Before you stands a pair of tall, oaken doors, magnificent in their size and craftsmanship. It has been a long, hard-fought journey to get here, crawling through the vampire's lair one battle at a time, yet now, you have arrived at your destination, and you are brimming with energy, more ready than ever to face your greatest challenge yet.
Okay, here we go! List your buffs, get yourself mentally prepared, and open the doors when you're ready.
Rd 1. Giant Form 1 on myself (Rock Troll)
Rd 2. Gr Arcane Sight on myself
Rd 3. Use 'True Name' to summon a Planetar Angel
As I recall, we were doing at least 3 rounds of prep.
If we've got a 4th round of prep, I'll find something else to cast. If I'm not remembering right, I'll ditch the Arcane Sight.
Mage Armor and Eagle Soul are already cast
round 1: greater heroism on himself
round 2: haste on party
round 3: activate eagle soul, greater invisibility on himself
The towering centauric creature that is Oros fused with the outsider Joru'Ka chants and weaves hand signs in rapid succession. He seems to glow from within with a sacred light, and everyone around him feels their bodies filled with new vigor, finally their is a surge of power that flows out from his body in waves, his eyes flash white with divine fire and then he disappears.
Oros speaks from invisibility through the deep rumbling voice of Joru'Ka.
"It's time we ended this"
Obscuring Mist x2 (on party square extending 20 ft radius and 20 ft radius behind party) and Silence (thrown rock on party square extending 20 ft radius) has been cast. Fagila also has contingency Bard's escape, triggering when any AoE attacks (including dispel and disjunction) hit us.
Round 1: Drink Gravelly Tonic
Round 2: She will cast boosted accelerate on party giving them extra move action a turn as long as they do not use it with full attack and have her mount move 30 ft from party.
Round 3: She will retrieve scroll of time stop and cast it.
Time stop round 1 & 2: Scroll of widen aura and draconic malice on herself.
Round 4: Instead of having her throw the stone, she will ask her mount to take it from her as move action and throw it onto the ground as standard action. She will use her own standard action to cast mass heroic fortune on the party and move action to take out scroll of disjunction if she hadn't in round 1. Swift actions for her mount and herself are unchanged.
More details refer here.
ASF rd 1, 36+ is a success): 1d100 ⇒ 20
ASF rd 2, 36+ is a success): 1d100 ⇒ 61
ASF rd 4, 36+ is a success): 1d100 ⇒ 79
Giant Form fails in rd 1, trying again in rd 4 with bonded item bonus spell.
Gash mutters under his breath as his first go at polymorphing himself fails. He didn't much care for these types of spells, effective as they were, and wouldn't be using them if things weren't dire. Pushing his failure aside, he continues, and finishing with just enough time to do all he felt he needed to do. His summoned angel watches with mild disgust as he morphs into a hideous troll. Gash ignores her.
"It's just through there," Gash grunts to everyone, "We ready?"
His Shadow, dancing on the wall with anticipation, nods back.
|Dazenth, the Earth's Fury.|
Turn 1: Full-Round Action, Poisoner's Gloves on Self. Monstrous Physique II, Barkskin+Herosim.
Turn 2: Move Action: Withdraw Mutagen. Standard Action: Drink Mutagen.
Turn 3: Move Action: Draw Scroll of Divine Favour. Standard Action: Use Scroll.
Turn 4: Full-Round Action Gather Power.
Gash kicks open the door, and before any of you can so much as blink, a storm of pure black comes rushing out of the room and covers much of the room you are in with darkness. Those who can see magic can tell that this is no ordinary darkness- it's a spell, and one of astounding power, far more potent than anything you could have imagined possible.
Those who can see in magical darkness are able to see a large throne room, but barring an ability such as See in Darkness, it fades back into black before you see the end of the room.
To save from having to ask each time, I've got Greater Arcane Sight up, so I automatically know which spells or magical effects are active upon any individual or object I see. How do you want to share that- spoilers, or did you have something else in mind?
RE: vision, I don't have 'See in Darkness' but I do have Echolocation up.
|Dazenth, the Earth's Fury.|
“Damnit I can’t see a fricking thing!” Dazenth cursed when the door was kicked open and they were covered in complete and utter darkness. The Darkvision granted to him by the four-armed gargoyle form he had taken not strong enough to pierce through this magical darkness... but at the same time, the skinwalker knew that just standing around and waiting for their enemy to attack was foolish... so he growled.
