CELESTIAL SUMMONS - GM Angelina's Campaign

Game Master Lady Firedove

"We are, all of us, angels with only one wing, and only by embracing each other can we learn how to fly."


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Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]
GM Angelina wrote:

So, sounds like you rest tonight, and try to return to Vigilant within 2-3 days starting out tomorrow morning. Yes?

To be decided:
...

Travelling: I think we should push to Vigilant as fast possible by any means possible. Chap can heal to support any exhausting of the animals.

1st Report: I suggest we notify both the head of the local government and the head of the guard
Say what?: Show him the imp corpses and speak of Endurant's fate and ask them what their plans are on responding to the incident
The Loot: There was a lot of stuff. I suppose if any use can be made by us we take it. The rest should be sold to Vigilant markets. Don't forget to donate 10%-20% for a memorial to Endurant victims.
Uncle Max: I'll leave finding Max up to people more skilled than I. Chap would just take her to an orphanage and inform the Head Mister/Mistress that she has family in Vigilant by the name of Max and ask that they do what they can to find her home.
Buying/sleeping/semantics: Chap leaves that up for discussion until more information is available.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith agrees with Chap in all points


HP: 10/16 | Perc: +4

Indeed. Chap's comments/points are quite sound. Second vote of support.


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Sounds fair. Marius will totally take the mwk longsword if no one else wants it, though...


HP: 10/16 | Perc: +4

Quiet conversations:
"Your secret, your business, but judging how everyone regards Kayahidye's flight so casually,

Arabeth nods in understanding at Chap's comment about the mystical feline.

I doubt your secret is something to guard if it is fear of judgement that keeps you guarded. Though even if you flew ahead, how far would you make it before nightfall? You'd risk being alone; something we were warned to avoid by ally and dream alike. Again, Chap's comment has Arabeth looking slightly ashamed about something about herself.

"If warnings are not enough to stay your concern, I would perhaps convince everyone to let you and Kayahidye fly ahead and warn Vigilant." Arabeth brightens at Chap's words...

"So.. perhaps Kayahidye, Oko and myself can try moving ahead of the party? Kayahidye should benefit from my gift of the divine..."

However, I will not second your idea in support. No offense, but we chose to delay once in Endurant for fear of making the wrong decision, and I earned myself the badge of intrusion. I would only bring the other's against us if I supported you openly. At this comment Arabeth frowns and places a gentle hand upon Chap's shoulder in support.

"I think... every one was distraught and emotions wre high then. Even Eli who seems to not show any..." Arabeth glances towards the masked figure. "Well... not showing any when wearing his costume and yet only showing the one when not masked." Arabeth sighs. "I suppose we all have our own unique... foibles, hmmm?" She asks Chap with a wan smile.

Arabeth, possibly with chap, moves towards Kayahidye.

"Cousin? A moment?" Arabeth asks the feline-id formed half celestial pleasantly.


Female 1/4 Angel Dream Messenger

Cernan:
You mentioned the possibility of using the silverware found in Endurant to make some silver-tipped arrows or something similar. Do you have the necessary tools with you to do so? You have about three hours until you would need to sleep to be ready to ride with the group tomorrow. Alternately, you could volunteer to be one of the two night watch persons, craft as you keep watch through the night tonight, then sleep on the cart on the way tomorrow, and guard again when your group stops to camp roadside. Check your crafting rules and skill and let me know what you can/want to do.

-----

Vincent:
You examine the dagger inlaid with the sapphires. It's very nicely made ... the sort of knife that would serve equally well as a precision letter-opener or a deadly weapon. It does seem to be of a similar style of metal-working as the hawk-crest ring, which is also inlaid with (smaller) sapphires.
As you consider what you have heard of the nobleman, you decide that the name Sir Hawkthorne does sound somewhat familiar. . . You're not sure where exactly he's from, but it might be somewhere here in the Kingdom of Theramark. In fact, you know you overheard a local commoner in Vigilant talking about some other greedy, tight-fisted noble, saying "Well, dammit, he's no Sir Hawkthorne, that's for sure. Guess they can't all have a heart."

-----

After paying homage to the deceased of Endurant at sunset, your group moves to the logging camp to eat, rest, and prepare for a grueling day of travel toward Vigilant tomorrow.

