DM Alexander Kilcoynes Serpents Skull PbP- Chapter 2, Racing to Ruin (Inactive)

Game Master Alexander Kilcoyne

"I might toss her back into the sea for good measure"

Nkechi "The Tempest", speaking about Willow Whisperwood.


1,251 to 1,300 of 1,460 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

I wanted to cheer as Tun'ada heroically dealt the final blow .. well hopefully...

I guess we'll deal with him later then ...


Your Humble Narrator

Personally, I just wanted to kick Tun'ada off the cliff, but damn he has a very decent CMD! Tanner, once i've slept today i'll send you a PM about beginning to tie you in.


Human Psychomancer

Sounds great.


Your Humble Narrator

I'm awarding the group an additional Faction Point for successfully rescuing Gelik. Even a recently reinstated Pathfinder is still a Pathfinder and you have gained prestige for his survival.

DON'T FORGET TO NOTE IT ON YOUR CHARACTER SHEETS.

Update coming momentarily.


Male Human Fighter 5 50/50 hp 4hp nonlethal

To say also Marcus is going to be very leery when Tsura is revealed to speak Celestial given she said nothing to his direct question earlier....


Female Human Skald (Ancestral Warrior) 2 -- HP 20 : AC 17 CMD 15 TAC 14 FAC 13 : F+5 R+4 W+3 : INIT+6 Perception+5

...or I just forgot that I speak Celestial?

*cheesy grin*

I will add a flex-time answer to Marcus.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Says the Aasimar.... :)

So undead dinosaurs are off the table? Bit surprised to see Tsura as a Cleric/Sorc (although the ranged bit of luck is all kinds of neat). Is the latter just for the lvl 1 spells and familiar or is she going to level both?


Female Human Skald (Ancestral Warrior) 2 -- HP 20 : AC 17 CMD 15 TAC 14 FAC 13 : F+5 R+4 W+3 : INIT+6 Perception+5

Sorry, this is my first Aasimar. :)

Yes, unfortunately, undead dinosaurs would have been problematic. But you know, we could always just find a Juju Oracle and pay him to make one for us.

I'm going to continue leveling Sorcerer, then take Mystic Theurge. I really like the build. The Empyreal bloodline lets me use Wisdom for both divine and arcane spellcasting. The Varisian Pilgrim archetype lets me use my domain abilities at range, while dropping medium armor which I wouldn't have used anyway. Plus, I can Channel Energy, which is typically unavailable to the Sorc/Oracle build.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

I like the Tsura build, wish I'd thought of it ...

Looking forward to seeing her in action.


Your Humble Narrator

Has everyone added the faction point to their profile? I don't honestly remember when I last awarded XP, trying to determine how much I owe you now.


Male Human Fighter 5 50/50 hp 4hp nonlethal

I have added my point. On XP I am clueless sorry, I borrow Max's count.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

I've got 2 faction points ... is that enough ... I mean more always seems better.. :)


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Faction points updated. As far as XP goes, I usually rely on Max too...


Female Human Skald (Ancestral Warrior) 2 -- HP 20 : AC 17 CMD 15 TAC 14 FAC 13 : F+5 R+4 W+3 : INIT+6 Perception+5

Sooo... what should my faction point total be right now?


Your Humble Narrator

Tsura, you should be one behind the rest of the group.


Faction points are updated. My records show we each have 2 TPA and 2 CPA.

The last time we received XP was when we arrived in Eleder and received XP rewards for delivering the NPC castaways to safety. Our total XP up until that point is 11,441 xp each. We have not received XP for our (mis)adventures in Eleder.


Female Half-elf Druid (Jungle Druid)/4th

I believe I added the faction point. it equals what Ambroze points out above.


Your Humble Narrator

Thanks Max.

Total XP awarded since then- 2,000XP


Your Humble Narrator

Your actually a little ahead of the curve with regards to XP. You missed one or two things on the island but having got every single NPC castaway clear as well as Pezock, you'll be hitting 5th level fairly soon.

If any of you find time other than Willow or Tsura, if you could do a rough equipment audit (basically work out the sell value of all your equipment) i'd appreciate it. I think your a little behind WBL at the moment but that's mostly a gut feeling.

You will be slightly behind the whole AP, because the faction points carry value in themselves. But I think currently, your too far behind due to Mawj's lost armour, not being able to loot Umagro etc.

Tanner btw, did you read up on Mawj's death? Not very heroic I know, but you know how much I hate NPC tagalongs to a party of PC's. At least Ilya is alive and kicking :)


Human Psychomancer

I haven't, actually. I need to comb through the archive and mourn my poor, anti-social little goblin. (Are there any other kind, really?)

