Lord Glorio Arkona

Dazenth, the Earth's Fury.'s page

11 posts. Alias of Fury of the Tempest.


Full Name

Dazenth, the Earth's Fury.

Race

Ragebred Skinwalker

Classes/Levels

Barbarian | Kineticist | Alchemist 15

Gender

Male

Size

Large

Age

-

Alignment

Chaotic Good

Languages

Common, Elven, Sylvan

Occupation

Alchemist, Adventurer, Crafter

Strength 28
Dexterity 22
Constitution 24
Intelligence 23
Wisdom 20
Charisma 10

About Dazenth, the Earth's Fury.

Stat Block:
Dazenth, the Earth's Fury.
Kineticist | Untamed Rager Barbarian | Beastmorph Vivisectionist Alchemist
Ragebred Skinwalker
Init +7; Senses Low-Light Vision, Perception +29
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Defense
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AC 23, touch 12, flat-footed 20 (+11 armor, +3 Dex, -1 Size)
HP 300+137 (15d12+120+Construct Armour)
Fort +20, Ref +19, Will +18;
Defensive Abilities Elemental Defense: DR 7/Adamantine. Superstition +8. Indomitable Will.
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Offense
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Speed 40 ft, 50 ft Good Flight (30 ft, 40ft in armor)
Attacks The Magnum Blade. +32/+27/+22 (2d6+14/15-20/x2/10ft).
Kinetic Blast: Earth | Electricity | Metal. +24 (9d6+15/x2/120ft | 9d6+3/x2/120ft | 17d6+23/x2/120ft).
Kinetic Whip: Earth | Elec | Metal. +27/+22/+17 (9d6+15/x2/20ft | 9d6+3/x2/20ft | 17d6+23/x2/20ft).
Natural Attack Routine: +25 x4. (1d8+4/19-20/x2/10ft) x2, (1d6+4/19-20/x2/10ft) x2.
With Mutagen
The Magnum Blade. +35/+30/+25 (2d6+17/15-20/x2/10ft).
Kinetic Whip: Earth | Elec | Metal. +30/+25/+20 (9d6+15/x2/20ft | 9d6+3/x2/20ft | 17d6+23/x2/20ft).
Natural Attack Routine: +28 x4. (1d8+5/19-20/x2/10ft) x2, (1d6+5/19-20/x2/10ft) x2.
With Mutagen and Rage
The Magnum Blade. +39/+34/+29 (2d6+21/15-20/x2/10ft).
Kinetic Blast: Earth | Electricity | Metal. +24 (9d6+19/x2/120ft | 9d6+5/x2/120ft | 17d6+27/x2/120ft).
Kinetic Whip: Earth | Elec | Metal. +34/+29/+20 (9d6+19/x2/20ft | 9d6+5/x2/20ft | 17d6+27/x2/20ft).
Natural Attack Routine: +32 x4. (1d8+7/19-20/x2/10ft) x2, (1d6+7/19-20/x2/10ft) x2.
With Mutagen, Rage & Good Hope
The Magnum Blade. +44/+39/+34 (2d6+26/15-20/x2/10ft).
Kinetic Blast: Earth | Electricity | Metal. +29 (9d6+19/x2/120ft | 9d6+5/x2/120ft | 17d6+27/x2/210ft).
Kinetic Whip: Earth | Elec | Metal. +39/+34/+25 (9d6+24/x2/20ft | 9d6+10/x2/20ft | 17d6+32/x2/20ft)
Natural Attack Routine: +37 x5. (1d8+12/19-20/x2/10ft) x2, (1d6+12/19-20/x2/10ft) x2.
With Mutagen, Rage, GH & Divine Power
The Magnum Blade. +48/+48/+43/+38 (2d6+33/15-20/x2/10ft).
Kinetic Blast: Earth | Electricity | Metal. +33 (9d6+19/x2/120ft | 9d6+5/x2/120ft | 17d6+27/x2/120ft)
K.Whip: Earth | Elec | Metal +43/+43/+38/+33 (9d6+31/x2/20ft | 9d6+17/x2/20ft | 17d6+39/x2/20ft)
Natural Attack Routine: +44 x4. (1d8+19/19-20/x2/10ft) x2, (1d6+19/19-20/x2/10ft) x2.
With Mutagen, Rage, GH, DP & Strong Jaw
The Magnum Blade. +48/+48/+43/+38 (4d6+33/15-20/x2/10ft).
Natural Attack Routine: +44 x4. (2d8+19/19-20/x2/10ft) x2, (2d6+19/19-20/x2/10ft) x2.
Power Attack/Deadly Aim Modifier: -4 Attack. +8 Damage.

