DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Male Human Expert 1 Warrior 1

It is 10 feet, you can get a +2 bonus if you slide down the tentitcles. Thanks Suny.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

will post in a while, I have to redo Noro's character sheet from scratch and try and figure out the entire build from the beginning... this is one of the character sheets that I lost when my hard drive crashed and did not get around to re-building.


*Hugz* :( Sorry to hear about your loss.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

yeah, thanks sunny.

Noro had delayed long enough. taking advantage of the slimy tentacles. She leaps on one and slides down toward the Bad beast guy.

acrobatics: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26

You jusht messhed with the wrong Captain there bud.

at the bottom, Noro leaps off toward the Rakshasa.

grapple w/rage: 1d20 + 22 ⇒ (13) + 22 = 35
damage raging grappler: 1d6 + 15 ⇒ (3) + 15 = 18 -- (counts as cold iron, silver and magic)

In a spectacular move with the Rakshasa in her grasp...

maintain Grapple: 1d20 + 22 + 5 ⇒ (15) + 22 + 5 = 42

Noro slams him to the ground pinning him there.

Rakshasa is now pinned and prone

pinned:

Pinned

A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 32 + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Casting Spells while Pinned: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 32 + the level of the spell you're casting) or lose the spell.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

well my base str is only 10. Base bab is 5. I gain 10 str through buffs but lose 2 attack bonus due to size so only effectively get to +8 to hit. Maybe another +1 due to being higher ;). I mainly focussed on my roc being the fighter, not me. I should have casted greater magic fang to up my capabilities, but totally forgot about the spell and its only +1 untill lvl 8.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Quote:
@Dimitrious, you recognize that he was not casting. Something else is at play here.

Do I know what he is doing? Also if/when whatever appears, Dimitrious will cast Haste on the party


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun vanishes into thin air [vanish, swift action], and moves toward the cargo deck [double move action].


Male Human Expert 1 Warrior 1

@calah, Your first attack was at +6 and had me confused. Also squids get two arm attacks, not just one ;)

@Dimitrious, it's not really spellcraft. It's more along the lines of knowledge arcana at this point. Obviously you know of different forms of binding but you are unsure of any specifics here.


Male Human Expert 1 Warrior 1

Noro slides down the Giant Squid and leaps onto the Rakshasa. As soon as she goes through the hatch she is racked by pain.
Noro Fort save vs pain: 1d20 + 9 ⇒ (17) + 9 = 26 Yup you ignore the pain

She grabs ahold of the beast and slams him into the deck as she wrenches his neck she feels as if she is not hurting the Rakshasa as much as she would expect, but even that is not going to help the Rakshasa escape from her grasp.


Male Human Expert 1 Warrior 1

Pinned and Prone, our squid should now be able to go to town.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Am I before or after Noro, second turn? Is it time for more tentacle pr0n?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Tentacles, you say?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny gets to the railing of the ship and peers over, looking down to where the hatches for the cannon/ballista are before slipping over the side and climbing down to the nearest one...


Male Human Expert 1 Warrior 1

An acrid stench begins to fill the air around the Calah/squid as the acid continues to eat away at her flesh. Acid: 2d4 ⇒ (1, 4) = 5

The Rakshasa attempts to free himself from Noro's tight grip. CMB: 1d20 + 13 ⇒ (11) + 13 = 24 but is unable to get out from under her.

More dark mist continues to coalesce into a vaguely humanoid shape.

Round 3
Everyone is up.

If you are on the same deck as the Rakshasa you need to make a DC 15 fort save each round or take a -2 to all rolls and AC as pain distracts you.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Now with Arjun in range Dimitrious casts Haste 8 rds. on the party


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny's scampering accelerates and she peers over the side of the ship, looking down towards the nearest gun/balista port.