Two of you stay awake to guard the others tonight, planning to rest in the cart on the way tomorrow, then guard again when you camp roadside. Who?


Also, does anyone make any particular skill checks for the night or for the return trip?
Is there any final anything anyone would do before leaving Endurant?


HP: 10/16 | Perc: +4

After possibly/hopfully a quiet conversation with Kayahidye. (^_^)

Arabeth volunteers to take one of the watches.... The later/last one, perhaps.

For the Dm. Apologies to her cousins:
I must admit... the flying thing has me thinking.

So! ON Arabeth's watch... she will move a away from the group, release her wings and take flight. Gaining altitude to gain her own "Bird's eye" view of the devastated town. No disservice to wonderful Oko and their efforts earlier in the day, of course.

Perception:1d20 + 4 ⇒ (20) + 4 = 24
Fly Skill(Launch):1d20 + 5 ⇒ (12) + 5 = 17
Knowledge(Nature):1d20 + 5 ⇒ (4) + 5 = 9
Fly Skill(Circle):1d20 + 5 ⇒ (3) + 5 = 8
Knowledge(Religion):1d20 + 5 ⇒ (5) + 5 = 10
Fly Skill(Land):1d20 + 5 ⇒ (9) + 5 = 14

She is trying to on the one hand, gain an aerial view of the town/ruins, while not being remiss in her duties of watching over the group. So flying more around/over the logging camp's precinct than a large circuit of the town's environs.

Given Arabeth's physical stats, I am unsure as to how long a 'pleasant' flight might be for her. I leave such thoughts/details/exposition in the DM's masterful, story telling hands.

Very much cheers and best wishes to all.


Female 1/4 Angel Dream Messenger

I believe we're just going for one full night-watch shift tonight by two people, since you're not planning to stay camped longer than it takes for a person to get a night's rest. The two volunteer guards would stay awake until almost dawn, then sleep in the cart on the rolls of fabric as the group travels during the day. Those same two people would then keep watch over the group during the full night when you camp roadside, and be sleeping again in the cart when you all travel to and (presumably) arrive in Vigilant.
It sounds like Arabeth is volunteering for one of the two night watch positions.
Cernan, did you want to stay up crafting, or does someone else want to volunteer for the other position?


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

I'll take the other watch.


Female 1/4 Angel Dream Messenger

You all settle into your second night at the Endurant logging camp, after a tasty supper cooked by Lesith, with Arabeth and Chap staying awake to keep watch, and Cernan staying awake to craft a couple silver arrows each for Marius, Chap, and Eli.

Chap may wish to make a Perception check (Arabeth already has) and Cernan should probably make his Craft check(s).


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

As there's no imminent danger, Cernan will take 10 on his crafting check, which, with a single casting of guidance (from someone) goes to 22. This is enough to safely craft arrows at an accelerated rate.

This gives a total of 69 sp worth of arrows. If we assume that silver arrows take the same time to craft as regular arrows, that's 138 silver arrows (wow!), 69 silver bolts, or some combination between (with 2 arrows worth 1 bolt). If we assume that silver arrows take 40x as long to craft as normal arrows (which is what the cost of silver implies), that's only 3 silver arrows. Some compromise in the middle may be appropriate.


Female 1/4 Angel Dream Messenger

Hmmm. Let's say six silver arrows for tonight then, ok Cernan?


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]
Angelina wrote:
Also, does anyone make any particular skill checks for the night or for the return trip?

On the last night in Endurant, maybe a few sweeps of the perimeter and burned houses/buildings to make sure we have checked everything and found everything that is to be found...(especially the area around the logging cabin)?

Natanja's Perception check in Endurant (evening): 1d20 + 7 ⇒ (5) + 7 = 12
Oko's Perception: 1d20 + 14 ⇒ (17) + 14 = 31

Did someone roll Detect Magic around the logging cabin already? Nat was occupied elsewhere and I didn't have access to certain spoilers etc. Thanks.


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Chap spends the evening sharpening and cleaning her weapons while keeping a look out for trouble.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Female 1/4 Angel Dream Messenger

All of you eventually fall asleep for your second and final night at the Endurant logging camp, except for Natanja, Cernan, Arabeth, and Chap.

