CELESTIAL SUMMONS - GM Angelina's Campaign

Game Master Lady Firedove

"We are, all of us, angels with only one wing, and only by embracing each other can we learn how to fly."


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Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Chap speaks the words and makes the gestures to cast a spell.

Spellcraft DC11 Divination:
Detect Evil which she uses to patrol the area for lingering or present evil auras. If nothing is found she'll look for consecrated graveyard (if there is or was ever one) with detect good.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Kn Local untrained: 1d20 ⇒ 6


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

Kiwyn would be looking for signs of bodies or survivors as well.

As the kitsune slowly moved through the ruins her natural curiosity is suppressed by the tragedy that has befallen. As she searches carefully for either victims or survivors she pauses here and there to take a moment to search for magics that may yet cling to the areas.

Basically pausing every so often to use Detect Magic to scan the area for magic in use or fading auras.
Spellcraft Check if she finds any. 1d20 + 8 ⇒ (5) + 8 = 13
Also, if needed:
Heal Check 1d20 + 6 ⇒ (5) + 6 = 11
If the victim is in need of it she can also burn an arcane reservoir point to cast cure light wounds.

EDIT: Ouch, the dice don't like me today.

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |
Cernan the Patient wrote:
"I say we fan out, in small teams. If possible, each group should have a healer, a fighter, and a spotter. We should move quickly, in case any survivors remain, and to see if there is anything to be learned before everything is ash."

Shyness waits for direction. She nods in agreement at Cernan's suggestion. "It is wisdom. I will skirt the village looking for those who escaped this destruction or signs of perpetrators, if any exist." She looks to Eli for confirmation and if given the go ahead, will wait for those who are willing to accompany her.

---------------------

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Survival: Tracks: 1d20 + 8 ⇒ (17) + 8 = 25


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Eli nods and, to keep at least two together goes with her, keeping pace despite his weakened condition.

From my understanding, none of us will be too terribly far away - perhaps a round or three of running. I could easily be wrong, but that is my impression.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith, tears falling from her eyes, dismounts, and moves towards the cart.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]
Cernan the Patient wrote:
Cernan follows after Kayahide, and gestures for Natanja to follow if she wishes.

Natanja noticed Cernan's gesture to follow, nodded and proceeded to move about the destroyed village with the other two close by (doing all the tasks she had listed in her previous postings).


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Fret not, Lesith, the absence of the villagers means there may be some hope as to their survival. The ones that didn't make it, may have had their lives cut short, but their spirits have moved on to a better place.


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

Arriving at the village. Azmaria looks all around at the destruction.

dis-mounting she moves to examine some of the destruction a little closer.

she looks for signs of demon cult activity, or even tracks or trails of demon or devil presence.

perception: 1d20 + 2 ⇒ (16) + 2 = 18


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2
Brit "Chap" Norgant wrote:
Fret not, Lesith, the absence of the villagers means there may be some hope as to their survival. The ones that didn't make it, may have had their lives cut short, but their spirits have moved on to a better place.

Lesith answers Chap.

"I hope so, but I grieve to see that much destruction, and fear for the people..."


Male Aasimar(Angelkin)(+2Str) Fighter 2

Aeryth surveys the seen, as expressionlessly as Eli.


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Female 1/4 Angel Dream Messenger

CS Game Post 8

After being attacked by imps and then finding five people murdered a bit further along the road, you eventually arrived at a smoking field of ash and debris that was once a village.
Only a few partial structures still stood and only a few small fires still burned. Except for the soft crackle of the flames, it was eerily quiet.
You spread out to search the ruins.

Please ONLY read and respond to the spoiler addressed to your character below:

Lesith:

Tears in your eyes, you stand watch over the cart, mules, horses, and wrapped corpses, as others spread out to search the ruins. You smile slightly when Aeryth comes over to stand next to you. You don't notice any signs of either enemies or survivors as your allies search the hazy field of debris.

Aeryth:

You decide you'd better not leave the little pacifist alone to guard everything, so you step over to stand near Lesith by the cart and mules, while staring blankly out at the field of wreckage.

Vincent:

You slip into the smoky haze and skirt the perimeter of the once-village. You don't notice any enemies or any survivors, and you eventually make it all the way around the smoking field of debris, crossing paths with Shyness and Eli at one point, but avoiding attracting their attention, if you remain stealthy. There doesn't seem to be any significant road leading to this place other than the one you arrived on, except for a short logging trail, which, if you follow it, simply leads to a small, empty lumberjack camp, which has not been burned down, near a little stream.

Shyness:

You skirt the perimeter of the once-village with Eli. You don't notice any enemies or any survivors, and you eventually make it all the way around the smoking field of debris. There doesn't seem to be any significant road leading to this place other than the one you arrived on, except for a short logging trail, which, if you follow it, simply leads to a small, empty lumberjack camp, which has not been burned down, near a little stream.
Significantly, there do not seem to be any particular recent tracks leading to or from the village, except for your own on the main road and some on the logging trail, which all seem to return to the village, not head off into the wilderness.

Eli:

You skirt the perimeter of the once-village with Shyness. You don't notice any enemies or any survivors, and you eventually make it all the way around the smoking field of debris. There doesn't seem to be any significant road leading to this place other than the one you arrived on, except for a short logging trail, which, if you follow it, simply leads to a small, empty lumberjack camp, which has not been burned down, near a little stream.
With the amount of wreckage in the former-village, it will be difficult to know what could possibly be considered a clue.
You definitely find it suspicious that the imps didn't want anyone to get through and know about ... this? ...yet. This destruction can't be a coincidence or random act of nature.

Chap:

You search the ruins of the village, your expert eyes picking out plenty of skeletal corpses... several in each former structure you pass, it seems... but no survivors or active enemies. You detect neither evil, nor good (except in your allies), but you do find a small graveyard to one side of the ruined village. It seems mostly undisturbed.

Sister Azmaria:

As you search the ruins, you notice neither fiends nor survivors. However, you do notice plenty of skeletal corpses partially covered by rubble, and a few corpses in somewhat better condition, although still badly burned. Your expert eyes search the few better-condition bodies for tell-tale signs of fiendish activity, and sure enough, you find them... imp stinger wounds ... multiple ones ... on each body you are able to fully examine.

Marius:

With Rex at your heels, you search through the wreckage, examining especially any partially-remaining structures. You find skeletal corpses, but no survivors or enemies. You're pretty certain this was Endurant. There wasn't supposed to be any other village along this road. Endurant was rather isolated.
From the looks of things, a fire swept through the village (which was made of mostly wooden structures) a few days ago, and mostly burned itself out, without spreading to the nearby underbrush and trees, due to a significant firebreak clearing around the village. The villagers didn't want forest fires catching their homes. However, in this case, it seems to have protected the forest from the home-fires. The question remains, however, was the village fire an accident or arson?

Poterol:

You walk through the rubble with Kiwyn, putting out the remaining fires you encounter with your useful orison. You notice Arabeth doing similarly on the other side of the field as she walks with Natanja, Kaya, and Cernan. You don't notice any particular signs of either enemies or survivors. The devastation, however, is staggering, and skeletal corpses abound.

Kiwyn:

You walk through the rubble with Poterol, as he puts out the remaining fires by creating water with his magic, much like Arabeth is doing as she walks with Natanja, Kaya, and Cernan on the other side of the field. As you scan the areas you cross, you don't notice any signs of magic in the ruins, other than your companion's water spell. You don't notice any enemies or survivors, either. You do, however, notice plenty of skeletal humanoid remains among the collapsed and burned structures, and your stomach churns. You also find the ruins of what was probably a barn of sorts, since it seems to contain the charred remains of livestock.

Arabeth:

You walk through the rubble with Natanja, Kaya, and Cernan, putting out the remaining fires you encounter with your useful orison. Poterol seems to be doing the same thing as he walks with Kiwyn on the other side of the field. You don't notice any particular signs of enemies or survivors as you quietly slip through the former-village. You do, however, notice plenty of charred, skeletal remains in the rubble.

