Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

I'm with you on Slumber. After my experience playing Tiknesr (a L10 Witch with Ability Focus:Slumber) in Jelani's old Worldwound campaign, I've decided to pretend it doesn't exist for my own characters.

Thron, glad you clarified Haste; I'd totally missed it.

BTW, anyone want a bonus move action this round? I can grant you one.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

I'll take it. I could use the extra move to make my save.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Problem is, all the remaining witch's hexes are junk.

I could take Aura of Purity and clear the stench of the demon in a 10' radius around me!

(Honestly, I doubt I'll take it unless I can use it this fight, since knowing my luck a stench attack will never come up again for the rest of the campaign.)

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

@Jelani and Gianluca: I'm current calculating Sabby's remaining HP. Does Argent Knight’s Banner still heal when the attack fails to hit?

Argent Knight’s Banner - PRD wrote:
Infusing his arms and weapon with the glory of the Silver Crane’s majesty, the martial disciple smites his foe and radiates a banner of heavenly wings, which explode with celestial light and power. Make a melee attack that inflicts an additional 8d6 points of damage and heals the initiator and all of his allies within 30-ft for 4d6 points of damage.
Argent Knight’s Banner Description - PRD wrote:
Make a successful charge attack, inflicts an additional 8d6 points of damage, heals initiator and all allies within 30-ft for 5d6 hit points.

By RAW, nothing says that it must hit; in fact, the healing reads as distinctly separate. However, I just want to double check.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

I'm pretty sure I've heard that the rider fizzles if the attack misses.


Yeah, I thought that was the case as well. The attack has to hit for the rider to succeed is what I remember happening before.


As for the hex...I could let you retrain it into a grand hex or whatever they are called at level 10?


Just to confirm so we can keep moving forward, he's misfortuned instead of slumbered?


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)
CladissaVelorryan wrote:
If you want to say I hit him with Misfortune, we could go with that


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Come to think of it, with everyone dogpiling him like that, I should Evil Eye his AC. I get at least one round of him at a -4 regardless if he saves.


Alright, I'll be updating this later today then. With DMPCing Beastmode and Preston it takes me a while to process the post and I need to do some other stuff first.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

By the way, I can't help but notice that Gianluca did not add his +2 Flanking bonus to his rolls. Going by Roll20, he and OT are flanking the demon. Just thought that I should point that out.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Thanks!


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8
DM Jelani wrote:
As for the hex...I could let you retrain it into a grand hex or whatever they are called at level 10?

That seems fair.


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

Finally glad to return to the computer.

Beast mode's Will save is +13 with Good Hope.

cheers

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

Good Hope was factored in. Jelani just used the wrong saving modifier.


Yeah, my bad.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Really, Gianluca?


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Not sure I understand you.

r20?


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Poor reading comprehension on my part


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

:(

No love for the nat 20?

Jelani, you able to go on roll20? I have some ideas.


Anklyosaurus smashes to pulp a pregnant woman whose fetus hasn't even reached viability...someone looks at it with medieval medical knowledge...fail.


3 people marked this as a favorite.

He may be an evil, child-murdering pile of goo...but he's Argoo.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

Argoo...

It's so simple, yet so... elegant.

After over a year of struggling to nickname this guy, it just falls into place like an autumn leaf falling from a tree.

Gyr, I thank you for this wondrous gift. At long last, each person in this Freaky group finally has a nickname.


Well played!


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

What the Dickens!?!


Told you I was going to do something with her (^_~)


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

@Jubal: Feel free to PM me if you want to review Grommesson for Level 10. He gets a new Vigilante talent this level, which are the bread and butter of the class; my personal recommendation is Vital Punishment, which would let him Vital Strike during the rounds he isn't full-round attacking.

I would also consider investing in a +1 (or better) Falchion, which he is proficient with due to being a Half-Orc. He would get that sweet, sweet *1.5 Strength damage to his damage rolls. I recall you saying that you wanted to hold off on purchasing one, but in-story, now seems like a great time to get one. With Anja missing, I imagine that the Beast really wants to make the Onyx Order hurt.


I always forget now that falchions in Pathfinder are some giant completely unrealistic schamshir/scimitar things. Real life falchions are one handed, usually straight swords. Weird.

Also weird how they call arming swords longswords, and longswords bastard swords, and zwei-hander/spadone/montante greatswords.

You'd think a bunch of nerds could get their sword terminology correct.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking.


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

Should have a post soon. I've tried to post more. But, every time I collect my thoughts for the Gameplay, the discussion changes as a fast as a Spanish Telenovela.

cheers


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Heh. It happens.

And lurking.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking if anyone else is on.


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Lurking, but tabbed. Be patient with me. :-)


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking with Cladissa


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

I missed a post of leveling. Can someone link me?

thanks


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Here you go.


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:
Cladissa d'Lavigne Velorryan wrote:
Here you go.

Thank you kindly


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

You're welcome!


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

Sabrina Henderson:
Sabrina Henderson wrote:

@Jubal: Feel free to PM me if you want to review Grommesson for Level 10. He gets a new Vigilante talent this level, which are the bread and butter of the class; my personal recommendation is Vital Punishment, which would let him Vital Strike during the rounds he isn't full-round attacking.

I would also consider investing in a +1 (or better) Falchion, which he is proficient with due to being a Half-Orc. He would get that sweet, sweet *1.5 Strength damage to his damage rolls. I recall you saying that you wanted to hold off on purchasing one, but in-story, now seems like a great time to get one. With Anja missing, I imagine that the Beast really wants to make the Onyx Order hurt.

What about Signature Weapon (Ex)? The vigilante must select one type of weapon (such as a FALCHION) when he gains this talent. He gains Weapon Focus as a bonus feat for his selected weapon type. If he already has the Weapon Focus feat with the selected weapon, he can immediately swap it for another feat for which he qualified at the level he chose Weapon Focus in the selected weapon. At 8th level, he also gains Weapon Specialization as a bonus feat for his selected weapon. He doesn’t have to meet any of the prerequisites for these feats. Only an avenger vigilante can select this talent.

So, he would get Weapon Focus & Specialization (Falchion) with one talent, right? Would that be better than Vital Strike?

Maybe someone can gift Grommesson with a +1 keen scimitar.

What do you think?


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurkin

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

Grommesson:
Unfortunately, you can't take that talent. It says "Only an avenger vigilante can select this talent." Due to his archetype, Grommesson is a brute vigilante.

The reason I recommended Vital Punishment was because it looked like the most useful one he could legally take.


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Hmm. Roll20 is blocking me on mobile right now.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking. Maybe we can knock this Preston thing out and move along. Heh


@Cladissa - I accidentally let my subscription lapse. I think it should be working again now.

@Argor - I am pretty busy today, guests for brunch and going out later. Sorry man.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Okay. Thanks, it's working now.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking (and on a laptop no less!)


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking again.


Just a reminder to you guys, since most of you don't seem to be using your fame/prestige that you can buy some stuff with it. Anything laid out in the Pathfinder Society Roleplaying Guild Guide. There is a table on page 22. It's mostly spellcasting services, but there is some other stuff on there too.

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