Against the Vampire Lord- One-shot Boss Fight (Inactive)

Game Master Daedalus the Dungeon Builder

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Oros- You see nothing- he seems to be protected from divinations.
Oros, pointing at the approximate area that Eglian is, instantly sets off a chain of events. Five mephits all send a spray of golden dust at the vampire, and the angel speaks a word of incredible holiness. The mephits do manage to coat a tiny winged humanoid in golden dust, but other than that, he seems completely unaffected by the spells. In a blur of movement, he rushes forward, completely avoiding all attempts to stop him, and ferociously attacks Fagila, zipping at insane speeds through the half-orc's area, refusing to let her escape this time. As he does so, a palatable sense of fear washes over those nearby. By the time he is finished, his target is in bad shape. However, the blindingly fast vampire isn't finished. A fireball detonates from around him, and by the time the fire dissipates, Eglian is long gone, viciously attacking Dazneth with a devastating mix of attacks. Then, the glittering figure vanishes back into the shadows, leaving behind a violent reminder as he left, a powerful telekinetic blow that nearly knocks Gash's feet out from under him, but he barely manages to stay on his feet.

I took specific preparations to avoid Holy Word, as I realized that was my greatest potential weakness, so I'm not just making stuff up here, nor did I forget about the partial effects.
Fagila, Gash, Dazenth, and all the mephits also need to make a DC 32 Will save or be affected by a Fear spell.
Also, Fagila, you take... 9 Acid damage, 412 regular damage, and 16 negative levels (two crits this time). Oh, and make 2 DC 41 Fort saves to avoid being sickened. If you manage to escape as Eglian approaches, that goes to Dazenth instead, but his lower AC means that he'd take an extra 47 damage and 1 point more of acid damage (Enhancement bonus on attacks is high enough to overcome Adamantine-based DR).
Then, Gash, Faglia, Dazneth, and the Mephits all take 42 fire damage (Reflex DC 33 half).

Once all that is taken care of, Eglian attacks Dazneth (or goes after Fagila if she escaped him prior) for 10 acid damage, 454 regular damage, and 15 negative levels. If he goes after Fagila, she only takes 6 acid damage, 272 regular damage, and 11 negative levels.
I updated the map with the last square you know Eglian was in. If someone can make a DC 53 Perception check, I'll give more information.
Gash- What's your CMD? I rolled a nat 1, so it doesn't matter this round, but it might for the future.

GM Screen:

Glitterdust 1: 1d20 + 62 ⇒ (4) + 62 = 66
Glitterdust 2: 1d20 + 62 ⇒ (6) + 62 = 68
Glitterdust 3: 1d20 + 62 ⇒ (9) + 62 = 71
Glitterdust 4: 1d20 + 62 ⇒ (5) + 62 = 67
Glitterdust 5: 1d20 + 62 ⇒ (19) + 62 = 81

Acrobatics: 1d20 + 20 ⇒ (20) + 20 = 40

Slam : 1d20 + 37 ⇒ (12) + 37 = 491d8 + 41 + 1 ⇒ (8) + 41 + 1 = 50
Neg. Levels: 1d4 + 1 ⇒ (4) + 1 = 5
Wing 1: 1d20 + 37 ⇒ (14) + 37 = 511d4 + 41 + 1 ⇒ (1) + 41 + 1 = 43
Wing 2: 1d20 + 37 ⇒ (8) + 37 = 451d4 + 41 + 1 ⇒ (2) + 41 + 1 = 44
Claw 1: 1d20 + 37 ⇒ (18) + 37 = 551d6 + 41 + 1 ⇒ (6) + 41 + 1 = 48
Neg. Levels: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 37 ⇒ (15) + 37 = 521d6 + 41 + 1 ⇒ (5) + 41 + 1 = 47
Neg. Levels: 1d4 + 1 ⇒ (2) + 1 = 3
Claw 3: 1d20 + 37 ⇒ (20) + 37 = 571d6 + 41 + 1 ⇒ (3) + 41 + 1 = 45
Neg. Levels: 1d4 + 1 ⇒ (2) + 1 = 3
Crit confirm: 1d20 + 37 ⇒ (8) + 37 = 451d6 + 41 + 1 ⇒ (1) + 41 + 1 = 43
Neg. Levels: 1d4 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 32 ⇒ (7) + 32 = 39
Tail: 1d20 + 32 ⇒ (20) + 32 = 521d6 + 41 + 1 ⇒ (4) + 41 + 1 = 46
Crit Confirm: 1d20 + 32 ⇒ (13) + 32 = 451d6 + 41 + 1 ⇒ (4) + 41 + 1 = 46
Dazenth bite damage: 1d8 + 41 + 1 ⇒ (6) + 41 + 1 = 48
Fireball: 10d6 ⇒ (3, 4, 6, 6, 3, 6, 4, 2, 3, 5) = 42
Full round: move+full attack
Move: Move
Swift: Quickened Fireball