Special Attacks Rage (39 Rounds). Sneak Attack +8d6. Savage Dirty Trick. Witch Hunter. Come and Get Me. Spell Sunder. Magnetic Infusion. Entangling Infusion. Bowling Infusion.
Alchemist Extracts Known (CL15)
5th (DC28)—Delayed Consumption, Magic Jar, Monstrous Physique III, Overland Flight, Sending, Stoneskin, Communal.
4th (DC27)—Caustic Blood, Greater Invisibility, Fluid Form, Freedom of Movement, Monstrous Physique II, Restoration,
3rd (DC26)—Amplify Elixir, Channel Vigor, Displacement, Gaseous Form, Heroism, Monstrous Physique I
2nd (DC25)—Alchemical Allocation, Barkskin, Focused Scrutiny, Invisibility, Skinsend, Touch Injection,
1st (DC24)—Cure Light Wounds, Comprehend Languages, Endure Elements, Enlarge Person, Heightened Awareness, Long Arm, Monkey Fish, Shield, Reduce Person
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Statistics
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Str 22, Dex 16, Con 18, Int 17, Wis 14, Cha 20
Base Atk +15; CMB +15; CMD 38
Feats Combat Reflexes. Multiattack, Mad Magic, Two-Weapon Fighting, Greater Two Weapon Fighter, Deft Maneuvers, Greater Dirty Trick, Greater Trip, Extra Rage Power: Internal Fortitude, Extra Wild Talent: Celerity
Traits Fate's Favored. Spark of Creation.
Skills Craft (Alchemy), +32, Disable Device +28, Fly +28, Heal +27, Knowledge (Arcana/Nature) +28, Knowledge (Planes) +25, Perception +29, Sense motive +24, Spellcraft +28, Use Magic Device +22.
Languages Common, Sylvan, Abyssal, Infernal
SQ Kinetic Cover. Earth Climb. Tremorsense, Air’s Leap. Earth Glide. Ride the Blast. Wings of Air, Elemental Overflow +5, Gather Power (Supercharge), Metakinesis (Empower, Maximize, Quicken), Infusion Specialization: 4, Internal Buffer: 2, Throw Anything, Feral Appearance +5, Dishonorable +3.
Combat Gear Potion of Good Hope, Potion of Strong Jaw, Potion of Blade Tutors Spirit, Scroll of Spiritual Squire, Scroll of Divine Power, Enlarge Person Permanency; Other Gear 22HD Skull Ripper Construct Armour. +5, Bloodthirsty, Imp. Energy Resistance: Fire, Cold, Electricity, Acid. Burn Resistance. +1 Malevolent Adamtine Buckler of Heavy Fortification, Helm of the Mammoth Lord, Headband of Mental Prowess +6/Lesser Kineticist's Diadem Earth + Air/Headband of Havoc, Minor Cloak of Displacement, Amulet of Mighty Fists: Furyborn, Holy, Keen, Bane Baldric/Robe of Burn Conversion, Robe of Elemental Resistance +6, Belt of Physical Perfection +6/Belt of Thunderous Charging, Vambraces of Overflowing Power/Ioun Spite Braces, Poisoner’s Gloves, Ring of Freedom of Movement, Greater Ring of Inner Fortitude, Boots of Speed, Handy Haversack, Flawed Scarlet and Green Cabochon, Cracked Dusty Rose Prism, Pale Green Prisim, Wayfinder of Hidden Strength, Bountiful Bottle, Admixture Vial, Preserving Flask Level 5

Buffing Routine:
Quick
Turn 1: Full-Round Action, Poisoner's Gloves on Self. Monstrous Physique II, Barkskin+Herosim.
Turn 2: Move Action: Withdraw Mutagen. Standard Action: Drink Mutagen.

Prefered
Turn 1: Move Action: Scroll of Spiritual Squire. Standard Action Active Scroll. SS: Retrieve Bountiful Bottle.
Turn 2: Full-Round Action. Poisoner's Gloves on Self. Monstrous Physique II, Barkskin+Shield. SS: Retrieve Mutagen.
Turn 3: Move Action: Withdraw Perserving Flask. Standard Action: Alchemical Allocation+ Amplify Elixir. SS: Give Bountiful Bottole.
Turn 4: Standard Action: Drink Potion of Good Hope. Move Action: Store Bountiful Bottle. SS: Give Mutagen.
Turn 5: Standard Action: Drink Mutagen. Move Action: Store Perserving Flask. SS: ???

Extended
Turn 4: Move Action: Withdraw Scroll of Divine Power.
Turn 5: Standard Action: Scroll of Divine Power. Move Action: Withdraw Potion of Strong Jaw. SS: Withdraw Potion of Blade Tutor's Spirit.
Turn 6: Standard Action: Drink Potion of Strong Jaw. Move Action, 1 Burn for Tremorsense. SS: Give Potion of Blade Tutor's Spirit.
Turn 7: Standard Action: Drink Potion of Blade Tutor's Spirit. Free Move Action.