“Damnit I hate wasting energy.” Allowing the energy he had gathered in one hand to dissipate took a deep breath. Calling on the deep well of rage within, Dazenth let out a feral roar as he lifted his sword up above his head... and brought it swinging down in front of him. Not cutting at the darkness, but the magic itself that caused such darkness.
Using Spell Sunder against the Darkness.
1d20 + 47 ⇒ (12) + 47 = 59. CMD = 15+CL.
Dazeneth, with the fury of the elements, strikes hard and true against the magic producing it- and bounces off. The magic is simply too resilient, too powerful.
Yeah.... Sorry to disappoint. Also, just a note: You guys are all in a Silence effect, courtesy of Fagila. So, that precludes a lot of your spells, along with stuff like echolocation.
Hey! No peeking!
Dazenth: 1d20 + 7 ⇒ (14) + 7 = 21
Gash: 1d20 + 3 ⇒ (18) + 3 = 21
Oros: 1d20 + 2 ⇒ (11) + 2 = 13
Fagila: 1d20 + 36 ⇒ (6) + 36 = 42
1d20 + 12 ⇒ (3) + 12 = 15
1d20 + 20 ⇒ (8) + 20 = 28
1d20 + 20 ⇒ (11) + 20 = 31
1d20 + 20 ⇒ (9) + 20 = 29
The Planetar advances to Gash's side, where the darkness coalesces around him. Swirling on the edge of the thick shadowy zone, it begins turning from black to gold, as Gash manipulates it. With a touch, he gifts the Light to the Angel General, who nods, and advances.
Using my 'Shadow Call' SLA (mimicks Gr Shadow Conjuration, and is not bothered by Silence) to cast 'Brightest Light' on the Planetar, who'll advance. It's got True Seeing, so even if the light doesn't work, it'll get some idea of what's happening.
Oros moves past his companions and squeezes through the door, stopping outside the range of the silence. He stops to cast before moving forward.
Casting greater evolution surge for see in darkness and blindsense. He has another move action from boosted acceleration but I'll post what it is after I know what he sees.
The Planetar strides forward, the light emanating from it combating the magical darkness of the room, allowing those with keen eyes to see into the grand chamber. The angel turns back towards you and says something, but the sound never reaches you, dampened by your own protective magic.
Venturing forth, your magical gaze pierce the darkness with ease, and down the hall, you see a massive, powerfully built figure sits on the throne before you. His skin is gray, eyes are red, and drums the arm of his chair as you enter, the tall, powerful figure waiting on his seat for those who would dare try to challenge him. On his forehead blazes a symbol of power (代), and he makes eye contact with you, beckoning you forward with his hand.
So, the magical darkness is negated, but the room is naturally dark (no light sources), so Darkvision works fine, but you'll still need a torch or other nonmagical light to actually raise the light level. And you can't hear the angel's report. (I put up an area of silence on the map, but you can move it if you want- within reason, of course.)
|Dazenth, the Earth's Fury.|
Whilst Dazenth was pleased with the fact he was able to cut through the darkness... or at least, one spell of it, he was less pleased for his companions to follow up with a light spell that just ended up dismissing the darkness anyway. Sighing quietly to himself the Skinwalker strode forwards, carefully guiding the Construct he was wearing so that he was standing next to the solar, ready to face against this vampire threat.
Gash hustles along after the Planetar, buoyed by magic, then overtakes the others, keen to advance. Along the way he draws his sword.
"What was that?" he asks the Planetar as he passes, who follows along at his side, flying just off the ground.
Using the extra move action (plus haste move speed increase) and my normal move to move up 100 ft.
Fagila signs to Gash, waving him to leave the area of silence before whispers to him to scan whether there are protections and magic in the area that is not illuminated that bar her mount from entering that space.
If there is, Fagila urges her mount to move to a position in the bright light near her companion to activate scroll of mage's disjunction to invalidate the spells. She will points at the count to issue a challenge (-5 penalty on the vampires saves vs her SLA/spells), retrieved a stone imbued with silence from her glove of storing as a free action and move action to draw another scroll of disjunction to end her turn.
