Maglin |
Good luck.
Maglin |
Are all the rats in the deeper cave dire too?
DW Duck |
YAY! It was finally more damage not to throw a bomb at the floor haha
DW Duck |
You forgot to add your int mod to damage
On review I incorrectly added a 2 damage.
On direct hit my bonus damage is +INT, +1 Point Blank Shot.
I accidently double counted PBS, forgot that my +6 I had in my notes already included that. On review I found that Throw Anything only adds to Atk, not Dmg.
So my 2d4+6+1 should of been 2d4+5
Maglin |
Ouch, looks like I missed the rat. Hope I don't burn the woman...unless she wants to kill us too. I guess strategically we want to kill all the rats and have the woman at like one hit point, although we also don't know how many hit points she has in total so uh...probably just want to keep her alive and see what's up.
DW Duck |
Assuming its a miss (most likely) I believe you or GM roll a 1d8 to determine direction change by 1 square. 1 = toward you and clockwise from there, with all taking splash damage only with reflex. If I understood that correctly, 25% chance (a 4 or 5) will hit the princess with splash of either 3 or 6 fire dmg depending on her save.
DW Duck |
whew.... I really need to just save my weapon rolls, that is a lot to put in even with copy and paste
Simon Blue-Eye |
Sorry for the silence guys. Just married and a favorite game (Divinity Original Sin 2 - great game, big recommendation) was released.
So me and my gamer-wife just spend three-days straight gaming, eating pizza and generally slacking off hard after the last months of preparation and planning.
Things will go slowly back to normal in the coming days due to pressing issues of university-stuff. Can't give a fix day for the next post, probably Friday (?) but I'll be back soon.
Feel free to bot me whenever necessary Choon.
Maglin |
Three days of no food but pizza? You must be pretty desperate.
Simon Blue-Eye |
Three days of no food but pizza? You must be pretty desperate.
It was only two days.
And it was not out of desperation but pure laziness and (mostly) the following problem:- We are hungry ...
- But we're playing a great Co-Op-Game ...
- and no ones wants to stop gaming to cook something ...
- Let's have pizza!
:-)
So back-to-topic.
Am I still up, or do I have to wait after the next round resolution after being bot-ed?
Just to make sure ŵe're on the same page (I think I'll have to wait, right?)
DW Duck |
That intimidate check went about as well as expected. Great opportunity for anyone with a charisma score not in single digits to play good cop.
Maglin |
This is the infusion to which I was referring.
Choices are made at the time of drinking, so she's going to be the one choosing from between all of those options. Not sure if I can make it in such a way to incentivise one choice over another, I'd probably choose sleep or pleasant hallucinations.
DW Duck |
Maglins are you trying to get Dalkk to lower his bow or communicate something else?
I love that Vuzi can roll a 1 on diplomacy and beat my best cha skill even with a boost
Maglin |
Trying to get him to lower his bow. Figured he probably wouldn't know that until it happened, however.
I somehow have no ranks in diplomacy, despite having roughly one million skill points and a positive ability score. Amazing.
DW Duck |
Reflecting on it now I'm not sure we have much of a party face as far as stats are concerned. Anyone have a particularly solid diplomacy, bluff, or intimidate? If not, anyone can afford to pour skill points into it next level? I have the skill points but at best I'm barely canceling out the negative ability mod.
Marco Theseus Cain |
I have intimidate and sense motive
Maglin |
I can drop a few points into diplomacy, and I've got a positive modifier so I wouldn't be terrible at it. It's not a class skill for me though, so at best I'm going to be passable.
Marco Theseus Cain |
I have a racial penalty that is exactly balanced by my charisma except for intimidate
DW Duck |
Vuzi has a +5 cha mod and a couple ranks already in both Diplomacy and bluff. Vuzi on your next level can you afford a few more ranks in bluff at least? Your also our only divine mage so dont go so far that your hurting that, but if Vuzi can rank up Bluff and Diplomacy (probably best in that order), and maglin adds a few diplomacy, and Cain keeps up Intimidate...
Then Vuzi will be the face with the best roll for all 3 (off ability and skill alone as it sits right now) +12 Intimidate, +6 Bluff and Diplomacy. Cain can work as backup Intimidation, Maglin a few ranks at for backup Diplomacy, and just have to live without a backup bluffer.
Does that work for everyone?
Not sure if intentional or not, but I didn't anticipate this much social interaction, so well done GM Choon
Vuzi Ognok |
Vuzi has the Oracle's wasting curse so she gets a -4 to all CHA basked skills except for Intimidate otherwise I would totally be the face. She's also dumb as a rock so she gets almost no skill points.
Vuzi Ognok |
If I thought she was undead, I'd zap her in a heartbeat. I think she's alive. Probably evil and trying to lure us to our dooms, but alive.
Marco Theseus Cain |
You could cast disrupt undead to be sure
DW Duck |
The message about vuzi helping was not that this lady was undead, but that we might get our answers faster if we kill her so that you can control her haha
Tomorbataar |
Oh, I assumed you were talking about some interaction in town I couldn't remember...uh...pretty sure Maglin would just ignore that comment though.
DW Duck |
So on CHA skills...
