[D&D 5e] Princes of the Apocalypse DM Asmodeus (Inactive)

Game Master bwatford

Current Location: Bargewright Inn in the Dessarin Valley


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Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

And there goes one of my spell slots for the day.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I apologize. My PC would never sit back and watch while he and you are attacked by rats that you are trying to befriend. The extent of the experiment failed when they attacked. I do know that your PC would not have it any other way, though.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

It's quite alright. Though Narnel will have to endure getting nothing but death-stares from Kenna for a week or two to come.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Gotta say, that bums me out a bit, but I deserve it.


If Cade has not posted his action by tonight I will DMPC him so we can continue on.


Rat #4 wisdom save versus Cade's Vicious Mockery DC 13

Wisdom Save: 1d20 ⇒ 16

If failed then rat takes

Damage: 1d4 ⇒ 2 psychic damage and has disadvantage on its next attack.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Do we have a map of the current area as far as we explored it? I want to make as informed a decision about the sleeping rats as I can.


Here is an overview so far. It is rough but should give you some idea.

Rough overview Map


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Thanks, that helps immensely.


I will be out of pocket today as we go hunting for a new house. We have several properties we are scheduled to look at. I will update late tonight when we return.

Billy


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Good luck!


Has anyone heard anything from Cade... he hasn't posted in either game of mine he plays in for over a week?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Did you PM him?


Yes. His last post on the forums is Feb 6th. I have checked his other games and alias's and he is missing from all his games. I hope nothing too bad has happened to him. Others have tried contacting him as well with no luck.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

No idea about cade.

I do not want to take a short rest here. Keaton does not want to be down here any longer than he has to, and we are only one room in.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

That does not sound good...about Cade. I recommend just acting on his behalf for a little to give him some time, then writing him out, if he does not surface.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Hope Cade is okay. He might just have had something come up that is keeping him.

As for short rest, Kenna has almost 80 hit points on back order thanks to wild shape, so I really don't need it. I'd reather save that hour for when I need it to replenish those wild shape uses.


Are we ready to continue south or is there something more anyone wishes to do in the current room?


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Ready to go.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

A short rest is being contemplated, and I am in favor.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Guys the short rest is a resource I feel we need to use. With Narnel on 7/17 Hp, one hit has a good chance of taking him down.

Now I (or Kenna, or Cade) could use a spell slot to heal him but doesn't it make sense to use this out of combat resource and save spell slots and potions for combat?

We can still short rest later to get spell slots (in Keaton's case), wild shapes and channel divinities back.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

If we are going to do a short rest can we leave the dungeon. We are two minutes into the underground monster infested labyrinth and we are about to sit down for an hour.

I am not opposed to stopping for a quick rest then restarting; but my character is trying to get people to leave since he does not want to be down here. Maybe we could even get some info from the town above. I am certain that if we went back up and announced to the town that there is a complex down here we could get some rumors. Or one of the priests of the all faith shrine will heal up Narnel quick so we can do some investigation for the town above.

There is a chance that we still have the advantage of surprising whatever is down here. It may find out that it's lair has been breached if we wait an hour to proceed. Or it comes across us during the hour and we lose the rest and advantage of surprise.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

I just underwent further eye surgery and will not be able to make large posts, or may be slow in posting (I can only use my ipad). So please either bot me, or I will try to post. I am also move to a new job in a few weeks, so that is playing merry havoc with things here as well. Moving far north into the Northwest Territories. Should have internet on arrival. Thanks ans sorry for the delays


No problem, I am just waiting now for everyone to decide what they are doing so we can continue. The games been kinda at a standstill the last few days.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

It appears as if Ember and Narnel are in favor of a short rest. Keaton is not. We need the rest to weigh in before we either move forward without or after the rest.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

To clarify, indifferent about taking a rest. I just do not want to do it in the dungeon.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

My fault, Keaton...thanks for the clarification.


I am now concerned for the health of this game. It seems we are missing Cade and Vaneros, Molok is out with a health issue that I can totally understand.

How does everyone wish to proceed? I mean we have been in the same room for over a week and nothing seems to have gotten accomplished.

Do we need to re-recruit? End it? Continue?


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I am very much enjoying the game and would like to continue, even if we must recruit.


Well I do believe we will be fine on player count. We have 5.

Ember, Molok, Narnel, Kenna and Keaton.

Everyone go ahead and post what you are gaining from the short rest in the game thread and we will move forward.

Once you are ready to continue south post here to let me know. Once I have heard from all 5 of you then I will move the game forward.