UMD: 1d20 + 53 ⇒ (13) + 53 = 66
If not, Fagila will spur her mount to double move until she is 20 ft from the vampire, affecting him with her aura of cowardice (negates immunity to fear and -4 penalty to saves vs fear effects). She will swift action use her hypnotic stare at him (-4 penalty to attack, will saves, spell resistance, spell & SLA DC) causing him to be shaken automatically (-2 penalty to attack, saves, skill checks and ability checks) due to her ability to make herself more frightening in the darkness (Nightmare; shaken automatically without save in darkness) and try to intimidate (Will DC 28 or cowered for 1 round or panicked for 1d4: 1d4 ⇒ 2 rounds and frightened tereafter) him with a killer smile and the rattling of a chain to either demoralize him into cowering (if fail will save) or frighten him off his throne (frightened condition if succeed will save and succeed in his intimidate check)
Intimidate: 1d20 + 66 ⇒ (18) + 66 = 84
If he starts running, her mount will follow to maintain her stare and keep the vampire within her aura of cowardice range. If not, she will urge her mount to retreat near her companions and retrieved stone imbued with silence to end her turn. Retrieving stone as free action will also occur if he is able to shrug her fear off.
Stalwart does not work shrug off the shaken effects of her intimidate if he saves. Also, the vampire will suffer a further -4 penalty to save vs fear due to her haunting refrain class feature. Bold is the condition I chose.
Well, that's... terrifying.
Will DC 28: 1d20 + 14 - 5 - 4 - 4 - 2 - 2 ⇒ (20) + 14 - 5 - 4 - 4 - 2 - 2 = 17
1d4 + 1 ⇒ (1) + 1 = 2
The mind master unleashes her full power upon the fell creature on the throne, and he falls to his knees, cowering on the floor, but still retaining a small amount of sensibility.
Saved on his will save, but the intimidate check succeeded.
Now that I look back at my sheet. I seemed to confused disquiet with nightmare. Disquiet is the one that auto shakens you. But nightmare is the one cause someone to roll their save vs fear effects twice under her stare. And I realized I forgot to include the nightmare effect on my previous post. Will do in the future.
Note- the room is still dark. It's just no longer supernaturally so.
Gash- you see no magical effects from anywhere except your allies and the middle left column (which is where the Deeper Darkness is emanating from)
Your foe does nothing but cower on the floor helplessly.
Also, could I get a perception check from everyone?
Perception,Gash (See Invis.): 1d20 + 25 + 2 ⇒ (14) + 25 + 2 = 41
Perception,Planetar (True Seeing): 1d20 + 27 ⇒ (4) + 27 = 31
Perception,Gash's Shadow: 1d20 + 8 ⇒ (12) + 8 = 20
I'm ok with the Angel being 15 feet up. About the room being dark, am I misunderstanding how Brightest Light works, or is there more magic in play I'm unaware of? I'd think that the circle on the Angel would be Bright, and rest of the room would be dim?
Unless I'm misreading the spell (always a possibility), it works more or less just like Daylight, which only negates magical darkness, leaving the natural lighting conditions present. Since the room is naturally dark, that's the current light level, barring some nonmagical light source being introduced.
|Dazenth, the Earth's Fury.|
With the darkness banished completely, and their enemy revealed, Dazenth allowed a feral grin to cross his now-gargoyle face. Perfect, absolutely perfect. Whilst Fraglia moved forwards in order to scare the undead live out of this vampire, Dazenth roused up his rage in order to do what he was good at: Complete and Utter Obliteration.
With a feral roar, Dazneth charged forwards, passing both Fragila and Gash in order to slam down into the vampire that they faced! The first blow from his razor-sharp falchion was not aimed at the Vampire itself, but any spells that it likely had to defend itself. The warrior attempting to sunder them, just as he had destroyed the spell of darkness that hamper them. His second attack from his Magnus Blade carried with it a charge of electricity, not just doing augmented damage but also making it easier for his metallic blade, and the whip of pure metal his had conjured in his left hand to rip through the foe as well.