Ilya is just tinkering in his lab for right now. That, and daydreaming about making half-elf babies. Some day...


Your Humble Narrator

I've kinda set him up as the Mayor of Northgreen with plans to have at least a few quiet years before he gets involved with anything life threatening again.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2
DM Alexander Kilcoyne wrote:
If any of you find time other than Willow or Tsura, if you could do a rough equipment audit (basically work out the sell value of all your equipment) i'd appreciate it. I think your a little behind WBL at the moment but that's mostly a gut feeling.

Tun'ada's Equipment sell value = ~4500 gp


Your Humble Narrator

That's not so far off. I'm actually not sure if I should be comparing gear value or gear sell value to WBL at this point. I suppose its the former.


DM Alexander Kilcoyne wrote:
That's not so far off. I'm actually not sure if I should be comparing gear value or gear sell value to WBL at this point. I suppose its the former.

Typically WBL is based on the gear value. For example an average character who has just reached 4th level character should have 6,000 gp worth of money and gear, for instance a +2 armor (2,000 gp), +1 weapon (2,000 gp), a cloak of resistance (1,000 gp), two potions of CMW (300 gp) and the remainder in coinage and gems.

Between 4th and 5th level that same character should accrue another 4,500 gp worth of money and gear to reach the starting 5th level average of 10,500 gp.

There is a gap of 6,000 XP between 4th and 5th level, we need ~2,000 XP to hit 5th level, I can't speak for the others, but in terms of WBL, Tun'ada is right where he should be. (2/3 to 5th level => 2/3 * 4,500 gp = 3,000 gp. 3,000 gp + 6,000 gp as the base of 4th = 9,000 gp).


Your Humble Narrator

Thats pretty much what I thought but its been so long since I looked at it (and i'm so used to handling treasure in sell value for Kingmaker etc.) that my mind got muddled. Thanks for the breakdown.

It appears then that assuming your loot splits were even throughout until now, that Tsura and Willow are slightly undergeared compared to the rest of you, but Ambroze, Chi and Tun'ada are about where they should be.

And i'm fine with that. The longer surviving characters deserve a slight edge for having to claw their way up to the vaunted 4th level from 1st. I can't stand level disparity in a group (i've been on the receiving end of it along with Aron too much so I know how much it sucks) but a little wealth disparity is fine- as well as, Willow and Tsura will have to cosy up to Sasha, Gelik and Jask in order to get access to their custom traits. Aerys' and Ishorou's MAY be lost to them forever.

I deal with this issue (somewhat) in Kingmaker by awarding a custom trait once a player's been in the game for some time.


Human Psychomancer

Awww, did no one notice that my last Tsura post was a link? :(

I'm fine with having slightly less wealth than the typical party member. I find it to be self-correcting in most instances. After all, paying for another party member to have a nicer piece of equipment is typically less expensive than having them raised from the dead... or worse, losing an encounter due to the lack of power.


Male Human Fighter 5 50/50 hp 4hp nonlethal

All of the starters should be at the same level. Ambroze doing it a bit tougher because he's taken the "hit" in terms of taking some items personally that assist the group (ring of mind shielding etc). I have more focus on WBL than usual as I'm such a "greedy" build but I thought we were fine.


Your Humble Narrator

I did click on your link tanner :P.

I think the first chapter was just unusually generous for treasure, eventually. I'll be making an update in an hour or two.


Your Humble Narrator

Sorry about the rushed post, hope things aren't too unclear. I was desperately trying to finish it as my gf was nagging me to turn in for the night.


Human Psychomancer

You mention that only the water adjacent to the cliff face is not difficult terrain. Do you mean adjacent in the tactical sense, or in the light-blue/dark-blue sense?


Your Humble Narrator

Tactical. The light blue is all shallow water and difficult terrain, but right up next to the cliff its shallow enough to no longer hinder movement.


Apologies for absence. Crazy holiday weekend with lots of guests (with their kids) in from out of town - nothing like a dozen kids ranging in age from 1 yr to 9 yrs running around the house for a few days to totally wear you out! Will catch up later today.


Master of Gaming and Grognardia Current map
DM Alexander Kilcoyne wrote:
The longer surviving characters deserve a slight edge for having to claw their way up to the vaunted 4th level from 1st. I can't stand level disparity in a group (i've been on the receiving end of it along with Aron too much so I know how much it sucks)

Yeah, though now Zook is the most powerful member of the group, however I wish I had herolab back then, then I would've done mystic thurger as I was afraid I wouldn't get the numbers :p

He could've been awesome as one, but nvm, he's the most powerful member of the group now and now with AC 43, untouchable compared to everyone else's AC being under 30.