Vaneros was carrying both the wand of magic missiles and the driftglobe. We will need to assign them to someone else.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I agree with Keaton, I too am enjoying the game and am ready to continue. I have already posted my HD recovery from the short rest in the GP thread. I am ready to move south.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

I will get my spell slot back with the short rest.

May I carry the Wand of Magic Missiles?

Does it require attunement? If so could I of done that instead of Cade last night?

Who wants the drift globe?


Neither item requires attunement.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

This is one of my favourite games. I'm keen to continue.


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

I'm definitely sticking around as well. Which should come as no surprise since I also joined your game on TTW.


Kenna Icemane wrote:
I'm definitely sticking around as well. Which should come as no surprise since I also joined your game on TTW.

Ahhh yes Mummy's Mask. Now there is a slow posting game, even off the bat.

Just put up the recruitment thread for 'Curse of Strahd'


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I am sooooo getting in on that!


My game list keeps growing....

Two tables of PotA
Two tables of Night Below
One table of Mummy's Mask

and now one table of Curse of Strahd

lol


We have continued the game forward thanks to Kenna. Just a reminder that you should be posting no less that once per day Monday through Friday.

So we currently have five players. Which I am fine with, however if you want to recruit extra players then you are free to post a recruitment thread and make a decision on such as a group as a party.

Right now I need for everyone to do their part on making this campaign work. It only works when we participate as a group to move the narrative forward. It is a team effort.

billy


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2
DM Asmodeus wrote:
Just put up the recruitment thread for 'Curse of Strahd'

Awesome!

Just made a quick profile and posted. Will have it complete by the deadline.

(Ashliegh Sabert)


Initiative
Keaton: 1d20 + 2 ⇒ (20) + 2 = 22
Ember: 1d20 + 2 ⇒ (5) + 2 = 7
Kenna: 1d20 + 2 ⇒ (15) + 2 = 17
Narnel: 1d20 + 3 ⇒ (12) + 3 = 15
Molok: 1d20 + 1 ⇒ (7) + 1 = 8

Bringers of Woe: 1d20 + 1 ⇒ (18) + 1 = 19
Half Orc: 1d20 + 0 ⇒ (19) + 0 = 19


The Bringers of Woe fire crossbows at Kenna. Kenna has 3/4 cover from the door so she has a plus five to her AC for this attack bringing her AC up to 19.

Crossbow #1: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 piercing.

Crossbow #2: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 1 ⇒ (8) + 1 = 9 piercing.

Crossbow #3: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 piercing.

Crossbow #4: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 piercing.

Crossbow #5: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 piercing.

Crossbow #6: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 piercing.

Attacker # 2 possible fumble.
Percentile: 1d100 ⇒ 72

Attacker # 6 possible fumble.
Percentile: 1d100 ⇒ 44


Kenna AoO on Bringer of Woe #5

Claw: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11


Bringer of Woe Crossbow Attack Against Kenna

Crossbow#1: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 piercing.

Crossbow#2: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 piercing.

Crossbow#3: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 piercing.

Crossbow#6: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 piercing.

#6 possible critical effect.
Percentile: 1d100 ⇒ 34

Extra critical damage.
Crit: 1d8 ⇒ 2


Bringer of Woe Scimitar Attacks Against Kenna

Scimitar#1: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 slashing.

Scimitar#2: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 slashing.

Scimitar#3: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 slashing.

Scimitar#6: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 slashing.


Half-Orc Heavy Crossbow attack on Kenna.

Half-Orc: 1d20 + 3 ⇒ (5) + 3 = 8
Advantage: 1d20 + 3 ⇒ (1) + 3 = 4 Pack Tactics

Damage: 1d10 ⇒ 7 piercing.


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I will be mostly unavailable today as we have to sign all the paperwork on the new house today and get all the red tape out of the way. I will update tonight when I get back.

Have fun.


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Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

I have to admit level 2 moon druids are grossly overpowered for their level. I don't think a fighter would have survived this as long as I have, though the wild shape power doesn't scale nearly as well through higher levels, so I think it will be less egregious at higher levels.


Quick Stats:
Human, Sailor, Wizard 3, HP 20/20, AC 12, Initiative +2, Speed: 30, Proficiency +2,
Quick Stats:
STR 11 DEX 14 CON 15 INT 16 WIS 10 CHA 12, Spellcasting Bonus: +5, Spellcasting DC: 13, Spell Slots: 1st 4/4, 2nd 2/2

Agree.

But it is awesome.

Keep up the good work!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

True...very true...take advantage of it now though, as you are!

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