Kaya:

You step nimbly over the rubble with Natanja, Cernan, and Arabeth, as Arabeth douses fires with magical water. Poterol seems to be doing the same thing as he walks with Kiwyn on the other side of the field. You don't notice any particular signs of enemies or survivors as you dexterously weave your way through the former-village. You do, however, notice plenty of charred, skeletal remains in the debris. In some cases, you help Natanja lift heavy rubble in order to better search for survivors beneath it.

Cernan:

You walk through the rubble following Natanja, Kaya, and Arabeth, as Arabeth douses fires with magical water. You don't notice any particular signs of enemies or survivors as you work your way through the former-village. You do, however, notice Natanja bend down to examine plenty of charred, skeletal remains in the debris of each building. With this much carnage, you doubt many people escaped before or during the fire, if any. And with this much wreckage, it's hard to know what might possibly be considered a clue.
It seems the fire either swept from wooden building to wooden building, or was started in multiple buildings, but it's hard to know which. It seems these structures first caught fire a few days ago, and have been burning themselves out since then. You detect no particular signs of magic. The surrounding underbrush/wooded area seems to have been spared from the fire due to a significant firebreak clearing around the village, no doubt made by the villagers to help protect their homes from wildfires.

Natanja:

You walk through the rubble with Kaya, Cernan, and Arabeth. As Arabeth douses fires with magical water, you can't help feeling disappointment and a slight loss, though you figure, in this case, it's probably for the best. Poterol seems to be doing the same thing with his orison as he walks with Kiwyn on the other side of the field. You scan for magic as you walk, but you detect none. You don't notice any particular signs of enemies or survivors as you weave your way through the former-village.
You do, however, notice plenty of charred, skeletal remains in the debris of each building, which you bend down to examine. Most of the bodies are too badly burned to possibly be alive. A few badly-burned yet slightly better-condition human bodies cause you to use your stabilization orison in hope, but upon closer examination you determine that they, too, are dead. The majority of the bodies seem to have been lying on what were once beds, so they probably died in their sleep. The fire must have swept through at night.
You would guess that these wooden structures first caught fire a few days ago and have been burning themselves out since then. It's impossible to say, however, whether the initial fire was accidental or purposeful, or a random stroke of lightening, however. It doesn't seem to have been a spreading wildfire, since the surrounding underbrush and wooded areas look like they escaped mostly unscathed, due to a significant firebreak clearing around the village.
You focus mostly on searching for survivors in the rubble of the buildings, so you don't have a chance to examine much of the perimeter of the village, but in the areas you do see, you don't notice any particular tracks leading to or from the village. You're pretty sure Shyness and Eli went to skirt the village to search for tracks, though.
As sunset approaches, you still have a few more areas of ruins and heavy rubble that you want to keep searching for survivors, just in case...

So, please, only read the message addressed to you above, and react to it in character here.
What would your character say or do in response to the above information and the current situation?
Next, how would he or she respond to things other characters say?
Then, as sunset approaches, most of you have finished or are finishing the tasks you set out to do, and are generally gathering back at the cart. What plans do your characters make for the night?
Natanja's group has just a few more areas she wants to search before stopping for the night...

This last spoiler is for Natanja, to be read ONLY AFTER you and all (or most) of the others have posted responses/reactions to the above information...

Super Secret Natanja Info for Later this Week:

As sunset approaches, you search through the final areas of debris, struggling to move aside the heavier rubble, even with Kaya's help. When you lift aside what's left of a very large bed with two charred corpses on top, it breaks your heart to find underneath a body still recognizable as a child, a skinny girl who was probably about 8 years old when she died, less badly burned than the other bodies you've found so far. You reach down to use stabilize on her, just in case, when you realize ... she's still breathing.

Game on!


Male Muse-Touched Aasimar Shaman 2 [HP: 18/18 AC: 16/12/14 F:1 R:2 W:6]

Walking among the devastation, Poterol feels sick to his stomach. He has never seen anything like this. Even the towns that were forced to pay 'protection' to bandits and mercenaries were not hit like this. This was death for no reason at all, as far as he could see. As he walks with Kiwyn, he is silent, only speaking the prayer for water when necessary. Merry, too, makes no sound from his shoulder.

As night falls, he returns to the cart, still loaded with the dead found earlier. "Kiwyn, may I ask that you build a fire, or else see if one of the buildings around can shelter us for the night? I will prepare these unfortunates for the pyre."

Poterol begins unloading the cart, and saying last rites for the dead.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

The hiss when water touched flame had become a constant sound -- an echo moving through the rubble of the once-village.

With each charred body or remain, hope that a survivour could be found among the debris began to dwindle. Natanja laid her hand on each body, but the life force that once lived within could not be kindled -- the fire had spread fast and all were caught in its grasp -- the Flame had a hard edge for all its beauty.

Quietly, among the hissing of fires being laid to rest, Natanja voiced a thought, "At least most died in their sleep"; a small mercy she mused silently. Her healer's mind railed against the inability to save.

Natanja reported her findings to her two companions and to any other kin close enough to hear her solemn words, "The fire has been burning for a few days by the look of the wooden structures and the diminished flame. I cannot discern if it was a lightning strike or some malicious act. See the surrounding brush and wooded areas? They barely caught alight and remain for the most part unscathed. The villagers had built a fire-break around the entire village. So it started within the village proper and was not a wildfire that spread into the town." The information flowed from her lips as a matter of fact.

"I cannot see any tracks here, among the building rubble. Mayhap Shyness and Eli have had better luck further out." The smell of smoke, water and wet ground assailed her nostrils but Natanja did not baulk. She gazed through the smouldering mists which billowed from the once burning buildings.

Natanja stared as the sun began to fall, its fire being banked by the quickening twilight. Looking to Cernan and Kaya she quietly instructed, "There are a few ruins and rubble we have yet to search. By Eth, I hope we can find a survivour, yet. Let us continue, cousins."

She heard Poterol's voice through the hissing asking Kiwyn to build a pyre. It seemed strange that after he doused the flames in the structures he crossed that now he wanted a new one started in their place. He should have left one building dry and simply rekindled the flame for his particular purpose. She watched as he unloaded the bodies from the cart. There would be no rest for them until deep into the night. She ran a hand through her copper hair which even now moved as if it was attempting to find the flames. In the last vestiges of day, Natanja's eyes glowed bright -- twin beacons -- yet no tears fell. It was not because she was not greatly saddened by this loss ... It was simply because tears could not return life to the dead and would only drain the energy of the mourner. She had to keep her mind clear and productive. Eth, let us find one alive or close enough to living that I may heal them. Oko who had remained silent on her shoulder, glowing like soft candlelight, rubbed her head against Natanja's neck -- having acutely felt the Emberkin's emotions through their bond. Natanja lifted her fingers and brushed Oko's warm feathers. "We still have work to do, beloved. Aid me with your keen eyes", she whispered to her spirit animal and continued examining the rubble for bodies or anything else of particular note.

Natanja's Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Oko's Perception: 1d20 + 14 ⇒ (15) + 14 = 29


HP: 10/16 | Perc: +4

Arabeth treads lightly through the ruin and rubble. Upon coming across the first body, she simply stops... and stares. Frozen in place by the tableau.

Will Save:1d20 + 5 ⇒ (5) + 5 = 10

Fort Save:1d20 + 0 ⇒ (10) + 0 = 10

Before suddenly staggering away, falling to her knees and being violently ill.

Arabeth isn't going to be getting much more of anything done for a while.....


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

"Grim." Eli explains in monotone to everyone. "There is an empty logging camp in that direction, abandoned." he gestures. "This seems certainly purposeful, with great malice and forethought. I do not believe it was random. The fiends possibly wanted this kept secret, or possibly did this to keep a secret." he explains calmly. "If we need a building for shelter, the logging camp should do." he gestures. "We should rest well, but keep more than one guard for the night, to avoid being taken unaware, like these were." he says.


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Marius and Rex wander the ruins in relative silence. Aside from smothering a few embers and overturning debris, there is little to break the eerie quiet that had fallen over Endurant like a harsh winter's snow. Silence and desolation. The empty, chilling solitude of the wilderness - and the dead.

