DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
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Male Human Expert 1 Warrior 1

@Arjun, The bugbear looks happy at the prospect of recovery, I would be happy to get their debts off my books. Leah owes the least at 340 gold. Hanson owes 462 and Old Jed owes 390. Who's debt do you be looking to buy?

Suny:
The old man whispers, have heard of such a thing but only legends. I could look into it, for a price. How will you pay, information? Gold? Or will you owe me a debt of favors?


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Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun will purchase Hanson's gambling debt for 462 gold pieces. "Pleasure doing business." He has Larch sign the debt receipt.

Arjun returns to the ship and explains his plan. "I need our two best liars to approach Hanson Gibbs, a man in the employ of our target. I have purchased his gambling debt, and have a signed debt receipt. It is for 462 gold pieces, which my napkin-math tells me is at least three-years pay for the man, so he will be keen to have the debt discharged."

"You will explain that you are private investigators hired by a man to research his genealogy. He was a foundling, but through hard work and luck has found some success in life. Because of physical similarities, be believes that he may be related to the family of our target. Perhaps someone in the family had an indiscretion in their youth, and he was the offspring who was given to the church to avoid embarrassment. Due to his success, he does not desire their money, but wishes to fill the void in his heart where a family should be."

"He knows of a wizard who can determine whether he is from their family, but needs a blood sample as a material component. The lady of the house will not be harmed or inconvenienced in any way. We simply need Mr. Gibbs to retrieve the lady's menstruation rags from the laundry and give them to us. That will be sufficient."

"The lady is undisturbed, Mr. Gibbs' gambling debt is discharged, and our employer is finally able to learn of his origins. Everybody wins. If he asks about it, our employer wishes to remain anonymous in case the blood is not a match to avoid any awkwardness in social circles."

Arjun smiles. "See? Not everything has to be screaming and torture. Who is up for it?"


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimirious smiles ever so slightly at the devious plan.

I can't wait to see the look on that old codgers face when we hand him a bag of bloody rags

I am not the most qualified to playact as such, but if needed I will give it a try.


Male Human Expert 1 Warrior 1

DM face palm, did not see that coming.
The man is easy enough to find with a little asking around. He is out to pick up some supplies for the Gala. He is dressed fairly well for a servant, his cloathing is also remarkably clean for the port city. It is clear he takes pride in his appearance.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

DM MichaelCullen:
Suny nods and smiles at the old fellow... though she just shrugs at his comments. "Oh.. I.. dun't rilly need ta' know nuffin'.." And she happily skips off to join in what ever plan it is her friends are working on.

Yeah, that was confusing... the fellow offering to give Suny information that she's practically making up in regards to the mystery ship and its 'Alive-ness'... Suny wonders who Suny has been talking too. :P

Suny happily skips along to join in what ever plan it is her friends are working on. (^_^)


Male Human Expert 1 Warrior 1

Suny:
He is able to cast legend lore, and is able to narrow down more facts about legends.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I just realized that no one in our party is trained in Bluff, which makes us a very strange group of pirates. Would I be able to use Intimidate to appear bureaucratic and official rather than scary and frightening?

Also, has anyone heard from our captain?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

I dun't need ta' bluff. I is all'a'ways like this. (^_^)


Male Human Expert 1 Warrior 1

I can buy the intimidate to come off as bureaucratic and official. The intimidate rules will still apply with the target becoming unfriendly toward you after complying.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Well, we want to avoid hard feelings, since we need his cooperation. I know! Let's hire actors. I don't know what occupation they would fit from this list, but I figure that offering 5 gold pieces would be generous (that's more than a competent lawyer). Arjun would like to find a local theater and hire some thespians to be his agents.


Male Human Expert 1 Warrior 1

Asking around a bit you find a duo of actors happy to play the role, at 5 go they will even provide the costumes. At five gold pieces they are happy to relay what ever message you wish.


Male Human Expert 1 Warrior 1

You have a decent plan and I see no reason why it would not work. We are going to move this forward a bit. The plan takes weeks: 1d4 ⇒ 1 to pull off due to calendar reasons. Are you up to anything in port in the meantime? Or are you just enjoying the sights sounds and drinks of the bustling port?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

I yam okeys with tha' plannin' (^_^) ...... I dun't rilly know was it all'a 'bouts though...... (>_>)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

My plan is to provide any assistance/back-up if needed for "Operation Bloody Rags"


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro does her usual, drink, get into a fight, find ways to make money fighting, make some friends in low places.

and never talk about fight club


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Huzzah for plans! Arjun has no other business.