Intimidate is more then covered with Vuzi and Cain
For Bluff and Diplomacy...
Maglin +2
Vuzi +2 (with ranks)
Simon +0
Cain +0 (with racial penalty)
Dalkk (+2 Bluff -2 Diplomacy)
There is no great choice, but Maglin if you can take both that's awesome, if not then just diplomacy and I'll start taking up bluff since we both get crazy skill points. I can play Dalkk's bluff as him being so horrible that it's distracting? Like someone too distracted by the smell to think clearly and aren't able to pay attention to what he's saying.
If either of us start losing too much in another skill as we compensate we will need to communicate that.
If someone can take on learning Eagle's Splendor as well, that should serve us very well indeed. The one gift to these skills is we can usually stall out a minute to prepare before we have to roll.
Vuzi Ognok |
The message about vuzi helping was not that this lady was undead, but that we might get our answers faster if we kill her so that you can control her haha
That's always an option. Though I think Simon might have an issue with that particular course of action.
DW Duck |
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I'm positive he would as well, but if we throw a 50ft ball of twine to distract him first....
DW Duck |
Whew, just recovering over a 3dy stomach bug, sorry for not letting y'all know, but just standing was an issue for awhile there
I'm seriously thinking this lady is a spellcaster, would be helpful if someone could silence her either with a spell or a gag. I don't think we've tried detect magic yet have we?
DW Duck |
You know, that bag hurt, and I don't know if we get XP for surviving things like that, but I get the feeling that compared to where we would of been lead would of been much worse.
DW Duck |
No worries GM, I doubt this would put us near the next level alone anyway. Id love the stats on that bag to use in my own campaign though, cause damn that thing packs a wallop
GM Choon |
It's a cursed item, Dust of Sneezing and Choking
It was her panic button for if things went south.
Maglin |
Definitely could have been worse. I maybe should've posted something in the discussion thread along the lines of "I don't think we should trust her too much".
Maglin definitely wanted to trust her an amount he knew was unreasonable, though. He's been lost in a cave before himself, and although he wasn't alone and it wasn't for very long, he really really didn't like it.
DW Duck |
Actual post to come but inquiring early...
GM Choon how big are these tunnels? How many? More to the point between high knowledge of stone work and crazy perception boosts, plus maglins insane knowledge of pretty much everything, is it conceivable that in a short time that we could attempt to collapse these tunnels? Or is it so big and wide or numerous that to do so would be a proper constructive undertaking? Or would maglins high knowledge of nature reveal that new ones could be dug easily and our efforts pointless?
Maglin |
I suggest we collapse them then. Not in too terrible a position, and I'd bet more on the lady being a hundred feet ahead of us waiting at whatever trap we were supposed to spring than on her trying to come out of the tunnels with whatever friends she has. Assuming she has friends, which I think is a fair assumption. If it's not then I don't think she'll try to engage directly, in which case collapsing the tunnels is a definite good idea.
DW Duck |
I'm sure she has friends. Both IC and OOC I've got some suspicion that she could turn into a rat if she wanted. Powerful magic item suggests more than a front line soldier. These were rats not ratfolk though.. perhaps that suggests rats being a lower hierarchy then her? I feel confident that they both use the same tunnels, and I feel confident that it was a setup. Beyond that it's hard to say. If this is a regular trap they pull then they sacrificed a lot of rat lives for it. The bodies didn't disappear which suggests they weren't summoned. If we weren't special and this is the norm then we're in less danger then if they set this up for us in particular.
Maglin |
It's been maybe two hours at most since the rats swarmed us outside? That's enough time to set a trap. I have no guesses regarding her other allies, but there are probably a massive amount of rats (what do they eat? Who cares?).
I suggest preparing a few infusions of reduce and enlarge person for Thulian and then send him down a few of the tunnels. They might go somewhere with treasure, and he probably won't get attacked by rats since he's undead. Isn't that a thing? Maglin would know.
DW Duck |
Hey Choon, how would you feel about adopting the Long Rest or Short Rest rules from 5e? I'm not sure where we're at as far as passage of time goes, but Long Rest lets people 'camp' for 8hrs or so and reset daily powers. I get the feeling that like today we may burn through daily abilities pretty fast here. Might be nice and convenient for everyone to have the option to effectively rest up to twice in a 24hr period.
DW Duck |
5e's short rest only let you recover certain abilities
for example, only warlocks and (I think) eldritch knight fighters got their spells back in that time if memory serves me
Glad to see your still correcting even though your not playing.. that's totally awesome...
I made the distinction between the two and suggested being able to use a long rest. In 5E it's phrased as Long Rest vs Short Rest to allow tables to decide what fits for the campaign. In some campaigns a Long Rest may be several days, especially if it's a heavy social campaign where use of daily abilities may come up only once every few days. Without this adjustment there is no incentive for players to hold back or budget their abilities.
Alternatively in a heavy dungeon crawl with a strong combat focus it may be overly taxing on players to stick to a strict 24-hr clock. Rather then do the ridiculous of adventuring for 2-3Hrs and making camp for 20+Hrs this would provide another alternative.
But again- glad to see your active to correct us at least