There's no one here. I'm too late.

A sudden dampness ran down Marius' cheek. He reached up and brushed the tear away before any of the others could see. The last thing he needed was letting the others - all his angel-blooded kin, apparently - see weakness in him. God knew they'd likely have enough trouble keeping the group together as it was.

Rex, sensing his master's pain, nuzzled at the hunter's leg. Marius pat him on the head, glad to have at least one other who understood. He too was without a real pack of his own.

Kicking over a piece of wood, Marius slowly made his way back towards the group. Out of the corner of his eye, he watches as Arabeth doubles over.. and looses their traveling rations. Good to know I'm not alone, at least. If he was concerned for his own weakness, then she was probably feeling the same way. Hell, the scene was so grim that he felt it in the pit of his stomach, too. With a quick nod of his head to Rex, he approaches the sickened Arabeth.

"You, uh... doing all right?" Only after hearing the words did he realize the stupidity of his question. He sets his pack down, grabs the pot from it, and quickly - as discretely as he can - conjures a bit of water into it. He didn't really care for magic - wasn't even really sure when he'd picked it up, or where - but this seemed the appropriate time to use it. Tearing a piece of cloth from the end of his shirt, he dabs it in the water and offers it and the pot to Arabeth. "Here. This might help."


HP: 10/16 | Perc: +4

Shivering, sweating... Arabeth does her best to regain control of herself. At Marius' words she shifts and turns a tear stained face upwards towards his helping hand kind words.

Still not trusting herself to speak initially. From where she's come to be kneeling, she offers a wan smile in return and takes the cloth, beginning to clean away the mess that the vision has evoked.

"Sorry... " Her voice hoarse from her physical stress, "It's just... I've never..." She shudders again, obviously trying to clamp down on her reactions with some force of will.

Fort Save:1d20 + 0 ⇒ (8) + 0 = 8

And her body again rebels, the horror smouldering around them still overwhelming to her.


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

Azmaria spends a bit of time examineing the remains she has discovered.

she offers a prayer that they may pass on and with God. She has a look of concern. there is too much here for only a few imps. knowing that they are nothing more than pawns for much more powerful devils. Azmaria starts to worry as to what has been unleashed and who ahs opened the portal.

pulling out a notebook she annotates her findings. attempting to detail the circumstances of the destruction and the dead.

she makes her way back to the group. devils, I believe a cult has brought forth something that they could not control. many of these people were killed before the fires. Imps, soldiers for the greater devils. they are seldom useful alone, they need direction. I fear something larger is in play.

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

Shyness and Eli circle the village in silence, looking for clues as to what happened. When they meet back up with the group, she waits until Eli finishes informing them about the lumberjack camp. "No tracks in or out of village. If someone did this, they covered tracks well, or arrived another way," she ends significantly.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

After everyone has gathered once and reported, Eli would organize those resting v. Those guarding, but then go back out and continue to look with any others (including Natanja) that are doing so. For clarity: I still do not gain access to Natanja's spoiler, but rather Eli simply won't go to rest until everyone else does.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith, sensing Aeryth next to her goes to him and looks for comfort by embracing him.
"I am sorry... I am so sorry..."


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Returning from her search as the sun sets, Chap takes a moment to witness the weary and tired travelling companions. She doesn't say anything but immediately moves to aid Poterol with preparing the pyre for the bodies in the wagon. "It's wise to burn them unless someone has the ability to speak with the dead prior. The priest of this village was lazy... or unskilled and lazy to not have consecrated the graveyard let alone wherever the prayer house would have been. Of course that's assuming any holy man or woman even lived here in the first place.

Doesn't matter now. There are quite a number of bodies scattered throughout the town, no survivors and no suspects that aren't in a bloody sack already. When I can report this to my order I'll see if the Pharasmans will tend to the funeral rights of all the victims here.


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

More talking with Arabeth:

The hunter averts his eyes as Arabeth retches once more. "Yeah, it's uh, rough," says Marius. This whole comforting thing was not his forte. He'd spent too long away from other people, and his past efforts at similar gestures had only resulted in more misery. "Just - try not to think about it. There's nothing we could have done. This looks like it began before we even met back in Vigilant." Half-truths, directed more at himself that at the woman beside him. Was there truly nothing they could have done? He'd just have to hope it was so.

Apparently sensing Arabeth's discomfort, Rex approaches her and sits beside her. "Just look at that," Marius says, partially to himself. "He's saying we should trust each another. All of us, leaning on one another in the wake of this atrocity. So don't worry. There's nothing to apologize for. We're all taking it... our own way."

Later, when the group reunites:

As Marius walks up, he hears Sister Azmaria speaking of the fiends. "So, devils, is it? I'll confess a lack of knowledge in these things... but don't most fiendish beasts get a little overzealous with fire? And perhaps we should not so quickly jump to evil cultists and grand schemes. Any mortal man can set a simple fire. Perhaps a bandit's raid gone amiss?"

Though honestly, Marius didn't believe half of what he'd said. But if they were right, and Endurant's destruction was part of some larger plan... by all the saints of the heavens, what was it?


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Fair enough Marius we should not be so casual to jump to such grand conclusions, but I think the nature of our dreams and the reason we are here at all lends itself well to something grand and evil at play here. We should not turn a blind eye to what our spirits and guts are telling us.


Male Aasimar(Angelkin)(+2Str) Fighter 2

Aeryth hesitates at the unexpected hug. Then returns it. "It's ok, it wasn't your fault, it's ok."


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith lets herself cry while embracing Aeryth, sobbing quietly.


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Cernan doesn't have a lot to add. "The fire spread fast—no sign of what started it. Looks like the villagers had preparations against wildfires, but not anything like this."


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

there were signs of devil attacks on many of the bodies I found. a lot more than we encountered. Azmaria pulls out her notebook making sure everything she discovered is annotated. including information others have discovered.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Natanja gave a cursory glance to those either sobbing or retching. She shook her head in disbelief. How would they react in more dire circumstances if they would fall apart at this? She mustered all the tact she possessed before she spoke.

"Cousins, there is a time for sadness and indisposition, glancing at Arabeth with the pot in her hands regarding the latter, and that time is not now. There is still much to do before nightfall. Those who would help Poterol with the bodies, do so. Any other cousin can aid Eli or my group here."

And with that she returned to the task at hand beside Cernan and Kaya.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Eli would leave the organization, briefly, and step up to Natanja.

"Cousin, a word." he gestures aside for a bit.

Not taking too many pains to talk quietly, only "a few feet over that way" and "lower than standard voice volume"

What he says:
"Your point is well-taken and correct, but this is not the time or place for such rebuke. There is much to do, but this is their first exposure. Some simply need time to get used to it. I would encourage you to find it within you to hold nothing against their weakness. Many are quite young, quite sheltered, or both." he walks aside for a bit.

"I know war and death. Though it was brief, and I was very young, I lived it. I saw it. When I was very small, I lay amid the dead bodies, and watched people killed over nothing, over what amounts to a minor border dispute combined with a cultural misunderstanding." The fact that he sheds no tears, and shows an absolute lack of emotion is really, really weird.

In a complete monotone, he continues, "But most of these have not. Their knowledge of death and destruction is hypothetical. They have gentle souls and tender spirits. Their way is not our way - not yours and mine. Some of them are wrong, very much so. But it is their way. They will need strength in the coming days, but I believe today they need the shock."

He gestures, "This event is large, and terrible. More large and terrible than we could have guessed. Your fire and focus is well-served. But turn it to those responsible, more than your family, please. Your point is valid, and you are correct: steel will need to be forged from base iron. But I pray, give them this time. I believe they will learn." he nods, once.

"You are wise. I simply ask for patience for them, as well. Let us now return to our tasks - we do not wish to be caught unprepared. As you intended. And thank you. As soon as I have finished organizing them, I will continue with you into the night if need be." he states with no emotion.

With that, and a hand placed on her shoulder in a friendly clap, he looks onward and returns to organizing those first to rest: Arabeth, Lesith, and any others who are weak or tired.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Even against the twilight backdrop, Natanja's irises took on a definite yellow hue and the glow of her eyes was more pronounced.

