
Bazsil Grimalkin |

Bazsil lines up to the other side of the door at Faolan. This man is efficient. He nods that he is ready, sword in hand.
Open the doors to the south side of L5.

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The scorpion wanders off, seemingly still hungry but willing to look elsewhere for a meal. Bracing yourselves, you open the doors into the south. Enormous salt crystals hang from the ceiling here, glittering in the light of a glowing blue crystal set in an inhuman, insectlike statue in the center of the floor. Mist drifts along the floor of the circular chamber, swirling in the gentle currents of air. The western wall has collapsed into stony debris, but on the eastern wall a carving of a huge, withered dragon’s face leers above a metallic door set deep in the stone. Woven mats made of dried grasses cover the floor, while bundles of dried herbs hang from the walls, filling the room with a pungent grassy odor.
A troglodyte guard stands on either side of the door and another troglodyte wearing robes and a pectoral is bundling herbs to be hung. A fourth troglodyte wearing ornate robes and weilding a morningstar hisses in anger at your intrusion.
"Kill them!"
Bazsil: 1d20 + 3 ⇒ (16) + 3 = 19
Faolan: 1d20 + 2 ⇒ (18) + 2 = 20
Bor: 1d20 + 1 ⇒ (9) + 1 = 10
Krowe: 1d20 + 2 ⇒ (9) + 2 = 11
Leader: 1d20 + 1 ⇒ (11) + 1 = 12
Acolyte: 1d20 ⇒ 15
Troglodytes: 1d20 - 1 ⇒ (3) - 1 = 2
Turn 1 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Faolan and Bazsil are up. Approaching within 30' of the leader is a new stench roll, FORT DC 14 or be sickened. Map and leader picture uploaded. 2 troglodytes by the double doors you opened.
The leader is by the double doors to the east. The acolyte is by the firepit to the south.
DEFENSE
AC 20, touch 13, flat-footed 19 (+1 armor, +2 deflection,
+1 Dex, +6 natural)
hp 49 (6d8+22)
Fort +7, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee mwk morningstar +5 (1d8), bite –1 (1d4), claw –1 (1d4)
Range magic stone +6 (1d6+1)
Oracle Spells Known (CL 4th; concentration +7)
2nd (4/day)—cure moderate wounds, hold person
(DC 15), stone callAPG
1st (7/day)—bane (DC 14), command (DC 14), cure light
wounds, magic stone, shield of faith
0 (at will)—bleed (DC 13), detect magic, detect poison,
guidance, read magic, resistance
Mystery Stone
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
13/13 13/13

Faolan Baran |

Round: 1, Initiative: 20 -> 18
Fort +5, Reflex +5, Will +3
Front Row
Opponent: None
- - -
Conditions: Flexibility (Improved Disarm, 1/10r)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 2/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1
Faolan hesitates, waiting to see if Bazsil sings for the battle. He’ll then use his martial flexibility to obtain Improved Disarm, and he’ll move up to face the acolyte.
Fort: 1d20 + 5 ⇒ (19) + 5 = 24 vs DC 14 or sickened

Bazsil Grimalkin |

Round 1, Init 19
Free:
Move: Dramatic hand gestures.
Stnd: Start chanting of rage.
Bazsil, keeping still, begins a song of war and of violence.
"Thinking to stop us?
A chance you haven't the least.
Might as well be
Feeding gems to beasts."
Please note changes to song...no longer AC penalty.
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.
HP: 20/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14
Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 3/9 used
Ironfangedness: 0/1 used
Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC. +1 dodge from Guarded Stance rage power.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

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Turn 1 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
The acolyte attempts to remove Faolan's shield by greasing it.
Cast Defensively: 1d20 + 4 ⇒ (16) + 4 = 20
Grease. REF DC 13 to maintain shield.
The leader-type also casts a spell, her eerie cadence and reptilian sibilance conjuring imagines of stone, heavy and immovable, slowly wrapping itself around her. Her scales seem darker when the chant finishes.
Shield of Faith
Krowe and Bor are up.

