GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Hi DM, I know its a while away, but I have two questions regarding level 2.

The first is a role playing question.

As I intended to take my next level as wizard, how would you like to handle the career shift? If we level between events it won't be an issue but if we level in the middle of something I would need some way to explain where the spellbook came from.

The second is a mechanical question as the rules on this matter seem to be unclear.

At level 3 the ecclesitheurge gets a bonded item that can be used with cleric spells. This item is usually the holy symbol (amulet slot).

When I take my wizard level I will need to make a choice between bonded item (for wizard spells) and familiar. Can I have two bonded items? If so, could I use my holy symbol (amulet slot) as a bonded item for both classes?

A) Yes/Yes. I would lose out on the opportunity to be able to enchant two items as I have rolled them both into a single item.

B) Yes/No. Conditions permitting, I would spend gold on recovering Wyninn's ring and it would be my wizard bonded item while my holy symbol would then be used for the cleric bonded item. This would give me the opportunity to enchant two items.

C) No/No. I would take a familiar. Would you allow me to re-skin a greensting scorpion as a larger than normal wasp (adding a fly speed of some kind and making whatever other adjustments you deem appropriate to balance it).


Twilight. wrote:

Hi DM, I know its a while away, but I have two questions regarding level 2.

The first is a role playing question.

As I intended to take my next level as wizard, how would you like to handle the career shift? If we level between events it won't be an issue but if we level in the middle of something I would need some way to explain where the spellbook came from.

The second is a mechanical question as the rules on this matter seem to be unclear.

At level 3 the ecclesitheurge gets a bonded item that can be used with cleric spells. This item is usually the holy symbol (amulet slot).

When I take my wizard level I will need to make a choice between bonded item (for wizard spells) and familiar. Can I have two bonded items? If so, could I use my holy symbol (amulet slot) as a bonded item for both classes?

A) Yes/Yes. I would lose out on the opportunity to be able to enchant two items as I have rolled them both into a single item.

B) Yes/No. Conditions permitting, I would spend gold on recovering Wyninn's ring and it would be my wizard bonded item while my holy symbol would then be used for the cleric bonded item. This would give me the opportunity to enchant two items.

C) No/No. I would take a familiar. Would you allow me to re-skin a greensting scorpion as a larger than normal wasp (adding a fly speed of some kind and making whatever other adjustments you deem appropriate to balance it).

I would suggest you have the spellbook in your possession already, left over from your Acadamae days. But just don't have the mental fortitude to cast from it until your experience grows? We will try to make sure you have the ability to retrieve it during level up.

As to the second question, I am okay with having a double-bonded item, and probably in fact, prefer it.

What is the game-play benefit of the cleric bonded item?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

The cleric bonded item acts exactly like a wizard bonded item. I can use it once per day to cast any cleric spell I have access to even if I don't currently have it memorized and it can be enchanted as if I had the appropriate crafting feat. So in this case as an amulet I could enchant it at level 3 when I would be eligible to take the craft wondrous item feat.

And, if for some reason I lose the item I suffer the same penalties to cast cleric spells that a wizard would trying to cast wizard spells without their bonded item.

So, the double bonded item would allow me to cast an extra 1 wizard spell and 1 cleric spell per day, selected from any spell I have in my book or have access to. I can put enchantments on it at level 3 given the gold and time. If I lose it I have to make concentration checks DC?? to cast any spells until I get it back or get a new one.


The double-bonded items seems best to me. Just wanted to be sure you could get double-use from it. Thanks for asking.

As an FYI, I will be flying back to Middle Tennessee tomorrow from the Windy City. Will probably be able to post later in the evening, but not sure what the missus has in store for me after a week on the road.

Just waiting for an affirmative plan before moving the game forward much, but take your time and work it out. I am enjoying your posts so far!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

FYI, since I have pretty extensive knowledge of the AP, I would rather not take 10 on any rolls. Sometimes that will work out for us, sometimes not. Just wanted to let everybody know.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

FYI, just to be clear, as rereading my past post, it could be misinterpreted.