She listened and did not interrupt the leader. When Eli was done and had laid his hand upon her shoulder for a brief time, she remained still and mute.

Then Natanja gave him an unfathomable smile, inclined her head, and in low and measured voice replied, "As you instruct, cousin Eli", and moved away -- back to Cernan and Kaya.


HP: 10/16 | Perc: +4

Arabeth eventually recovers herself and her composure. She gently pats and strokes Rex, indicating her thanks at the creature's helping comforting gesture. With a deep sigh she stands and uses her magic and small items to clean/freshen herself up. Orisons quickly cleaning and washing the offered, helpful pot.

She smiles in thanks and gratitude to Marius.

"I'm... fine now...." She offers, clutching at her great cape and pulling it closer. Black feathers rustling softly. She looks around at the devastation, listening to the things people have/are saying about what they've found. Raising her chin she walks confidently/defiantly over to Eli and presents herself.

"What might I do...?" She asks of him. "My skills are... of a more interpersonal nature... Though I can lift, carry and watch..." Glancing towards those with the mules and horses, she offers a smile and moves to help him 'Unpack' anything he needs from the mules and other-wise begins to make preparations for the night's camp.

All the while Arabeth has a slightly distracted look about her, though she never hesitates to ofter her cousin's smiles of friendship, thanks and gratitude.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

"You can assist and ensure that the beds set up are both comfortable and secure. Those unloading will need additional arms. If you are able to keep your composure, if you would lay down a circle of water to ensure that the pyre does not spread beyond its intended location." Eli replies, flatly.

He walks her towards where camp is being established.

"After this, you will be one of the first to rest. Weakness happens, but be strong. This may not be the last time we see this. Also, thereafter, you might assist your other hampered cousins. something to sooth the soul and help pleasant sleep would be ideal for those of more fragile current disposition." Eli explains.

He turns to the others. "As previously noted, there is an abandoned logging camp in that direction. It may provide a safer location to stay. I leave it up to the more militarily minded to determine for sure. Either way, we need rest, and we need shifts."

I'd suggest in Discussion that we note which shift someone will be taking. As we have fourteen, we should be able to cover the whole time with relative ease. Eli will take the last shift of sleep.

EDITed for nice appearance, and a little better wording.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Lesith recomposes herself and says to Aeryth.
"Thank you."
She helps preparing the place for all of them to rest, and, as usual, cook.


HP: 10/16 | Perc: +4

Arabeth nods at Eli's words and moves to help haul and carry as best she is able.

Knowledge Nature:1d20 + 5 ⇒ (1) + 5 = 6

Helping to set up camp in a place that should be some what protected from the elements and such. (Or.. attempting to... with a dice roll like that. :P)

Though it becomes obvious that her knowledge of such things seems purely academic.

She uses her skills to help settle her constitution, offering such poultices and remedies to others who also might be unsettled by the things the group has found.

Heal Check:1d20 + 6 ⇒ (15) + 6 = 21


Male Human Paladin (scion of talmandor) 5 / Inquisitor 2 |
Elysium "Eli" Blackdun wrote:
"Grim." Eli explains in monotone to everyone. "There is an empty logging camp in that direction, abandoned." he gestures. "This seems certainly purposeful, with great malice and forethought. I do not believe it was random. The fiends possibly wanted this kept secret, or possibly did this to keep a secret." he explains calmly. "If we need a building for shelter, the logging camp should do." he gestures. "We should rest well, but keep more than one guard for the night, to avoid being taken unaware, like these were." he says.

I too found the logging camp. But why was it left alone? My only concern is how it why the imps didn't see it or left it alone purposefully. I can take a watch, just sign me up for one

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

"Be certain there are no traps in the camp."

Shyness will agree to any watch shift.

She also searches the surrounding area for game and forageable food.

--------------------

Survival: 1d20 + 8 ⇒ (18) + 8 = 26


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

It had been a long day and the sun had set and still, she and a few of her kin were pushing aside heavier rubble and debris in an effort to find a living soul in the village.

They had come across a very large bed with two charred corpses laying upon it. Oko flew off Natanja's shoulder and landed on a nearby rock. Calling Kaya to her side, together they lifted the bed frame to move it aside and that is when Natanja saw her -- the child! She was skinny and a little younger than her brother Branek had been when he died -- she looked about eight summers old. The child was burned but not as extensively as the other villagers. Natanja sank to her knees among the ash and debris and her eyes glowed as she stared at the little, burned girl. Her heart constricted at the sight of the poor soul and she sat mute not caring that her clothes were now quite thoroughly soiled.

Wiping ash from her hand, Natanja reached down and laid it on the girl's hand and used her magic to stabilise her in case she would live yet. Natanja pushed her face closer to the girl's partially burned one and it was then she discovered there was breath still in the child! Shallow but enough to keep her alive. By Eth's grace!

Shocked by the discovery, she called out to her companions, "Kaya, Cernan, come and help me carefully lift her from this rubble. The child breathes! I would provide her with some healing."

With their aid, Natanja carried the child safely from the rubble and smoke and lay her on a patch of grass a little distance from the structure.

Firstly, she examined the child to assess the extent of her injuries and do what she could for her.

Heal check: 1d20 + 7 ⇒ (10) + 7 = 17

Eth, allow me to save her! Natanja sent a silent plea to the Flame Spirit.

Searching in her pouch, she took out her wand of healing. Touching the tip of the wand to the young girl, Natanja quietly spoke the words of the healing spell.

Wand - CLW: 1d8 + 1 ⇒ (5) + 1 = 6

In case the wand's magic was not enough, Natanja stowed it back inside the pouch and laid her hand on the girl and spoke the familiar healing words. A warm, white light flowed from her hand and into the girl where their skin met.

Natanja's CLW spell: 1d8 + 2 ⇒ (7) + 2 = 9

One use of the partial wand of CLW, leaving 9 charges. Not sure if two heals will be enough to revive the girl ... GM Angelina, please let me know. More healing can be provided, if needed.

Two first level spells used this day.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Eli, having been working with them, rushes over to assist in any way possible.
As previously established: as long as anyone was out here, Eli would be, too.

He would assist her in attempts to help and monitor the girl's condition, if possible, and get "her" out.

"A survivor." he says, simply.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Natanja, if you want to save on the wand charges, Lesith can use her power to cure the child...


Female 1/4 Angel Dream Messenger

To clarify events:
You somewhat regrouped near the wagon after finishing most of your searching and had the conversation about weakness shortly before sunset.
Then, Poterol and others started unloading the five original bodies and making a pyre to burn them, while some went to start getting the logging camp ready for the night, and Natanja, Kaya, Cernan, Eli, and maybe a few others continued searching the rubble.
Shortly after sunset, Natanja found the girl in the rubble under the bed...
So I would guess that most everyone would still be awake, although a couple might have gone off to sleep.
Natanja stabilized the girl, called to those nearby to help get her out, and carried the girl to a "patch of grass"... which would have to be a bit of a distance away, outside the burned area. Perhaps it was near the short path leading to the empty logging camp and the stream.
You can decide where your character was when the girl was found, whether you would have heard Natanja or noticed her carrying the girl over to the grass, and whether you hurry over to join those with the girl.

Shyness:
As you search unsuccessfully for small game in the woods near the logging camp, you decide that the nearby blaze and smoky haze must have driven all the woodland critters away for now. However, you do find a large tangle of berry-bushes along the small stream, and the berries, if washed in the stream, should be healthy and tasty.

Natanja:
Before I clarify whether your one wand use and one spell are enough to revive the girl, let's give it just a bit more time to let others react to your finding the girl and carrying her over to the grass. :)


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Cernan isn't too surprised. A single child surviving the murder of her whole village... that's almost a cliché. He also offers healing—like a bunch of the other characters here, he can spontaneously cure light up to four times a day.


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Marius had gone to investigate the logging camp - anything to get away from the ruins - when he'd heard the yelling. A survivor? Perhaps it was time to start believing in miracles.

