DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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Summon, Interrupted Round 2

Init: Nalar, Creature, Andel, Relan, Vuloo, Braelex

@Andel and others, if you fail a confusion roll it only lasts one round and then you save again each round until you pass, essentially. (Although as written, you save every round regardless which is just stupidly powerful for an already powerful creature ... CR6, my ass). Nalar cast magic circle vs evil which gives a second save against any charm or compulsion effects from an evil source, which is what I was asking for.

Nalar casts a spell and Relan feels the fog shroud shatter around him, although the raging insanity all around him is still there. (lose the -10 penalty, still need to roll confusion every round until you pass)

The creature continues to lash out at Andel biting him this time causing the blood to pump loudly in his ears, drowning out the sound of everything else (Fort Save DC17 ... must make 2 saves in a row ... take 1d2 ⇒ 1 Wis damage and gain deafness condition this round) It also causes Andel to fight back in his continued confusion. (Andel needs to make a reflex save with a +2 bonus to avoid falling in the pit)

It commands Thyrl to attack nearest creature again!

The Dice:

Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22; success!
Sword vs Andel: 1d20 + 11 ⇒ (3) + 11 = 14; miss
Sword iterative vs Andel: 1d20 + 6 ⇒ (1) + 6 = 7; miss
Bite vs Andel: 1d20 + 5 ⇒ (11) + 5 = 16; miss; Damage: 1d8 + 1 ⇒ (3) + 1 = 4 + poison above

Actions everyone


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Confusion Save: 1d20 + 4 ⇒ (17) + 4 = 21 Woot. I think that saved. And I might be getting +2 for Prot Evil, right?

Shaking his head to clear it Relan seems to become aware of the threat for the first time. He looks down at his self-inflicted wounds in wonder for a quick moment then focuses on the threat. He is too shaken to think clearly about it though.

Knowledge(dungeoneering): 1d20 + 5 ⇒ (2) + 5 = 7

Knowledge(Planes): 1d20 + 7 ⇒ (7) + 7 = 14

The mobile fighter moves up and attacks with the guisarme power attacking. He chooses to gain +2 on attacks, +2 Dodge bonus to AC and +2 to reflex saves.

+1 keen guisarme: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 242d4 + 9 + 6 ⇒ (3, 3) + 9 + 6 = 21


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Dispel: 1d20 + 8 ⇒ (11) + 8 = 19
Thyrl Will: 1d20 - 1 ⇒ (19) - 1 = 18
Thyrl Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Taking the +2 to ac, saves and attack
Nalar casts his last dispel at Braelex, doing his best to turn the tide as his familiar attacks him to no effect.

Prepared spells:

0
Prestidigitation
Detect Magic
Read Magic
Light
1
Charm Person
Cultural Adaption
Magic Missile
2
Investigative Mind
Protection From Evil Communal
Mirror Image (2)
3
Heroism
Displacement
4
Charm Monster (3)
Dimension Door


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel selects +2 on attacks, +2 Dodge bonus to AC and +2 to reflex saves.

Will: 1d20 + 9 + 2 - 10 ⇒ (19) + 9 + 2 - 10 = 20; Confusion
Will: 1d20 + 11 - 10 ⇒ (2) + 11 - 10 = 3; Confusion
Fort: 1d20 + 4 ⇒ (7) + 4 = 11
Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Ref: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22

Andel steps back and attempts to identify the creature.

Knowledge, Planes: 1d20 + 16 ⇒ (14) + 16 = 30

He calls out the creature's weakness the best he can in his deaf state.

1d100 ⇒ 86

If he is successful, everyone gains a +2 insight bonus to AC and on attack rolls and saving throws


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will cast burst of radiance on the creature (DC 18 reflex save). He his careful to not include Relan or the others in the spell's effects.

damage: 5d4 ⇒ (2, 4, 1, 1, 2) = 10


Female Azlanti Pureblood Alchemist (Trap Breaker)

Will save: 1d20 + 6 - 10 ⇒ (10) + 6 - 10 = 6
Confusion: 1d100 ⇒ 19 ... act normally!

