Dimitrious Black |
Oh no! not decision time
Well the mast is snapped in two and I found at least 2 trees that would be suitable for a short journey. How about we just use those until we can make proper repairs in Quent
Calah Riptide |
"I guess we have little choice. I'll modify the stem with a spell so it stays stuck better. Meanwhile I'll see if I can't figure out a spell to mend wood like this."
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Noro the iron maiden |
Noro is quite satisfied about the rum, grabbing a bottle (or two), she works to repair the main mast.
Ya know, magic can't sholve everthing, shooner or later, yer gonna have ta get yer hands dirty.
Noro selects the tree that looks like it will work the best and organizes her fellow swabbies to get it set right. sharing the rum she brought out with the crew to celebrate the good work they did keeping the ship afloat in the storm.
another craft ships: 1d20 + 6 ⇒ (15) + 6 = 21
.Suny. |
Profession Sailor:1d20 + 6 ⇒ (11) + 6 = 17
Perception Check:1d20 + 9 ⇒ (13) + 9 = 22
Craft Carpentry:1d20 + 5 ⇒ (19) + 5 = 24
Knowledge Engineering:1d20 + 5 ⇒ (5) + 5 = 10
Suny helps get the boat to the chosen shore, then has a good look out for anything possibly lurking nearby before helping collect the tree wood and trim it up for using to help repair the main-mast.
"Y'know... we shuld rilly be thinkin' abouts a way ta' be hasin' a spare one a these things..." Are her only comments about the mast process.
Arjun Srivastava |
Arjun helps when and where he can. "You know, Suny, you may have a point. If we found a suitable mast, perhaps a spellcaster could work a shrink item spell on it and we can keep it rolled up and stowed in the cargo hold."
Profession (sailor) 1d20 + 10 ⇒ (14) + 10 = 24
MichaelCullen |
The effort of the crew is apparent, a usually mast is fashioned out of a palmetto tree, not normally very suitable for making masts, but a warp wood spell from Calah manages to give it a good hold to the ship at least. A more suitable replacement should be found once in port. It is going to cause a -4 penalty on most profession sailor checks. the process takes the better part of a day.
The wind back in her sails you are able to continue the journey to Quent.
weather day 3: 1d100 + 12 ⇒ (59) + 12 = 71
profession sailor: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
A day of calm follows the storm, made fixing the mast easy.
weather day 4: 1d100 + 12 ⇒ (19) + 12 = 31
profession sailor: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Followed by perfect seas and a great wind.
weather day 5: 1d100 + 12 ⇒ (33) + 12 = 45
profession sailor: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
And another day of good weather.
weather day 6: 1d100 + 12 ⇒ (29) + 12 = 41
profession sailor: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
weather day 7: 1d100 + 12 ⇒ (48) + 12 = 60
profession sailor: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
weather day 8: 1d100 + 12 ⇒ (100) + 12 = 112
profession sailor: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Your last day to sea looks to be a rough one, but Calah reads the winds perfectly, and manages to get you into the protected bay of Quent before the worst of it.
MichaelCullen |
A city looms in front of you formed between two mountains and where they meet the sea. The harbor is crowded as many ships seek protection from the storm the batters the seas. Water spouts can be spotted just off the coast as large storm clouds darken the sky and drive rain down in sheets.
.Suny. |
Suny hangs from the rigging and 'Ooos' and 'Ahhhs' at the wondrous sight of the city that comes into view...
Then scampers about like crazy helping to make sure the ship makes it into port ahead of the great storm seeming to be bearing down upon them
Profession Sailor:1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Dimitrious Black |
Those were a rough few days, but seeing this almost makes up for it Dimitrious says as he gazes upon the city.
Calah Riptide |
"Let's pull her in the harbor and hope we don't be getting any more storms." Calah says to her friends and barks the orders to the crew to ready the ship for docking.
.Suny. |
Suny gives the captain a jaunty wave and continues to scamper about helping manage the ship.
Profession Sailor:1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
MichaelCullen |
A suitable wet dock can be found at the east end of the harbor. The harbor is more sheltered here and the storms effects are diminished. The harbor is crowded here as ships try to weather out the storm. After you signal your intent to dock a tall man wearing a peacoat walks out to the edge of the pier to greet you.
Are you flying Tessa's pennant?
Dimitrious Black |
I concur with Arjun, perhaps their are improvements that can be made to prevent this from happening again
Is it possible to get an improved/stronger mast?
I an curious to see this Dindreann at the house of stolen kisses
Noro the iron maiden |
I believe we should be flying Tessa'a pennant, up to the captain though but I vote yes
Calah Riptide |
Yes it is wise in this matter to fly her pennant
MichaelCullen |
The man hails you, Bring your ship into the berth, you are in need of repairs.
His signals to his men and they cast up lines to bring you into the berth. If you accept they strain against them to bring you into the wet dock.