Dropping what he was doing (which was really nothing of import), he jogged over to the group to see.

His jaw dropped after seeing it was just a young girl. How had she survived this tragedy? And, seeing the destruction around them, was it really a blessing to have survived?

Also, when it's relevant, Marius will offer to take the graveyard shift of watch duty.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

Kiwyn picked her way around the ruins with Poterol nearby. Biting back the tears that threatened to overwhelm her. ”Even the animals.” She thought in horror as she found the barn like structure.

Finally returning to the cart she nods silently the shaman’s request. But Eli’s discovery of the logging camp makes it unnecessary for her to look for shelter. She instead turns quietly to helping ready the bodies for burning.
Her movements are slow and deliberate, whether to be respectful or from shock who can say, perhaps a both. She soon has to stop herself tho when her hands begin shaking and she can not stop them. Moving away from the bodies and the cart Kiwyn sits beside a charred post that was once the corner of a building. She pulls her knees to her chest and hugs them with her eyes closed.

Natanja Ogenj wrote:
Shocked by the discovery, she called out to her companions, "Kaya, Cernan, come and help me carefully lift her from this rubble. The child breathes! I would provide her with some healing."

Kiwyn’s eyes snapped open. ”Someone breathes.” She whispers to herself before nearly stumbling over herself to get to her feet. The little archaist ran over to join those gathering around the child. Others had already healed her wounds by the time she got to them but it was a weight off her heart just to see a survivor of such a horrific act.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]
Lesith Gala wrote:
Natanja, if you want to save on the wand charges, Lesith can use her power to cure the child...

Natanja would have tried to revive the girl at least and doesn't mind using the wand. But thank you for the offer. If Lesith comes to see the discovered girl and the child needs further magic to be fully healed, then it would be great to have Lesith's healing aid. :)


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

Azmaria was busy compiling her notes and did not hear the call of a survivor. she does seem rather tired from the day's journey and she is obviously not fully accustomed to this form of travel.

Still she does not complain. every so often as she is writing she glances around at the others. hoping to be able to connect with more of them.


Female Human Child

At Natanja's healing touch, the young girl's eyes suddenly fly open ... wide open. There is a sharp, hoarse intake of breath as her eyes dart around the circle of unfamiliar faces, then fixate on the strangely beautiful but frightening woman touching her. She whispers, terrified, as if to herself...

"Is this a nightmare, too?"


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

With his -3 to Diplomacy, Cernan will be keeping his mouth shut for a bit.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Seeing her eyes flutter open and hearing the child draw breath, Natanja almost laughed aloud in joy.

Looking at the girl's frightened eyes and hearing the question, Natanja gently cradled the child's hand and spoke soothingly,

"No child. We will not hurt you. My cousins and I found you beneath the rubble and have been tending to your wounds." Natanja paused and gave the young girl a reassuring smile. "I am Natanja. Will you tell me your name?"

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

Natanja did not want to let go of the girl's hand so she partially turned to one of her cousins and quietly asked them to bring a waterskin so the girl could take a drink.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

"Calm yourself, child." Eli agrees, in his flat monotone.

He removes his mask, and smiles, benevolently.

"We are friends and allies here." he notes, gently.

Diplomacy (Q-E: Aid Another): 1d20 + 12 ⇒ (2) + 12 = 14
WIS/Heal: 1d20 ⇒ 18

Semi-EDIT: Ninja-shamans!

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CELESTIAL SUMMONS - GM Angelina's Campaign

You've always felt special, like you have some sort of a higher calling.
Well, now, either you've gone completely insane, or you've been proven correct.
You've dreamed of a woman summoning you to the cause of good... or, at least, strongly considering it.

SPECIAL: Your character has celestial blood. Your character should either be an aasimar (of any class) or a celestial bloodline sorcerer (of any race) or have some other strong racial or inherent celestial connection (with approval).

ADDITIONAL CHARACTER CREATION GUIDELINES:
Pathfinder rules, Paizo-only material, unless otherwise approved
Home-brew setting, so don't make any specific deity assumptions, except that good divinity does exist
25 point buy
Any Good Alignment
Max HP
2 traits
2 extra additional skill-points per level (that must go to craft, profession, or perform skills)
Starting at 2nd level
1,000 gp worth of equipment
Piece-meal armor rules allowed
Partial wands allowed
No custom-crafted magic items allowed before game starts

IMPORTANT NOTE:
This PBP game will have regular GM game updates on Saturdays. Each player is expected to post at some point each week in between each game update.
(Posting more than once a week is fine, and may lead to fun character RP, but is not required. This GM will be pretty busy between weekends.)
Although we are playing with Pathfinder rules, some aspects of the game will be rules-light, and story/character interaction will be emphasized more than combat.
Level-up will occur at the speed of plot, which may be quite slow.

HOW TO START:
If you're interested in the game, prepare an alias with your desired character profile, and post here under that alias, with an in-character response to the questions, "So, why should I choose you? What have you done with your life so far? What talents can you bring to the cause of good? And, most of all, how do I know I can trust you with this mission?" You dreamed a woman asked you these questions, and something about her made you want her to choose you.
I'll be choosing players from among the submissions next Friday evening or Saturday morning, and starting gameplay that day as well. :)


Dot.

EDIT: I'm thinking of making an aasimar tranquil guardian or bloodrager instead. If I go with bloodrager, can I take the Controlled Rage alternate class ability instead? I understand that I would still not be able to cast spells in that state.

I'm thinking of being a peri- or azata-blooded aasimar and reflavoring the rage as ecstasy, joy, or a surge of primal exultation instead of fury.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hmn. Restrictive, but interesting.


Here's some ideas that I came up with for exploring interesting things along this concept.

Throwing this out there for the GM to approve or disapprove, and for people to maybe get some ideas!

---- lowering ---

BLOODLINE/HERITAGE CLASSES
Sorcerer: Celestial Bloodline <and/or Empyreal archetype>
Arcanist: Blood arcanist (as sorcerer); White Mage
Bloodrager: Celestial Bloodline
Oracle: Purifier (aasimar), Reincarnated (samsaran)
Paladin: Tranquil Guardian (aasimar)

------------------------------------

CELESTIAL THEME CLASSES (not actually bloodline related; shakier ground)
Bard: bardic masterpieces (heavenly/celestial/good/etc)
Cleric: good domains (and celestial-kind subdomains); glory, healing, nobility [subdomains]
Paladin: empyreal knight archetype; redeemer (half-orc), stonelord (dwarf)
Sanctified Rogue: ??

------------------------------------

CELESTIAL RACES

Aasimar: descendants of angels
- standard
- agathion
- angel
- archon
- azata
- garuda
- peri
- variant (abilities and physical features)
(racial feats):
== angel wings
== angelic blood
== angelic flesh
== blinding light
== celestial servant
== channel force [~, greater, improved]
== consecrate spell
== heavenly radiance
== inner light
== metallic wings
== revered guardian
== supernal feast

Samsaran: eternally reincarnated spirits (think: former aasimars eternally reincarnating; or celestial spirits taking mortal forms)
- standard
- mystic past life
(racial feats):
== life's blood

Dark Archive

Dot.


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Tac,
An aasimar bloodrager with the controlled rage ability would be fine.

All the other ideas you proposed above are interesting, too, and might be approved on a case-by-case basis, as other potential players ask me about them. :)


Currently considering an Aasimar Purifier Oracle. Hopefully this would be useful in a celestial campaign.


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Aasimar purifier oracle sounds good, Ginga!


.

.

.

Some typical spreads for 25 pt-buy ability scores (pre-racial adjustments, naturally)

25 point buy
18 15 11 10 10 10
18 14 13 10 10 10
17 16 12 10 10 10
17 15 13 12 10 10
16 16 14 12 10 10
16 14 14 14 10 10
15 15 15 13 11 10
15 14 14 14 13 10
14 14 14 14 14 10

Please feel free to check my math. :D

Dark Archive

I'm thinking that an Angel-blooded Aasimar Magus (Eldritch Scion) could be really neat. I might go for the Destined bloodline, too, but I have to look in to that kind of thing.


