: standard action, Times per day 3 + wis= 7 
Damage 1d6 +1
Trickery domain: copycat 
times a day 3+ wis mod= 7 
creates illusion, double as move action single image
Spells per day 
0) Light, Deteat Magic, Stabalize
1) Cure light wounds, Summon monster 1, Domain: burning hands
Gear: Scale mail, heavy steel shield, heavy mace, light Crossbow, 2 qivers of bolts, Cleric's vestment, wooden holy symbol, backpack, bedroll, rations 6 days, Water skin, Mirror small steel, Signet ring, 2 tinder twigs.
Cash 
Silver Pieces: 9 
Gold pieces: 1

the appearance and background remain the same.
Appearance

Spoiler:

Official Title: Legate Iago Isildur of Asmodeus
Iago has black eyes and longish black hair, which when pulled back, shows the beginings of a widow's peak. His black which contrasts with his pale skin. when he travels, he wears his black scale male and shield, with a black cloak and a heavy black mace at his side. when not traveling he usually dons his clerical robes (sever black with red trim) for official religious observances, or he dresses as a moderately successful barrister, when he is practicing law.

Background
Spoiler:

Iago Isildur grew up in the lap of luxury in Cheliax. His family House Isildur was fairly powerful, neither the most powerful nor the least but powerful. Iagos's uncle Mirrax Isildur controlled the house seat. The house had vast tracks of land and various businesses under ownership. However the most lucrative enterprise of House Isildur was given to Iago’s father Diago Isildur to run. Diago ran a trading house with offices in Katapesh, Absolom, Korvosa, the Nidalese capital of Nisrosh, and the Chelaxian cities of Corentym, Westcrown, Ostenso, and the capitol Egoran. The trading house specialized in magical spell components for conjuring, summoning and Necromancy. It was extraordinarily lucrative.
His brother Mirrax sent Diago, to personally over see the trading houses offices in Katapesh. Katapesh was the source of most of the spell components. Anything was available and legal for trade there. Diago ever the political animal, saw that Asmodeus wasn’t the dominant faith in Katapesh, but Abadar was. He joined a congregation of Abadar for the business connections, and he had his son Iago become educated in the Abadaran faith and to become an altar boy. He expected this would help him with his business contacts. It did. There were more deals and much more profit.
Daigo longed for his home in the capitol Egoren in Cheliax. One day he got his wish. Mirrax foolishly made a mistake. Mirrax made a deal with a Devil lord. He exchanged his soul, and the souls of his wife and children for immortality. The devil accepted. Immortality doesn’t mean indestructibility. The Devil had some of his imps, lock the manor house, and set it afire. Mirrax and his family perished, their immortality short lived.
Diago being next in line inherited the house seat. He was elated. This meant wealth power and a return to civilization, a return to Cheliax to Egoran. Diago moved his family back from Katapesh to Egoran. Diago then began grooming his first son to succeed him, and his second son, Iago, he sent into the church of Asmodeus.
Iago with his initial training in the church of Abadar, did quite well in the church of Asmodeus. He was unfortunately a bit too lawful and neutral for his superiors and colleagues taste. They decided to give Iago an assignment to get him out of their hair. they sent him to absolom to join the pathfinders.

After a year of going to interesting places and exploring tombs, Much to Iago’s surpise, he was recalled to cheliax

Well here is the revised character for consideration. if he needs any tweaking in terms of game statistics, or background please let me know.

Liberty's Edge

Character Application

Chammady Lorica, Human Female LN Qingong Hungry Ghost Monk

Chammady is an orphan in the truest sense of the word. She has no memory of her parents dying in a tragic accident, no snippets of recollection regarding an abandonment on the streets at a young age, not even a sad tale of being found on an orphanage's doorstep as a squirming babe tucked hastily into a wicker basket. No, Chammady's first memory is of survival: scavenging the last scraps of food from the improvised shelter of a dead old woman she found in an alley. At the age of six, she killed a boy in self-defense when he tried to shiv her upon discovering she posessed a copper piece. He overextended and stumbled to the ground, there was a large stone near her feet, and if the boy got up it meant her death. For her, it was a simple equation. It shook her at first, and she took no joy in it, but neither did she regret it.