She is watching the hideout and not in any way trying to hide the fact that she is fishing there. But she's not making it obvious that she's watching the target location rather then just fishing. She's going for, what she knows of the city stereotype of stupid bumpkin who's fishing in a river.


Not much time to post tonight after travel, but I did get the map link set in the upper margin at the top of the page. Please try clicking on the link and then moving your token around. I tried to share and allow editing on the Google Docs page, but sometimes forget. If it doesn't work for you let me know.

There will be a post up tomorrow sometime describing what happens to each of you as you split up.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Looks like I can move my token around, all good.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Yes I can move my token around.

I wish they would update the iOS google drive app with the ability to edit drawings like this. Because it's a pain having to grab computer time to edit the map.

So it's possible I may sometimes ask someone to help me out and move my token if I'm posting from my phone.


If you can't move the tokens from your phone, just explain your moves in OOC, and I will move you as needed.


Since you split up, I put up different posts for each group. I didn't but them in spoiler tags because I thought you might eventually meet up and share information.

If you want to RP or chase down any leads during this time, be my guest.

I am off to my RL tabletop game (Kingmaker) tonight, but will look for any replies tomorrow. Enjoy your weekend!


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

A question on pbp format. When spoilers are posted with skill DC's, we roll the skill check ourselves and then check the correct spoiler based on our results?


Twilight. wrote:

A question on pbp format. When spoilers are posted with skill DC's, we roll the skill check ourselves and then check the correct spoiler based on our results?

Correct. Also, if you exceed the lower one you may read that also. Trust you to not peek otherwise.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Thanks!


Good time to point out the Loot Tracker which I have also attached in the upper margin. The link should take you to a google workbook with three tabs.

The first tab will show accumulated loot that hasn't been sold or assigned to an party member. That list should be blank so far.

The second tab is a running total of money that each of you has. This is the source of truth for our campaign, so check it occasionally and make sure we all agree on the amount. I try to make the post reference on the far right column so you can look back to see where the expense came from.

I didn't tell Twilight the cost of the room and meal, but the normal charge would've been 4gp including dinner and liquid refreshments, room, and service. They gave to you at half price, so cost was 2gp. I'm sure you can get fair trade from the rest of the group at some point

The third tab of the loot tracker will show the assigned loot and value so you can see who has taken which items, in case that helps assign future finds. That tab should be blank for now as well.

If you have issues, questions or concerns about the Loot Tracker now or at any point, then just sing out.


Looks like you are getting closer to a plan. I am traveling tomorrow, so may not get to post until late in the day, if at all. Looks like by then, you will have a consensus on approach.

Not much to comment on in Gameplay until then. Keep at it, will try to get in tomorrow and see what's cooking.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

So looks like we need:

2 hammers
4 pitons (nails)
A cart (assuming we're still including this portion of it)
A bunch of smelly fish waste

Alternatively, if we're just kicking in the door, we can just knock and kick to save ourselves the expense of the cart and fish.


Yep, I was wondering about the very same things. It is also now nearly dark, since the original plan called for waiting until night.

I think coming up with a hammer and nails will probably be pretty easy. There are hundreds of ways of getting those; getting smelly fish and a cart (even a hand cart) might be harder.

Consider and post how you plan to acquire said items and if you are still planning to proceed under cover of darkness.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

We can dispense with the cart idea, it looks like it might be difficult to get one and it might not even be necessary for the plan to work.

If we can I would like to get them to open the door for us. I'm worried about spending 3 rounds stuck at the door just trying to kick it in.

And if we can't get them to open the door, kicking it down is still a valid plan B =)


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Back from my vacation! Now I have to bring myself up to date..


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Welcome back!


Nargun Firehelm wrote:
Back from my vacation! Now I have to bring myself up to date..

Indeed, welcome back. I had nearly forgotten your post about holiday, and was at first wondering if you had given up on us already. Glad that is not the case! You got back just in time for the action to begin, it appears.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Yeah, I was sure I posted about my vacation. Now I'll be back, and eager for a fight


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Guys, a couple of things...