Braelex enjoys a lucid moment as she regains her awareness, wincing at the bolt she shot at Relan. She steps a few feet to the south and hurls a chain of three bombs at the abomination. "Kill it with fire!"

Taking the extra attack from blessing of fervor.

Bomb (ranged touch): 1d20 + 12 ⇒ (17) + 12 = 29; Fire Damage: 4d6 + 5 ⇒ (2, 1, 5, 2) + 5 = 15
Bomb (ranged touch): 1d20 + 7 ⇒ (7) + 7 = 14; Fire Damage: 4d6 + 5 ⇒ (6, 2, 5, 4) + 5 = 22
Bomb (ranged touch): 1d20 + 12 ⇒ (20) + 12 = 32; Fire Damage: 4d6 + 5 ⇒ (1, 6, 5, 1) + 5 = 18
Confirm Critical: 1d20 + 12 ⇒ (2) + 12 = 14; Extra Fire Damage: 4d6 + 5 ⇒ (2, 3, 4, 2) + 5 = 16

Precise bombs to exclude any friendly squares (none required as it currently stands)


Summon, Interrupted Round 2

Init: Nalar, Fiendish Seugathi, Andel, Relan, Vuloo, Braelex

Andel with impeccable force of will shakes off the confusion and avoids falling into the pit, but the poison rips through his body and he shouts out over loudly the details of this summoned seugathi from the Abyss. (bonuses apply to everyone)

Relan steels himself against the insane warbles and disturbing aura and slips forward, jamming his guisarme into the creature's thick hide. It resists somewhat, but the strong fighter gets into the soft gooey parts underneath, hurting it for the first time.

Vuloo casts a blinding flash of light at the fiendish beast and fights against its innate resistance to magic. He succeeds and the seugathi unleashes an unholy scream as it blinks its eyes rapidly to clear the light. (Dazzled and damaged)

Seugathi Will Save: 1d20 + 9 ⇒ (12) + 9 = 21
Spell penetration roll: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28
Dazzled: 1d4 ⇒ 1

Braelex finds her senses for long enough to throw three explosive devices at the worm creature and in a burning rage it thrashes to the ground and slips into Nalar's pit where it hits the bottom and remains unmoving. The confusing aura of madness lifts and the fog begins to dissipate.

END COMBAT! If Nalar still wishes to cast his dispel magic, he may do so, or he can hold it


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Wounded and breathing heavily Relan says My thanks Nalar. You spell got rid of the damnable fog and let me clear my head. It saved me from myself. He looks a little embarrassed at his self inflicted wounds.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo detects magic on the area and searches the seugathi for anything of interest.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalar shrugs, a smug look on his face. "Why thank you, and I must give praise where it is due, I saw you gain first blood on the beast. Bravo." He says, saving the Dispel Magic for later. With an amused chuckle he looks over at the pit. "Were I not so talented with mental Magic I would consider specializing in pit spells with all the good they've done for us."


Female Azlanti Pureblood Alchemist (Trap Breaker)

Braelex rolls her eyes, adding, "Yes, yes... but what was that thing?" She aids Vuloo in the search for valuables.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

"That was a feind touched seugathi, nasty neolithid spawned beast." Nalar says as Thyrl curls up into a ball to stop it's head spinning.

"Urgh, but what was it doing here?" The outsider asks, cradling it's head in its paws.

Nalar shrugs. "Who knows, once the pit has run out it's duration I'll take a look at the room."


Not full up, yet ... but I'll throw some stuff down for you all to chew on. This room wraps up this area. Let me know what your plan is for departing the area. You will have 2 major obstacles to overcome.
One is the next set of boats ... you will realize this when you get there, but they all magically return to their starting point, up current.
Second, once you get past that issue, you entered the tomb by dropping into a magically darkened pit and feather fell down. How do you intend to get back up?

