Drazek Darkholme |
Mr Swire wrote:Isaac wrote:I've never heard of Dimension Stride Boots or the Ring of Adamantine Touch, either.Fortunately I have a copy of the MIC nearby.
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Uhhmm..yeah, about that. ;P
Perception 1d20 + 1 ⇒ (18) + 1 = 19
Isaac |
Isaac bows and responds in the same tongue.
Sylvan:
Isaac turns to the others.
"This is Phaumee Nutsack, defender of the Second Branch hutch, cutters. Killing these beetles was a boon act, cutters, since they prey on the World Ash. For the carcasses, he'll lann us the Chant, maybe act as tout if we see the need."
Dungeon Monkey |
Phaumee nods and chitters again:
Sylvan:
Phaumee pauses and chitters again
Sylvan:
Justin Case |
"I can teach it to you later if you like. But with less formal syntax. The dryad I learned it from spoke much more casually. Isaac's words are very...er, courtly?" she whispered so as not to interrupt Isaac's attempt at negotiation.
"That would be great, Thanks Nari!" Justin whispers as he flashes the shy elf girl a grin. Then jumps when he is startled by the appearance of the giant squirrel.
"And, sooner would be good,.... I'm thinking.' He whispers to her again with slightly wide eyes. Once over his surprise he examines the creature with curiosity as Isaac trades chitters with it.
Isaac turns to the others.
"This is Phaumee Nutsack, defender of the Second Branch hutch, cutters. Killing these beetles was a boon act, cutters, since they prey on the World Ash. For the carcasses, he'll lann us the Chant, maybe act as tout if we see the need."
"Sounds like a fair trade to me. I think we have all we need from the creatures." Justin says with a slight bow towards the oversized squirrel.
Isaac |
Isaac listens closely to the Ratatosk, his face growing grave.
Sylvan:
The godsman turns back to the party.
"Right, new terms cutters: he knows exactly where the khaasta call kip in a knothole by the berg Crux. He'll show us, but we need to aid his hutch. Things've been rotten on the World Ash of late and his people are being harrassed by some undead thing. Personally, I think we oughtta lend 'em aid. Tumble to that?"
Justin Case |
Justin tilts his head to the side as Isaac steps back into his heavily accented Sigil-speak. But it doesn't take him as long as before to catch up to Isaac's 'chant'.
"That sounds, acceptable. If everyone agrees?" Justin smiles.
"A single undead shouldn't be too difficult to send packing! Although I suppose I should be careful where I'm tossing my fireballs while we're here,..." He adds thoughtfully with a glance at the oversized, and armed, squirrel.
Justin nods at Merle's comment.
"Well, we'll just have to deal with this undead quickly then!" He grins.
"I haven't met a skeleton or zombie yet that didn't burn!" He adds cheerfully.
Dungeon Monkey |
"Okay I guess but what do we do if the Khaasta decide to move on whilst were helping with this?"
The squirreloid starts and runs a few steps down the bark when Merle talks. He sidles back, fur ruffled, and chitters in broken Common.
"Khaasta not move, talking cat. Khaasta chitt-kitt-yuhu good place for hutch. Khaasta hide there, you no findee."
Dungeon Monkey |
The Ratatosk warrior Phaumee pauses and trills out a loud whistle. From the branch he originally descended comes a squad of ten squirrelfolk. He chitters at them.
Sylvan:
The squad all nod and begin carving up the large beetles
Dungeon Monkey |
Sylvan: ** spoiler omitted **
Phaumee nods and chitters rapidly
Sylvan:
Ekuur |
Isaac listens closely to the Ratatosk, his face growing grave.
Sylvan: ** spoiler omitted **
The godsman turns back to the party.
"Right, new terms cutters: he knows exactly where the khaasta call kip in a knothole by the berg Crux. He'll show us, but we need to aid his hutch. Things've been rotten on the World Ash of late and his people are being harrassed by some undead thing. Personally, I think we oughtta lend 'em aid. Tumble to that?"
"The Sacred Flame cleanses many things, the dead being but one. If the team decides to help, then I agree."
Isaac |
Isaac slaps Ekuur on the back.
"From the Chant Phaumee gave us, I reckon the wrath o' the Sacred Flame could be a big help if yeh're ready to dish it out, cutter. He says it's a dead leaf/plant thing that chokes an' cuts what poor sods it catches."