1) I think you might be congregating around the wrong door. Mirela saw the doors on the loading dock open, which is on the North side.

2) After looking at the map a little more thoroughly, it appears there are three sets of doors than need sealing. The front doors to the west, the entry door to the south on the dock, and the lower level north door.


Mirela did see all those doors. A1 is clearly the "front" door of the place. The loading dock doors on the north, and then another door that is down some stairs off the loading area nearer the waterline. Finally, a door on the south that leads out to a rickety boardwalk. With one hammer, you may have to make choices.

I will put up a more descriptive post since you are all closing in on the building when I get a free moment.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I know...after looking at the map I rechecked Mirela's fact-finding post and saw the fourth door was included for sure. Just an oversight on my part.

I believe we bought 2 hammers per the discussion and gameplay posts I made previous. That still puts us a hammer short, though, you're right. Please update the loot tracker if you agree. 1sp tip for the shopkeeper plus the cost of the items.


ok, easy enough to rectify to two hammers. They are 5 sp each = 1 gp + 1 sp for all the nails you need. Plus 1 sp tip is 1.2gp.


A Note about Combat

In PbP, combats can be long drawn out affairs especially if posters aren't frequent. Try, as best you can, to get to post more than once a day, if possible, during combat times. It will move things along more quickly. I will generally give you 24 hours to get an in-combat post up before botting your turn. To that end, should you wish, please provide a "bot" action post that I will use if that eventuality arises.

Please understand the bot post is not an absolute, and I will generally bot what is in you and the party's best interest depending on the unpredictable situation.

One more thing, the actual order of events in game time is not necessarily the order of posting. What I mean by that is, it is perfectly acceptable, to post your actions even when its not your turn. But those actions won't hap[pen in-game until your turn...Make sense?

You may also post contingent actions. If the bad guy shoots I will sneak attack him, but if he runs, I will heal my ally. That kind of thing. Again, my goal is not to trap you into a bad situation, and if circumstance radically change, I will give you a chance to take-back your earlier posts.

That said, the battle is joined! Good luck!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Bot Actions in case I'm unavailable:

In close quarters where Nargun would take the lead, Devan will try to 'Daze' the dwarf's (or whoever is in front's) opponent.

Against obvious 'bosses', Devan will start off with Inspire Courage, then move up to support Nargun, supporting against flanks from lesser opponents while using the 'Aid Another' action to attempt to either increase Nargun's ability to hit his opponent or to increase Nargun's defense, whichever seems the better option.

Against regular baddies who are more spread out, Devan will move up to try to prevent flanks while attacking with his rapier. If things are choked off, he will fling darts or attempt to 'Daze'.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nargun tactics are pretty simple: hit the biggest foe.

That said, he won't rush an Attack (unless it's that damn Lamm) and get surrounded bye enemies


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Thank you Atticus for taking the torch!

That helps me a ton! Now I can use my bow.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Speak up and I will do my very best!


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3
Atticus Fulvios wrote:
Speak up and I will do my very best!

Oh I would have, as soon as we were done with the door.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

DM, just wanted to make sure you logged my action, since it wasn't included in the narrative and you stated only Aleira and Nargun were left to act this round.


Devan Covarie wrote:
DM, just wanted to make sure you logged my action, since it wasn't included in the narrative and you stated only Aleira and Nargun were left to act this round.

It was in my original post which got eaten when I tried to submit. Forgot it on the second try. I will add an addendum. Thanks for keeping me honest.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

No problem! Enjoying it immensely so far.


I will be traveling most of the day Fri & Sun and tied up a good portion of the day on Saturday, so posting may be a bit slower. I don't expect to be shutout, but may only get one post per day -- in combat that can feel long.

Will check as i can. Back to regular schedule on Monday.


Devan Covarie wrote:
No problem! Enjoying it immensely so far.

