Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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I'm ready to lead us into the next module as soon as you guys are. I'm thinking I'll generally put 1d4 weeks of downtime between each scenario.

In this case 1d4 ⇒ 1 week. So go ahead and RP until you are content, and post a week's worth of in character actions/purchases.

I don't need to know every time your character went to the bathroom or Singh's Shawarma, but a montage from each of you would be nice. Don't forget that a few people might recognize you on the street now. Especially in the Foreign Quarter or the Puddles. As your fame increases, you guys will turn into local celebrities.


Ah! Also before I forget, having a climb speed does not let you automatically climb. That is a common misconception about the rules that I thought I'd bring up since a couple of you took the climb evolution and many people aren't clear on the climb rules.

Climb Speed wrote:
A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

The rest of the climb rules are here


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

That is strange considering the eidolon gets a climb speed equal to its base speed. So it can do an accelerated climb at a -5 in order to go at its land speed (since the land speed will always be slower), which is the same as the climb speed. Basically, there is no way to speed up a climb.

That doesn't sound right to me.

But you were right, I did have a misconception about the climb rules.


me too. thanks for the rules illumination.

I'm going to switch the evolution, because it's not what I thought or very useful until Hrim gets his climb skill up.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Also, I suppose the question needs be asked:

Were we given this manor to set up in, and do we even have the right to improve it. Cause if we spent a lot of coin on it to improve it then the Pathfinders are like, "Hey, we like what you've done with the place. The Masters have decided we want to live here, so GTFO."

If that happened, Argor would burn Absalom to the ground. He'd purchase a scroll of Create Greater Demiplane and Permanency, make it timeless, then go and study until he was able to, but by Nethys he'd do it. lol


Cladissa Velorryan wrote:

That is strange considering the eidolon gets a climb speed equal to its base speed. So it can do an accelerated climb at a -5 in order to go at its land speed (since the land speed will always be slower), which is the same as the climb speed. Basically, there is no way to speed up a climb.

That doesn't sound right to me.

But you were right, I did have a misconception about the climb rules.

No, having a climb speed supersedes the 1/4 or 1/2 speed thing. With a successful check you can move your climb speed. Since you have no ranks Cladissa, your bonus is +8. By taking 10 you'll be able to climb trees and ropes and stuff like that, but not walls. However if you roll well you could potentially climb a 30' wall with one move action.


Argor Constantine wrote:

Also, I suppose the question needs be asked:

Were we given this manor to set up in, and do we even have the right to improve it. Cause if we spent a lot of coin on it to improve it then the Pathfinders are like, "Hey, we like what you've done with the place. The Masters have decided we want to live here, so GTFO."

If that happened, Argor would burn Absalom to the ground. He'd purchase a scroll of Create Greater Demiplane and Permanency, make it timeless, then go and study until he was able to, but by Nethys he'd do it. lol

It's owned by the Society. They've essentially rented it to you without charging rent. So anything you buy is still yours, but any improvements you made to the property itself would technically not be. However OOCly (sinc you haven't asked IC yet), the Society would be willing to sell you guys the property for it's going market value. They would also accept monthly "rent" payments as installments towards purchasing the property.


PS:The Decemvirate's cribs are already so pimp that this place could barely be improved to the level of their servants' latrines. ;)


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Well, what IS the going market value? :-P


It's somewhere between a mansion and noble's villa in the downtime rules, and it's in a fairly prime area of real estate. So, 6,500 GP.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

And how hard would it be to have this place rezoned so that we could establish a guild-hall here, and perhaps sell various magical knick-knacks (reagents, odd potion/scroll here and there, sagely advice, rent use of a library, etc. etc. to represent the "income" generated by downtime rules if we go that route...)?

I will say this research is what Argor is looking into during his remaining time off, as well as looking into other potential properties that might work and are for sale.


Getting it rezoned would take you spending 4 prestige points to get the Palm Greaser title.

Palm Greaser (Title , 4 PP): In any settlement of at least 5,000 inhabitants, you may locate a corrupt official. If you're imprisoned or fined for crimes committed in the settlement's jurisdiction, you may take advantage of this contact. You pay no fines and escape sentencing if you can make a Diplomacy check (DC 15 for petty crimes, 20 for serious crimes, or 25 for capital crimes). You can use this ability once per game session. You may select this title once for each settlement in your Sphere of Influence; each time you select it, choose one settlement where you may use the award.

Once you've located a corrupt official, give me a diplomacy check to determine how much of a bribe he will demand for the rezoning.

Other properties are the same as listed in the downtime rules plus anywhere from 10-25% depending on location.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Not quite enough Prestige for me to do that yet, so perhaps after the next module. At any rate, aside from discussing how/what to invest in, which can be done in the Discussion thread, Argor is ready to roll.

As far as what Tier, I am willing to go with whatever Grommuk is comfortable with trying, as he is, thus far, our front-line.


Hrimnagel is ready to go, as well as RP with Cladissa and Gromm about Argor's machinations.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I like how EVERYTHING Argor does is assumed to have vile intent behind it, despite the fact that he is Lawful Neutral.