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An angel-blooded aasimar eldritch scion magus sounds like it would work well, Seranov.


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Quick demonstration of "Arabeth' an Aasimar "Oracle of life" healer.

Plume-kith Aasimar.

Will make adjustments/new character etc when time is permitting.

Much cheers and best wishes to all. (^_^)

Edit: Because the DM's title heading makes me feel like sharing something that I find similarly inspirational. Learning to fly...


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Reading the opening post, my first thought was Celestial Bloodrager, dang you, Tacticslion! =)

Definitely dotting for interest, will kick around a couple ideas.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hmmn. An Azata-Blood Aasimar Shaman, who sees beyond the needs of the flesh, and tries to heal the needs of the spirit. A wiser, older aasimar, who has relied on Lore to guide him. He has seen many things in his years, and is always willing to lend a hand, no matter how small - or large - the problem.


Slyness wrote:

Reading the opening post, my first thought was Celestial Bloodrager, dang you, Tacticslion! =)

Definitely dotting for interest, will kick around a couple ideas.

You could always make more than one character concept! If yours is good enough, perhaps I'll do something else! Or, we could have two bloodragers! :D


Tacticslion wrote:
Slyness wrote:

Reading the opening post, my first thought was Celestial Bloodrager, dang you, Tacticslion! =)

Definitely dotting for interest, will kick around a couple ideas.

You could always make more than one character concept! If yours is good enough, perhaps I'll do something else! Or, we could have two bloodragers! :D

Well, here is my barebones concept:

Changeling Bloodrager
Mother: Hag, obviously...
Father: Half-orc Paladin(?)(some sort of holy warrior)

Mother, seeing the goodness of the Paladin, wants to devour him. Using her considerable wiles, seduces him, conceives a child, kills the father, dumps the baby on someone's door(as hags do).

The child grows up, but when she "hears the call", she hears 2, one evil, one good, and has to choose. Chooses good, result=Celestial Bloodrager Primalist.


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Two blood-ragers? All of these angry people are going to need someone to calm them down! ;)

Hi there GM Angelina, Tacticslion, Suthuri here, aka Shaedo! (~_^)

I have a concept in mind for Kayahidye, an azata or maybe an agathion blooded aasimar Monk of the Lotus, with Touch of Serenity!

Stats so far...:

Name: Kayahidye (Lost Gift)
Race: Aasimar (azata, agation blooded??)
Class: Monk of the Lotus 2

Initiative + 3 Senses Darkvision 60 ft., Perception + 10

Defense
AC 17 Touch 16 Flat-footed 14

Fort. + 4 Ref. + 6 Will + 6

Special Evasion (Ex), Deflect Arrows (Feat)

Resist acid 5, cold 5, electricity 5

Offense

Speed 30 ft.

Melee
Unarmed Strike + 4 1d6 + 1 B
Flurry of Blows + 3 / + 3 1d6 + 1 / 1d6 + 1 B

Special Touch of Serenity 2 / day (DC 15)

Statistics

STR: 12 DEX: 16 CON: 12 INT: 12 WIS: 17 CHA: 14

Feats
Deflect Arrows, Dodge, Improved Unarmed Strike, Touch of Serenity, Weapon Finesse

Skills
Acrobatics + 8, Climb + 6, Diplomacy + 5, Escape Artist + 7, Knowledge Religion + 5, Perception + 10, Perform (dance) + 7, Perform (song) + 7, Profession (scribe) + 7, Sense Motive + 7, Stealth + 7

For back-story, I'm thinking she was a foundling at a monastery somewhere, brought in and raised as a monk. In some ways, she found the practices of the monk intuitive, easy. In others, (especially if she is azata blooded), she found the discipline of the monastic life very challenging.

It has taken, by human standards, nearly a life time to master the meditative arts. However, she has achieved inner peace, at such an advanced level that she can share this inner peace with others, even those openly hostile toward her.

I like the idea of Kaya having chaos in her blood, and so having to reconcile any mischievousness in her spirit with the monk's discipline. In this way, although lawful in alignment, she would be sympathetic to those of all good alignments.

On the other-hand, the agathion would be a no-brainer on account of... nrivana! (Could have her look like a cat-folk too, for extra fun!) Either way, this looks like a class-race combination that would be really fun to try!

Sound good? Thoughts? (^_^)


Ooh, this sounds neat. Dotting for future submission. I'm thinking a musetouched aasimar sorceress, with the Harrow bloodline from the Harrow Handbook, and maybe go for the Harrower prestige class. It's all in the cards!

RPG Superstar 2015 Top 16

Hmmm. Dot, but I think you're gonna get a lot of people apping. :)

RPG Superstar 2015 Top 32

Dotting.

Thinking of doing a Scion of Humanity aasimar who's had a rough life in his attempts to do good. Driven by some desire to do good in the world, and yet his efforts have been dashed at every turn. Possibly unaware of his celestial nature, too - at least until he's finally heard the call.

Leaning towards a bard at the moment, though I've also been wanting to try one of the ACG classes.


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Just letting the DM know that it will be another 12 or so hours before I can upload a more 'specific' version of Arabeth suitable to their campaigns specifications. (^_^)

Much cheers to all.


Dotting, and potentially interested. Really interested in finding some way to take advantage of the craft/perform thing, so maybe a bard or martial character with a focus on item craftsmanship.


What if, instead of an humanoid, could I play with a monster?
Something like starting as a Archon Lantern who rises in power during the campaign, obviously with much less class level.
So?

Dark Archive

Bah. So I threw together the Eldritch Scion and I am distinctly underwhelmed by what it can do at low levels.

I think I'll switch to a Slayer of some sort, instead.


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Hello Tac and Ladydove

First off I must say I am sorry for lulu leaving, I was really getting frustrated at myself and my lack of really understanding what was happening.

in any event are you using firearms? I have this concept for a paladin (holy gun)


Hey, Edward. It's understandable. I think the only specific limitation is an angelic (well, celestial) bloodline of some sort, but you'd need approval to be certain. You could always write up a concept, and find out!


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I do enjoy some angelic stuff, as anyone who's seem my character Camiel may know... XD

So, with that in mind, a few questions! Are 1001 Spells (Rite Publishing) and Deep Magic (Kobold Press) acceptable as source materials? There's some fairly good stuff in those (like Celestial Fanfare), and they seem like they might be thematically appropriate here. XD


Dot


Rednal wrote:

I do enjoy some angelic stuff, as anyone who's seem my character Camiel may know... XD

So, with that in mind, a few questions! Are 1001 Spells (Rite Publishing) and Deep Magic (Kobold Press) acceptable as source materials? There's some fairly good stuff in those (like Celestial Fanfare), and they seem like they might be thematically appropriate here. XD

I, for one, have no idea who you may be talking about. :P (Okay, maybe I do. A bit.)

(I think, however, you might need to provide specific materials for the GM to review: I know she doesn't have those specific materials available.)

EDIT: link fix


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Sunset, with a few adjustments to fit this campaign, I think Arabeth the aasimar oracle will work quite well. As long as you can update her profile by Friday evening, and post here in character answering the dream questions, you're good. (Also, thanks for sharing the song!)

Niteflier, the older, wiser aasimar shaman sounds good. He could be kind of a mentor type. Just make sure you have in mind a reason or story for why he's only a 2nd level character if he's lived so long.

Slyness, I really like your changeling bloodrager with a celestial bloodline concept. Torn between two callings, but making a good choice... Go for it! (I don't mind having two bloodragers, as long as they're different, interesting characters.)

Suthuri, your serene aasimar monk sounds good. Either of those types of aasimar would be interesting, and you could definitely give her a catfolk look, if that would be fun for you. :)

KBoom, a musetouched aasimar sorceress with the Harrow bloodline could definitely be interesting! We may not get too high up in levels, but I'd be very curious to see what you do with her.

Helio, I like the idea of a Scion of Humanity aasimar who doesn't realize he's an aasimar until this campaign. Bard or ACG class sounds fine.

Thunderbeard, either a bard or a martial crafter sounds fine. Post again when you have a more well-developed idea. (And, I don't mind having two bards if they are both different, interesting characters.)