Male Human Expert 1 Warrior 1

Suny sees the scene before her. The Iron Maiden grappling a beast man while a giant squid's tentitcles lash out at the beast man.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

fort: 4 + 1d20 ⇒ 4 + (4) = 8
magic missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9 as I mm the rakshasa


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

With the accalerating magic of Dimi coursing through her, Captain Squidward renews her attack and the tentacles swing around at high speed, slamming into the pinned beastman.

bite: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
dmg bite: 2d6 + 5 ⇒ (3, 5) + 5 = 13
arms: 1d20 + 8 ⇒ (19) + 8 = 27
dmg: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Superspeed Hentai attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
dmg: 4d6 + 2 ⇒ (4, 3, 2, 1) + 2 = 12
grab: 1d20 + 1d20 + 10 + 2 + 4 ⇒ (8) + (7) + 10 + 2 + 4 = 31
Superspeed Hasted Hentai attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
dmg: 4d6 + 2 ⇒ (3, 6, 2, 1) + 2 = 14
grab: 1d20 + 1d20 + 10 + 2 + 4 ⇒ (1) + (15) + 10 + 2 + 4 = 32
constrict: 4d6 + 7 ⇒ (4, 4, 2, 5) + 7 = 22


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

is it still alive? I was going to offer a chance to surrender but I will wait Noro's action till I know the results.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny climbs down the outside of the ship and slips in through the gun-port.

She tries to move into a position to help flank... but she's seen enough tentacles to know where this hentai is going....


Male Human Expert 1 Warrior 1

He is alive and well. His DR is taking a lot of the damage off. But his CMB makes it difficult for him to escape. He would surrender but he knows something....

Jax's Magic Missiles hit the Rakshasa but must get past his magical defenses. spell penetration: 1d20 + 7 ⇒ (7) + 7 = 14 they seemingly fizzle against his skin.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

fort save DC 15: 1d20 + 9 ⇒ (12) + 9 = 21

Noro's grip tightens as she tries to slowly strangle the fight out of this guy.

maintain grapple: 1d20 + 22 + 5 ⇒ (19) + 22 + 5 = 46
damage: 1d6 + 15 ⇒ (6) + 15 = 21

I shtrongly shugesht you shurrender. I am shure we can come to a mutual undershtanding.


Male Human Expert 1 Warrior 1

Pain is but a release, and I am but the student. Arjun?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny sidles closer hoping to at least help with flanking. (Can one actually do that and help a grapple.. or a tentacle? >_> )

She looks around at what ever else is down here in the room (Hold?) with them.

Perception:1d20 + 8 ⇒ (6) + 8 = 14

(Where might be the hatch leading to any slaves/prisoners?)


Male Human Expert 1 Warrior 1

@Suny, You can aid another with the grappling for sure. I suppose flanking would technically work too. Just forward of the Rakshasa you see some stairs leading down.
We will give Arjun a couple more hours, and then move to the next round.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Sorry. Busy weekend.

Stealth 1d20 + 37 ⇒ (6) + 37 = 43

Arjun sneakily sneaks downs the cargo port and behind the rakshasa.

No potshots. Make this count...

Prepping for a full attack.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny scampers over and threatens to help hitting the Rakshasa.

Att Roll:1d20 + 5 ⇒ (4) + 5 = 9

Dam Roll:1d6 ⇒ 6

Though the hatch-way is more interesting to her,

Perception:1d20 + 8 ⇒ (7) + 8 = 15


Male Human Expert 1 Warrior 1

The Rakshasa struggles against Noro's hold. CMB: 1d20 + 13 ⇒ (14) + 13 = 27 He is unable to quite get free due to the pin he finds himself in.

The darkness' form begins to get a little more solid as more darkeness pours out of the scratches in the deck.

*********
Everyone is up.
*********


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious watches and waits for the strange black humanoid to arrive.

I will delay until this thing arrives

*7 RDS OF HASTE LEFT*


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah wiggles her tentacles and the wood around the scratches in the deck warm and twist upon themselves, filling the scratches and closing off the area with scratches in a ball of wood. She uses one of her arms to pick this piece of wood up and throws it in the water outside of the boat.

Warp wood, not sure if it works. dimi, got a spellcraft check for those scratches?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

I will try this again and try to get lucky this time, aiming at the same creaturedmg: 2d4 + 2 ⇒ (2, 3) + 2 = 7
spell penetration: 7 + 1d20 ⇒ 7 + (6) = 13


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Calah Riptide wrote:

Calah wiggles her tentacles and the wood around the scratches in the deck warm and twist upon themselves, filling the scratches and closing off the area with scratches in a ball of wood. She uses one of her arms to pick this piece of wood up and throws it in the water outside of the boat.

Warp wood, not sure if it works. dimi, got a spellcraft check for those scratches?