----

Natanja:
You don't find anything of particular note on your final evening sweep around the edges of Endurant. Oko doesn't seem to sense any particular danger. Eventually, you and Oko both settle in to sleep, along with most of the others, leaving Cernan crafting a short distance away, Chap keeping watch while sharpening her blades, and Arabeth circling the area nearby.
The whole area, including the logging camp, was previously checked for magic. None was found.

-----

Cernan:
You become quite absorbed in your crafting a short distance away from where the others are sleeping. It's going well, and you're probably pleased to consider that you could make quite a few more of these silver arrows with the amount of silver you recovered from Endurant. You let Chap and Arabeth worry about keeping watch.

-----

Arabeth:
You let the others settle in to sleep, except for Cernan, who becomes quite absorbed in his silver-arrow-crafting a short distance away from where the others are sleeping, and Chap, who keeps a lookout while sharpening her weapons. After a while, you probably let Chap know you're going to circle the perimeter nearby, and you step just out of visual range, into the clearing that was once Endurant. Carefully, you spread your wings. You hadn't realized how cramped they felt until you stretched them open.
With a grin, you take a few steps, almost skipping, and launch yourself into the warm night air, laughing out loud as you feel the wind whip across your face and through your hair. It's glorious. You circle higher into the sky. From up here, especially with the darkness and moonlight, the devastation of Endurant doesn't look so bad.
You keep a careful eye out as you enjoy your flight, but you don't notice any danger or other travelers approaching Endurant. From here, all you can see is the wilderness surrounding what was once the village. The thought of the burned village does tend to make you somewhat sad, but it's hard for anything to get you too down when you're flying.
After spending significantly more time than you intended to in flight, somewhat losing track of time, you seem to notice another presence near you, but when you look, you see nothing. If there was something there, you think it might have moved away from you, down toward Endurant.

-----

Chap:
Cernan gets thoroughly involved in his silver-arrow crafting a short distance away from where the others are sleeping. You keep watch over the logging camp area, cleaning and sharpening your weapons as you do so. Arabeth wanders nearby. After everyone else is pretty soundly asleep, Arabeth quietly lets you know that she's going to circle the perimeter nearby...and you guess that she's planning to 'stretch her wings' so to speak. When she leaves visual range, you keep an extra sharp eye on the sleepers, and an ear out for any cry from Arabeth. She's gone a long time. The night stretches on. Eventually, however, you think you become aware of a... presence... moving nearby through the logging camp. You don't see anything, but you can't shake the sense that there's something there.


HP: 10/16 | Perc: +4

For the DM:

Perception:1d20 + 4 ⇒ (1) + 4 = 5

(-_-) Meh...

Not being able to see much of anything of interest Arabeth glides back for a landing near the camp and rejoins her companions/friends...

Arabeth woud skip back from her business behind the bushes, grinning happily to Chap and Cernan. (^_^)

Perception:1d20 + 4 ⇒ (19) + 4 = 23(Every thing/one is all right in camp?)

Wishing every one all the very best.


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Angelina I wrote my response with contingencies built in...

Chap's guard duty:
Chap calls on divine guidance and casts detect evil and sweeps the over and by the sleepers making her way to where Marius and his companion sleep. She tries to fan out in a unpredictable pattern trying to find the reason for feelings of a lurker.

If chap hasn't detected anything continue to next part

Chap still on guard duty nudges Marius and his companion:
Chap gives a swift nudge with her foot as she passes by Marius. She is obviously focusing on divining her way through the party camp with her spear at the ready and a worrisome look on her face. It is obvious she intended to wake Marius up even without an explanation.

If chap hasn't detected anything and Arabeth comes back before anything else continue

Chap still on guard duty if Arabeth returns during...:

Chap is clearly worried about something nearby, her spear is readied and she is sweeping the surrounding area with a spell you've seen her use before after the imps attacked the party and during the search at Endurant. Marius is most likely roused by now.

I hope this is easy to follow and alright.


Female 1/4 Angel Dream Messenger

Chap:
You detect the presence of one moderate evil aura. You can't see the source, so you can't pinpoint the exact location, but it's over there somewhere in the direction of the sleepers.


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Reveal yourself! I know you're there! Chap quickly moves to towards the direction she sensed the source.


Female 1/4 Angel Dream Messenger

Cernan:
Suddenly, as you're crafting, you notice Chap brandishing her spear and looking around the camp, saying what she did in the post above. You don't see any enemies.

