Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

Liar!


Alright, working on my final homework for this term. When I finish that I'm going to update this. -sigh-


Jelani, I don't see the map...just the standard map of Absolom backdrop you use between adventures.

Also, lurking.


Should be fixed now, forgot to switch it over. My bad!


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

The map is all black for me.


Grommesson Blakros wrote:
The map is all black for me.

Sorry, forgot to set something on the new token. Should be fixed now.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurkin'


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Map is blacked out for me too.


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

Do us Argor crew see the scene developing? If yes, is it obvious who Cladissa is - in elf form?


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

I hope so. You would at least see Cole come out of the building and hand her something -- quite the clue.


Yeah, you guys are standing right there. You're just invisible. The only reason they waited this long to pop out is Cladissa is the only one they can see (other than a squirrel), and she was just standing there until Cole came back.


For the next part I have to edit the map image to hide all the DM info, upload it, set up visual line blocking, make tokens, etc...I'm definitely going to be busy all day today. So it might be a couple days. Sorry for the delay guys.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Argor will obviously fly to the shop as well. Maybe Gianluca and Grommesson can hitch a ride in the carriage Clarissa had?


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Is a carriage faster than running? (I can boost my speed to 40', and am happy to go either way.)

Do we care about breaking cover? If I leave the invis sphere, I'll be recognizable, for what it's worth.

Also, do we want to wait for the front liners to get to the Black Mask before acting? If so, there's not much value in racing ahead without them. ;-)


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

Grommesson cannot fly or move faster than 30.

If you leave him, he'll find a carriage


I can't imagine leaving Grommesson, since he's of unknown abilities--more of a civilian.

If we're OK with a giant golden Pathfinder appearing out of nowhere, Argor should fly ahead and I'll catch a carriage with you. If we think being inconspicuous is more important than getting Argue to our destination ASAP, Argor should maintain his sphere and make his way at our snail's pace...while reflecting on why he didn't prepare Flight in order to help his party travel in unison.


Well, I plan on working on this during baby nap time. Are you guys worried about transport time because of buffs? It's going to take at least 20 minutes on foot or carriage. Flying might cut like 5-7 minutes off.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Argor is, and will be flying.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

OK, let's have G and me arrive by carriage.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

Sabby's turn will be posted later today. I need to think over my options.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

@Jelani: If Sabby turns into a giant octopus, could she still breath on land?

I found a good summary of the rules here: by RAW, a giant octopus' inability to breathe air is because of its aquatic subtype, which is not gained as per the polymorph rules. As such, by RAW, Sabs wouldn't lose ability to breathe air. She would gain the ability to breathe underwater; polymorphing into forms with swim speed grants breathe water ability. The giant octopus also hilariously has a land speed.

By many other forms of logic, no.


I'm going to say no, since octopuses have gills but no lungs. I'd say that's an unintended loophole in the polymorph rules that lets you have your cake and eat it too. That being said, you'd get some time before dying.

Quote:
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.

So 16ish rounds of actions before needing to worry about anything. I seriously doubt this combat is going to run 16 rounds.


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

Gianluca

I'd like Grommesson to get the move action. But sabrina might be better to avoid bottlenecking at the door.

Cheers

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

@Grommesson: Take the move action. Thanks to Wild Shape taking a standard action, it'll at least be another round before I get into combat.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

@Grommesson: Just a friendly reminder that you aren't compelled to attack us unless "there are no more enemies around" or if we explicitly threaten you.

@Everyone: "Allies can use the aid another action to assist this saving throw with skills like Diplomacy, as they attempt to calm him down. On a successful save, he slowly turns back to his social identity over the course of 1 minute (or shorter if he has a social talent that reduces that time)."


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurkin' for a few.


1st lurk of the New Year!


HP: 82/99 | Hero 3/3
Stats:
AC 28 T 10 FF 26 CMD 32 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +15, Darkvision 60 ft, Tremorsense 30 ft
Active buffs: Haste

Jelani

Beast mode is currently flat-footed, so his AC is only 26, so you could confirm that crit. I'll post in 20 hours a confirmation roll and double damage if you don't by then.

cheers


I did, rolled a 12+11=23 so didn't confirm. Go ahead.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurkinating.


Guys, just a heads up I'm about to go on vacation without a laptop or PC. I will have internet access via a tablet, but considering I'm going to be in Hawaii I will probably be out enjoying myself more than posting. I'll be back to normal posting schedule the 3rd. Please bear with me in the meantime, and happy Chinese New Year!


Okay, I'm home now. Sorry for being completely gone, but I just didn't have time to post. I have a metric crap ton of posts to catch up on, and will be doing that ASAP over the next day or two.


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

Welcome back!


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Wb! Glad you had a safe trip, and hope you had fun.


Hope you had a great time in Hawaii--and glad it kept you happily too busy for the boards.

Cheers,


lurking while I post


HP: 82/99 | Hero 3/3
Stats:
AC 28 T 10 FF 26 CMD 32 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +15, Darkvision 60 ft, Tremorsense 30 ft
Active buffs: Haste

I'm traveling this week and return Saturday. Please bot me.

Thanks


HP: 85/85 | Hero 3/3 |
Stats:
AC 29, T 14, FF 24; Fort +8, Ref +10, Will +12; Init +4; Per +19, darkvision, scent
Active buffs:

Lurking this morning.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking on my iPad.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

@Jelani: If gyr is unavailable, I can bot Gianluca for you. I actually have played a Warlord in the past, so I am familiar with their mechanics.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking on iPad.


Sabs, thanks for the offer to bot. I'll take you up on it. I'm really buried with work related writing + house guests that together are eating up all my play time.

I expect to get a breather in a day or two.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

FYI, pretty much 95% positive Cladissa can still throw hexes around on this guy as long as he is visible to her. Just sayin'. Hehe


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Woot. Just caught up on thread. Sssabs, I should have you roll for me all the time.

One question: I had in mind to have Gianluca request full healing before going forward. (When I last posted I was at 27/69 HP.)

Jelani, you're call if you'll allow that retroactively since I wasn't around and posting to declare it in advance.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Not really satisfied with my new forum avatar. If any of u spot a better looking one that is closer to my reference image, please let me know.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Jelani, you cool with me buying a Staff with just Magic Missile on it, then upgrading it later? I really feel like the Mage Supreme needs a staff. Lol

Cost is 6,400 gp as far as I can tell, and after the dowry and retraining, I had just enough to do it.


Argor Blakros wrote:

Jelani, you cool with me buying a Staff with just Magic Missile on it, then upgrading it later? I really feel like the Mage Supreme needs a staff. Lol

Cost is 6,400 gp as far as I can tell, and after the dowry and retraining, I had just enough to do it.

Where are you getting that price?


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

400 gp × the level of the highest-level spell × the level of the caster.

So 400 x 1 x 8 (required Minimum CL for staves) x 2 for not crafting but buying outright.

I'm kinda figuring that, based on the prohibitive cost of many of the "standard" staves that are listed in the item lists, that anyone who dabbles in staff creation likely HAS to make staves such as these in order to EVER get any sort of sale.

Grand Lodge

Female Mutated Half-Elf Druid (Naga Aspirant) 10 | AC 26 T 12 FF 23 | HP 93/93 | F +13 R +7 W +12 (+2 vs. Enchantment) | CMD 30 | Init +4 | Perc +23 | Buffs:

How about a Quarterstaff of Entwined Serpents? Argor is man of Neyths, is he not? Granted, I don't think the staff is on the SRD sadly; I couldn't find it.

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