Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I can't think what else to do. :(


Evil GM

right now I'm really only waiting on Duncan, John and Orisn to cast them in their roles, he's seen enough so far from those who have posted.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Revenge strike. :D


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think this is made to end with bards doing well and the rest of the party getting pelted with trash.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Don't worry I have cover.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Ooohh...Hurt me big boy. ;)


M NPC, Actor/Director

So is Robahl getting under anyone's skin?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I'm planning on paying him a nice little visit at some point when our mission is done.


Evil GM

Funny.

There are some side plot issues regarding the various NPC actors but I'm not going to run those. Unless you all want to develop that part, I just don't see it as being necessary right now. I can incorporate the one's I want later, if necessary.


Evil GM

I'm really tired so I'm calling it night.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Nighty nite :)

I'm likely to be up a while. :(


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That was really weighted against non-bards. Hrumph. So, what can we do to help balance the odds in our favor? I still think getting some of the Resistance into the theatre to run interferance would be a good idea.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Yeah, you guys are cramping my style.

~_^ Seriously though, are you considering planting the audience with supporters to help sway public opinion?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As I suggested, we need to learn just what is going to get thrown at us even if we don't know what monsters will crop up. Carpenters, blacksmiths and stonemasons who worked on the theatre can be fountains of information.

Does anyone want to hob nob with the NPCs? I dunno if it will help us any


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I could give it a try. Better me than Duncan anyway. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I am getting some tools from the stash I bought, like rope, crowbar and such. We will no doubt have to bust our way through things

We also should go shopping. Even pool our money if need be.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Whatcha think we need to get?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well we will no doubt get healing potions from Areal and we will still be limited mostly to potions and scrolls(I have 500 gp) So what would be good during a deadly play?

Tweaker, don't forget that you have +1 Short Sword. I believe you got one from the Bastards, right?


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Was I suppose to have gotten any money from the saving the noble? I was thinking allowing me the +1 Shortsword was enough.

The only things I can think of is a cold iron cestus for my use and possibly some ghost touch and see invisible possibilities.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well the money we got was loot sold from the Bastards. We had our debt erased from earlier. You did see the totals I wrote up about gold, silver and copper correct? If not I can go back and post it


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I think I'll buy a cold iron heavy mace in case the priest summons up something special for us to fight.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You could always grab Duncan's warhammer. :)

PLus since Andrea rarely gets into HtH since she isn't a tank cleric you could grab her +1 Morning star if your dagger doesn't work out.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

We should probably invest in consumables that give (relatively) long-term bonuses to our saving throws, AC, and general survivability.

Orsin's buying a scroll of heroism, but that's for personal use. I apologize on Orsin's behalf if he's not much of a team player at the moment. He has a VERY personal stake in making sure he survives this play and I'm (un)fortunately(?) the kind of player who let's his characters make bad decisions for him. :/


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Not worried about it, Andrea, as I can go back and loot. Just not use to this and wasn't sure if I was suppose to look at anything since I was allowed a magic weapon.

I think something for ghost touch and see invisible might be good idea. I am new to this stuff. I rarely get to do more than play the first 3 levels and generally after that it is one where the people I play with know what we need. Trying to learn but the rarity I play higher levels than 3 is the main issue.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Tweaker, if you didn't see the money division before, here it it.

562 GP
148 SP
45 CP

Remember, this is only if you didn't see it before. ;)

Andrea can make some more scrolls if need be. Perhaps Shield of Faith?
If someone gets FEARED. Using Swallow your Fear and then Momment of Greatness would give mad bonuses.

Resist Energy
Lesser Restoration
Surmount Condition

Tweeker, you could get a potion of detect invisibility.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I wonder if someone can willingly sit out hyping things . No offense to Duncan and John but they will have a negative impact on things


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

A wand of cure light wounds or bless would be good.
Also protection from evil.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Unless John gets 5 out 6 then we are in negative numbers. Just glad not double digits.

