Zayifid

Bealzius Cremnor's page

125 posts. Alias of stardust.


About Bealzius Cremnor

Level 2
DEFENSES
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+4)
Fort +2, Ref +2, Will +2
OFFENSE
Move 30 ft.
Melee mwk shortspear +3 (1d6+1)
Ranged light crossbow +3 (1d8, crit. 19-20/x2)
Wizard Spells Typically Prepared
1st - determined daily 3+1 conjuration spell
0 - acid splash, detect magic, disrupt undead, mage hand
School: Conjuration
Opposed Schools: Enchantment, Evocation
STATISTICS
Str 12, Dex 14, Con 14, Int 18, Wis 8, Cha 14
Base Atk +1, CMB +2, CMD 14
Feats Alertness (familiar), Noble Scion (Scion of Lore), Scribe Scroll, Spell Focus (Conjuration)
Skills Appraise +9, Intimidate +4 (+5 with cloak turned to flame side), Knowledge (arcana) +10, Knowledge (local) +10, Knowledge (nobility) +6, Knowledge (history) +10, Knowledge (planes) +13, Profession (librarian) +2, Spellcraft +11, Stealth +2 (+3 with cloak turned to shadow side), Familiar Bonuses +2 Perception, +2 Sense Motive.
Languages Abyssal, Celestial, Common, Draconic, Infernal
Traits
Theoretical Magician: Bealzius gains +2 trait bonus to Spellcraft.
Gifted Adept: Bealzius casts summon monster I at +1 caster level.
Rich Parents: Bealzius begins play with 900 gp.
SQ arcane bond (compy named Threx), assume control, planar knowledge
Combat Gear scroll of summon monster I (fiendish dog)
Other Gear light crossbow with 20 bolts, masterwork shortspear, cloak of flame and shadows, backpack, pen and ink (1 vial), empty scroll cases (2), spellbook with simple lock (DC 20)**, spell component pouch, combat trained light horse with riding saddle, cage for Threx, rations (5)
Encumbrance 28.5 lbs
Light Load 43 lbs; Medium Load 44-86 lbs; Heavy Load 87-150 lbs.
SPECIAL ABILITIES
Conjurer's Charm Bealzius increases the duration of summoning spells by 1/2 level (minimum 1) rounds.
Familiar Bealzius has a familiar compsognathus, Threx. While Threx is within 1 mile, Bealzius gains a +4 bonus to Initiative. While Threx is within 5 feet, Bealzius gains the alertness feat.
| Threx, tiny magical beast
| hp 7 (2d8); Saves Fort +4, Ref +4, Will +2;
| Speed 40 ft, swim 20 ft, AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size),
| Attack bite +3 (1d3-1 and poison); Ability Scores Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5;
| Skills Perception +5, Swim +8; Feats Improved Initiative; Special Qualities poison (bite-injury Fort DC 12, 1/round,
| 1d2 Str, 1 save), improved evasion, share spells, empathic link
Planar Knowledge (Ex) Bealzius has a +3 bonus on Knowledge (planes) skill checks.
Assume Control (Su) 7 times per day, Bealzius can attempt to gain control over a summoned creature by making a caster level check (DC 10 + summoner's level). He receives a +2 bonus for knowing the creature's name, and controls the summoned creature for 2 rounds. At the end of that time, the creature reverts to its original summoner's control.

Bealzius Cremnor
Male human wizard (infernal binder) 1
LE medium humanoid (human)
Init +6, Senses Perception -1, +1 with familiar
Age 32, Height 6'0", Weight 165 lbs
Hair Shaved (whitening beard), Eyes Blue
DEFENSES
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +1
OFFENSE
Move 30 ft.
Melee mwk shortspear +2 (1d6+1)
Ranged light crossbow +2 (1d8, crit. 19-20/x2)
Wizard Spells Typically Prepared (CL 1st)
1st - determined daily* 2+1 conjuration/day
0 - acid splash, detect magic, mage hand
School: Conjuration
Opposed Schools: Enchantment, Evocation
STATISTICS
Str 12, Dex 14, Con 14, Int 18, Wis 8, Cha 14
Base Atk +0, CMB +1, CMD 13
Feats Alertness (familiar), Noble Scion (Scion of Lore), Scribe Scroll, Spell Focus (Conjuration)
Skills Appraise +8, Intimidate +3 (+4 with cloak turned to flame side), Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (nobility) +6, Knowledge (history) +9, Knowledge (planes) +12, Profession (librarian) +2, Spellcraft +10, Stealth +2 (+3 with cloak turned to shadow side), Familiar Bonuses +2 Perception, +2 Sense Motive.
Languages Abyssal, Celestial, Common, Draconic, Infernal
Traits
Theoretical Magician: Bealzius gains +2 trait bonus to Spellcraft.
Gifted Adept: Bealzius casts summon monster I at +1 caster level.
Rich Parents: Bealzius begins play with 900 gp.
SQ arcane bond (compy named Threx), assume control, planar knowledge
Combat Gear scroll of summon monster I (fiendish dog), unholy water (1 vial)
Other Gear light crossbow with 20 bolts, masterwork shortspear, cloak of flame and shadows, backpack, pen and ink (1 vial), empty scroll cases (2), spellbook with simple lock (DC 20)**, spell component pouch, combat trained light horse with riding saddle, cage for Threx, rations (6)
Encumbrance 30.5 lbs
Light Load 43 lbs; Medium Load 44-86 lbs; Heavy Load 87-150 lbs.
SPECIAL ABILITIES
Conjurer's Charm Bealzius increases the duration of summoning spells by 1/2 level (minimum 1) round.
Familiar Bealzius has a familiar compsognathus, Threx. While Threx is within 1 mile, Bealzius gains a +4 bonus to Initiative. While Threx is within 5 feet, Bealzius gains the alertness feat.
| Threx, tiny magical beast
| hp 7 (2d8); Saves Fort +4, Ref +4, Will +2;
| Speed 40 ft, swim 20 ft., AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size),
| Attack bite +3 (1d3-1 and poison); Ability Scores Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5;
| Skills Perception +5, Swim +8; Feats Improved Initiative; Special Qualities poison (bite-injury Fort DC 12, 1/round,
| 1d2 Str, 1 save), improved evasion, share spells, empathic link
Planar Knowledge (Ex) Bealzius has a +3 bonus on Knowledge (planes) skill checks.
Assume Control (Su) 7 times per day, Bealzius can attempt to gain control over a summoned creature by making a caster level check (DC 10 + summoner's level). He receives a +2 bonus for knowing the creature's name, and controls the summoned creature for 1 round. At the end of that time, the creature reverts to its original summoner's control.

Purchases
66 gp
-5 gp spell component pouch.
-20 gp 20 lbs rations.

Rations
20 lbs rations
-14 lbs (2 wks)
-1 lb (day 1)
-1 lb (day 2)

**Spellbook** (24 pages)
0-level: acid splash, arcane mark, bleed, detect magic, detect poison, disrupt undead, ghost sound, mage hand, mending, message, open/close, prestigitation, touch of fatigue
1st-level: grease, infernal healing, mage armor, magic weapon, protection from chaos, protection from evil, stumble gap, summon minor monster, summon monster I