Discipline is what ultimately kept her alive those first years on the streets. Running and leaping from rooftop to rooftop kept her safe, always carrying just a little bit more than she thought she could kept her fed, and paying constant attention to her surroundings kept her alive. This also kept her fast, strong, and able to tell someone was going to move before they themselves did.

At 8, for the first time in her short life, her instincts faltered. She knew the confident woman sitting in the city square was a risky mark, but food had been scarce the last couple of weeks and the woman had a fresh apple sitting a full six inches from her on the bench. The woman was Sister Novennia Praxia of the Order of the Golden Erinyes, and she caught Chammady almost instantly. Normally, Novennia would have cuffed the child she now held by the wrist and sent her on her way bu she hesitated: this street urchin had a molten determination in her eyes and even now was methodically working out any -*any*- escape that presented herself. Novennia smiled to herlself, this was exactly the child the Order looked for.

Life at the Order's orphanage fit Chammady (for that was her name now, given to her by Sister Novennia) like a glove. The Asmodean faith appealed to her instantly. While she had little interest in Asmodeus' love of contracts, bargaining and manipulation she instantly gravitated to his emphasis of elitism. She had survived on the streets by being the strongest, the fastest, the quickest. Here, she was rewarded for her personal strength and drive. The world was behaving as it should: she had been the strongest and thus rose above lessers, and she would prove herself stronger still.

When she came of age, she was one of the top orphans chosen for admittance into the Golden Order where she proved a talented pupil. Her instructors prize her for her unstoppable drive, implacable self-discipline, and unwavering devotion to Asmodeus. Despite this, she does not particularly care for her god's more outright moral perversities, as she she's them as an indulgence impractical to all but those at the top of power. She is intensely pragmatic, and tends to respect other people who are practical and driven, particularly those who show great talent or skill in an area outside of her expertise.

Sorry, I realize that got long and wordy so I skimped on the details towards the end. If I had to sum her up in a quick (and slightly sarcastic) fashion, it'd be "Ayn Rand + Goku".

I'll have crunch a bit later, but one quick question for you, DM Morvious:

Can the Faith Trait "Asmodean Demon Hunter" count as my "Cheliax Trait"? I ask, because it suits a devout Sister of the Gold Erinyes rather well and I was fairly nonplussed by the other Cheliax traits in regards to my background.


This is Amazing Red's character BTW.

Rayne stands 6 1/2 feet tall with short reddish brown hair. Wearing a scratched breastplate with an insignia scratched out on the front. He carries 2 curved swords that have an axelike quality to them. Clearly visible are his tattoos on his biceps and the scar along his face. He
does not look like a nice fellow. However he looks like he can handle any job you wish to throw on him.

Origin Story:

Born in Egorian to a small noble family. He was taught to be honest, hard working, and to be a patriot. These lessons stuck with him so he did he best to be the ideal citizen.

So it stands to reason that when he overheard someone planning a terrorist(possibly Andoran) plot to take down the imperial capitol, he had to act.

So he stalked this would-be threat to his favorite tavern. He waited until he walked out, drunk when he ambushed him. It was an easy fight, as one was drunk and Rayne was sober and trained. It ended with the persons death as Rayne could not take any chances.

Unfortunately murder(not to be confused with sacrificing) is illegal, and the authorities traced the evidence back to Rayne. He was tried and found guilty. Rayne defended himself and told of the plot. However, the terrorist's allies hid most of the evidence Rayne could use. What little Rayne had was not enough. He was sentenced to life without parole.

And so he sat in prison thinking about how this went wrong. He convinced himself he did the right thing. He save his country from lawless anarchists. At the very least there would be one less hanging around.
He spent the better part of a year serving his time. He worked out, became stronger, quicker, tougher.

Then one day a man by the name of Keiran Thrune came to his cell. He said that he believed Rayne's story and that he would like him to help the cause. If he would be willing to work for him, he could earn his freedom. The young convict agreed of course. Not only would he have his freedom, he could prove his worth to his country. And now you know the rest of the story.