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Bor reaches out. His dark curse spreads to those around him, protecting them. Dark, unseen wings sprout from his back, enveloping his friends. Though wings that only he can see.
Cast Communal Protection from Evil. 1 minute on everyone but Bazsil.
HP 27/29
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used:
(1st)Lesser Confusion; CLW
(2nd) Mirror Image; Communal Prot from Evil x2
Vision of Madness 6/8
Sudden Shift 8/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Oberon Krowe |

SA: Ready spell
MA: none
Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
Krowe tries to identify the troglodyte magic, but can’t quite get a good look at their unfamiliar gestures.
Seeing the trog warriors about to get into the fight he makes ready to interrupt any charging enemy.
Ready action: cast stumble gap on the first trog to close to melee.
Reflex vs DC 15 or fall prone and take 1d6 ⇒ 1 damage.

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The two troglodytes indulge Krowe, moving to attack Bor.
Ref DC 15: 1d20 - 1 ⇒ (11) - 1 = 10
It trips and falls to the ground. The other guard swings its club at Bor.
Troglodyte2@Bor: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (5) + 1 = 6
Turn 2 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Faolan and Bazsil!
DEFENSE
AC 20, touch 13, flat-footed 19 (+1 armor, +2 deflection,
+1 Dex, +6 natural)
hp 49 (6d8+22)
Fort +7, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee mwk morningstar +5 (1d8), bite –1 (1d4), claw –1 (1d4)
Range magic stone +6 (1d6+1)
Oracle Spells Known (CL 4th; concentration +7)
2nd (4/day)—cure moderate wounds, hold person
(DC 15), stone callAPG
1st (7/day)—bane (DC 14), command (DC 14), cure light
wounds, magic stone, shield of faith
0 (at will)—bleed (DC 13), detect magic, detect poison,
guidance, read magic, resistance
Mystery Stone
49/49
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
34/34
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
12/13 13/13

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Bor vanishes in space and time as he is pulled into the veil. He is quickly spit back out just on the other side of the Troglodytes in the center of the room.
Immediate action: Use Sudden Shift.
Seeing the leader well in his sights Bor walks off towards the Trog, putting himself in the path of the danger instead of his companions. He reaches out and give it a shove.
Vision of Madness Melee Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Vision of Madness- For 3 rounds. +1 to all skill checks and -1 modifier to all attack and saving throw rolls.
MA: Move to leader
SA: Vision of Madness
HP 27/29
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used:
(1st)Lesser Confusion; CLW
(2nd) Mirror Image; Communal Prot from Evil x2
Vision of Madness 5/8
Sudden Shift 7/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Faolan Baran |

Round: 2, Initiative: 18
Fort +5, Reflex +5, Will +3
Front Row
Opponent: Acolyte
- - -
Conditions: Flexibility (Improved Disarm, 2/10r), Protection from Evil (2/10r), Song (+2 Str/Con, +1 Will, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 2/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1
Faolan tries a combo shield-bash and spear theft, as he tries to take the acolyte’s weapon away. He opts in to the song as usual.
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (song) damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (song)
Disarm Maneuver: 1d20 + 4 + 3 ⇒ (10) + 4 + 3 = 17 (improved, song)

Bazsil Grimalkin |

Round 2, Init 19
Free: Keep singing.
Move: Move to nearest Trog.
Stnd: Swing.
Bazsil keeps his chanting up as he moves to the nearest goon and swings.
1d20 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11 to hit; (song)
1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14 slashing damage.
"Thinking to stop us?
A chance you haven't the least.
Might as well be
Feeding gems to beasts."
Please note changes to song...no longer AC penalty.
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.
HP: 20/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14
Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 4/9 used
Ironfangedness: 0/1 used
Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC. +1 dodge from Guarded Stance rage power.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

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Some of the grease on Faolan's shield flies into his eye, causing his swing to miss. His eyesight is restored in time to knock the acolyte's spear to the ground! Bazsil is less fortunate, joining Bor in a shield wall to attack the troglodyte guards and fluffing his swing.
The acolyte attempts to drive Faolan away in fear.
Cast Defensively DC 16: 1d20 + 4 ⇒ (11) + 4 = 15
The loss of her spear distracts her and Faolan remains far too close for her comfort. The leader, seeing the field of combat is a chaotic whirl, attempts to eliminate the most immediate threat with another spell.
Hold Person on Faolan, Will DC 15 or be paralyzed.
Bor then disappears from Bazsil's side, appearing behind the leader. He misses his attempt to touch her.
Turn 2 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Krowe remains in Turn 2, then the troglodyte guards.