Knowledge (Planes) for possible creature i.d.: 1d20 + 8 ⇒ (5) + 8 = 13
Sylvan:
Justin Case |
"Dead leaf/plant thing?" Justin rubs his goatee, now badly in need of a trim after weeks of traveling, and ponders what this spirit could be.
Knowledge Checks: Arcana, Dungeoneering, Nature, Planes, Religion, Whichever applies to this critter,...
1d20 + 12 ⇒ (12) + 12 = 241d20 + 12 ⇒ (15) + 12 = 271d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (16) + 12 = 281d20 + 12 ⇒ (13) + 12 = 25
Dungeon Monkey |
"Dead leaf/plant thing?" Justin rubs his goatee, now badly in need of a trim after weeks of traveling, and ponders what this spirit could be.
Knowledge Checks: Arcana, Dungeoneering, Nature, Planes, Religion, Whichever applies to this critter,...
1d20+12; 1d20+12; 1d20+12; 1d20+12; 1d20+12
Justin:
Dungeon Monkey |
Isaac slaps Ekuur on the back.
"From the Chant Phaumee gave us, I reckon the wrath o' the Sacred Flame could be a big help if yeh're ready to dish it out, cutter. He says it's a dead leaf/plant thing that chokes an' cuts what poor sods it catches."
Knowledge (Planes) for possible creature i.d.: 1d20+8Sylvan: ** spoiler omitted **
Issac:
Lady Bethany Archaise |
Bethany eyes the strange creatures with the look of somone who hasn't eaten a decent meal in a long time, although the fact that Isaac is conversing with them and that they apparently want some help, makes her pause.
"I don't see any problem with doing what they ask if it gets us closer to finishing this chase," she says as she hefts her new blade and tests it's precision with a few practice swings.
Dungeon Monkey |
After Issac chitters some more at the Ratatosk warrior, Phaumee gestures with a furry clawed hand up the large branch he had come from.
Sylvan
The squirrel-man turns to the party and speaks in planar Common:
"I take you to .. Gritt-chittter-squee .. now. Place far-far where bad-bad dead thing live. You follow Phaumee, he show way."
He turns and heads for the massive side branch. Arriving at his base, he leaps on, crawling the first few feet then standing back up.
I am assuming that there are no objections
The party follows the enegmatic Phaumee up the side branch. They find that gravity on the World Ash is subjective. The gravity shifts after the first ten feet or so of arriving on a new branch. It is a bit disconcerting at first, but they rapidly get the handle of climbing until their ears tell them the gravity direction has changed.
They travel for the better part of a light cycle. Phaume leads them along one side branch, then another, then another. Each one gets smaller and smaller, as they seem to be getting closer to the shell of leaves that surrounds Yggdrasil. An occasional flash of deep blue sky can be seen between the leaf cover, but there seems to be no analog of the sun here.
As the light starts to deepen into a late afternoon feel, the side branch they come to is dead. Grey bark is peeling off in rotten patches, and the greyish wood underneath is punky and full of beetle holes. Drifts of dead leaves clog the branch's ragged bark. Although still massive by terrestrial measures, this side branch is small enough that when the party ascends onto it it feels like they are walking along a curved surface. Phaumee chitters nervously:
"This be Dead Branch. Leaf Ghost live here. Be wary. Bad portal at end."
The air feels hushed. The party gets the distinct feeling they are being watched. Smaller side branches off the Dead Branch stand stark and bare, some shrouded in spiderwebs.
Actions??
Dungeon Monkey |
she says as she hefts her new blade and tests it's precision with a few practice swings.
Arpeggio makes a pleasing sound when being swung, reminiscent of rubbing wine glasses full of liquid.
Lady Bethany Archaise |
Bethany pulls out her Footbow and takes to the air, flying around the party to see if she can spot anything.
Perception Check: 1d20 ⇒ 20
I swear next level I am putting some Ranks into Perception, because even though that was a good roll, I hate it only being a straight d20...
Dungeon Monkey |
Bethany pulls out her Footbow and takes to the air, flying around the party to see if she can spot anything.
Perception Check: 1d20
I swear next level I am putting some Ranks into Perception, because even though that was a good roll, I hate it only being a straight d20...