Swift Action, Bane Balderic gives Vampire Bane to Magnus Blade
Full-round Action to Charge Eglian with Power Attack
Spell Sunder: 1d20 + 47 ⇒ (8) + 47 = 55
Magnus 1: 1d20 + 49 ⇒ (19) + 49 = 68 Dam: 2d8 + 46 ⇒ (4, 6) + 46 = 56 Wander’s Scarf Damage: 1d6 ⇒ 6 Triple-Stinging Blade CMB: 1d20 + 47 ⇒ (16) + 47 = 63 Triple-Stinging Blade damage: 1d4 ⇒ 2 Bane: 2d6 ⇒ (3, 4) = 7 Conductive Blade/Electric Kinetic Blast: 9d6 + 6 ⇒ (6, 2, 5, 2, 4, 4, 5, 4, 5) + 6 = 43 if Electric Blast does damage, I apply the Magnetic Infusion, all attacks with metal weapons gain +4 attack vs foe. Not taken into consideration with the following rolls
Magnus 2: 1d20 + 44 ⇒ (19) + 44 = 63 Dam: 2d8 + 46 ⇒ (4, 8) + 46 = 58 WS: 1d6 ⇒ 6 TSB: 1d20 + 47 ⇒ (14) + 47 = 61 TSB Dam: 1d4 ⇒ 3 Bane: 2d6 ⇒ (5, 3) = 8
Magnus 3: 1d20 + 39 ⇒ (3) + 39 = 42 Dam: 2d8 + 46 ⇒ (8, 5) + 46 = 59 WS: 1d6 ⇒ 5 TSB: 1d20 + 47 ⇒ (15) + 47 = 62 TSB Dam: 1d4 ⇒ 4 Bane: 2d6 ⇒ (5, 1) = 6
Magnus 5: 1d20 + 34 ⇒ (8) + 34 = 42 Dam: 2d8 + 46 ⇒ (6, 8) + 46 = 60 WS: 1d6 ⇒ 3 TSB: 1d20 + 47 ⇒ (13) + 47 = 60 TSB Dam: 1d4 ⇒ 3 Bane: 2d6 ⇒ (3, 2) = 5
Accept 2 burn to manifest the Metal Composite blast w/ Kinetic Whip & Entangling Infusion. DC 29 Reflex save or Entangled or hit. Failing twice = rooted to the spot.
Metal Kinetic Whip 1: 1d20 + 39 ⇒ (6) + 39 = 45 Dam: 17d6 + 51 ⇒ (2, 5, 4, 4, 1, 3, 6, 4, 1, 2, 1, 4, 4, 6, 4, 5, 4) + 51 = 111
Metal Kinetic Whip 2: 1d20 + 39 ⇒ (20) + 39 = 59 Dam: 17d6 + 51 ⇒ (6, 1, 3, 1, 5, 2, 1, 4, 3, 2, 4, 2, 2, 3, 1, 6, 2) + 51 = 99
Metal Kinetic Whip 3: 1d20 + 34 ⇒ (2) + 34 = 36 Dam: 17d6 + 51 ⇒ (5, 2, 1, 5, 2, 1, 1, 6, 4, 2, 5, 4, 2, 1, 1, 4, 4) + 51 = 101
Metal Kinetic Whip 4: 1d20 + 29 ⇒ (4) + 29 = 33 Dam: 17d6 + 51 ⇒ (6, 4, 2, 2, 3, 5, 3, 1, 6, 1, 5, 1, 6, 3, 1, 4, 4) + 51 = 108
Metal Kinetic Whip 5: 1d20 + 24 ⇒ (16) + 24 = 40 Dam: 17d6 + 51 ⇒ (3, 4, 1, 5, 1, 5, 5, 4, 2, 6, 1, 4, 6, 1, 4, 1, 5) + 51 = 109
Natural Attacks gain +1 enhancement bonus per successful attack, up to +5.