Oberon Krowe |

Spellcraft to ID spell: 1d20 + 8 ⇒ (20) + 8 = 28
This time Krowe recognizes the troglodyte spell being cast upon Faolan. His eyes dart to the merc to see if he can shake it off.
If Faolan freezes up Krowe will cast a vanish spell on him. If Faolan resists the spell Krowe will spend an arcane point to summon monster II and bring in another earth elemental to attack the troglodyte leader.
AC 17
HP 17
Attack: power attack slam +8 to hit, 1d6+11 damage (earth mastery included)

Faolan Baran |

Faolan, with his unarmed strike, grabs the spear rather than simply knocking it to the ground.
Will: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 (prot Evil) vs DC 15 or be paralyzed
...he then stands stock still, staring out through paralyzed eyes, a laugh caught in his throat.

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Faolan freezes and vanishes, to the curses of the troglodytes. The two guards try to take out their anger on Bazsil.
Trog1@Bazsil: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (1) + 1 = 2
Trog2@Bazsil: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (2) + 1 = 3
Turn 3 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Faolan and Bazsil!
DEFENSE
AC 20, touch 13, flat-footed 19 (+1 armor, +2 deflection,
+1 Dex, +6 natural)
hp 49 (6d8+22)
Fort +7, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee mwk morningstar +5 (1d8), bite –1 (1d4), claw –1 (1d4)
Range magic stone +6 (1d6+1)
Oracle Spells Known (CL 4th; concentration +7)
2nd (4/day)—cure moderate wounds, hold person
(DC 15), stone callAPG
1st (7/day)—bane (DC 14), command (DC 14), cure light
wounds, magic stone, shield of faith
0 (at will)—bleed (DC 13), detect magic, detect poison,
guidance, read magic, resistance
Mystery Stone
49/49
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
34/34
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
13/13 13/13

Bazsil Grimalkin |

Round 2, Init 19
Free: Keep singing.
Move: Move to nearest Trog.
Stnd: Swing.
Taking a scratch, Bazsil keeps his chanting up as he moves to the nearest goon and swings.
1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26 to hit; (song)
1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11 slashing damage.
"Face frozen in time,
That man is eager to please,
Truth be told, while bold,
Faolan has no knees."
Please note changes to song...no longer AC penalty.
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.
HP: 17/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos.
Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 5/9 used
Ironfangedness: 0/1 used
Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC. +1 dodge from Guarded Stance rage power.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Faolan Baran |

Round: 3, Initiative: 18
Fort +5, Reflex +5, Will +3
Front Row
Opponent: Acolyte
- - -
Conditions: Flexibility (Improved Disarm, 3/10r), Protection from Evil (3/10r), Song (+2 Str/Con, +1 Will, skill limits), Hold Person
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 2/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1
Will: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 (prot Evil) vs DC 15 to be free from paralyzation
...but he remains held in place as Desna gives her good graces to another.

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Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17
Bor watches in confusion as Faolan freezes in place. "Damned tricky dragonspawn." Bor punches the leader in the scaly face.
CI Cestus: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
The troglodyte ducks underneath his fist.
HP 27/29
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used:
(1st)Lesser Confusion; CLW
(2nd) Mirror Image; Communal Prot from Evil x2
Vision of Madness 5/8
Sudden Shift 7/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

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Bazsil cuts deeply into one of the troglodyte guards while Faolan holds strikes an invisible pose.
The acolyte, no longer threatened, attempts to grease Bazsil's sword from his hands.
Grease, REF DC 13.
The leader turns to Bor and tries the same spell on him that worked so well on Faolan.
Cast Defensively: 1d20 + 7 ⇒ (7) + 7 = 14
She is so busy dodging his cestus she fails to case her spell.
Turn 3 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Krowe is up.