-----

Chap:
Nothing happens. You still sense the evil presence. Do you kick Marius or Rex? Arabeth has not yet returned.

-----

Arabeth:
As you land in the clearing and turn to head back toward the logging camp, you faintly make out Chap's voice, saying what she said in the post above this one.

----


HP: 10/16 | Perc: +4

Arabeth frowns, even as she hurries and struggles to make herself 'presentable' again after her sojourn in the bushes...

Hurrying into the camp she looks about for Chap, Cernan and the general state of affairs...

Perception:1d20 + 4 ⇒ (5) + 4 = 9

Slowing to a brisk walk, Arabeth just as carefully draws her sword, keeping an eye out for people waking up and hence making sure said people down sit up into her drawn weapon.


Female 1/4 Angel Dream Messenger

Chap, Cernan and Arabeth:
Chap is prowling the logging camp, holding her spear ready, and looking around, fiercely. Cernan is looking up from his workbench, confused. Arabeth returns to the area, walking down the path, holding her sword, trying to see what's going on. There are no enemies within sight. Your allies remain asleep, at least for now.

-----

If anyone else wants to see if Chap's brief comment was enough to wake you up, feel free to roll a perception, but it would pretty much have to be a natural 20 to work.


Male Muse-Touched Aasimar Shaman 2 [HP: 18/18 AC: 16/12/14 F:1 R:2 W:6]

I'll take you up on that...

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


HP: 10/16 | Perc: +4

[Not wanting to 'splurge' with my posting., But while one is awake and enjoying their 'Week end' I shall strike while the iron is hot. (^_~)

Arabeth slows, treading carefully and looking to Chap to see if the other woman might indicate or other wise signal about what might be going on.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

We don't lose anything
Perception Roll: 1d20 + 1 ⇒ (11) + 1 = 12


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Cernan will cast Detect Magic and sweep the area for illusions, taking care not to go too far.


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Chap concentrates her spell in the direction she detected a presence until the exact location of the aura or auras is revealed. If she can walk over or on people as she goes, she will nudge Marius first.

Nothing personal Marius :)


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Marius is stirred from his sleep, the last image in his head something about a storm, a cake, and a woman he'd never even met. Strange dream.

Eyelids heavy, he rolls over and looks up. "Uh... still dark. Wha..?"

Average morning.


Male Human Paladin (scion of talmandor) 5 / Inquisitor 2 |

1d20 + 6 ⇒ (19) + 6 = 25

Vincent, stirs slightly in his sleep, but doesn't wake. His dream is about nothing important, for he didn't remember it.

The next morning he tells the group he remembers hearing something about a Hawkthorn. He was a good man if memory serves him well, people said that not all could have a heart like the man..or something similar.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Natanja's Perception to hear Chap while sleeping: 1d20 + 8 ⇒ (9) + 8 = 17
Oko's Perception to hear Chap while sleeping: 1d20 + 14 ⇒ (14) + 14 = 28


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Perception: 1d20 ⇒ 4

EDIT: NOPE.


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |
GM Angelina wrote:

** spoiler omitted **

-----

If anyone else wants to see if Chap's brief comment was enough to wake you up, feel free to roll a perception, but it would pretty much have to be a natural 20 to work.

Azmaria will take 20 on that... (joking)

perception: 1d20 + 2 ⇒ (14) + 2 = 16


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

Perception check 1d20 + 6 ⇒ (6) + 6 = 12

After long day digging through rubble, the little arcanist is fast asleep.


Female 1/4 Angel Dream Messenger

Chap:
You purposely kick Marius and Rex as you step over them to approach the evil presence with your spear.

---

Chap, Arabeth, and Cernan:
When Chap kicks Rex, while stepping over Marius with her spear, Rex awakes with a snarl, then suddenly barks loudly, leaping viciously towards a spot about 20 feet away from Chap and about 5 feet up in the air. The three of you also hear something like a surprised squeal coming from... something.

---

Cernan:
You were just starting to pick up a magical aura in the area. Then, when Rex leaps and you hear the squeal, it strengthens for an instant, then disappears.

---

Chap:
As soon as Rex leaps and you hear the squeal, you stop detecting an evil presence in the area.

---

Kiwyn:
You suddenly awake to loud barking, some sort of squeal, a heavy thump against your body, and a face full of fur.