Bite 1: 1d20 + 39 ⇒ (14) + 39 = 53 Dam: 2d6 + 27 ⇒ (5, 1) + 27 = 33 Holy: 2d6 ⇒ (6, 4) = 10
Bite 2: 1d20 + 39 ⇒ (11) + 39 = 50 Dam: 2d6 + 27 ⇒ (1, 2) + 27 = 30 Holy: 2d6 ⇒ (1, 3) = 4
Gore 1: 1d20 + 39 ⇒ (13) + 39 = 52 Dam: 2d6 + 27 ⇒ (3, 3) + 27 = 33 Holy: 2d6 ⇒ (6, 5) = 11
Gore 2: 1d20 + 39 ⇒ (10) + 39 = 49 Dam: 2d6 + 27 ⇒ (4, 3) + 27 = 34 Holy: 2d6 ⇒ (5, 4) = 9
Claw 1: 1d20 + 39 ⇒ (3) + 39 = 42 Dam: 1d8 + 27 ⇒ (5) + 27 = 32 Holy: 2d6 ⇒ (1, 4) = 5
Claw 2: 1d20 + 39 ⇒ (16) + 39 = 55 Dam: 1d8 + 27 ⇒ (6) + 27 = 33 Holy: 2d6 ⇒ (3, 1) = 4
Claw 3: 1d20 + 39 ⇒ (8) + 39 = 47 Dam: 1d8 + 27 ⇒ (6) + 27 = 33 Holy: 2d6 ⇒ (5, 6) = 11
Claw 4: 1d20 + 39 ⇒ (3) + 39 = 42 Dam: 1d8 + 27 ⇒ (8) + 27 = 35 Holy: 2d6 ⇒ (6, 1) = 7
Rend: 1d8 + 24 ⇒ (8) + 24 = 32
If a Claw hits - free trip attempt. Trip: 1d20 + 43 ⇒ (5) + 43 = 48
Greater Trip AoO - Metal Kinetic Whip: 1d20 + 39 ⇒ (11) + 39 = 50 Dam: 17d6 + 51 ⇒ (5, 3, 3, 3, 3, 5, 2, 4, 1, 2, 4, 3, 4, 3, 4, 3, 1) + 51 = 104
Perception: 1d20 + 29 ⇒ (14) + 29 = 43
Free Action: Come and Get me. Foes get +4 to attack and damage vs me but provoke AoO's if they do.
Heeding Faglia's warning with a hint of annoyance, the Planetar instead points at the cowering foe, and immediately from above a pillar of holy fire descends.
Flame Strike, DC 22 reflex for half
Flame Strike, 1/2 fire, 1/2 divine: 15d6 ⇒ (2, 6, 1, 6, 5, 4, 6, 3, 1, 1, 5, 3, 4, 2, 6) = 55
Meanwhile, Gash advances, his sword light in his transformed hand. Stepping around Faglia, he picks a position at the base of the steps and chooses a target on the Vampire's body, and begins hacking away, triggering his Contingency spell. As white feathered wings grow from Gash's back, his shadow continues walking, into the darkness, and aligns itself across the dais from Dazneth, flanking their foe.
Bonus move to get into position, then Full attack with my sword.
atk1: 1d20 + 32 + 1 ⇒ (10) + 32 + 1 = 43
atk2: 1d20 + 27 + 1 ⇒ (8) + 27 + 1 = 36
atk3: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34
atk4, haste: 1d20 + 32 + 1 ⇒ (12) + 32 + 1 = 45
dam1: 1d2 + 41 ⇒ (2) + 41 = 43
dam2: 1d2 + 41 ⇒ (2) + 41 = 43
dam3: 1d2 + 41 ⇒ (1) + 41 = 42
dam4: 1d2 + 41 ⇒ (2) + 41 = 43
Dazenth tears into the being on the throne, and in seconds, his barrage of attacks reduces the cowering figure to nothing more than wisps of dissipating energy, vanishing suddenly.
This was no vampire that died! It was a summoned creature of some sort, possibly an eidolon.
That was no vampire that just died. You don't know what it was, but it was no undead.
Congratulations Fagila, you've identified yourself as the most dangerous target. Dazenth.... eh, you're not that scary ;)
Those with blindsight or blindsense sense a brief blur of movement, and Fagila finds herself beset on every angle, trapped with in an area of silence and unable to call out, see her attacker, or even have the faintest idea of where this new threat is coming from. Wounds open suddenly, every vital point on her body is attacked with a precision and ferocity that none of you have ever seen before, and she sags from more than a half-dozen vicious attacks and a crippling amount of drained energy, falling to the floor in less time than it takes to blink.
Okay.... so, let's see... Fagila takes a total of 7 points of acid damage, 323 points of regular damage (mix of bludgeoning, slashing, and piercing), and gains a total of 12 negative levels.