Oberon Krowe |

SA: arcane point (1/5 remaining) to summon monster II
MA: keep distance
Summoned creatures: attack
Krowe steps back and focuses his mind, calling for a familiar creature to attack his enemies.
”Sessael!”
1d3 ⇒ 2
His blackbird arrives, joined by a second!
Rage and Flanking on leader
Talon: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Talon: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Talon: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Talon: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

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The birds tear into the leader, blood flowing freely from several talon cuts. The two troglodyte guards attack Bazsil with their clubs, teeth, and claws.
Trog1@Bazsil: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (3) + 1 = 4
Trog1@Bazsil: 1d20 - 3 ⇒ (14) - 3 = 111d4 ⇒ 2
Trog1@Bazsil: 1d20 - 3 ⇒ (9) - 3 = 61d4 ⇒ 3
Trog2@Bazsil: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (3) + 1 = 4
Trog2@Bazsil: 1d20 - 3 ⇒ (11) - 3 = 81d4 ⇒ 1
Trog2@Bazsil: 1d20 - 3 ⇒ (2) - 3 = -11d4 ⇒ 1
Trog2 club confirm?: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (6) + 1 = 7
The uninjured troglodyte manages a mighty club hit.
Turn 3 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Faolan and Bazsil.
DEFENSE
AC 20, touch 13, flat-footed 19 (+1 armor, +2 deflection,
+1 Dex, +6 natural)
hp 49 (6d8+22)
Fort +7, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee mwk morningstar +5 (1d8), bite –1 (1d4), claw –1 (1d4)
Range magic stone +6 (1d6+1)
Oracle Spells Known (CL 4th; concentration +7)
2nd (4/day)—cure moderate wounds, hold person
(DC 15), stone callAPG
1st (7/day)—bane (DC 14), command (DC 14), cure light
wounds, magic stone, shield of faith
0 (at will)—bleed (DC 13), detect magic, detect poison,
guidance, read magic, resistance
Mystery Stone
30/49
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
34/34
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
2/13 13/13

Faolan Baran |

Round: 4, Initiative: 18
Fort +5, Reflex +5, Will +3
Front Row
Opponent: Acolyte
- - -
Conditions: Flexibility (Improved Disarm, 4/10r), Protection from Evil (4/10r), Song (+2 Str/Con, +1 Will, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB +3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB +3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 2/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1
Will: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 (prot Evil) vs DC 15 to be free from paralyzation
Faolan spends his round slowly flexing. Testing each muscle in turn until he finds the one not quite frozen. From there he expands outward, tearing at the magics ensorcelling him until he's free!

Bazsil Grimalkin |

Round 4, Init 19
Free: Keep singing.
Move: Bleed profusely, then 5' step back.
Stnd: Swing.
Bazsil tries to keep fighting despite the ringing blow across his noggin. He stays on the injured trog.
1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 to hit; (song)
1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10 slashing damage.
Pot crit:
1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 to hit; (song)
1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14 slashing damage.
"Clubbed to the head,
Their claws taste like s*+~,
Could use some help here,
Faolan snap out of it."
Please note changes to song...no longer AC penalty.
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.
HP: 6/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14
Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 6/9 used
Ironfangedness: 0/1 used
Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC. +1 dodge from Guarded Stance rage power.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

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The injured troglodyte goes down to Bazsil. The acolyte sends a ray towards one of the birds, no realizing Faolan is mobile again.
Touch Acid Ray@Bird1: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (2) + 1 = 3
The leader uses her morningstar on the same bird unless it has died to the ray.
Leader@Bird1: 1d20 + 5 ⇒ (8) + 5 = 131d8 ⇒ 3
Turn 3 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Krowe and the birds with special guest Bor are now playing on the main stage.