Ambroze has subtracted 6 gp, 6 sp, and 6 cp to pay Tsura for the gift for the priest of Gozreh.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Have a one day work trip tomorrow but unlikely to be able to post until very late if at all. Please DMPC me if I'm holding up but Marcus won't care whose pet it is.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Apologies been away for a couple of days, where next door allowed me to use their connection, but couldn't get on the last couple of days. will catch up a bit now.

Thanks for the bot AK ... :)


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

DM AK:
Alex, would the slumber hex actually work on the crab? Unless I'm mistaken, crabs are typed as vermin, and vermin are immune to mind effects (which the sleep spell and thus the slumber hex is)


Your Humble Narrator

Tun'ada:

Slumber and Sleep aren't mind-affecting (which is why I didn't have Chi use Evil Eye, which is.)


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

DM AK:
Unless the PRD is wrong...

Sleep

School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 1

Casting Time 1 round

Components V, S, M (fine sand, rose petals, or a live cricket)

Range medium (100 ft. + 10 ft./level)

Area one or more living creatures within a 10-ft.-radius burst

Duration 1 min./level


Your Humble Narrator

Tun'ada:

I looked in the wrong section. The thing is, I was under the impression that the Slumber hex was better than Sleep for that very reason (before I just looked and convinced myself by not seeing it in the description), as a hex usually calls out if it is mind-affecting in its description.

Will do some quick digging but I won't retcon, i'll note the mistake for later if it turns out i'm wrong.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

DM AK:
Slumber (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.


Your Humble Narrator

Tun'ada:

Yup spotted that but have read on forums that Slumber is not mind-affecting despite that line. Will do some digging.


Your Humble Narrator

Did some digging and although Slumber doesn't call the hex out as mind-affecting (which is extremely annoying as it does it for every other one), it appears to be. So, Chi can't actually Slumber these creatures as they are vermin.

We'll let it slide as it worked in your favour and i'm reluctant to retcon, just note for future reference (me too). I tried to be very clear on everything this round to avoid confusion- essentially the only 'win' condition of this encounter is to get everyone up to safety...


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

I'll get the vermin heart feat then it'll work ... :) really I won't but just a thought.

As it was AK BOTing me, I didn't want to interfere but I agree with AK's comments above, that it doesn't work on vermin.


Your Humble Narrator

Yeah, kudos to Tun'ada for calling me on it. They should really not make a policy of calling out mind-affecting hexes then ignore it for those that mimic spells that are mind-affecting... I should get all I need to know from the hex by looking at it. Damn page counts.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

This round Chi will take out a rope and attempt to rescue Ambroze, rather than blow the conche. Its just what she'd do, rescue her friends first, help Ambroze to safety, knowing Tun'ada and Marcus can normally look after themselves. Just thought I give you the background for Chi's actions, as they don't seem to follow the sensible thing to do.

Chi isn't so worried about her two new friends, but will obviously help them if she can.


Your Humble Narrator

The conche isn't there as a hint to blow it :). Well, IC it probably is (as in, its there for a reason in the world), but its not an OOC DM hint or calling your attention to it in order to do so. It would, in fact, be a pretty poor move on your part to waste time with it unless you were hoping to petition the Tempest's aid.

And with a knowledge (religion) check to justify some IC knowledge, you'd probably know that isn't a great move either (Gozreh priest would probably watch and see if you could overcome nature, dependent on alignment). Even without knowledge (religion), this is his home and these might even be his pets. Its probably not a great move with any kind of knowledge :P.

Essentially, I always try and avoid DM hinting. I don't like it. I was just describing what you see :).


Your Humble Narrator

Been out all day, updating now.


Female Human Skald (Ancestral Warrior) 2 -- HP 20 : AC 17 CMD 15 TAC 14 FAC 13 : F+5 R+4 W+3 : INIT+6 Perception+5

"So how did your last character die? Orcs? Demons? Bandits?"
"The tide."
"You mean, like, a tidal wave?"
"Nope."


Your Humble Narrator

Perhaps I didn't set the scene sufficiently, but your in the cove at high tide in very rough water- essentially your in a storm. Plenty of sailors have drowned in better conditions ;).

1,251 to 1,300 of 1,460 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM AK's Serpents Skull Discussion Thread All Messageboards

Want to post a reply? Sign in.