Eventually Nalar's spell diminishes and the body of the creature rises slowly back to the top ... nearly perfectly in the middle of the summoning circle, which you now see is significantly damaged. Vuloo finds the sword and the wand both radiate magic.

In the back of the room, Andel whistles in amazement. "This book, From the Minds of Monsters, is incredibly well preserved. It appears to be an investigation of the nature of many monsters that are capable of strange mind-controlling powers. The truly astounding thing, though, is that the book looks like it was penned by Sorshen herself. This may be the the only known item in existence written by her!"

Vuloo detects overwhelming transmutation and divination magic from the book.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo attempts to identify the magical properties of the sword, wand and the book.

Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26; sword
Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15; wand
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29; book

Andel will study the wand.

Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16


Female Azlanti Pureblood Alchemist (Trap Breaker)

Braelex eyes the book warily. "Such an artifact would be incredibly powerful in the right hands, and incredibly dangerous. I've heard tales of other Pathfinders encountering tomes of the Runelords. None of them end particularly well."


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

As soon as he hears the contents of the book Nalar immediately begins to look at the book with longing. "I would very much like to read it, who knows what we could learn from a book penned by the Runelord Sorshen herself?" He gives the book a scan with his own detect magic. "I detect no Enchanment or Necromancy on it so we can at least rule out any attempt by the Runelord to possess or tamper with the reader." He says, tearing his eyes away from the book to look at everyone. "If it's okay with everyone I would like to read it, before we hand it over to the lodge for it to be inevitably spirited away to some vault like everything interesting we Pathfinders dig up."

With some measure of self control he goes and examines the circle, pondering it's damaged inscriptions.
Arcana: 1d20 + 17 ⇒ (19) + 17 = 36

Nalar will also examine the wand.
Spellcraft: 1d20 + 17 ⇒ (15) + 17 = 32


The longsword is a +1 keen longsword and the wand is a wand of cure critical wounds with 10 charges.

The book's details are beyond the limits of detect magic, other than you are aware that this is an artifact. You will need to try a more powerful spell to learn its details or find a sage or historian knowledgeable in the subject item or its creator.

Nalar examines the circle and realizes it's a well-scribed and powerful summoning circle that has weathered over time. Looking about the room, its age and thinking back to the process, he has a flash of insight from the Shard of Lust ... some cataclysmic event interrupted the magical energies of the summoning and held the creature inbetween boundaries in some sort of stasis until you made a change to the room. Assuming this was the same cataclysmic event that ended the Thasillonian Empire, it's been thousands of years.

What's your plan for extrication from here? See the 2 choke points above ... I've edited the map with purple notes at those points


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Well my first plan was I Ddoor some of us over to collect the boats and bring them over. We'd have to rest again but I could do the same with the pit and drop rope down, or we could send Thyrl up with some rope if we don't want to waste a day.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Sounds like a plan Nalar. Vuloo/Andel don't have any good spells to assist.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan is strong and so can swim and climb both at +11 if that is needed. Other than maybe helping out as a Lore Warden in a library that is about all Relan has. He does not need the keen longsword and recommends selling it if no one specifically needs it.


Female Azlanti Pureblood Alchemist (Trap Breaker)

Braelex also has air step and touch of the sea extracts prepared, so she could fly or swim to the other side. She will do that to help if Nalar D-door's some other folks.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will take the wand of cure critical wounds.


Return to the Scene of the Crime

Working your way back through the dungeon to the beach, the Gray Maidens pause to pay their respects to their fallen comrades buried in the sand. However when they see the graves dug up and looted with the bodies left unceremoniously behind, Oriana whirls on you, anger flashing in her eyes.

"No one else came before or after you, now did they? You want to explain this ... this ... dishonor?"

Extrication

With the help of Andel's very detailed map, Nalar is able to dimension door over two boat pilots to pole the boats back through the strong current.