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Bor begins to feel the rage swell within him as Baszil's song grows in his soul. He continues to assault the leader of these strange draconic creatures.
CI Cestus: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
HP 27/29; Raging Song 30/32
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used:
(1st)Lesser Confusion; CLW
(2nd) Mirror Image; Communal Prot from Evil x2
Vision of Madness 5/8
Sudden Shift 7/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Oberon Krowe |

Summoned birds: attack
MA: get out wand
SA: blast whoever is left standing
One of the blackbirds is singed by acid, but survives to fight on, clawing and pecking with its fiendish mate.
Rage and Flanking
Talon: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Talon: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Talon: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Talon: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Krowe looks for an injured troglodyte and blasts it with a magic missile.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

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The birds continue their assault. The remaining troglodyte switches to Krowe as the missile penetrates his flesh.
Trog2@Krowe: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (5) + 1 = 6
Turn 5! oops Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Troglodytes
Faolan and Bazsil!
DEFENSE
AC 20, touch 13, flat-footed 19 (+1 armor, +2 deflection,
+1 Dex, +6 natural)
hp 49 (6d8+22)
Fort +7, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee mwk morningstar +5 (1d8), bite –1 (1d4), claw –1 (1d4)
Range magic stone +6 (1d6+1)
Oracle Spells Known (CL 4th; concentration +7)
2nd (4/day)—cure moderate wounds, hold person
(DC 15), stone call
1st (7/day)—bane (DC 14), command (DC 14), cure light
wounds, magic stone, shield of faith
0 (at will)—bleed (DC 13), detect magic, detect poison,
guidance, read magic, resistance
Mystery Stone
15/49
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
34/34
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +7, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d6+1), claw –3 (1d4), bite –3 (1d4) or
2 claws +2 (1d4+1), bite +2 (1d4+1)
Ranged javelin +0 (1d6)
0/13 11/13

Bazsil Grimalkin |

Round 4, Init 19
Free: Keep singing.
Move: Bleed profusely, then 5' step back into fight.
Stnd: Swing at last mook trog.
Bazsil tries to kill the last mook trog.
1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 to hit; (song)
1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11 slashing damage.
"Clubbed to the head,
Their claws taste like s~%%,
Could use some help here,
Faolan snap out of it."
Please note changes to song...no longer AC penalty.
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.
HP: 6/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14
Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 7/9 used
Ironfangedness: 0/1 used
Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC. +1 dodge from Guarded Stance rage power.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

Faolan Baran |

Round: 5, Initiative: 18
Fort +5, Reflex +5, Will +3
Front Row
Opponent: Acolyte
- - -
Conditions: Flexibility (Improved Disarm, 5/10r), Protection from Evil (5/10r), Song (+2 Str/Con, +1 Will, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB 3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB 3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 2/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1
Not sure about positioning, but if I was still adjacent to the acolyte when he cast, do I get an AoO? If so:
Shield Bash (cold iron): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 (song) damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12 (song)
Faolan ends his hold with a laugh, ”Sorry for the departure gents! I hope I didn’t miss it all!”
He takes a couple whacks at the acolyte.
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 (song) damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (song)
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 (song) damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (song)

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The acolyte wouldn't have moved away from Faolan, assuming you didn't step back after the disarm you will get an AoO.
Concentration: 1d20 + 4 ⇒ (18) + 4 = 22
The ray is a bloodline power and not a spell. I can't find a spell level for it so I'll rule it is a level 1 spell because it does more damage than a cantrip. The spell fails and the bird is uninjured.
Crying out in pain as Faolan reappears and smashes his shield into her, the acolyte dodges his subsequent attacks. She tries to drive him away with fear.
Cast Defensively: 1d20 + 4 ⇒ (9) + 4 = 13
The spell fizzles. Bleeding from multiple bird wounds, the leader tries to heal herself.
Cast Defensively: 1d20 + 7 ⇒ (20) + 7 = 27
CMW: 2d8 + 4 ⇒ (4, 7) + 4 = 15
Her wounds close as the restorative magic takes hold. With her final guard cut down by Bazsil only the casters remain.
Turn 5 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Krowe and Bor in turn 5, Faolan and Bazsil for turn 6 actions.