Male Human Expert 1 Warrior 1

By the end of the next week Arjun takes delivery of a picnic basket with some bloody rags inside.
Returning to the home of the old man, you find him there as before. I am glad you have returned. I am still doing my research into this ship you are looking for. It may take a few weeks yet. Were you successful in procuring my payment?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious glances at Arjun and can't help from smiling when he hears the old man ask for his payment.

We have what is owed to you old man


Male Human Expert 1 Warrior 1

Good, you may hold onto it or give it to me now, either way it will take me a few more weeks to get the information you seek.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny is her usual smiles and cheer..... Though she tends to stay away from the creepy old man...... aand tha' icky rags....


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Still here, bit busy at work and tired in the evenings so was a little afk, sorries. I grinned wildly at Arjuns plan with the rags :D

As Arjun's plan is bearing fruit Calah walks around the town and meets the locals. She asks around and tries to find any other pirate Captains and hopes to find some clues about the ship with the giant hold through other means. She does keep an eye open for obvious lies and dangerous characters that mean her harm. Calah keeps a few crewmates with her and Havok is always flying around.

diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23
sense motive: 1d20 + 13 ⇒ (4) + 13 = 17


Male Human Expert 1 Warrior 1

Noro:
In the interim couple of weeks you manage to make a little noney as well as a couple of friends at Smithwick's. In some places "fight clubs" must remain secret or face being shit down by the authorities. Such is not the case in the shackles. Smithwick's advertises in most bars and caters to a variety of skill levels. You find your place among the top competitors and manage to make a little sum of money. gold: 1d1000 ⇒ 560 You also come out a bit bruised up and have lethal damage: 1d40 ⇒ 27 on you any given day. by the end of the couple weeks people begin to come hoping to see the "Iron Maiden".

Calah:
Your talk with other pirate captains nets you no more clues but you do begin to make friends. Most of the captains here are at least somewhat loyal to Tessa and being or at least appearing to be somewhat loyal to her as well sets you off on a good foot.
Perhaps most notable among those you meet is a halfling Pirate Lord named Jolis Raffles who finds himself away from his holding of Bag Isle. Not the most powerful of pirate lords by any means, he has found his position somewhat lessened as of late.

After a couple weeks Arjun must make a will save.

DC 22 will save:
You hear a voice simply state. I have the information you seek. Come meet me back at the house.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

will: 5 + 1d20 ⇒ 5 + (18) = 23 or is that just for Arjun?


Male Human Expert 1 Warrior 1

Just Arjun for now. If Arjun does not pick up he may phone someone else. It is scrying and repeated uses of message until one works through the scrying sensor.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

1. Arjun would like to do some extracurricular activities during our wait. How many weeks have passed?

2. Well, since I couldn't make that save even with a natural 20...

GM Only:

Arjun excuses himself and makes his way back toward the house.


Male Human Expert 1 Warrior 1

@Arjun, When you arrive back at the house you see the elderly man sitting inside once more. He beckons you in with a wave of his hands. I believe I have found what you are looking for he points to a chart with the Rampore Isles circled, here. He hands you the chart and with a emotionless face says Good luck in your endeavor.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Skippin', skippin', skippin', skippin'...* (^_^)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"Neat." Arjun gives a jaunty wave and heads back to the ship.

Arjun would like to do some extracurricular activities during our wait. How many weeks have passed?


Male Human Expert 1 Warrior 1

It took him a total of weeks: 2d6 ⇒ (1, 4) = 5 in order to get you the information.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Okay, roll with me on this one.

5 weeks * 7 days/week = 35 days

Arjun is capable of producing 4 doses of vishkanya venom per day, thanks to his Toxic ability.

35 days * 4 doses/day = 140 doses

Arjun purchases 140 potion vials for 140 gold pieces.

Similar to cobras and rattlesnakes, he milks himself, and stores all of his venom produced during this time.

Referencing the poisons page on d20pfsrd, vishkanya venom is almost identical to giant wasp poison.

Giant wasp poison: Injury, DC 18, 1/rd. for 6 rds., 1d2 Dex, cure 1 save
Vishkanya venom: Injury, DC 17, 1/round for 6 rounds, 1d2 Dex, cure 1 save.