I believe the DM said it was a knowledge check, but what the hell

Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I am going to offer thish one more time, shurrender, and perhapsh we can reach a mutually beneficial deal. or perhapsh we let squid girl have her way with you, she hash been without a man for quite shome time.

grapple to maintain the hold: 1d20 + 22 + 5 ⇒ (9) + 22 + 5 = 36
damage: 1d6 + 15 ⇒ (5) + 15 = 20

fort save: 1d20 + 9 ⇒ (17) + 9 = 26


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun unloads with a mighty barrage on the rakshasa.

TWF w/ flanking w/ invisibility w/ haste
1d20 + 14 ⇒ (17) + 14 = 311d20 + 14 ⇒ (18) + 14 = 321d20 + 14 ⇒ (1) + 14 = 151d6 + 12 + 4d6 ⇒ (5) + 12 + (2, 3, 3, 5) = 301d6 + 12 + 4d6 ⇒ (3) + 12 + (3, 6, 4, 6) = 341d6 + 12 + 4d6 ⇒ (2) + 12 + (5, 3, 4, 1) = 27

Attack 31
Damage 30 nonlethal

Attack 32
Damage 34 nonlethal

Attack 15
Damage 27 nonlethal

...then disappears again [vanish, swift action]


Male Human Expert 1 Warrior 1

The Rakshasa gets pummeled but manages to stay awake. Your pain is nearly here he says through gritted teeth.
CMB: 1d20 + 13 ⇒ (14) + 13 = 27 struggling against Noro he is still unable to get away.

50% chance the ball contains its essence. high is good: 1d100 ⇒ 15

Smelless smoke continues to billow up from what remains of the deck where Calah formed the wooden ball from.

Suny:
The hold beneath you has a blood soaked floor. The hold is dark and it is hard to tell more, but perhaps that was a whimper.

The black smoke snaps in upon itself and a terrible sight stands before you. What looks like a man covered in chains and piercings stands before you. No blood seeps from his wounds. His very gaze pierces your hearts. More shadow smoke seeps forth from his mangled mouth. As if every breath exhales darkness.

Suny will save: 1d20 + 3 ⇒ (14) + 3 = 17
Calah will save: 1d20 + 11 ⇒ (3) + 11 = 14
Dimitrious will save: 1d20 + 8 ⇒ (16) + 8 = 24
Jax will save: 1d20 + 5 ⇒ (11) + 5 = 16
Arjun will save: 1d20 + 1 ⇒ (14) + 1 = 15
Noro will save: 1d20 + 4 ⇒ (16) + 4 = 20

Suny, Calah, Jax and Arjun are staggered by the mere sight of this thing.

Now that the smoke has coalesced no more fort saves vs pain are needed.

Suny and Dimitrious still have actions this round.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

What in the 9 hells is that Dimitrious says sounding a bit confused. He quickly composes himself and begins casting Create Pit(Ref 17) beneath the beasts feet. He then flies on top of the roof.

Kinda hard for me to see if I can do this without getting anyone in the party


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny shivers as the new critter's gaze rakes over her even as she slips down the ladder into the darkness beneath.

"Gon'a save tha' hurt folks..." She mutters to herself.


Male Human Expert 1 Warrior 1

reflex save: 1d20 + 7 ⇒ (18) + 7 = 25
The Hideously deformed and mutilated man nimbly gets out of the way of the pit and ends up adjacent to Noro.

The Rakshasa continues to struggle against Noro's hug.
CMB: 1d20 + 13 ⇒ (14) + 13 = 27 Wow same result again
But fails to break free.

The mutilated man Knowledge plains to know more lashes out at Noro with the chains that cover his body.

chain: 1d20 + 14 ⇒ (6) + 14 = 202d4 + 19 ⇒ (3, 1) + 19 = 23
chain: 1d20 + 9 ⇒ (5) + 9 = 142d4 + 19 ⇒ (3, 3) + 19 = 25
chain: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 19 ⇒ (3, 3) + 19 = 25

The chains slice into her flesh causing great pain No in game effect besides HP damage

Suny:
As you go down the stairs you feel weightless and wet. Your mouth has a briney taste to it. You no longer recognize your surroundings, you are no longer see or hear the ship or much of anything. After but a moment, you hear almost in your head in Aquan Who are you and why are you here.

******
Everyone is up.
******


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Poking his head below to see the action, Dimitrious casts Create Pit(Ref 17) on the chained abomination again.Back to whatever hell you hail from He says to the beast.