Glad to hear it, hope everyone feels the same! I think it's coming along swimmingly so far. Somewhere Lamm is trembling with fear.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

It is a lot of fun. Fast paced, but not too fast
And without 100 paragraphs of text to read all the time.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Oh no! An inauspicious start to our first real combat =(

I am enjoying the game and the pbp format, its both more relaxed and allows for much more colourful and dramatic characters and scenes.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Thanks for moving me on the map. (I assume it was you DM DoctorEvil)
I was going to do it, but had to deal with a few work things before I got a chance.

And yes, I am enjoying the game quite a bit too. The characters are interesting and game is free flowing enough that it makes it a lot of fun.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Those were correct assumptions, DM. I was hoping to avoid attacks this round, then draw weapon, 5' step, attack next round.


A few notes:

1) Still waiting on turns from Aleira and Nargun. Generally there is a 24-hr rule including the weekends before i will bot you, so they are both on the clock for later tonight (probably not much before midnight central time).

2) I generally still run XP's for campaigns, just so you know how close you are to leveling. I may rush you to next level if we get far behind the recommended advancement points. Just so you are aware the game is recommended for 4 players on the fast advancement track, so you will level up at 1300xp.

3) Because this party is 6, not the recommended 4, I will be buffing up encounters somewhat to bring the challenge up, and keep the XP awards in line. This first encounter is no exception. So if it seems like a lot of enemies, it's only because there are a lot of you! Can you guess which foes here are not canon? No fair, if you've played this encounter before.

4) I am considering starting another AP to GM. Are there any favorites from amongst the gallery? I own the complete set of nearly all, with a few exceptions, and can get pdf's of those as needed.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Oh santa, I was a good boy and for my birthday I would love Ironfang, strange aeons or sigh kingmaker
I heard ironfang is great, I love lovecraft and kingmaker is my waterloo

About the other parts, I played in 10 man Aps. That took heavy modifieng


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Aeons really caught my eye with its Lovecraftian themes. I have an aberration sorceress that I had applied to two Aeon's pbps but never got accepted.

Kingmaker's concept of kingdom building also looks like it would be a lot of fun.

I Haven't played either of them.

I don't know anything about Ironfang.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I'm full up with PBP right now.

That said, Ironfang may tempt me mightily to overextend myself.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I joined two or three Pbf here on Kingmaker, but they never went far (never ever finished the 1st book)

I know next to Nothing about Ironfang, but willing to try. And Strange Aeons seems great, I enjoy Lovecraft too.

Among past AP, I'm game for nearly everything except Iron Gods (is that the name?) and maybe Wrath of the Righteous (but that one I would be willing to try)

And sorry for yesterday, I had an urgency at home. Will post now


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I've played Kingmaker at home...I like the game, but the encounters seem very episodic. I enjoyed the Kingdom building aspect, though.

Of the other two Atticus mentioned, Strange Aeons definitely sounds appealing. Played a lot of the Arkham Horror box sets and dabbled in Call of Cthulhu when it was so briefly D20 based.

Carrion Crown and Shattered Star would be my other suggestions.


Thanks for the feedback. I can't really run Kingmaker since I am a player in a tabletop game, and don't want to ruin the surprise. I am also playing Iron Gods and Second Darkness on the boards.

I myself am leaning towards Reign of Winter (which I ran with my tabletop group to completion, I really liked it), Giantslayer, or Runelords.

I am not big Lovecraft guy and looked through first book of Strange Aeons this weekend. Could be fun but think it gets weirder the deeper you get into it. I have not cracked a page of Ironfang yet. I did peek through Ruins of Azlant, but prefer to not run an AP until I have all the books, in case there are surprises to prepare for later.

We'll see if I can make a decision and get something started. You are welcome to apply if so. The rules and process will be much the same as we did for this recruitment.

I am traveling back home today so will miss a good chunk of the day. Will move the action along this morning, and then probably not be back until tomorrow evening.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

The sad part is that I played Reign of winter with you already (it failed somehow) and I am already in a Giantslayer and a runelords group. ;-)
But then I do not mind giving any a new twist.

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