Giant wasp poison costs 210 gold pieces per dose. Adjusted for a lower DC, vishkanya venom is worth:

(17/18) * 210 = 198.333...

Rounding to 198 for convenience, Arjun can produce:

140 * 198 = 27720

So in 5 weeks, Arjun can produce 27,720 gold pieces worth of venom, stored in convenient glass vials for sale. Selling at half-price to merchants, that comes to 13,860 gold pieces.

Arjun seeks out a wholesale buyer.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

That t'is an awesome/naffy thing to be doin'! (^_^)

Suny spends the time in port skipping about and looking at all the things!

For DM:
Yeah, Suny can't do any quite as fancy as Arjun.. *shudders* (Is glad as a DM none of their players have twigged to Ajun's clever idea)

So, other than learn more about people/Humans in general Suny is simply laying the ground work for her eventual 'Master plan'... though.. 'tis more sort o' like guidelines than plannin'... :P

So... looking into construct making/golum making. How big/well established the ships yards are. Just learning about things, is all

Wishin' every one all'a very bestest! (^_^)


Male Human Expert 1 Warrior 1

@Arjun, I have to moderate that in some way. I can't have you making half your wealth per level in a month of down time. But I do not want to negate a brilliant idea. I think the way I am going to prevent run away wealth is that Viskanya venom has a short shelf life. While giant wasp venom can be stored for years, Viskanya venom loses its potency after a couple days without expensive additives. This lowers the market value to 25g per dose with your level of potency. Finding buyers is not much of an issue in a city this size and unlike most places, it's sale is legal. Plenty of shops are more than happy to take as much as you can produce. 100 gold per day is more in line with what I am comfortable with you getting with a brilliant idea.

@Suny, sounds good. I am already working on a way to get you what you want. ;)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16
MichaelCullen wrote:

@Arjun, I have to moderate that in some way. I can't have you making half your wealth per level in a month of down time. But I do not want to negate a brilliant idea. I think the way I am going to prevent run away wealth is that Viskanya venom has a short shelf life. While giant wasp venom can be stored for years, Viskanya venom loses its potency after a couple days without expensive additives. This lowers the market value to 25g per dose with your level of potency. Finding buyers is not much of an issue in a city this size and unlike most places, it's sale is legal. Plenty of shops are more than happy to take as much as you can produce. 100 gold per day is more in line with what I am comfortable with you getting with a brilliant idea.

@Suny, sounds good. I am already working on a way to get you what you want. ;)

Woohoo! Thanks :)

3500 - 140 = 3360


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(^_^)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"To the Rampore Isles!" Arjun shares his findings.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

During the downtime, Noro was barely ever seen, But when she did make her way back to the ship, she looked like she has had more than a fair share of scraps with some fellow pirates at the local pubs.

In any event she seems to be getting a little better know about the port town.

She keep to herself mostly, disappearing at night sometimes gone for a few days, only to come back for some healing and rest.

as the time for departure arrives, looks to find out what she knows about these Rampore Isles.

know local: 1d20 + 2 ⇒ (5) + 2 = 7
know geography: 1d20 + 3 ⇒ (13) + 3 = 16
intimidate to get info: 1d20 + 10 ⇒ (9) + 10 = 19
diplomacy (last resort): 1d20 ⇒ 11


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Indeed...to the rampore's


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Very well, nicely done Arjun." Calah says and makes sure the crew are going back to the ship to leave as soon as possible. This should give her an hour or two, so she asks her new friends about some information about the island as well as check the charts she already has aboard.
diplomacy gather info: 1d20 + 11 ⇒ (4) + 11 = 15
know geography: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
prof sailor: 1d20 + 14 ⇒ (16) + 14 = 30


Male Human Expert 1 Warrior 1

Those asking around have no problem picking up stories about the Rampore Isles.

Noro:
They used to be ruled by pirate lords but now a rakshasa named Bedu Hanji rules them with an iron fist. He runs a thriving slave trade out of his islands and does not take well to rivals. Especially pirates operating out of Bag Island whom he has a particular distaste for. Those he captures alive he executes painfully along his southern coast.

Calah:
Most sailors give the Rampore Isles wide berth, not for any natural hazard but because they are rules by a ruthless Rakshasa who is just as likely to enslave you as he is to kill you. Avoid any patrols in the area and do not get captured.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny spends the brief time about the island skipping about with her friend. (^_^)

Though, once words get around that the ship is readying for sail she quickly hurries back and helps out.