(Pick your own characters here or wait and see how the above plays out to take 2 Maidens ... they have actual sailors amongst them)


Female Azlanti Pureblood Alchemist (Trap Breaker)

Braelex has the good decency to look embarrassed. "We can only claim ignorance and apologize. When we entered, we had no idea what, or who, lay ahead. We came upon recently dug graves and searched them for clues."

"I will help restore them, respectfully, to their rest." She glances at the others for assistance.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will help Braelex bury the bodies. "We meant no disrespect. Please accept our apologies."

Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

This certainly happened before we were friends. If I recall you were even trying to kill us for a while there. Relan adds as he also begins to help set things right.


Oriana is the very vision of controlled rage, "Friends or not, you shouldn't have touched them! Even our enemies on the battlefield wouldn't dare defile a grave!"

Somewhat mollified by Braelex and Vuloo picking up shovels, Oriana still growls as she says, "And their weapons and armor that they bore to the grave with them?"


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Did we take their arms/armor? Braelex, did we add to the loot list?


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalar raises an eyebrow as the situation unfolds, the wizard chooses to stay quiet and crosses his arms across his chest, confident that the other pathfinders are capable of resolving the situation them selves.


Link to digging up the graves

Link to when you last had this discussion.

I've always assumed you took them ... nothing in here other than bad memory, leads me to believe that you didn't. Correct me if I'm wrong


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo returns the armor and weapons to the bodies before we bury them. "I assure you we only took these artifacts for academic study. I apologize again."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Growing tired of this Relan grips his weapon and prepared to defend himself. We needed to know how they died. We did not know what we faced down here. It was necessary. You may choose to take offense if you wish but none was intended. I will not say further of it. If you wish to fight over this then draw steel.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

As Relan opens his mouth and speaks his piece Nalar grits his teeth in annoyance and steps forward to put his silver tongue to use and avoid conflict.
"Oriana I am sure after the stressful past few days I am sure you can forgive my friends for their actions. While their disturbance of the graves of your sisters is no doubt dishonorable I beg you to forgive them, they were simply doing what they needed to do to survive. Now that any danger has past I have no doubts they will properly see your sisters belongings returned and their resting places restored so their spirits wont become restless. Their actions meant no offence and they are sorry for taking what did belong to them. I understand what your sisters mean to you. The pathfinder society also understands the meaning of comradeship, it emphasizes cooperation and teamwork so that your fellow pathfinders become like a family. I know that I would be equally upset and angry if I found the graves of my fellow team members to be defiled." He says, working his charm as he tries to get the stoic commander to let her guard down and deescalate the situation. Thyrl does it's best to help, pulling it's best cute kitten face as it sits on the wizard's shoulder.
Diplomacy: 1d20 + 15 ⇒ (15) + 15 = 30
Assist Diplomacy Thyrl: 1d20 + 1 ⇒ (15) + 1 = 16


Oriana, incensed by Relan's remark is restrained by Quennelle who whispers to her and then interposes herself physically between the warriors. Oriana spins on her heel and continues to work on restoring the graves.

Quennelle listens to Nalar and then nods courtly, "Apology accepted. We understand your actions, but remember emotions run deep," the lieutenant glances back and lowers her voice, "Especially given the commander takes every death personally. "

Turning to Relans, she gives him an appraising look and a half smile," Big man, you might want to put your penis away and pick up a shovel. May help you dig your way out of this. "

-Posted with Wayfinder


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalar let's himself think for a moment. "I can sympathize, know all to well how deeply emotions effect us."

He watches Oriana work for a few moments more before he grabs a shovel and helps out. Not used to physical work his hands quickly grow tired but he gives it as good as he can.

As he does Thyrl flies over to the bodies of the dead and watches them.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Not willing to let the conversation end on an insult Relan reports It was not I who threatened violence. And I'll remind Commander Oriana that it was not I that sold out Helena Martien and tried to feed her to the sea hag. In fact I was the ones who saved Helena. I think you both have a short memory of what we have done for you. If our deeds fall short in recompense and your honor demands more I'll be pleased to answer Oriana or you in single combat today, or any other day. With that he walks away.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo follows behind Relan. "Let's begone from this tomb. I'm eager to return to civilization."


