Init +3; Senses darkvision 60 ft., scent metals 90 ft.; Perception +12
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 27 (5d8+5)
Fort +2, Ref +4, Will +5
OFFENSE
Speed 40 ft., climb 10 ft.
Melee bite +6 (1d3), antennae +6 touch (rust)
STATISTICS
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8
Base Atk +3; CMB +3; CMD 16 (20 vs. trip)
Feats Ability Focus (rust), Skill Focus (Perception), Weapon Finesse
Skills Climb +8, Perception +12
SPECIAL ABILITIES
Rust (Su) A rust monster’s antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition, a second hit destroys the item. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. can attempt a DC 15 Reflex save to negate this effect.
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N Large aberration (Pathfinder RPG Bestiary 238)
Init +2; Senses darkvision 60 ft., scent metals; Perception +17
DEFENSE
AC 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, –1 size)
hp 67 (9d8+27)
Fort +6, Ref +5, Will +8
OFFENSE
Speed 40 ft., climb 10 ft.
Melee antennae +10 (rust), bite +9 (1d4+6)
Space 10 ft.; Reach 5 ft. (10 ft. with antennae)
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 14, Cha 8
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Ability Focus (rust), Blind-Fight, Improved Natural Armor,
Skill Focus (Perception), Weapon Focus (antennae)
Skills Climb +12, Perception +17
SPECIAL ABILITIES
Rust (Su): DC 19
Click on the Pathfinder Society button on the top left of the screen. Once that loads, go to the "My Pathfinder Society" link at the top menu, (beneath My Downloads). Next, scroll down, and find the character in question from the list, and it the Edit button to the side. I'd suggest Right Clicking and Opening as a new tab, as finding an avatar you want can take some time, and might time out. Once you do, just note the page it's one incase you need to do it again.
In a few days, once I see if anyone else is in, I'll open up the Game Play thread for each of you to dot, so that it will show when a new post is there. The game will begin 01 Nov 2014, as per the Game Day Event's restrictions. I'll also start to look over the different characters a bit.
at 5 i've got a nagaji naga aspritant 5 or a musket master 5
also have a kitsune ninja 7, or a fetchling rage prophet 7ish.
we don't have a rogue, so how about I go with the kitsune ?
musket master has some lock skills as well.
i'm cool with the nagaji as well, haven't gotten to dust him off in a while.
kitsune has about a +13 and some face skills.
musket master has a high dex and prob about +10 disable. and well, a gun. though he may be 6 now. =/
rage prophet may still be 6th, but has an adamantine weapon for locks.
Since the scenario is Tier 5-9, it doesn't matter if one or some are 6th level or a bit higher. Actually it's rather bad that nearly all of us are just 5th level.
But yeah, I guess the kitsune would be the missing piece of the puzzle.