Character Sheet:

Rayne Nevermore
Medium Humanoid(Human)
Init: +3
Senses: Perception +1
AL: LN
Deity: Iomadae

Defense
HP: 12
AC: 19 (6 Armor +3 dex)
Touch: 13
Flat-Footed: 16
Speed: 20

Fortitude: +4 (2 base +2 con)
Reflex: +3 (0 base +3 dex)
Will: +1 (0 base +1 wis)

Base Attack Bonus
+1

CMB +5
CMD 18 (19 versus trip/grapple)

Attacks
Falcata +5 1d8+4 19-20/x3

Two Weapon Fighting +1/+1 1d8+4 19-20/x3

Dagger +4 1d4+4 19-20/x2
Ranged 10

Skills
Intimidate +4 (1 rank +3 trained)
Sense Motive +5 (1 rank +3 trained +1 trait)

Traits
Dirty Fighter
Masterful Demeaner
Suspicious

Feats
Two Weapon Fighting
Double Slice
Exotic Weapon Proficiency(Falcata)

Class Abilities
Fighter?

Strength 18
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 12
Charisma 10

Equipment
Backpack (2 gold)
Breastplate (200 gold)
Falcata X2 (36 gold)
Daggers X5 (10 gold)
52 gold

Liberty's Edge

Also, I am not the most tech-savvy person.... How do you do those nifty little cuts in the text? It'd be useful for me to know, especially after I just slapped that wall o' text on everyone.

I'm plenty competent enought to keep up with a pbp, though (even though I've never played one, heh). I've got an iPhone, so regular updates really shouldn't be a problem for me at all.


Orannis wrote:
How do you do those nifty little cuts in the text? It'd be useful for me to know, especially after I just slapped that wall o' text on everyone.

If you look under the post text box, you should see a line saying "BBCode tags you can use:" with a box to click to show them. That will run through each of the ones you can use.

The snippet text is through the 'Spoiler' tag.

Liberty's Edge

Mark Sweetman wrote:
Orannis wrote:
How do you do those nifty little cuts in the text? It'd be useful for me to know, especially after I just slapped that wall o' text on everyone.

If you look under the post text box, you should see a line saying "BBCode tags you can use:" with a box to click to show them. That will run through each of the ones you can use.

The snippet text is through the 'Spoiler' tag.

Thank you much. You sir are a gentleman...

see what I did here:
...and a scholar.


Orannis - Asmodean Demon Hunter is fine for the Cheliax trait. I know it's in the APG, but it is also reproduced in Cheliax, Empire of Devils.

Rannald - I'm fine with Extremely Fashionable as a trait.

For all:

For anyone keeping tabs, we currently have a large number of charisma based casters and a fair number of melee types as applicants. Certainly don't feel like you can't submit for a class/niche that someone else has, but if you are looking for low-competition areas, we currently have 0 INT-based casters (and given the setting a wizard would be wonderful), and only two clerics.

Definitely submit characters you'd all have fun playing, but just to let people know, at the moment I'm thinking I'll pick 1-2 fighting types (including a rogue), a divine caster (a battle/melee cleric would count here just like a caster cleric would), and an arcane caster in addition to the two reservations.

Liberty's Edge

DM Morvius wrote:

Orannis - Asmodean Demon Hunter is fine for the Cheliax trait. I know it's in the APG, but it is also reproduced in Cheliax, Empire of Devils.

Rannald - I'm fine with Extremely Fashionable as a trait.

For all:

For anyone keeping tabs, we currently have a large number of charisma based casters and a fair number of melee types as applicants. Certainly don't feel like you can't submit for a class/niche that someone else has, but if you are looking for low-competition areas, we currently have 0 INT-based casters (and given the setting a wizard would be wonderful), and only two clerics.

Definitely submit characters you'd all have fun playing, but just to let people know, at the moment I'm thinking I'll pick 1-2 fighting types (including a rogue), a divine caster (a battle/melee cleric would count here just like a caster cleric would), and an arcane caster in addition to the two reservations.

I'm quite enamored with the monk I posted above, but I could throw an Int-based caster into the field as well, if it would help liven things up.