Female Azlanti Pureblood Alchemist (Trap Breaker)

After the bodies are re-interred, Braelex washes off in the stream and then gathers her things. "Indeed, it will be nice to see the sun again."


Quennelle smirks and shakes her head slightly but doesn't respond to Relans final word.

The moment passes and the Maiden sailors head with Nalar back to the boats and effectively ferry every one back in several trips.

You pass back by the now empty sepulchre of Sorshen's clone and an eerie chill passes through you all as you glance at Braelex and are reminded of her death and reawakening.

The alchemist uses her extracts and rises up through the pit, dropping a rope behind for the others to climb out. You head back down the tunnel and are reminded of the giant albino solufugids you left behind and are about to bemoan not having any more of the orange goo when one of the Maidens breaks out a jar and tosses it forward.

With thanks, you pass by the lethargic beasts and exit, finally, into the afternoon sun and the cloying dampness of the marshlands.

Now what?

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo smiles up at the shining sun. "Ah, praise Sarenrae, it feels good to be out of that dungeon! Well, we need to get back to Magnimar to regroup. Unfortunately, we won't have the luxury of taking a boat back, so we'll have to navigate the fens."

Vuloo looks around and tries to get his bearings.

Local: 1d20 + 5 ⇒ (12) + 5 = 17


Female Azlanti Pureblood Alchemist (Trap Breaker)

Passing the sepulcher, Braelex frowns in thought, but then shakes her head and continues on.

Once finally outside, she takes in a deep breath, smiling. "I never thought this gross, sticky swamp air would smell so sweet!" She takes a look around the marshlands, trying to get a semblance of direction. Then, with a start and raised index finger, she takes out her wayfinder.

Survival: 1d20 + 12 ⇒ (9) + 12 = 21

"Magnimar is that way," Braelex indicates.

"Or we could wait for the Wanton Ways to come back, in a few weeks or so."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I'd prefer not to wait, but do not relish a walk through the swamp. Any other options?

What direction does the latest shard pull us? and are there open quests that need to be completed. We were underground so long I have forgotten in real life.


Relan: you, Braelex and Vuloo don't have any additional quests

The Lady's Cape map is up with your location identified with the large party token

If you wish to progress to any of the named locations, it's something that could be done within the day. If you wish to head to Magnimaar through the swamp, I'll need a survival check from whomever is leading plus any trained aid others.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalaar stretches in the fresh air. "So this is where we ended up? What do you think Thyrl?" He asks as the familiar gets its bearings with it's constant know direction ability.

"I think the soonest we leave this swap the better. They have never been my favorite biome."

Nodding in agreement Nalar walks over Oriana. "And so our journey begins. If you don't mind my prying what awaits you and your women when you reach civilization? With this venture of your's undone will you be sticking around Magnimar long? I'm sure the lodge will be grateful for the assistance you provided us and would be able to find work for you and your cohort, if you would be interested."


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

To Nalar he only shrugs, "I'm sure our comrades at the lodge will be quite happy to see you return. I would like to spend some time in Magnimar documenting what we found under the Lady's Light. Eventually we will have to find the other pieces of the Sihedron. I pray that they are in a more hospitable location than the Mushfens."

Vuloo then sighs as he swats an insect, "I have no desire to navigate the swamp, but I don't think we have any other choice. I don't think we can count on the Wanton Ways."

He then turns to Relan, "Sir, will you lead the way?"


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Survival +12 if we go that way


Assuming overland then ... no stops nearby

Andel breaks out the map and Relan and he discuss a plan. By foot, it looks to be a 50-mile slog through a trackless swamp. You guess it will take about 33 hours of hard walking. Andel recommends 4 days. Quennelle comes by with some news as well, "We are out of rations and have about 2 day's water apiece since we all refilled at the underground river. We'll need to either forage or share supplies if you all have enough."