Slam : 1d20 + 37 ⇒ (2) + 37 = 391d8 + 41 + 1 ⇒ (6) + 41 + 1 = 48
Neg. Levels: 1d4 + 1 ⇒ (3) + 1 = 4
Wing 1: 1d20 + 37 ⇒ (3) + 37 = 401d4 + 41 + 1 ⇒ (1) + 41 + 1 = 43
Wing 2: 1d20 + 37 ⇒ (4) + 37 = 411d4 + 41 + 1 ⇒ (3) + 41 + 1 = 45
Claw 1: 1d20 + 37 ⇒ (10) + 37 = 471d6 + 41 + 1 ⇒ (1) + 41 + 1 = 43
Neg. Levels: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 37 ⇒ (11) + 37 = 481d6 + 41 + 1 ⇒ (4) + 41 + 1 = 46
Neg. Levels: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 3: 1d20 + 37 ⇒ (19) + 37 = 561d6 + 41 + 1 ⇒ (6) + 41 + 1 = 48
Neg. Levels: 1d4 + 1 ⇒ (1) + 1 = 2
Crit Confirm: 1d20 + 37 ⇒ (7) + 37 = 441d6 + 41 + 1 ⇒ (1) + 41 + 1 = 43
Neg. Levels: 1d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 + 32 ⇒ (20) + 32 = 521d8 + 41 + 1 ⇒ (5) + 41 + 1 = 47
Crit Confirm: 1d20 + 32 ⇒ (18) + 32 = 501d8 + 41 + 1 ⇒ (4) + 41 + 1 = 46
Tail: 1d20 + 32 ⇒ (3) + 32 = 351d6 + 41 + 1 ⇒ (4) + 41 + 1 = 46

Telekinetic Trip: 1d20 + 43 ⇒ (1) + 43 = 44
Stealth, Moment of Prescience: 1d20 + 38 + 20 - 40 + 25 ⇒ (10) + 38 + 20 - 40 + 25 = 53
Full-round: full attack+ move into shadows
Swift: Quickened Telekinesis
Move: Stealth


Perception,Gash: 1d20 + 25 ⇒ (14) + 25 = 39
Perception,Planetar: 1d20 + 27 ⇒ (1) + 27 = 28
Perception,Mephit: 1d20 + 6 ⇒ (13) + 6 = 19
Perception,Mephit: 1d20 + 6 ⇒ (11) + 6 = 17
Perception,Mephit: 1d20 + 6 ⇒ (19) + 6 = 25
Perception,Mephit: 1d20 + 6 ⇒ (6) + 6 = 12
Perception,Mephit: 1d20 + 6 ⇒ (3) + 6 = 9


Spotting the blurred creature as it descends, Gash swings out with his long, thin sword, triggering his Contingency Angelic Aspect. Not usually one to offer prayers, he thinks to himself and anyone, any thing listening: ...let this work...

AoO, Power Attack, Haste: 1d20 + 33 + 1 ⇒ (20) + 33 + 1 = 54
Confirm?: 1d20 + 33 + 1 + 6 ⇒ (18) + 33 + 1 + 6 = 58

Regular Damage, Slashing, Adamantine, Good-Aligned: 1d2 + 42 ⇒ (1) + 42 = 43 Sonic: 1d6 ⇒ 2

Additional Slashing if Crit: 2d2 + 84 ⇒ (1, 2) + 84 = 87

Other important things: Censoring Critical. 1d4+1 rounds of no talking or using verbal spell components. DC 25 Fort reduces the muteness to 1 round. 1d4 + 1 ⇒ (1) + 1 = 2

Penetrating Strike: ignores 5 points of any DR as long as it's not DR/-


Male Ragebred Skinwalker Barbarian | Kineticist | Alchemist 15

Dazenth was prepared.