Faolan Baran |

Round: 6, Initiative: 18
Fort +5, Reflex +5, Will +3
Front Row
Opponent: Acolyte
- - -
Conditions: Flexibility (Improved Disarm, 6/10r), Protection from Evil (6/10r), Song (+2 Str/Con, +1 Will, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB 3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB 3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 2/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1
Faolan grins as the acolyte is his now. ”What's the matter? Having trouble with your spells?”
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 (song) damage: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13 (song)
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 (song) damage: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10 (song)

Oberon Krowe |

Summoned birds: attack
MA: none
SA: ready action
Krowe’s birds flap and scratch and peck at the troglodyte.
Rage and Flanking
Talon: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Talon: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Talon: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Talon: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Krowe himself holds back, pointing his wand at the leader and waiting for it to attempt another spell.
Ready Action - Magic Missile if the leader tries to cast: 1d4 + 1 ⇒ (4) + 1 = 5

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Bor seems to be slowing down as he tires out. He can't seem to catch the slippery Troglodyte leader.
CI Cestus; Song; Flanking: 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
HP 27/29; Raging Song 30/32
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used:
(1st)Lesser Confusion; CLW
(2nd) Mirror Image; Communal Prot from Evil x2
Vision of Madness 5/8
Sudden Shift 7/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Bazsil Grimalkin |
1 person marked this as a favorite. |

Round 5, Init 19
Free: Keep singing.
Move: Bleed profusely, then 5' step back into fight.
Stnd: Swing at acolyte.
Bazsil, with this voice growing hoarse, moves to flank with Faolan.
1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14 to hit; (song,+flank)
1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12 slashing damage.
"Smells to the head,
And you're too blame,
You give farts,
A good name."
Please note changes to song...no longer AC penalty.
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.
HP: 6/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14
Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 8/9 used
Ironfangedness: 0/1 used
Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC. +1 dodge from Guarded Stance rage power.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

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Looks like my post didn't take. Luckily for me N++ was here to save the day.
The birds erase all of the leaders healing while Faolan smashes into the acolyte. The acolyte sends a ray at Faolan's eyes while the leader again tries to heal herself.
Acolyte Cast Defensively: 1d20 + 4 ⇒ (3) + 4 = 7
Leader Cast Defensively: 1d20 + 7 ⇒ (10) + 7 = 17
Both fail their rolls, the leader eating a magic missile for her troubles.
Turn 6 Tracker
Faolan
Bazsil
Acolyte
Leader
Krowe
Bor
Krowe and Bor for Turn 6, Faolan and Bazsil for Round 7.
DEFENSE
AC 20, touch 13, flat-footed 19 (+1 armor, +2 deflection,
+1 Dex, +6 natural)
hp 49 (6d8+22)
Fort +7, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee mwk morningstar +5 (1d8), bite –1 (1d4), claw –1 (1d4)
Range magic stone +6 (1d6+1)
Oracle Spells Known (CL 4th; concentration +7)
2nd (4/day)—cure moderate wounds, hold person
(DC 15), stone callAPG
1st (7/day)—bane (DC 14), command (DC 14), cure light
wounds, magic stone, shield of faith
0 (at will)—bleed (DC 13), detect magic, detect poison,
guidance, read magic, resistance
Mystery Stone
12/49
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 34 (4 HD; 2d6+2d8+18)
Fort +9, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +1 spear +3 (1d8+1/×3), bite –3 (1d4)
Ranged heavy crossbow +2 (1d10/19–20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +4)
5/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +4)
1st (5/day)—cause fear (DC 13), grease (DC 13)
0 (at will)—arcane mark, detect magic, detect poison,
mending, ray of frost
Bloodline elemental (earth)
21/34