Orannis wrote:

I'm quite enamored with the monk I posted above, but I could throw an Int-based caster into the field as well, if it would help liven things up.

It is totally your call. I may shift from the 1-2 fighter, 1 divine, 1 arcane spread but just letting people (and potential applicants) know where my head is at. Like I said, putting in a melee isn't a bad thing, but I wanted to give a "here's what the competition looks like right now" update.


Pathfinder Adventure Path Subscriber

Ithad is taking a level dip/starting out with Bard, but is primarily a wizard (conjurer)

Stat Block:
ITHAD THRUNE CR 1/2
Male Human (Chelaxian) Bard 1
NN Medium Humanoid (Human)
Init +2; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Rapier -1 (1d6-1/18-20/x2) and
. . Unarmed Strike -1 (1d3-1/20/x2)
Special Attacks Bardic Performance (standard action) (6 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 12), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, -1 melee touch, +2 ranged touch):
1 (2/day) Cure Light Wounds (DC 13), Summon Monster I
0 (at will) Dancing Lights, Mage Hand, Open/Close (DC 12), Detect Magic
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 12, Int 19, Wis 10, Cha 15
Base Atk +0; CMB -1; CMD 11
Feats Additional Traits, Bard Weapon Proficiencies, Noble Scion of Magic (1/day)
Traits Child of the Streets, Cliff Jumper (Cliffs of Fury), Diabolical Dabbler, Extremely Fashionable, Master of Pentacles (1/day)
Skills Acrobatics +7, Bluff +6, Climb +4, Diplomacy +6, Disable Device +3, Knowledge: Arcana +5, Knowledge: Dungeoneering +5, Knowledge: Engineering +5, Knowledge: Geography +5, Knowledge: History +5, Knowledge: Local +5, Knowledge: Nature +5, Knowledge: Nobility +7, Knowledge: Religion +5, Knowledge: The Planes +5, Perception +4, Perform: Dance +6, Sleight of Hand +7, Spellcraft +8, Stealth +6, Use Magic Device +6
Languages Aquan, Auran, Common, Ignan, Infernal, Terran
SQ Bardic Knowledge +1 (Ex)
Combat Gear Rapier; Other Gear Flint and steel, Mirror, small steel, Noble's outfit, Pouch, belt (empty), Signet ring, Spell component pouch, Thieves' tools, Waterskin, Whetstone
--------------------
TRACKED RESOURCES
--------------------
Bardic Performance (standard action) (6 rounds/day) - 0/6
Master of Pentacles (1/day) - 0/1
Noble Scion of Magic (1/day) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Master of Pentacles (1/day) 1/day, add 2 to the caster level of a Conjuration spell for the purpose of duration.

So after character level 1, wizard (conjurer w/Necromancy and Enchantment) Arcane Familiar - Scarlet Spider. And swap out scribe scroll with spell focus (conjuration).


Stardust here... I'd like to withdraw Antonius as a possible character and instead submit Bealzius. After sleeping on this, I saw Bealzius more in my head. I didn't see Antonius at all, just his eidolon. :( Thats probably the main reason why I thought he was rather boring and tediously so.

Bealzius is a little more exciting. I will try out a Summoner in a game where its not so popular a choice.

Question for the DM: How easy is it to come by devil's blood? Is it available for purchase anywhere, and if so, how much does it cost... =).

Scarab Sages

DM Morvius wrote:


For all:

For anyone keeping tabs, we currently have a large number of charisma based casters and a fair number of melee types as applicants. Certainly don't feel like you can't submit for a class/niche that someone else has, but if you are looking for low-competition areas, we currently have 0 INT-based casters (and given the setting a wizard would be wonderful), and only two clerics.

Definitely submit characters you'd all have fun playing, but just to let people know, at the moment I'm thinking I'll pick 1-2 fighting types (including a rogue), a divine caster (a battle/melee cleric would count here just like a caster cleric would), and an arcane caster in addition to the two reservations.

Also note that there are zero ranged combat characters submitted. If you're looking for something with no competition whatsoever, that would be it.