Perception is an important skill in my games .. >=)
Dungeon Monkey |
Bethany pulls out her Footbow and takes to the air, flying around the party to see if she can spot anything.
DM dice rolling, pay no attention:
Oh Bethany, you are one lucky harpy ..
Bethany swoops over the dead expanse of tree, jinking between skeletal offshoots. Her keen eye picks up a quiver in a pile of dead leaves. She pulls up short as thousands of leaves fountain up into a swirling chaotic mass. Like a compact tornado, the leaves encircle her area. Bethany is lost to sight as the madly-whirling globe of leaves cascades around her position.
OK. No surprise round because my mook rolled so crappy. Someone give me a group init please ..
Dungeon Monkey |
DM DICE (don't peek!):
Initiative:
Leaf Ghost: 26
Mr. Swire: 16
Issac: 15
Merle: 12
Karrin: 11
Justin: 11
Drazek: 11
Tiandra: 11
Naridre: 11
Bethany: 11
Ekuur: 8
The maelstrom of leaves whip in front of the party's face as Bethany shrieks in fury from somewhere inside
Bethany:
OK, post up them actions!
Cartographer Monkey |
Justin Case |
I am luvin' deh new maps! :)
Justin stands and gawks at the sight of a whirlwind of leaves surrounding Bethany with obviously hostile intent. The sight (and sounds) of his companions leaping into action kick Justin out of his reverie.
"Torch it! Area attacks if you can! Burn the leaves! Save the force bolts for the controller! If it IS a ghost, force magics are our best bet!" Justin yells as his hands rapidly weave magic of their own. His new ring winks on his finger as the flames gather in his hand.
"Sorry Bethany,..." He says as he hurls his blue-hot ball of flame skyward towards the leaves,...
Fireball targeted at approx T18 (Off to the side to try to not catch Bethany, but since I don't know where she is,...) CL now 9 with the ring for Fireball
9d6 + 2 ⇒ (5, 1, 3, 6, 6, 1, 4, 2, 2) + 2 = 32
Dungeon Monkey |
I am luvin' deh new maps! :)
Thanks! *blush*
OK, this lil' creepy has a Spell Resistance, so I'll need Caster's Checks from the casters, s'il vous plait ..
EDIT: Also, I forgot to put Phaumee on the map. He is next to Tiandra, I'll fix that next map.
Phaumee screeches and draws his spear back
EDIT: Oh, and one final thing before I go back to doing some hurricane prep work: I need everyone to roll me a Will save please ..
Isaac |
Will: 1d20 + 2 ⇒ (14) + 2 = 16 (+2 vs. Enchantment)
Isaac tries to puzzle out what the thing could be, tossing a jar of alchemist's fire at the tornado of leaves.
Knowledge (The Planes): 1d20 + 8 ⇒ (10) + 8 = 18
Alchemist's fire: 1d20 + 7 ⇒ (10) + 7 = 171d6 ⇒ 5
Caster level check is just 1d20+ caster level, with spell penetration if you have that feat.
Naridre Ro'Arisahshe |
Will save 1d20 + 3 ⇒ (9) + 3 = 12
Nari's eyes glow as she attempts to blow the leaves out of the way so that they can see Bethany.
Spending 3 power points to activate control air It only allows her to change the wind speed by 10mph so it may not work, but she's trying anyway.
Dungeon Monkey |
It only allows her to change the wind speed by 10mph so it may not work, but she's trying anyway.[/ooc]
Definitely novel idea! I think I'll rule it works!
Nari entends her hand and concentrates. her eyes glow brightly as her fingers curl, as if struggling with a heavy weight. The party sees the curtain of leaves lifted for a moment. Bethany is in the sky 20 feet above and 30 feet away, looking striken. Floating near her is a tall skeletal form with burning blue eyes and huge demonic horns on its head. It turns to the party and unleashes an otherworldly screech.
I'm going to hold the story there until I get everyone's saves and actions..
Ekuur |
NOTE: I had another post ready with my will save, and accidentally hit the 'cancel' button instead of submit. I had the preview, and the result was a 14 (total; roll of 4 + 10).