Ok, will look at potion options. Thanks Andrea.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We're down that far? Yesh. Best to quit while we still have something


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Yeah, we're at -4, if I counted correctly. We should have played a party of sorcerers, oracles, paladins, and bards.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sigh, so there goes the payday


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Did better than I expected. I thought with a 0 mod that getting 2 would be good and I came out even. Need a +4 for a 50/50 chance. I don't think -4 is that bad. Could easily have been in the teens. Worst luck is -10 and decent luck is no change.


Evil GM

Tweaker and Lucrezia the noble would have paid for the the security and the training, so if you did not include that payment on your sheet you can do so.

As far as group payment for the the rescue the big debt was paid off by the missepe family. That worked well, also it didn't the new folks were not laden with the past party obligation.

Duncan's stats finally work against him.

Andrea you might want to borrow that CLW wand that you gave to Foisa.


Evil GM
Orsino 'Orsin' Bessatte wrote:
Yeah, we're at -4, if I counted correctly. We should have played a party of sorcerers, oracles, paladins, and bards.

Shinon is the one who actually recruited for this game and the GM. I had the AP but had not read it in great detail before agreeing to GM the campaign, so I did not add anything to the initial character creation guidelines. This changed when we needed replacement players. Hence the reasons that a bard was added and the need for a rogue type.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:


Duncan's stats finally work against him.

So worth the pain...


Evil GM

It's my table top game tonight so I will be offline from 5 ish till about 11pm, EDT


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I am not complaining. I did take the money for the job but still new to this.

That is what I hate about this. Blackmoor was the only game system I ever have gotten to play regularly until we had to switch DMs to one who liked to kill players and was difficult enough to get to play we lost the group. He killed 4 players in 3 mods and said he was trying to get my cohort.

I don't know how most things work for splitting loot and such. I will ask questions and learn though. I figured taking magic item was my split of the loot.


Evil GM
Tweaker wrote:

I am not complaining. I did take the money for the job but still new to this.

That is what I hate about this. Blackmoor was the only game system I ever have gotten to play regularly until we had to switch DMs to one who liked to kill players and was difficult enough to get to play we lost the group. He killed 4 players in 3 mods and said he was trying to get my cohort.

I don't know how most things work for splitting loot and such. I will ask questions and learn though. I figured taking magic item was my split of the loot.

I wouldn't worry much about this game getting to high levels, it has sustainability unless the players drop out.

I'm not really a player killer GM, I've actually made posts to players to confirm that they want to do certain actions. For instance, a curing channel when their are fallen baddies nearby. However deaths do happen, and if your character does die there are ways to raise him or to re-roll. Overall, the easiest way to get in a deadly situation generally involves a character wandering off on their own.

Loot rules - the party decides. Andrea keeps tabs and tallies, the players pick what they want. Coin is divided equally from what I've seen. It has actually worked out smoothly from the GM POV.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Packing today and loading a moving truck tomorrow, so my posting my be a bit spotty during the day. I won't actually be on the road for another week, but they said to give 16 days to get the truck cross-country.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Thanks Baldwin but I just mean that I normally don't have to worry too much about learning things as my groups generally get bored. I think of how I want to do characters but they never go anywhere because game is over and time to make new character and try again.


Evil GM

By all means Tweaker and other feel free to drop me note on how you see your character progressing. So I can work with you and design aspects of the game to help out and to challenge you.


Evil GM

Off to my game. Next the procession towards the Nightshade Theater and then "On with the Show."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia and Andrea now get to compare notes on who had it worst...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You had worse?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

The director...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Looks like our dignities became martyrs tot he cause..


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Yep.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I think you girls are wonderful to do what is necessary to succeed. Too often is the means called something bad but many are willing to reap the benefits. Unless maliciously hurting ones who do not deserve it then I will applaud your actions.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Well, the martyr club may have company if Orsin has to step up to the plate with Madame Delour. She's the portly diva on the cover of the second AP if I'm not mistaken.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Do it Orsin. Then we can all share a scalding hot bath later and commiserate our shame.

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