As each and every attack rained down on him, the Barbarian saw his chance and struck back against this foe that was raining down attack after attack upon him. Despite the fact that each attack was more than just a physical blow, that each attack was attacking his very life-force, his very vitality... Dazenth was fighting back. First, an attack with his pride and joy, the Magnus blade. Attacking not the vampire itself, but the spells that surrounded its form, trying to severely weaken its assault. The next attack would be aimed at the foe’s legs, trying to trip him up and leave him on the floor, prone and vulnerable. After this through, Dazenth would simply bring his Whip into play to attack, again and again, hoping to eliminate the monster as swiftly as possible.

And before he would perish himself...

Spell Sunder: 1d20 + 49 ⇒ (10) + 49 = 59
Trip attempt: 1d20 + 53 ⇒ (4) + 53 = 57

Entangling Infusion w/ Whip. DC 29 Reflex save or Entangled Failing twice = rooted to the spot.
Metal Whip 1: 1d20 + 39 ⇒ (8) + 39 = 47 Damage: 17d6 + 55 ⇒ (1, 4, 4, 4, 5, 4, 4, 2, 6, 3, 5, 2, 5, 3, 5, 6, 5) + 55 = 123
Metal Whip 2: 1d20 + 39 ⇒ (18) + 39 = 57 Damage: 17d6 + 55 ⇒ (5, 1, 5, 3, 5, 5, 3, 5, 5, 6, 1, 5, 2, 5, 2, 6, 5) + 55 = 124
Metal Whip 3: 1d20 + 39 ⇒ (8) + 39 = 47 Damage: 17d6 + 55 ⇒ (1, 4, 5, 6, 2, 5, 6, 4, 1, 1, 4, 5, 5, 3, 3, 6, 5) + 55 = 121
Metal Whip 4: 1d20 + 39 ⇒ (15) + 39 = 54 Damage: 17d6 + 55 ⇒ (6, 1, 3, 2, 5, 4, 5, 6, 6, 4, 1, 4, 3, 1, 4, 3, 2) + 55 = 115


This for round 2 consideration is her actions if disjunction is used if purge and dust does not reveal...

Fagila flies off her mount and glare at her true enemy, using same tactic to intimidate her assailant.See latest post in OOC for check and information. This might negate his attacks.

If the vampire is not intimidated and disjunction is used...

As her foolhardy tactics to survive makes Eglian more determined to shred her, she dodges his attempts by moving away with her own luck (heroic surge), delaying her death yet again, diverting the attacks to Dazenth instead. As he strikes back at Eglian and strikes the party with a fireball, her contingency activates, negating the damage and whisking the party back to the entrance, relocating them into positions that would, bar Eglian from reaching her.

If Dazenth misses one of his attacks...

Fagila's eye will flashes (meek facade, granting Dazenth +5 dodge AC and aggroing Eglian to focus him for 1 round, can trigger as free action even if it is not her turn when Dazenth misses an attack), compelling the vampire total focus on Dazenth for the blows that the alchemist did not land.


Oros makes his way towards the last place he saw eglian until he can sense him again.

[ooc]with 150 ft move speed and an extra move action Oros can cover the whole hall with his blind sense. He does so until he detects Eglian.[\ooc]


Round 2 final tally:

Gash manages to land a solid, but far from telling, blow on the glittering vampire as he swoops down to attack Dazenth. Fagila, seeing their foe descend, uses her scroll of disjunction on the terrifying creature. As the unraveling magic washes spreads out and catches the vampire, it meets a spherical bubble surrounding the tiny creature, 17% chance (high succeeds): 1d100 ⇒ 56
and washes around the defense harmlessly and leaving Eglian free to attack Dazenth with impunity, who attempts to counter with a series of attacks, which Eglian dodges expertly- though some cutting it a bit closer than others. Capitalizing on the increasing overconfidence of the vampire, Fagila implants a hypnotic suggestion into his mind- forcing him to only attack Dazenth for a few seconds at least.

As Eglian releases a fireball, Fagila's contingent spell triggers, whisking you all away from the fight and back to the entrance. Oros quickly returns to where Eglian once was, but sees no sign of him... but was that stone wall always there?

GM Screen:

Move 1: move... somewhere
Standard: Wall of stone
Move 2: Hide
Swift: Stealth Check
Stealth: 20 + 38 + 40 - 40 = 58

Sorry for the delay. A busy weekend and two exams to study for didn't leave much time to figure out what happened and what to do next.


Oros moves through the doorway and stops. He eyes the throne room warily, waiting for something.

Move out the door, prepare a standard action


Gash draws the Iron Bands of Binding from his hip and moves back into the room, preparing to hurl the bands as soon as he spots Eglian.

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