---

For Everybody:
All group members who were asleep awake to loud barking and some sort of squeal.
As you look around, you see Chap nearby brandishing a spear, Arabeth standing a short distance down the path holding a sword, Cernan near his crafting supplies, and a confused looking Rex getting up off of Kiwyn.
Rex looks around and growls, but does not seem to be focusing on any particular spot or direction.
You don't see any enemies.


Female Human Child

"What's wrong?"


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

Azmaria grabs her gun and switches barrels to scripture (normal shot)

Gina stay close by me, I don't want to loose sight of you.

Azmaria tries to focus on the area that seems most likely that something may be at.

perception: 1d20 + 2 ⇒ (13) + 2 = 15

she carefully stands up keeping her gun pointed toward the area where Chap seems to be defending against (at least as best as she can tell.)


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

"What happened?"


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

no idea, heard the dog barking, and Chap there looks ready for a fight.


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Chap is hesitant to lower her guard at first, muscles tense, heartbeat rapid.
Kasame'le! Chap curses into the night.
We were being followed, and by my guess it was another one of those invisible imps! There's no telling how long it has been watching us or who knows what else. Chap begins looking through her things to make sure nothing is missing.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith quickly stands up, looking around...
"Where is it? Wake everyone up! Protect the child!"


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Knowledge (planes/arcana/religion): 1d20 + 11 ⇒ (19) + 11 = 30

Does Cernan have any idea of what sort of invisible evil thing might be able to suddenly disappear like that.


Male Aasimar(Angelkin)(+2Str) Fighter 2

At all the commotion Aeryth stands up. "What?" He is obviously tired and did not like being woken up early.


Female 1/4 Angel Dream Messenger

Chap:
You don't notice anything major missing at a glance.

---

Cernan:
Nice check!
You've heard of some types of fiends being able to teleport, which would explain how there was magic, then there suddenly wasn't anything. There are multiple kids it could be, but, considering it seemed to have both invisibility and teleportation, and a scent that was foul to Rex, and flight capability based on where Rex jumped, and a shrill squeal, and the fact that it seemed to be spying on you, as pointed out by Chap... well, you'd probably guess it to be a Zebub.
Zebubs are small fiends known for their diseased bite (devil chills) and their infernal eye ability (they can replay visions of things they've seen to others, making them excellent spies).

---

Rex continues to growl softly, although he doesn't seem to have a particular target for his wrath at present.

Gina stands and steps up close behind Sister Azmaria.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

At the commotion, Eli startles awake, grabs his staff, stands, and immediately begins attempting to focus his senses, attempting to discern any invisible foes.

NOTE: this is excessively unlikely

Perception: 1d20 ⇒ 3

EDIT: It seems he's still at least somewhat asleep.


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Even in his half asleep state, Marius jumps at the sound of Rex barking. Grabbing his sword and drawing it in one smooth motion as he leapt to his feet, he peered through the darkness, trying to find the source of Rex's ire.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
"What the hell happened?"


Male Human Paladin (scion of talmandor) 5 / Inquisitor 2 |

Vincent wakes, kips up out of instinct and pops a dagger from his belt. He looks around, wondering what is going on.

uh..wha..why is everybody in such a tizzy?


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Natanja roused from her deep sleep to the commotion in camp. She pushed her copper hair from her eyes and, standing, looked around, noting Chap and Arabeth brandishing weapons, Azmaria protecting Gina and Rex growling.

She remained silent. Instead, her golden eyes swiftly scanned the dark surrounds as Oko flew up to her shoulder and did the same.

Natanja's Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Oko's Perception: 1d20 + 14 ⇒ (7) + 14 = 21

Dark Archive

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F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

Shyness wakes up with alertness. She remembers Thark's lessons well: Pay attention to the world around you and it will fortify your instincts and knowledge.

----------------

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Male Muse-Touched Aasimar Shaman 2 [HP: 18/18 AC: 16/12/14 F:1 R:2 W:6]

Poterol groggily sits up. "What's all this racket!?"

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Female 1/4 Angel Dream Messenger

Nobody notices any enemies, evil, or unusual magic.
Nothing at camp seems to be disturbed except for all of you.
Rex whines and goes back to sit at Marius's heels, then yawns.

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