Dimitrious Black |
Perception: 1d20 + 11 ⇒ (18) + 11 = 29...It appears as if they as if they are expecting good coin
.Suny. |
Perception:1d20 + 8 ⇒ (10) + 8 = 18
Suny helps with mooring the ship.
Profession Sailor:1d20 + 6 ⇒ (13) + 6 = 19
(^_^)
Dimitrious Black |
Sure come on up, Can you give us a quote on fixing our main mast
.Suny. |
Suny helps adjust the gang-plank, seeming none too concerned about the rain. (^_^)
Calah Riptide |
Calah nods in agreement with Arjun and continues "What kind of magical enhancements do you offer? "
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.Suny. |
Suny stands seeming oblivious nearby in the rain. The water cascading off her tanned self. (^_^)
(That is, if'n it still be rainin'?)
Dimitrious Black |
We can provide, simple magical reinforcements, energy resistances, the ability to boost the morale of those around it as well as custom work, for the right price.
Ok lets get down to brass tacks how much for say hardening it up to prevent it being snapped like a twig in the hurricane we just came through and energy resistance.
Noro the iron maiden |
Noro enjoys the rain as well, while the other negotiate.
she goes to stand beside Sunny. though not a "feminine" as her, Noro isn't entirely that bad.
she hands sunny a bottle of rum. drink?
Arjun Srivastava |
"Why don't you quote us some prices and get started on the repairs? We can worry about adding enchantments after we see how successful our enterprises are while in port."
I.e. How much we can steal.
MichaelCullen |
We can have a crew onboard working on the mast and other repairs within a couple of hours. Enchanting the ship is similar to enchanting armor. For energy resistance the prices are 18000, 42000 or 66000 depending on how impervious you want the ship to be to a particular energy type. As far as making the mast harder to snap, it depends on how hard you want it to be to snap. It works similar to fortification on armor with similar costs.
.Suny. |
Suny nods and grins happily, taking the proffered bottle in both hands and 'quaffing' with gusto. (^_^)
Dimitrious Black |
How about just fixing it and we can talk about improvements later, we have business in town
Off to the house of stolen kisses?
.Suny. |
Aye! (^_^)
Calah Riptide |
"Sure but wait until we know for how long we need stay here before taking any loans. We don't want any angry loan brokers at our ship if we stay here for longer."
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Dimitrious Black |
Dimitrious will make himself ready with a few prestidigitation spells. He will inquire of the construction crew if they would happen to know where The House of Stolen Kisses would be located.
If they know he will begin making his way toward the temple.
MichaelCullen |
The Stolen Kiss is more brothel than temple. Acolytes wearing just enough to leave something to the imagination, greet you upon your arrival. You are escorted into a plush room filled with the smell of perfume. A middle aged taldan woman comes in to greet you. She wears the holy symbol of calistria around her neck. How may we serve you today?
Dimitrious Black |
Dimitrious will present the letter of introduction to to our host
.Suny. |
Suny grins, curtsies and continues to smile and look around at the place.
Diplomacy:1d20 + 8 ⇒ (6) + 8 = 14
Perception:1d20 + 9 ⇒ (19) + 9 = 28
Noro the iron maiden |
Noro skulks about as the group goes in. She is familiar enough with these kind of places. She keeps an eye on the goings on around the place. looking for signs of trouble.
perception: 1d20 + 9 ⇒ (17) + 9 = 26
sense motive: 1d20 ⇒ 7
Arjun Srivastava |
Arjun scans everything with his eyes, an odd mixture of wariness and excitement. "We're... looking for information. Chelaxian invasion plans, their spies and informants, and whatnot. We are seeking to identify and intercept them."
Dimitrious Black |
Indeed, We have it on good authortity that cheliax has interest in the shackles my lady Dindreann
.Suny. |
Suny bounces over to an nearby Elf and begins to chatter away happily to them. (^_^)
Noro the iron maiden |
Noro keeps her attention on the various secret doors, well as best she can. she keeps a lookout for eavesdroppers or possible ambush.
MichaelCullen |
We indeed have heard rumors of spies, many people inadvertently give away information in our presence, but the secrets are shared in confidence, we would need something fairly persuasive done in order to give away these secrets. As it happens I may have just the persuasion you are looking for. The Lady’s Sting, recently went missing. Divinations have revealed that the ship was attacked by a group of pirates who deliberately lure ships into danger so that they can salvage the cargoes of the resulting wrecked ships. Piracy is a fact of life in the Shackles, of course, but the Lady’s Sting was carrying a relic sacred to the faith—a gold-plated wasp statue known as the Golden Vespal. The temple seeks revenge on these wreckers who would dare attack one
the faith’s holy vessels, as well as the return of the Golden Vespal, but they have so far
been unable to locate the wreckers that attacked the Lady’s Sting. Enact our revenge and return what is ours and we may be sufficiently persuaded.
uncommon hazard in the Shackles, and
finding the specific crew that attacked
the Lady’s Sting will be a difficult task.