ElMustacho, hmmm... Although it's a cool idea, I think I'm going to have to say no to playing a lantern archon. Sorry! The idea with this story is that you're (relatively) normal people living (relatively) normal humanoid or aasimar lives until you hear the call and discover something particular about your celestial heritage. Starting as an archon doesn't work well for the story. Please feel free to submit another idea, though!

Seranov, switching is no problem, just let me know what kind of slayer you have in mind.

Edward, an aasimar holy gun paladin would be cool. Firearms wouldn't be common in the setting, but we can say that a few groups have developed them. It might be hard to find weapon upgrades or spare parts, though, unless you take something like craft gunsmithing for yourself.

Rednal, I'm unfamiliar with those sourcebooks, but if you have specific spells you'd like to include from non-paizo material, then I would ask that you put a Spells-Description section under a spoiler tag in your character profile giving the details of any non-paizo spell you would have as a spell known or that you plan on preparing. I will likely approve of any such spells (as long as they're not obviously unbalanced), but I do reserve the right to veto any particular non-paizo spell if I don't think it will fit this game, in which case, you'd just have to choose a different spell to replace it. Fair enough? Let me know what kind of caster character you're considering.

TO ALL:
So, it seems there's a lot of interest in this game. Nice. :)
We have about a dozen people with possible character ideas so far, and a couple more dotting in for interest.
Although I don't want it to get too crazy, I think I can handle up to a dozen or so characters, if that many people are willing to commit, so I don't want to close recruitment yet.
We'll see who manages to get their alias profiles ready by Friday evening, and who comes up with satisfactory in-character posted responses to the dream questions.
Good luck, and may the best celestial characters win! :)


*Squeees* (^_^)

*Grabs Aasimar freind and drags them off to get ready*


hi sunny!

more games with sunny means more hugz


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Helio here, presenting Marius the Hunter. Couldn't resist trying an ACG class, I've been missing all the fun everyone else has been having!

I think everything's in order, but aasimar's have so many options I'm almost certain I mucked something up in there.

I also tied the questions into my backstory, but I'll copy it here for ease of access.

Questions:

Perhaps he'd never live up to the destiny he imagined.

Or at least, that's what he'd thought.

At last, the dreams spoke back. "So, why should I choose you?” she'd asked. A simple question, and yet so difficult to answer. Why should he be chosen?

“What have you done with your life so far? What talents can you bring to the cause of good?” The woman was beautiful, more beautiful than any he'd ever met in his life. If the angels were real, she must have been one, he thought. Where else could such beauty originate?

“And, most of all, how do I know I can trust you with this mission?"

He woke with the last question on his lips, sweat on his brow, and Rex at his side. He couldn't even recall falling asleep. It was raining; of course it was. Marius placed a hand on Rex and gently pet the wolf. For all of the beast's wild tendencies, he'd become like a puppy in Marius's arms.

“Because I deserve a chance,” he told Rex. The wolf looked at him perplexedly, then lay his head back down. “I've tried, and I've tried, and I've tried,” Marius continued. “The world is a bitter and dark place, a place that laughs at goodness, chews it up, and spits it out. And I'm determined to set that right. I won't rest until I do.”

Marius laughed to himself, knowing how silly it was to tell Rex about this. The dream was probably nothing, just a delusion of his own creation. He continued regardless. There was something cathartic about vindicating everything he'd been doing for the last few years.

“Because goodness doesn't mean a man is weak. It's a strength, the resolve to take the hard road in a world of crappy choices. A man that ventures into the wilderness and doesn't just take, but gives. He understands the world is easier when you forget your common man – and even easier when you forget your worldly kin.” He glanced at Rex, who seemed none the wiser of Marius's monologue. Enjoying the petting, though. “How can anyone trust a man who lets others – beast or man – suffer for his own profit? A man – a good man – cannot sit idly by.”

“What do I bring? I bring the balance of man and beast. A balance with the natural world that mankind forgot so long ago. I bring my blade, my bow, my skills, and,” he chuckled as he ruffled Rex's fur. “My friend.”

Marius sighed, leaning back against the thick fir tree he'd been taking shelter beneath. Few drops made it through the thick branches, but he gazed up and let the water run down his face. “So you ask what I have done. The answer, of course, is nothing.” He laughed, staring up into the sky beyond the canopy. If that woman was real, he knew she'd be laughing too.

“Not yet.”


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Submitting Dawn, harrowing sorceress.

Crunchies:
Dawn Jalhyn
Female Azata-Blooded Aasimar Sorceress 2
CG Medium outsider (native)
Init +2; Senses Perception +0

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+2)
Fort +1, Ref +2, Will +3 (+1 vs. enchantment effects)
Resist acid 5, cold 5, electricity 5

OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6-1)
Spell-Like Abilities (CL 2nd; concentration +7)
..1/day - glitterdust (DC 17)
Sorceress Spells Known (CL 2nd; concentration +7):
..1st (6/day) - color spray (DC 16), mage armor
0 (at will)—acid splash, detect magic, mage hand, prestidigitation, resistance

STATISTICS
Str 9, Dex 14, Con 12, Int 14, Wis 10, Cha 20
Base Atk +1; CMB +0; CMD 12
Feats Eschew Materials, Harrowed
Traits outcast's intuition, trustworthy
Skills Bluff +9 (+10 to fool others), Diplomacy +12, Knowledge (arcana) +7, Perform (oratory) +9, Profession (fortune-teller) +5, Sense Motive +6, Spellcraft +7, Use Magic Device +10; Racial Modifiers +2 Diplomacy, +2 Perform (oratory)
Languages Celestial, Common, Draconic, Sylvan
SQ bloodline arcana: harrow, bloodlines (harrow), twisted fortune
Combat Gear scroll of comprehend languages, wand of endure elements (15 charges), wand of identify (10 charges), acid flask; Other Gear quarterstaff, belt pouch, flint and steel, harrow carrying case, harrow deck, harrow mat, incense (10), scroll case, waterskin, light horse, bedroll, blanket, riding saddle, saddlebags, soap, tent (medium), trail rations (5), 279 gp, 5 sp

Card layout:

___________Past_________Present_______Future____
Positive.. Suit: 1d6 ⇒ 4 Suit: 1d6 ⇒ 4 Suit: 1d6 ⇒ 2
.............. Card: 1d9 ⇒ 5 Card: 1d9 ⇒ 8 Card: 1d9 ⇒ 9

Unclear... Suit: 1d6 ⇒ 2 Suit: 1d6 ⇒ 5 Suit: 1d6 ⇒ 2
.............. Card: 1d9 ⇒ 2 Card: 1d9 ⇒ 9 Card: 1d9 ⇒ 1

Negative Suit: 1d6 ⇒ 6 Suit: 1d6 ⇒ 4 Suit: 1d6 ⇒ 1
.............. Card: 1d9 ⇒ 8 Card: 1d9 ⇒ 1 Card: 1d9 ⇒ 5

Suit: 1=Hammer, 2=Key, 3=Shield, 4=Book, 5=Star, 6=Crown
Card: 1=LG, 2=NG, 3=CG, 4=LN, 5=TN, 6=CN, 7=LE, 8=NE, 9=CE

Harrow Mat

IC:
The young woman, red hair barely held in check by her colorful scarves, let's the golden haired woman into her incense filled tent, seating herself opposite the woman with a harrow mat in between, "Let me ask you what you wish to know. Love life? Perhaps the fate of a loved one? Some even come to me to find lost things. What shall I read for you?"

She listens as the fair-skinned woman asks her questions, and taps her chin thoughtfully, "Perhaps the cards can answer your questions..." She then lays out nine cards, face down. Dawn turns over the first row of cards, sighing and shaking her head as she finally turned over the Betrayer, "In the dismal past, there was incarnate selfishness. Envy twisted the spirit and led ultimately to devastation. The Betrayer may have been a person whose loveliness hid an evil heart. This person caused much suffering, and there are those who still suffer to this day from the twisted envy for that which could not be had faithfully."