Ekuur moves forward until he thinks the creature is within range, and holds forth his holy symbol. As he channels his faith through the orb, the usual blue healing flames instead become bright orange and race outward, searing and blackening some of the creature's form ...
energy channel 3d6 ⇒ (4, 3, 3) = 10
Lady Bethany Archaise |
Holy Crap! I'm glad she was lucky... I'm assuming unlucky would be a one shot kill?
Will Save: 1d20 + 6 ⇒ (13) + 6 = 19
Bethany screeches in pain at the touch of the skeletal creature next to her. As she looks around for an escape, she sees the leaves part before her as the path Nari has cleared appears. She swoops through, flying behind the others to minister to her wounds.
Fly to p27 and cast cure light wounds on herself.
Fly Check: 1d20 + 11 ⇒ (15) + 11 = 26
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Dungeon Monkey |
OK, lemme see if I can cobble all this together ..
Initiative Round one:
Leaf Ghost: 26 [Hit Bethany]
Mr. Swire: 16 [Drawing xbow, G26] [W18]
Issac: 15 [Tossing bomb-miss] [W16]
Phaumee:14 [Spear toss-miss] [W23]
Merle: 12 [MM-hit] [W16]
Karrin: 11 [Axe attack-hit]
Justin: 11 [FIREBALL!-T18-need caster check]
Drazek: 11 [Pending]
Tiandra: 11 [Sword attack-miss][W10]
Naridre: 11 [Leafblowing] [W12]
Bethany: 11 [Retreat CLW] [W19]
Ekuur: 8 [Channel] [W14]
Bethany spots the gap in the leaves and darts past the party. She begins keening, and the claw-shaped frostbite wound on her face begins to heal somewhat.
DM Rollings:
Mr. Swire nimbly leaps over the ragged, peeling bark to a safer firing position north of the party. He takes out a wicked-looking hand crossbow and sights it.
Tiandra runs into the stilled leaf storm at Karrin's side. Karrin pounds in, swinging her axe overhand at the skeletal form. She has just enough reach to clip the floating horror. It screeches again as the axe chips at its feet bones. Tiandra's sword is not so lucky; it finds only dead leaves.
Karrin:
Phaumee bares his rodent teeth in a fearsome rictus and casts his short spear at the Leaf Ghost. The weapon flys over, embedding in the side branch that rears up behind the undead thing. Phaumee chitters loudly and rapidly as his tail turns into a bottle brush:
Sylvan:
Although many in the party don't understand the language, it sounds pretty awful, whatever it is.
Chee Chowk, who had been riding Issac's shoulder quietly since the beetle battle, jumps off and scurries for shelter under a peeling bit of bark.
Merle takes aim at the demonic skeleton and fires two arcane bolts at it. They connect, and the creature seems to be affected. Issac tosses a flaming glass bottle. It connects with some of the animate leaves, catching them on fire, but the skeleton seems unaffected.
Ekuur raises his obsidian holy symbol high. A pulse of hot dry energy washes over the scene. The creature screeches again, turning to stare at the flame priest with its horrible bright blue burning eyes. The leaves that Nari is stilling begin to regain their hurricane swirling.
OK, just Drazek's action to go, a caster check for Justin's Fireball, and Will saves needed for Karrin, Drazek and Justin. Also: Everyone please roll me a vanilla 1d6 ...
Dungeon Monkey |
1d6
So, is the flying skeleton in a position to be hit by melee weapons?
I am allowing it this round, as Nari dropped the leaves temporarily, and I am a bit nervous about this build. If the dice go south some of y'all might not be walking away. Restricting Karrin and Tiandra to range weapons will really cut down your party's damage output. Next round, there are a lot of factors kicking in, so we shall see then. If you want to retcon your alchemist fire toss, I'll allow it.
Dungeon Monkey |
Nah, that's fine. I'm just trying to think of what I could do next round. Plus, I think Karrin can fly for short periods, right?
I believe she has the spell, but not actual wings. Like I said, next round will be interesting, so as soon as I get the outstanding actions and rolls I will have a more complete picture of the battlespace.
EDIT: *sigh* and somehow I totally misread Phaumee's attack. he actually did hit. Activating Retcon machine ..
Crit confirm1d20 + 8 ⇒ (13) + 8 = 211d6 + 4 ⇒ (4) + 4 = 8
Phaumee's shortspear hits the floating demon skeleton's ribcage, knocking off a bone. It clatters to the ground below.