Male Human Expert 1 Warrior 1

weather: 1d100 + 12 ⇒ (60) + 12 = 72
The day you plan to leave looks a bit stormiest than most. A tropical depression makes its way across the island.

weather: 1d100 + 12 ⇒ (27) + 12 = 39
The next day is much fairer and bodes much better for the start of a journey.

weather: 1d100 + 12 ⇒ (57) + 12 = 69
proffesion sailor to avoid the worst weather: 1d20 + 4 ⇒ (19) + 4 = 23

A little light rain feels good. Suny probably takes the opportunity to dance around on deck.

weather: 1d100 + 12 ⇒ (8) + 12 = 20
proffesion sailor to avoid the worst weather: 1d20 + 4 ⇒ (4) + 4 = 8

Clear skies and calm seas.

weather: 1d100 + 12 ⇒ (45) + 12 = 57
proffesion sailor to avoid the worst weather: 1d20 + 4 ⇒ (6) + 4 = 10

Some more light rain.

weather: 1d100 + 12 ⇒ (74) + 12 = 86
proffesion sailor to avoid the worst weather: 1d20 + 4 ⇒ (17) + 4 = 21

A bad storm rolls in but Calah barely, just barely manages to skirt the edge of it resulting in a lot of rain on deck but no damage to ship or crew.

You arrive off the coast of the Rampore Isles on the edge of some bad weather. You see no other ships out to sea and can barely make out the isles through the storm. What is your plan?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny, being less hampered by the weather than most, takes as many duties as she can in regards to being in the rigging so as to lessen some of the burden on other crew members.

Climb:1d1d20 + 6 ⇒ (17) + 6 = 23

Acrobatics:1d1d20 + 8 ⇒ (10) + 8 = 18

Profession Sailor:1d20 + 6 ⇒ (4) + 6 = 10

Fort Save:1d20 + 7 ⇒ (1) + 7 = 8

Come the dawning of the day of their arrival finds Suny in her usual position high up in the rigging, enjoying the view, the weather and the freedom of the open air and seas. (^_^)

Perception:1d20 + 8 ⇒ (5) + 8 = 13

Annd, maybe recoverin' from all'a hardest workin' I bin doin'.. :P Dang dice roller. :P


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I assume that flying Tessa's flag we are not flying any colors from Bag Island?

As they get closer to the island Noro keeps look-out for other ships, especially slave traders.

Captain, Theshe watersh are ripe with shlave Tradersh, I don't think they care much for loyaltiesh. Itsh the home of a rakshasa named Bedu Hanji. Very dangeroush.

look-out perception: 1d20 + 8 ⇒ (12) + 8 = 20


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I must say, that was a much better trip than the last one

Perception: 1d20 + 11 ⇒ (9) + 11 = 20 lookin not to get captured.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"We need to investigate Bag Island." Arjun steps down from the railing where he had been using a spy glass to scan the horizon. "First, the reputation of the rakshasa tells us that despite being ruthless pirates, the denizens of Bag Island are more likely to engage us in parley. Second, we need to ascertain their strength to determine whether we are capable of defeating them. Lastly, we either ally with them against the rakshasa, or bargain with the rakshasa to defeat them in exchange for information." He gives a lazy salute to the captain. "Or at least that's my opinion."


Male Human Expert 1 Warrior 1

Bag island lays about a days sail to the south.

know local 15:
Bag island is ruled by a halfling pirate lord named Jolis Raffles. He offers his island as a sanctuary for escaped slaves. The south of the island is mostly plains dotted with some rainforests. The north is more craggy.

So what do you guys do?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Local: 1d20 ⇒ 4

Why would we go to Bag island, when the ship we seek is here at Rampore?, I do not want to start a war, I want to grab the ship and get the hell out of here


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun shrugs. "Then who will scout? Dimitrious and myself? Captain Calah, can your pet bird give us an aerial reconnaissance?"


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny pers out over the waves,

"Where it be ye think they took tha' ship?" She asks/wonders aloud.

Perception:1d20 + 8 ⇒ (5) + 8 = 13


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Well, the priestess did say the ship was unusually large requiring an unusually large hold. I suppose finding that out would be the first step Dimitrious says as he stares at the island

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