Dark Archive

I've updated Stark's profile with a couple of minor corrections and a section on appearance.

This is in no way me assuming I've gotten a place in the game, but since two weeks is a really long time to just wait to find out ;) , I thought I'd bash out a bit of character prose based on the DM's backstory up-thread...

*****

The young half-elven man called Stark Blackblood seemed more like one of the Citadel servents than a potential hero of the Empire when the group was first gathered at Citadel Dinyar. The manner in which he seemed to blend into the background of Citadel life, and his familiarity with the Hellknight's ways, despite his obviously not being a member, all seemed to point to such a conclusion. But Keiran Thrune handed him a tabard along with the rest, and he set out on the same journey after a brief parting conversation with a Hellknight dressed in the crimson robes of the Order of the Gate.

Initially appearing quiet to the point of brooding, the pale-skinned and slender young man's dark eyes constantly darted across the landscape as the group travelled from the Citadel, seeming as if he were trying to drink in all the details of everything around him. Every now and then a broad smile would crack his otherwise sullen expression, as he spotted a colourful butterfly, a hare leaping across the path, or even just felt the rain on his skin - revealing an almost childlike wonder at the simplest things.

On the other hand, the ease at which Stark wears his dark scale armour, and the well-drilled manner in which he handles the greatsword strapped across his back, suggests a man quite familiar with the principles of battle. Indeed, when his physique beneath his clothes can be glimpsed on occassion, as the group stops to rest for the evening, or to bathe in a river, it can be seen that Stark possesses a painfully well-defined wiry musculature... along with a collection of ritualistic scars in symbolic-looking patterns across his skin.

A silver unholy symbol of Asmodeus worn on a chain around Stark's neck proclaims his religious loyalties, whilst a signet ring on his finger bearing the arms of a rampant black dragon on a field of silver, crossed by a bend sinister, hint at his bloodline... at least, on his human side...

Throughout the journey Stark's come across as being used to taking orders, and being a dilligent worker. As the group near Lurion, he glances towards the group member who seems to be in charge, silently waiting to hear what the plan of approach is...

*****

... Again, don't take that as me assuming anything - just trying to get into the spirit of things, just in case... :)


Rannald - Unless I'm missing an alternate class feature, I don't think there's a way to swap out Scribe Scroll as a wizard bonus feat.

Stardust - Devil blood will be fairly rare. Devils aren't everywhere and, as a matter of course, if you want to trade with one for its blood it will be somewhat costly. Part of it is a social concern over what carrying devil's blood would mean (carrying human blood around humans would be responded to poorly for example) and part is just a mechanical concern over giving arcane casters too easy access to an amazing after fight healing spell (compared to the divine equivalent) at lvl 1.

Scarab Sages

Rannald wrote:
Ithad is taking a level dip/starting out with Bard, but is primarily a wizard (conjurer)

Out of curiosity, why a level of bard? It seems like a drastic reduction in effectiveness as a wizard for very little gain (at least to the party, who will already have a bard).


Pathfinder Adventure Path Subscriber

For DM Morvius - In the Pathfinder Society, they switch out Scribe Scroll for Spell Focus. Just used to that, not a problem the other way.

For Aptinuviel - The level dip in bard gives an expanded list of class skills, additional weapon proficiencies, and a boost to some skills. And it helps fill out the character concept - a level of rogue or ninja would do the same.

Dark Archive

Well the nice thing about the multi class options, or the one level dip, is that it allows us to make the character we imagine, rather then being pigeon holed into a class.

With my character, Iago Isildur, I am trying to make a “silver tongued barrister” and to focus on the contractual and the legalistic aspects of Asmodeus. Not all clerics are healers. I have focused on negative energy channeling to see how the other side of the channeling system work. I have also taken the flame domain to add some punch to the character and I took trickery domain for the bluff skill. My cleric has Bluff, Diplomacy Sense motive, Knowledge Religion, Linguistics, and sense motive. While my character can heal, I haven’t built him as a healer.

I for one like seeing what the character classes can do if you go “off script” a bit, and I think a wizard with a rapier, or one who has a side interest in music sounds interesting. The level of bard could easily round out an aristocratic up bringing.


