|GM Goblin King|
GM Goblin King wrote:Thanks for all the submissions. I'll look them over and decide soon.Is it too late to flesh out the Monk? I can promise he'd make things interesting... LOL.
@DM Gangsta Kingpin - Not sure how much you need, but... Lookin' something like this:
Rogue 1 - Roof Runner
Monk 3 - Hungry Ghost/Sacred Mountain
Stats: 14, 20, 12, 12, 14, 8
AC 19 (w/o gear). Move 40
BAB +3, CMB +5, CMD 20
Melee: +8 or Flurry of Blows +7/+7, Typical Dmg 1d6+2 (+1d6 if sneak)
Weapon Finesse (human)
Combat Reflexes (char 1)
Dodge (monk 1)
Punishing Kick (hungry ghost 1)
Deflect Arrows (monk 2)
Toughness (sacred mountain 2)
Mobility (char 3)
Bullied (+1 to hit w/unarmed AoO), Combat
Nonchalant Thuggery (+4 bluff hiding aggressive action), Social
Skills: 8 + 12 + 4 + 4 = 28
All the good stuff, with roguey stuff getting +8 (class/dex), can flesh out later.
Let me know if you need anything else answered/selected. I'm just in need of sleep at the moment 12:20AM here.
|GM Gangsta Kingpin|
I'll take the 3 of you: Hassan, Noro, and Mjindert.
I just wanted one, but these sound like fun characters, and people sometimes drop out.
Finish up your characters, pick your tattoo abilities (major and minor magic rogue talents), and join us in the discussion thread with your character names/avatars. I'll get you playing ASAP.