Dawn smiles as the next card is turned over, the Idiot, but continues to turn over the next row, "The Idiot is a card of grave foolishness and greed, but you can see here that it is misaligned. Here, the Idiot shows us that one is feigning idiocy to disguise one's true gifts. There is a crafty warrior of great skill who hides his abilities so that those opposed to his kindness and prowess cannot descend upon him before it is too soon. There is hope for us yet."

Turning over the next row, she taps the Demon's Lantern card, "The card of traps and tricks, sleight of hand and sleight of mind. You see the will-o'-wisps? The man here sought their light and reached an impossible or intractable situation. Beware of trickery before you, for one hand may hold fortunes and promises, but the other may hold your doom. Be certain of your situation before you step forward, and ever aware of your surroundings."

"Does this answer your questions? Your eyes tell me no. But the cards, they do not lie. I can help you, for I see not just the past," she says, tapping the Betrayer and then touching the Idiot and the Demon's Lantern in turn. "I see the present and the future, as well. It is true that the veils of time are murky, but it takes a clever eye to read into what the cards have to tell us. I have the ability to see what they have to say, though the translation may still be very open to whoever may listen."

She looks at the fair haired woman, "I have been reading the cards most of my life. This I offer to you. This I offer to the cause of what is right. To prevent the darkness that comes. That is what I hope for."

Slowly, she opens her eyes, still saddled on Buttercup, her horse. She smiles sadly to herself as she starts her horse forward on the road again.

What an odd time to be dreaming! And an even odder dream. It felt so... real!


GM I sent ya a PM to explain my idea and if its worth the time to submit or come up with something different.

Dark Archive

Gonna go with a bog-standard Slayer. The archetypes don't really do anything that I would want to give up the baseline class' features for.


Also, guys, I made some really nice piecemeal armors if you'd like to use some of those templates. :)


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Marius and Dawn are both great character submissions!
Nice job putting together both crunch and flavor. :)

A favor I'm requesting: Since it would be hard for me to double-check the full crunch for twelve or more submissions, I'm going to ask that each player submitting a character also double-check the numbers/mechanics for one other player, if possible.

So, Marius, if you could check Dawn's crunch,
and, Dawn, if you could check Marius's crunch,
I'd be really grateful.
Anything you don't have the books for can be found online on the pfsrd.

Thanks! :)

Edward, your concept is awesome, see the details in my PM response.

Seranov, are you still thinking of an angel-blooded aasimar for your slayer?


*Raises hand*

What and where are the 'Partial wand' rules?

Much cheers to all. (^_^)


GM Angelina wrote:

Stuff

ElMustacho, hmmm... Although it's a cool idea, I think I'm going to have to say no to playing a lantern archon. Sorry! The idea with this story is that you're (relatively) normal people living (relatively) normal humanoid or aasimar lives until you hear the call and discover something particular about your celestial heritage. Starting as an archon doesn't work well for the story. Please feel free to submit another idea, though!

Other stuff

Uh, ok.

Can we throw on the variant aasimar abilities?
In any case, I'll roll now.
Hoping to be lucky: 1d100 ⇒ 30
Spoiler:
Pick one weapon that normally deals lethal damage. You can deal nonlethal damage with that weapon without the usual –4 penalty on your attack rolls.

Technology guide allowed?


dotting...this sounds like a lot of fun. Still thinking of a concept to present, something that fills a need and has substance :)

Will post something in the coming days :)


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Welcome, Gilthanis!

Sunny, partial wands allowed just means that you can, say, choose to buy a wand of cure light wounds with ten charges for 150gp for your character to start with instead of having to buy a full wand with fifty charges for 750gp. (Your character would still have to either be able to cast the spell or have the UMD skill in order to use it, though.)

ElMustacho, rolling on the variant aasimar abilities chart (on the d20pfsrd) to replace your spell-like ability is fine. In fact, if you want to choose one instead of taking the random one, I'm okay with that, too.
As for the technology guide, I'd prefer it if you could run the aspects you want to use by me for approval. The setting, as currently conceived, is fairly low-tech, but I am allowing Edward to make a Paladin Holy Gun, and I might be cool with whatever you have in mind as well. Just know that high-tech stuff wouldn't be common, and you might want to use one or both of your extra craft skills on being able to make/fix your own stuff.

FYI to ALL:
Choosing a variant aasimar heritage from the d20pfsrd chart is also fine, and it's a way for you to get different ability score bonuses, skill bonuses, and spell-like abilities for your aasimar, leading to much more variety and potential within just that one race. The cosmology of my world is somewhat different, so you might not actually be descended from an "agathion" if you choose the agathion-blooded aasimar heritage (and the same goes for the others), but the mechanical benefits would be the same.


ElMustacho wrote:

What if, instead of an humanoid, could I play with a monster?

Something like starting as a Archon Lantern who rises in power during the campaign, obviously with much less class level.
So?

It's quite easy to get an Archon as a cohort or Improved Familiar at later levels, as sort of a guiding spirit for your character—you could build towards that.

* * *

Meanwhile, I'm still trying to figure out a character concept, but I like the setting thing. GM, what do you think of an Aasimar taking the Breadth of Experience feat? While it's technically limited to Elves, Gnomes, and Dwarves, the flavor is that it's meant for anyone old and experienced (experienced in the "seen the world" sense more than "leveled up"), and Aasimar have longer lifespans than Dwarves or Gnomes.


Thunderbeard, that makes sense to me. You can take the feat. :)


Hmm, it seems like there are two concepts that seem the most interesting to me. The first is rather unusual—a monk/investigator or monk/inquisitor multiclass character who seeks to find answers to mysteries of the divine through investigation as well as inner meditation (and mechanically, I think I can keep this character decent in combat). The other is an Arcanist (White Mage) archetype, which is a sort of divinely-inspired wizard with some healing, but it's also an ACG archetype so it's pretty new.


Thunderbeard again,
either of those concepts sounds good,
especially with an aasimar (of any of the seven heritages) as your race.
Pick one and have a ball with it! :)

Dark Archive

GM Angelina wrote:
Seranov, are you still thinking of an angel-blooded aasimar for your slayer?

I am. Since we can pick from the chart of Variant Abilities, I think I will grab the "You gain an additional +2 racial bonus to your Wisdom score" variant.

I intend to make the character pretty much a Rogue, but on a much tougher, fighter-ier chassis. As far as backstory goes, he's going to be a little more rough-and-tumble than you might expect of an aasimar, but he's still going to be a good guy, overall. Probably Neutral Good, but I'm not really seeing any deities that would be a good fit (Ragathiel maybe, but he's technically a tiefling, so my Angelkin Aasimar would have some serious 'splainin' to do) so I might just say he's not specifically religious.


Seranov, rough-and-tumble sounds good to me! Don't worry about picking a specific deity yet. I'm using a home brew setting anyway. NG works fine for a rough-and-tumble good guy. He doesn't have to be religious, but he certainly could be the type to whisper (or growl) a quick prayer before getting into a brawl. As long as his heart is mostly in the right place, I can handle quirky, non-traditional aasimars. :)

Dark Archive

Totally down with that, Angelina. He's definitely going to be a "Mercenary with a Heart of Gold" kind of guy, but I'll do my best not to make him too cliche. I love playing NG characters, so you can count on me. :)

Also:

Quote:

piece meal armor (medium) [+7 AC, +4 max DEX, -2 acp, 35% asf, 33 lbs, 130g, normal speed]

chain +4 +4 -2 30% 25 lbs. 100g normal
lamellar, horn (arm) +1 +5 -2 25% 5 lbs. 25g normal
leather, studded (leg) +1 +5 0 10% 3 lbs. 5g normal

+7/+4/-2/33lbs/130g/normal speed

Do want. And, if I think I'm getting this right, I could make this Masterwork for 150g more (280g in total, 70g cheaper than a Masterwork Breastplate) and get armor that's Medium armor with +7 AC, +4 max Dex with a -1 ACP? Jebus, no wonder most people don't use these rules. D:


You are correct.

EDIT: Of course, I'm of the opinion that martials should also be able to get nice things. Hence, I love these rules. They're really great. :D

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