The negative side of the dip would be that he would effectively be a level behind the rest of the group in terms of his casting ability and that the group might prefer a full level wizard.

The Exchange

If it's full single classes only, then I guess my concept's doomed too... ;)

Iago, have you checked out the variant channeling in Ultimate Magic? With a negative channel and the Fire domain it'd (for example) do half damage, but those who fail their saves catch on fire... Not sure if it's a good payoff or not, but it may be worth a read.

Dark Archive

ProfPotts wrote:

If it's full single classes only, then I guess my concept's doomed too... ;)

Iago, have you checked out the variant channeling in Ultimate Magic? With a negative channel and the Fire domain it'd (for example) do half damage, but those who fail their saves catch on fire... Not sure if it's a good payoff or not, but it may be worth a read.

It pays of I saw one of my players use it in a test mini adventure, very useful at low level and vs. people with low reflex.


I'm not limiting selection solely to single class concepts, however it is always important to consider the mechanical value added since taking an actual level in a class is a mechanical decision. Especially for casters, losing a level means you are delaying your ability to cast more powerful spells while the NPCs are gaining as if you were able to. I won't say multiclassing is universally good or universally bad, but you can, for example, play a soldier that likes to read arcane tomes in his spare time without taking a level of wizard. You can be a straight fighter and just say you have a hobby or maybe even put a point or two into knowledge (arcana). On the other hand, a rogue that takes a level of fighter here and there for additional HP, BAB, and feats could easily be a worthwhile decision depending on the character.

As for variant channeling, I'm a big fan personally. Not so much when it comes to the damaging variants, but a lot of them have useful or cool secondary effects that I think can add a lot of useful tricks and a different flavor.

Silver Crusade

ProfPotts, Thank you for the suggestion. I have not read the variant channeling section of the UM. It sounds like it is worth looking into for my character Iago.


I see that there have been a few other PbP recruitment threads ending in the last couple of days. Just wanted to post and say that if any of the people that didn't quite make it into those games are interested, I encourage you to toss in an application. I'm always happy to read new stuff :)

On a related note, if I don't see many new applications before the end of the long weekend, I may end up picking early. So for the couple of people that expressed an interest in submitting characters but haven't quite gotten there yet, if you could toss something together this weekend that would be awesome.


DM Morvius,

So I was wondering what you thought of my character and his story. Is it believable, or does it need work? What about the mechanics of the character? Is it too optimized, not optimal enough? Some critiquing would be appreciated.


Rayne Nevermore wrote:

DM Morvius,

So I was wondering what you thought of my character and his story. Is it believable, or does it need work? What about the mechanics of the character? Is it too optimized, not optimal enough? Some critiquing would be appreciated.

I think the story could use some adjustment to fit with the theme of the group. It would be hard for a current criminal to be selected as a potential paragon of Chelish virtue. Perhaps an ex-criminal that has worked hard to become a productive member of society once again? And if he is Chelish-born you may want to go with a more Chelish-sounding name =P As for the stats, I like them. The only concern is that the falcata is a strange weapon for the region. I'm aware it's the highest DPR, but the NPCs shouldn't require such optimization that more "common" weapons wouldn't be acceptable with the same build.

That said, for you and any other melee/potential applicants, it looks like the other reservation (not the bard =P ) is looking to play a fighter so competition for melee slots will be tight. I still greatly encourage people that would be interested in putting in an app (or another app) to consider arcane casters (especially wizard) or ranged damage dealers if they want to be an attack roll style class.


Alright, thank you for the advice.
I can switch to a different weapon, I did not do it for the DPR. Note that I wasn't ever planning on taking Power Attack. I also figured that taking -4 to hit on a full attack would curb the mechanical superiority of the weapon. I could do longswords or some other bladed weapons instead.

Any suggestions for names? The last name is what he goes by as he doesn't want to tarnish his family's name. But I can go with something else. I could be an ex-criminal. Something along the lines of my crime was happening years ago and I just got my freedom recently would work. As far as melee goes, I could easily be an archer instead if that is the thing holding me back from getting in.

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