AKA: I am playing Argor's @$$hole side perfectly.


Relax. Hrimnagel nor I have assumed any vile intent behind anything Argor has done. Hrim is only reacting to Argor's attempt to control what he and the team does, meaning Argor's actions as an a$$hole.

cheers


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Yeah, so far this has been fun. I'm not quite ready to jump into the next scenario yet, though, since I'm hoping to do a bit more rp with everyone. Work is keeping me busy, and long posts are a pain on the smartphone.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I'm fine w/ more RP as well. Just making sure it is out there that I AM ready should Jelani feel the need to move on.

And Hrim, I'm not mad in any regard, I just think it's funny/fun to have someone so adamantly against Argor's manipulations. If everyone just rolled over to his whims, it would be kinda boring.


I am willing to give a day or two more to RP, but I do strongly prefer to keep things moving. If posting begins to lag I will move things forward.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

If we were to purchase another property, would we have to come up with the entire funding up front, or could we do payments?


You might be able to get a loan with a down payment, but then there would be interest.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

*waves hand in front of Jelani's face*
"There is no need for interest."


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Glad you picked up on the fact that Argor didn't mention what he thought the serum was working on in his case, Cladissa. Hehehe


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Grommuk isn't enterprising enough to think of stuff like that on his own, but I'll drop tidbits here in discussion thread that he might be won over to as we go along. He could care less about a wait staff, though having people to buy groceries, cook for, and feed him on a regular basis would be exceedingly awesome in Grom-grom's books.

There will likely need to be heavy modifications made to the structure in the distant future, though; probably on the order of creating a cellar big enough to house a gargantuan creature.

As far as anything pertaining to the arcane (labs, libraries, etc.) he could care less about that crap. Starting up a gladiatorial college, arena, or brawler's guild on the other hand? Maybe! I'm not familiar enough with the Downtime rules to really coax out many details right now, and it's not immediately relevant I suppose. Something I'll consider for the future.


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Jelani, while perusing the equipment for stuff to buy, I came across this: softpaw boots. I didn't make the change to my feet just for this (I'm still planning on going with a lamia shape when the points allow and decided to make some cosmetic changes now), but considering I've just made it so normal footwear won't fit anymore, I was wondering if you'd allow these to be available for purchase.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

1) How much would we have to pay per month to essentially "rent-to-own" the manor?

2) What rooms are included in the current manor?

3) How much would we have to pay to "complete" the rooms we have? We already have the structure built, so I assume to stock the rooms it wouldn't be the full room price, but if the place is in serious disrepair I could understand full price.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Also kinda wrote myself into a corner by scribing scrolls on days one and two. So if anybody wants to talk to Argor your gonna have to come drag him out of his scribing or we will have to move to day 3. Lol


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

I'm going to be playing up Grommuk's evolutions as muscle density instead of having him sprout a carapace or the like. I totally could have gone the Colossus route too, but I don't want to dip my toes into too many marvel strong-guy pools (even Strong Guy!).

The more I think about it, the more I like the idea of Grommuk starting some kind of SAFEHAVEN FOR MONSTROUS HUMANOIDS. In practice, it would probably just be a mercenary & brawler guild exclusive to races typically scorned by others.

Back to relevant things, I'll look over things and see if there's any gear I want for Grommuk. I doubt there's much to interest me at the moment. As mentioned, no need for weapons and his armor's about as good as it gets for the moment. I really need to remember that my Intimidate is on steroids for future encounters.


Cladissa Velorryan wrote:

Jelani, while perusing the equipment for stuff to buy, I came across this: softpaw boots. I didn't make the change to my feet just for this (I'm still planning on going with a lamia shape when the points allow and decided to make some cosmetic changes now), but considering I've just made it so normal footwear won't fit anymore, I was wondering if you'd allow these to be available for purchase.

Absolutely.


Argor Constantine wrote:

1) How much would we have to pay per month to essentially "rent-to-own" the manor?

2) What rooms are included in the current manor?

3) How much would we have to pay to "complete" the rooms we have? We already have the structure built, so I assume to stock the rooms it wouldn't be the full room price, but if the place is in serious disrepair I could understand full price.

1) There's no set amount since they're willing to let you live there for free in perpetuity. If you want to do that, I expect an RP post about Argor going back to the Grand Lodge and setting it up with some clerks or something.

2) Five bedrooms plus this post details the rest. It's a villa, in Absalom a manor is a specific larger thing. At least according to the Guide to Absalom book.

3) The rooms are all completed, and in perfectly good repair. It's just like dusty and lacking a lot of furnishings. Like if your grandma died in 1970 then some people cleaned the house thoroughly, sold everything of value and boarded it up for fourty years with no one using it. Then they reopened it, fixed any structural problems and viola!


Argor Constantine wrote:
Also kinda wrote myself into a corner by scribing scrolls on days one and two. So if anybody wants to talk to Argor your gonna have to come drag him out of his scribing or we will have to move to day 3. Lol

Scribing a scroll only takes two hours, stuff can happen around scroll scribing. Just no major outings for Argor until day three. It definitely took at least a day for Hrim to find small sized masterwork Tian armor. I'm leaving the week's timeline kind of nebulous for now in normal montage fashion. Just don't go over what could reasonably get done in a week or I'll step in.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Hmmm, well then...lemme get to posting something...