Faolan Baran |

Round: 7, Initiative: 18
Fort +5, Reflex +5, Will +3
Front Row
Opponent: Acolyte
- - -
Conditions: Flexibility (Improved Disarm, 7/10r), Protection from Evil (7/10r), Song (+2 Str/Con, +1 Will, skill limits)
Equipped: Shield
Silver Blanch, Cold Iron Bolts: 20/20
Melee: Attack: BAB 3, Str +4 (flurry -2, power attack -1) Damage: Str +4 (power attack +2, shield bash +1)
Ranged: Attack: BAB 3, Dex +2 Damage: +0(+4)
Martial Flexibility (move): 2/4
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1
”Stop shooting at people with that. You might hurt someone!” he laughs and it throws off his aim.
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 (song) damage: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14 (song)
Shield Bash (cold iron): 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 (song) damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (song)

Bazsil Grimalkin |

Round 6, Init 19
Free: Keep singing (last round).
Move: Bleed profusely, then 5' step back into fight.
Stnd: Swing at trog acolyte.
Bazsil attacks again.
1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16 to hit; (song,+flank)
1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14 slashing damage.
"Smells to the head,
And you're too blame,
You give farts,
A good name."
Please note changes to song...no longer AC penalty.
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
[ dice]1d20+5+2[/dice] to hit;
[ dice]1d10+6+1[/dice] slashing damage.
HP: 6/25
AC: 16 (4 armor, 2 dex) +2 AC vs. gobbos. - 2 (Rage) = 14
Spells: 1/4 used (CLW*0, Ident*0, Vanish*0, LibCom*0)
Words: 9/9 used
Ironfangedness: 0/1 used
Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +2 morale bonus to Strength and Constitution
2) +1 morale bonus on Will saving throws
3) –1 penalty to AC. +1 dodge from Guarded Stance rage power.
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. [ /spoiler]

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What's N++?
Seeing Bazsil so wounded Bor takes a risk, retreating he lays a hand on the man's shoulder. "Hang in there just a while longer." Provoke from movement.
Swap shield of faith for CLW.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
HP 27/29; Raging Song 30/32
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used:
(1st)Lesser Confusion; CLWx2
(2nd) Mirror Image; Communal Prot from Evil x2
Vision of Madness 5/8
Sudden Shift 7/8
CPE 2/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

Oberon Krowe |

Summoned birds: attack
MA: none
SA: ready action
Krowe waits, letting his birds continue tearing up the troglodytes while he prepares to use his wand again.
Rage and Flanking
Talon: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Talon: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Crit Confirmation: 1d20 + 8 ⇒ (19) + 8 = 27
Crit Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Talon: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Talon: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Ready Action - Magic Missile if the leader tries to cast: 1d4 + 1 ⇒ (2) + 1 = 3

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N++=Notepad++, where I put all of my posts prior to hitting Submit just in case.
Leader AoO@Bor: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 3
Crit Confirm: 1d20 + 5 ⇒ (11) + 5 = 161d8 ⇒ 1
The first bird slashes the throat of the leader, her blood spilling down her robes and soaking into the earth. The second bird moves to the acolyte and slashes her across the cheek. She bites and claws as best she can before succumbing to the group.
All of the troglodytes in this room lay on the ground and even their foul musk cannot cover the stench of death.

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Ah I wasn't sure if it was like the old Lazarus add-on. I miss that one. It would auto save as you typed so if the system went down you could just click the symbol and all of you previous text would instantly come back. Still haven't found anything like it again.

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I used to have that, I miss it terribly.
You hear no further activity from the complex, it seems you have killed or driven off any immediate threat. Casting detect magic and looting the corpses you find standard equipment on the guards and a variety of loot on the other two.
2 clubs
6 javelins
4 stench-gas bladders
feather token (bird)
feather token (tree)
potion of cure moderate wounds (2)
potion of shield of faith (2)
wand of hold person (9 charges)
mwk morningstar
bandages of rapid recovery
bracers of armor +1
aquamarine necklace (150 gp)
oil of magic weapon (2)
potion of owl’s wisdom
heavy crossbow with 10 bolts
mwk spear (held by Faolan)
geode periapt (25 gp)
In addition to the bodies you find a sleeping mat in the room with a pouch on it. The pouch holds 2 doses of dust of appearance.
Remaining in this complex are the ornate door before you, the secret door back in the cube room that you didn't go through, and several tunnels in the caves above that you have not explored.

