Tsura Vhiski |
Sorry, this is my first Aasimar. :)
Yes, unfortunately, undead dinosaurs would have been problematic. But you know, we could always just find a Juju Oracle and pay him to make one for us.
I'm going to continue leveling Sorcerer, then take Mystic Theurge. I really like the build. The Empyreal bloodline lets me use Wisdom for both divine and arcane spellcasting. The Varisian Pilgrim archetype lets me use my domain abilities at range, while dropping medium armor which I wouldn't have used anyway. Plus, I can Channel Energy, which is typically unavailable to the Sorc/Oracle build.
Ambroze |
Faction points are updated. My records show we each have 2 TPA and 2 CPA.
The last time we received XP was when we arrived in Eleder and received XP rewards for delivering the NPC castaways to safety. Our total XP up until that point is 11,441 xp each. We have not received XP for our (mis)adventures in Eleder.
DM Alexander Kilcoyne |
Your actually a little ahead of the curve with regards to XP. You missed one or two things on the island but having got every single NPC castaway clear as well as Pezock, you'll be hitting 5th level fairly soon.
If any of you find time other than Willow or Tsura, if you could do a rough equipment audit (basically work out the sell value of all your equipment) i'd appreciate it. I think your a little behind WBL at the moment but that's mostly a gut feeling.
You will be slightly behind the whole AP, because the faction points carry value in themselves. But I think currently, your too far behind due to Mawj's lost armour, not being able to loot Umagro etc.
Tanner btw, did you read up on Mawj's death? Not very heroic I know, but you know how much I hate NPC tagalongs to a party of PC's. At least Ilya is alive and kicking :)
Tun'ada |
If any of you find time other than Willow or Tsura, if you could do a rough equipment audit (basically work out the sell value of all your equipment) i'd appreciate it. I think your a little behind WBL at the moment but that's mostly a gut feeling.
Tun'ada's Equipment sell value = ~4500 gp
Talomyr |
That's not so far off. I'm actually not sure if I should be comparing gear value or gear sell value to WBL at this point. I suppose its the former.
Typically WBL is based on the gear value. For example an average character who has just reached 4th level character should have 6,000 gp worth of money and gear, for instance a +2 armor (2,000 gp), +1 weapon (2,000 gp), a cloak of resistance (1,000 gp), two potions of CMW (300 gp) and the remainder in coinage and gems.
Between 4th and 5th level that same character should accrue another 4,500 gp worth of money and gear to reach the starting 5th level average of 10,500 gp.
There is a gap of 6,000 XP between 4th and 5th level, we need ~2,000 XP to hit 5th level, I can't speak for the others, but in terms of WBL, Tun'ada is right where he should be. (2/3 to 5th level => 2/3 * 4,500 gp = 3,000 gp. 3,000 gp + 6,000 gp as the base of 4th = 9,000 gp).
DM Alexander Kilcoyne |
Thats pretty much what I thought but its been so long since I looked at it (and i'm so used to handling treasure in sell value for Kingmaker etc.) that my mind got muddled. Thanks for the breakdown.
It appears then that assuming your loot splits were even throughout until now, that Tsura and Willow are slightly undergeared compared to the rest of you, but Ambroze, Chi and Tun'ada are about where they should be.
And i'm fine with that. The longer surviving characters deserve a slight edge for having to claw their way up to the vaunted 4th level from 1st. I can't stand level disparity in a group (i've been on the receiving end of it along with Aron too much so I know how much it sucks) but a little wealth disparity is fine- as well as, Willow and Tsura will have to cosy up to Sasha, Gelik and Jask in order to get access to their custom traits. Aerys' and Ishorou's MAY be lost to them forever.
I deal with this issue (somewhat) in Kingmaker by awarding a custom trait once a player's been in the game for some time.
Tanner Nielsen |
Awww, did no one notice that my last Tsura post was a link? :(
I'm fine with having slightly less wealth than the typical party member. I find it to be self-correcting in most instances. After all, paying for another party member to have a nicer piece of equipment is typically less expensive than having them raised from the dead... or worse, losing an encounter due to the lack of power.
Marcus Alanto |
All of the starters should be at the same level. Ambroze doing it a bit tougher because he's taken the "hit" in terms of taking some items personally that assist the group (ring of mind shielding etc). I have more focus on WBL than usual as I'm such a "greedy" build but I thought we were fine.
DM Aron Marczylo |
The longer surviving characters deserve a slight edge for having to claw their way up to the vaunted 4th level from 1st. I can't stand level disparity in a group (i've been on the receiving end of it along with Aron too much so I know how much it sucks)
Yeah, though now Zook is the most powerful member of the group, however I wish I had herolab back then, then I would've done mystic thurger as I was afraid I wouldn't get the numbers :p
He could've been awesome as one, but nvm, he's the most powerful member of the group now and now with AC 43, untouchable compared to everyone else's AC being under 30.
Tun'ada |
School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 1
Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)
Range medium (100 ft. + 10 ft./level)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
DM Alexander Kilcoyne |
I looked in the wrong section. The thing is, I was under the impression that the Slumber hex was better than Sleep for that very reason (before I just looked and convinced myself by not seeing it in the description), as a hex usually calls out if it is mind-affecting in its description.
Will do some quick digging but I won't retcon, i'll note the mistake for later if it turns out i'm wrong.
Tun'ada |
DM Alexander Kilcoyne |
Did some digging and although Slumber doesn't call the hex out as mind-affecting (which is extremely annoying as it does it for every other one), it appears to be. So, Chi can't actually Slumber these creatures as they are vermin.
We'll let it slide as it worked in your favour and i'm reluctant to retcon, just note for future reference (me too). I tried to be very clear on everything this round to avoid confusion- essentially the only 'win' condition of this encounter is to get everyone up to safety...
Chi T'reignial |
This round Chi will take out a rope and attempt to rescue Ambroze, rather than blow the conche. Its just what she'd do, rescue her friends first, help Ambroze to safety, knowing Tun'ada and Marcus can normally look after themselves. Just thought I give you the background for Chi's actions, as they don't seem to follow the sensible thing to do.
Chi isn't so worried about her two new friends, but will obviously help them if she can.
DM Alexander Kilcoyne |
The conche isn't there as a hint to blow it :). Well, IC it probably is (as in, its there for a reason in the world), but its not an OOC DM hint or calling your attention to it in order to do so. It would, in fact, be a pretty poor move on your part to waste time with it unless you were hoping to petition the Tempest's aid.
And with a knowledge (religion) check to justify some IC knowledge, you'd probably know that isn't a great move either (Gozreh priest would probably watch and see if you could overcome nature, dependent on alignment). Even without knowledge (religion), this is his home and these might even be his pets. Its probably not a great move with any kind of knowledge :P.
Essentially, I always try and avoid DM hinting. I don't like it. I was just describing what you see :).