Grommuk Breakmarrow wrote:

I'm going to be playing up Grommuk's evolutions as muscle density instead of having him sprout a carapace or the like. I totally could have gone the Colossus route too, but I don't want to dip my toes into too many marvel strong-guy pools (even Strong Guy!).

The more I think about it, the more I like the idea of Grommuk starting some kind of SAFEHAVEN FOR MONSTROUS HUMANOIDS. In practice, it would probably just be a mercenary & brawler guild exclusive to races typically scorned by others.

Back to relevant things, I'll look over things and see if there's any gear I want for Grommuk. I doubt there's much to interest me at the moment. As mentioned, no need for weapons and his armor's about as good as it gets for the moment. I really need to remember that my Intimidate is on steroids for future encounters.

That guild's reputation will be stellar, I'm sure :P

Grommuk totally needs a Battle Mask.


Speaking of intimidate, is everyone cool with me making a house rule that essentially gives a version of intimidating prowess to everyone as a virtual feat? Except you can only add whichever ability modifier is higher, not both (unless you actually spend the feat, then you can add both).


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

I typically house rule intimidate as Strength or Charisma (player's choice upon creation, locked into that choice from there on out). So, I'm all for it.

Grommuk actually has a battle mask already, which fittingly enough strongly resembles the avatar thumbnail. As to the guild, it'd probably just end up being a poorly controlled alpha male hierarchy with a penchant for pit fighting circuits. Beating down people for money, too. Y'know, everyone's dream job.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Fine with that.

Not fine with my diplomacy roll.


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

That's sad that a Cha 10 is the highest Charisma in the party. :)


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

True party face material. We live up to our "Aberration" namesakes, don't we? Lol


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

I was going to protest when Jelani calls us freaks, but I should just shrug and nod.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

It is kinda hurtful...lol


Well, you know, I'm like an hard-ass dad or something. I want you guys to succeed, but I'm not going to be nice to you :P

Freaks is just shorter than aberrations. If you want to give yourselves a legitimate team name, I will use that instead.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I think that is right Jelani, for teams that aren't actively "working" for you. Like if I had hired them to work an Inn, they'd actually "earn" their wages. But since they are being hired to work privately, I have to cover their wages.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

For teams not beholden to you (like guards working for a guild you've established) it might be better to just use the general goods and services guidelines. Hiring on a cook would be 3sp per day by standard rules. A footman is 5sp per day.

I'm not sure the downtime rules are necessarily geared towards addressing that kind of arrangement. They seem to be more oriented towards building factions and organizations rather than personal help.

Goods and Services—Hirelings


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I'll leave it to Jelani to set a price. I've deducted 12 platinum from my funds, if the price he sets is less I will amend my sheet.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

So far, we have a three way split on the servants and groceries, which came to 220 gp.

So that'd be 73 gp, 3 sp, 3 cp each.

If Hrim throws in, it's an even 55 gp each. Will wait on him to deduct the official amount from my coin. Though I'm 99.99% positive he is a firm no on it.


Okay, thanks Grommuk, that's what I was looking for. We'll only use the team rules once there is an organization running to support them. Those rules don't really work for what we're doing here.

cook 3 SP/Day
two maids 1 SP/Day
groundskeeper 1 SP/Day
live-in butler 1 GP/Day

90 SP+30 SP+30 SP+30 GP=9+3+3+9= 24 GP/Month

120/24= 5 months.

You've hired them all for five months. I'll let you decide what race, sex and age of butler you hire.

The maids are female human commoners. The cook is a fat halfling guy. The groundskeeper is an older human man. I'll introduce them in gameplay after I know who the butler is.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Race: 1d7 ⇒ 4 Half-Elf
Sex: 1d2 ⇒ 2 Female
Age: 1d6 + 20 ⇒ (6) + 20 = 26

Half-Elf Female 26 years old.


DM Jelani wrote:

Okay, thanks Grommuk, that's what I was looking for. We'll only use the team rules once there is an organization running to support them. Those rules don't really work for what we're doing here.

cook 3 SP/Day
two maids 1 SP/Day
groundskeeper 1 SP/Day
live-in butler 1 GP/Day

90 SP+30 SP+30 SP+30 GP=9+3+3+9= 24 GP/Month

120/24= 5 months.

You've hired them all for five months. I'll let you decide what race, sex and age of butler you hire.

The maids are female human commoners. The cook is a fat halfling guy. The groundskeeper is an older human man. I'll introduce them in gameplay after I know who the butler is.

Does that include food or just service?


Just service. Food is seperate. Though 100 GP of food is probably plenty to start with.

100 lbs. of flour - 2 GP
100 lbs. of cheese - 2 GP
50 lbs. of potatoes - 1 GP
5 lbs. of salt - 25 GP
5 lbs. of sugar - 2.5 SP
20 chickens - 4 SP
Total:30.65 GP of the 100 GP

That's just some bare basics. Food is cheap.


Foods and Spices

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