Bazsil Grimalkin |

Bazsil takes a knee, his head still ringing despite Bor's offered healing. "Give me a moment," Bazsil's deep voice rasps, the strength of his song clearly spent for the day. "Those jerks fought hard, smelt worse."
Bazsil hand casts a few CLWs.
1d8 + 3 ⇒ (5) + 3 = 8 CLW @ Baz HP 22/25. Anyone else injured badly?
After a few moments, Bazsil will rise and keep track of the potions of CMW. He will sift through the gear, but find nothing that he needs at the moment.
Wand of CLW charges: 17/21 left
Scroll: 1*CLW, 1*Identify
Scroll: 4*CLW
1 potion of CLW
2 potions of CMW
+whatever spells Bor & Baz have left.
Not yet ready to continue, Bazsil wonders if burning the bodies might eliminate the stench and if they should do so inside or outside the cave.

Faolan Baran |

Faolan packs the spear away, along with other useful goods. "I'm OK Bazsil, thanks. But oh did they smell - still do and I imagine it's just going to get worse. Let's get going."
He's shortly ready to go, though he worries he did not do enough in the battle. After all Bazsil was near-mortally wounded. How long was he out? He wonders...
"Do you want to check that secret door before we head through these fancy ones? I'm kinda curious..." he sort of slides in that direction, but waits for the group to come to a consensus.

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Bor sifts through all of the equipment. "There is some decent stuff here. We should take it back to the camp to help arm some of the folks." He helps Faolan pack everything he can carry. He waits for Baszil to recompose himself as he fiddles with the scarf at his neck.
CPE: 2d6 ⇒ (2, 4) = 6
"Everyone better. Those little wanna-be goblins were a lot tougher than expected." Once Baszil is ready Bor opens the secretive door.
HP 29/29
AC 21 (23 w/ Prot from evil; 25 vs Goblinoids)
Spells Used:
(1st)Lesser Confusion; CLWx2
(2nd) Mirror Image; Communal Prot from Evil x2
Vision of Madness 5/8
Sudden Shift 7/8
CPE 1/2
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth): 1/1

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Resting, looting, and regaining your strength you temporarily ignore the ornate door in favor of the secret door to the north. When you pass back through the halls the crysmal has left, or at least you see no sign of it, and your passage is undisturbed. You carefully open the secret door, making your way to the room beyond.
The chamber beyond the hidden door is all but buried in a pile of rubble. Finished walls encircle part of the room but end in a collapse to the south. Dried flesh and wisps of white hair still cling to a handful of ancient bones lying on the floor.
Three more skeletons in the room appear more ambulatory, and they turn to you with glowing red eyes as you enter the room. Having been hammering at the cold steel lying on a forge in the room, they are already armed and seemed disinclined to accept your intrusion. As they turn to you the rotten clothing and decayed leather aprons reveal they have been dead for a long time.
Current Battle map is updated with this room. The three skeletons are Small and armed with *checks notes* aklys', a hooked throwing club attached by 20 feet of rope to the wielder...
Bazsil: 1d20 + 3 ⇒ (6) + 3 = 9
Faolan: 1d20 + 2 ⇒ (16) + 2 = 18
Bor: 1d20 + 1 ⇒ (3) + 1 = 4
Krowe: 1d20 + 2 ⇒ (12) + 2 = 14
Skeletons: 1d20 + 7 ⇒ (6) + 7 = 13
Turn Tracker Round 1
Faolan
Krowe
Skeletons
Bazsil
Bor
Faolan and Krowe are up.
There is a hazard in this room that will become apparent when any of you enter it, so I'll post the details below.
Anyone entering this room must succeed at a DC 12 Fortitude save each round or take 1d6 nonlethal damage. Any creature taking nonlethal damage also becomes fatigued.
DEFENSE
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 13 each (3d8)
Fort +1, Ref +4, Will +3
DR 5/bludgeoning; Immune cold, undead traits; SR 14
OFFENSE
Speed 20 ft.
Melee mwk aklys +5 (1d6+1), claw –1 (1d3) or
2 claws +4 (1d3+1)
13/13 13/13