*HASTE 5 RDS *


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

For the DM:
Suny moves about easily in the 'wetter' environment. She looks about, though with a frown.

"Sorry I am, but I dun't be understandin' ye." She sighs, "Never did have tha' knack fer pickin' up tha' speakin' of other peoples..." Suny continues to look about for any one who's hurt or chained up.

Perception:1d20 + 8 ⇒ (11) + 8 = 19

"Sure an' t'is dark down here..."


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Let's get around that silly damage reduction...

Arjun pops back into view and attacks the rakshasa with his adamantine dagger.

TWF w/ flanking w/ invisibility w/ haste
1d20 + 16 ⇒ (17) + 16 = 331d4 + 12 + 4d6 ⇒ (3) + 12 + (5, 2, 4, 1) = 27

Vishkanya Venom: Injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 ⇒ 2 Dex; cure 1 save.

Attack 33
Damage 27

Vanish... vanish... vanish...


Male Human Expert 1 Warrior 1

reflex save chained man: 1d20 + 7 ⇒ (19) + 7 = 26 A hole opens up under the chained man. As he begins to fall he whips one of his chains around a post on the bulkhead and flings himself away from the pit.

Suny:
You feel wet but also constrained by something, like nothing is holding you but you can't move. This time in common you hear, Who are you and why are you here? You see nothing of the ship around you, just darkness and the taste of briney water.

Arjun draws blood with his knife but the Rakshasa's body seems to still resist some of the damage. Remember Adamantine bypasses hardness less than 20 but only bypasses DR if it is DR /Adamantine. He knows he caused it injury by precision and force.

Fort vs venom: 1d20 + 9 ⇒ (20) + 9 = 29 Why can't I get these saves on my PCs? I think the dice roller is DM biased.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

at least those rolls wont be against us next round :P
Calah attacks the chained creature with her tentacles, hoping to hold it tight and keep Noro safe from it's attacks.

Superspeed Hentai attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
dmg: 4d6 + 2 ⇒ (2, 4, 5, 2) + 2 = 15
grab: 1d20 + 10 + 2 + 4 ⇒ (14) + 10 + 2 + 4 = 30
Superspeed Hentai attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
dmg: 4d6 + 2 ⇒ (6, 2, 4, 3) + 2 = 17
grab: 1d20 + 10 + 2 + 4 ⇒ (4) + 10 + 2 + 4 = 20
constrict if grappled: 4d6 + 7 ⇒ (5, 4, 4, 2) + 7 = 22
bite: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
dmg bite: 2d6 + 5 ⇒ (3, 3) + 5 = 11
arms: 1d20 + 8 ⇒ (4) + 8 = 12
dmg: 2d6 + 5 ⇒ (4, 5) + 5 = 14

fear I won't do any dmg :( hope I can grapple it at least

EDIT: Forgot confirm.
confirm Superspeed Hentai attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
dmg: 4d6 + 2 ⇒ (3, 2, 1, 5) + 2 = 13


Male Human Expert 1 Warrior 1

Calah's attacks leave welts as she is barely able to keep ahold of the chained man. It is clear she is causing him pain as she squeezes him. The problem is he seems to like the pain.

You are definitely doing damage, this guy has DR as well but not quite as much.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

DM:
"[smaller]Hellooooo? [/smaller" Suny whispers.... though loud-ish due to the combat above,

"We's here ta' be helpin'. Is ye hurtin'?[/smaller"

At work. Dice role for perception etc as needed


Male Human Expert 1 Warrior 1

Suny:
You do not hear the sounds of combat. Almost in your head again you hear, I have been in pain for longer than most can remember. Bound to serve under pain of torture, but my torturer has left and you are in its place. So I will ask you again who are you?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

For DM:
At work. For brevity, think of Suny as her usual bright, cheerful, happy helping self to fill in conversation gaps (^_^)

She'll introduce herself and give some explanation of her past. She'd be more interested in helping the poor voice easing/soothing its (Her? His? Their?) pain and woes. Helpin' peoples! Tha's one'a tha' things is right good t'do! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Ok guysh, I can't hold thish assh hole for much longer.

maintain grapple: 1d20 + 22 + 5 ⇒ (2) + 22 + 5 = 29
damage: 1d6 + 15 ⇒ (5) + 15 = 20

I do hope that still holds him.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

With Noro that's everyone this round, right?

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