Don't normally take day-to-day stock of rations, but unless you had greater than 7 days worth marked on your character sheet, assume you're out. Let me know how you want to proceed

Make survival rolls for the number of days you expect to travel ... you gain +4 total vs getting lost from Thyrl's know direction and Andel's map. If you wish to forage along the way, make separate foraging rolls. Five of the Maidens have ranks in survival at +3, you may use them in your plan (and roll for them).

Oriana listens to Nalar's questions and takes several moments in contemplation before she responds, "We would welcome any good word you can put in for us. I know that things have been strained with the compulsions, the strange world under there and the loss of some of my ...", her eyes mist for a moment as she chokes back tears, " ... charges, but if the Pathfinder Society has work for us, we can perform. Thank you."

1d20 ⇒ 5


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

OK - Survival. First Vuloo can Create Water so we should be good there. But we will need to forage for food along the way. We could just go hungry for 4 days, or be on half rations but might as well try to find food. Also Braelex can fly a couple times a day which should be helpful in scouting the best way around bogs and such and Andel can do things like Borrow Skill to help with Survival. Unsure how you want to account for that. And finally Relan has a Wayfinder for another +2 to avoid getting lost.

Day 1
Survival for finding our way: 1d20 + 12 + 6 + 4 ⇒ (9) + 12 + 6 + 4 = 31

Assist 1: 1d20 + 3 ⇒ (10) + 3 = 13
Assist 2: 1d20 + 3 ⇒ (6) + 3 = 9
Assist 3: 1d20 + 3 ⇒ (2) + 3 = 5
Assist 4: 1d20 + 3 ⇒ (9) + 3 = 12
Assist 5: 1d20 + 3 ⇒ (13) + 3 = 16

Survival for foraging: 1d20 + 12 ⇒ (4) + 12 = 16

Day 2
Survival for finding our way: 1d20 + 12 + 6 + 8 ⇒ (3) + 12 + 6 + 8 = 29

Assist 1: 1d20 + 3 ⇒ (17) + 3 = 20
Assist 2: 1d20 + 3 ⇒ (9) + 3 = 12
Assist 3: 1d20 + 3 ⇒ (9) + 3 = 12
Assist 4: 1d20 + 3 ⇒ (1) + 3 = 4
Assist 5: 1d20 + 3 ⇒ (12) + 3 = 15

Survival for foraging: 1d20 + 12 ⇒ (17) + 12 = 29

Day 3
Survival for finding our way: 1d20 + 12 + 6 + 8 ⇒ (19) + 12 + 6 + 8 = 45

Assist 1: 1d20 + 3 ⇒ (18) + 3 = 21
Assist 2: 1d20 + 3 ⇒ (12) + 3 = 15
Assist 3: 1d20 + 3 ⇒ (20) + 3 = 23
Assist 4: 1d20 + 3 ⇒ (3) + 3 = 6
Assist 5: 1d20 + 3 ⇒ (13) + 3 = 16

Survival for foraging: 1d20 + 12 ⇒ (14) + 12 = 26

Day 4
Survival for finding our way: 1d20 + 12 + 6 + 10 ⇒ (9) + 12 + 6 + 10 = 37

Assist 1: 1d20 + 3 ⇒ (10) + 3 = 13
Assist 2: 1d20 + 3 ⇒ (9) + 3 = 12
Assist 3: 1d20 + 3 ⇒ (14) + 3 = 17
Assist 4: 1d20 + 3 ⇒ (16) + 3 = 19
Assist 5: 1d20 + 3 ⇒ (10) + 3 = 13

Survival for foraging: 1d20 + 12 ⇒ (8) + 12 = 20


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Assuming Relan finds enough food for the group, Vuloo will create water for everyone.


Female Azlanti Pureblood Alchemist (Trap Breaker)

Braelex uses her Wayfinder and alchemist abilities to help navigate the marshlands.

Braelex also has a +12 Survival check, so her assists are pretty much automatic.

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