Crit Confirm: 1d20 + 37 ⇒ (11) + 37 = 481d8 + 41 + 1 ⇒ (8) + 41 + 1 = 501d4 + 1 ⇒ (1) + 1 = 2
Slam 2: 1d20 + 37 ⇒ (16) + 37 = 531d8 + 41 + 1 ⇒ (7) + 41 + 1 = 49
Wing 1: 1d20 + 37 ⇒ (1) + 37 = 38
Wing 2: 1d20 + 37 ⇒ (1) + 37 = 38
Claw 1: 1d20 + 37 ⇒ (8) + 37 = 451d6 + 41 + 1 ⇒ (2) + 41 + 1 = 441d4 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 37 ⇒ (4) + 37 = 411d6 + 41 + 1 ⇒ (2) + 41 + 1 = 441d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 32 ⇒ (12) + 32 = 441d8 + 41 + 1 ⇒ (8) + 41 + 1 = 50
Tail: 1d20 + 32 ⇒ (5) + 32 = 371d6 + 41 + 1 ⇒ (3) + 41 + 1 = 45
Cold Ice Strike: 15d6 ⇒ (3, 1, 2, 2, 4, 1, 1, 1, 3, 5, 5, 6, 1, 2, 6) = 43
Even then, this insane barrage doesn't stop, and a flurry of razor-sharp icicles lance through Dazenth and Gash's position.
Take 43 damage (Reflex DC 38 for half)
The spell in question is Cold Ice Strike
For those curious, the pebble that had Silence on it at the entrance to the room was picked up and moved. Yes, all the way. Yes, in one round. Yes, that was a full attack. Yes, that is an insane amount of damage. Yes, I really did say 12 negative levels. No, Death Ward (which I don't think was even cast) does not prevent that. No, none of you see a thing, even those with true seeing. Any other questions?
Gash, I will let you change your round actions due to the lack of an obvious target. You're welcome to just try and redirect the rolls, though, if you want to try and pinpoint your target.
Before the attacks strikes true, Fagila whisk her mount and herself away from the danger when she realizes that she has been tricked.
Cast defensively if needed vs DC 25: 1d20 + 26 ⇒ (1) + 26 = 27
Re-rolling via neck if nat 1 is failure: 1d20 + 26 ⇒ (5) + 26 = 31
Using temp hero point to act out of turn.
I'm gonna break Gash's revised action out a bit, since some of it relies on results/consequences. Firstly, he'll take a move action to move into the space where the spell came from. Depending on what happens, I'll likely try to pinpoint/attack or something similar.
Confused as to where in the hells the thing is attacking from, Gash moves towards the maybe-invisible Vampire. 'Where is it, and why can't the Angel see it?' he thinks...
I'm breaking my turn up as well, I'll need results before I can finish
swift action 1 ki sudden speed, speed 150
blindsense 30 ft., detect evil 60 ft.
Oros walks swiftly down the center of the isle stopping as soon as something evil is within 60 feet, or anything else is within 30. If he reaches 30 feet from the back wall
Gash readies an action to activate his 'Anchoring Bracers' when he next spots Eglian in the room.
Spellcraft from Before, DC 21: 1d20 + 23 ⇒ (19) + 23 = 42
Knowledge from Before, Religion, DC 25: 1d20 + 23 ⇒ (3) + 23 = 26
Knowledge from Before, Planes, DC 25: 1d20 + 23 ⇒ (9) + 23 = 32
I'll also tack on a Stealth Attempt from the Reflex save and 'Without a Trace', if that's OK. Please add a +1 to that per dice rolled from the Cold Spell.
Stealth: 1d20 + 21 ⇒ (9) + 21 = 30
My blindsight range based on hearing is 40' from Echolocation, and I've got a 5' range one as well that's not based on sound. The Planetar, who's holding back his action til we know about the 'Silence' has True Seeing but no blindsight.
As readying a full-round action isn't allowed, please use this post instead of my previous one. I'm tossing the stone into the corner (see small yellow circle on the map) and summoning Mephits with another Gr Shadow Conjuration to try and keep Eglian visible once we find him. The Planetar readies an action to cast Holy Word when it knows Eglian is in range.
Dismayed that he can't find where Eglian is hiding, Gash gestures towards the darkness in the corner, drawing in shadow and conjuring from it from 1d4 + 1 ⇒ (4) + 1 = 5 Salt Mephits.
He picks up the 'silence' stone and tosses it down the hall towards the door from which they entered.
"When you see our Vampire foe, Glitterdust him!" he grunts at the summoned Mephits.
As he walks towards the throne Oros suddenly stops and points at a space ten feet up in the air by one of the pillars.
shouting out in a strange language Oros' eyes flash in a multitude of colors before returning to their normal piercing white. He slowly advances on the vampire.
Standard action - see invisibility, extra move to move within 10 ft. reach, free change to archon style