Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Loosely related, have any of you read "City of Darkness, City of Light" by Marge Piercy? It tells the story of the French Revolution, and then the bloody chaos that followed (through many eyes, including Maximilian Robespierre, who is quite a sympathetic character, at least in the early days of the revolution). I HIGHLY recommend it!


I haven't, but it sounds cool. I'll have to check it out.


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image
DM Jelani wrote:

In case it's not clear yet, the Raven and his companions are kinda of like Robin Hood style outlaws. The scenario paints them as the underdog good guys, who had good and legitimate reasons in their mind for coming after the Pathfinder lodge (the evil deeds of Hestram, and Eliza's opulence). I'm pointing this out because Cladissa's backstory aligns her with the nobility of Galt, which is apparently the 'bad' side in canon (or if not canon, at least this scenario).

Though, it's also clear that the "Revolution" is so fragmented into factions which are often at ends with each other that it's hard to even consider as a single organization/movement. More like each locality has people in power who say they are part of the Revolution, some are good, some are evil, some work with the Council, some ignore it. Such is Galt.

Yeah, I came up with Cladissa's Tale of Two Cities backstory and then later read that most of the nobility wanted to remain allied with diabolist Cheliax. At first, I was all, "well, crap." However, isn't that Cladissa's life? She finds out that she's long-lost royalty, but then that royalty is horribly corrupt?

The way I would say it happened, her side of the family was good, and it was her uncle (the king) who had aligned with Cheliax and the diabolists, causing the spark of revolution.


That's fine. Like I said, neither side was completely clean cut and black and white. This might be the first that she's learning that a lot of the nobility had it coming.


@Gianluca - Oh my man, my wife is preparing a dance for that song from Moana for her school's spring festival party. Seen that part of the movie 10,000 times lately.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Heeheeheeheehee. It just seemed too perfect for the moment (and Gianluca certainly share's Maui's high opinion of himself)!

Give Poppy (the name I'll always think of for her) my best.

EDIT: BTW, lurking, at least for a bit.


We will keep roleplaying it out and such, but this is essentially the end of the scenario, Eyes of the Ten Part 1.

Therefore, everyone receives 23,237 GP and goes to level 11.

You can shop as needed, and assume that you get the stuff from the Lodge once you get back. There is no fame for this one, since you are on a top secret super classified super secret secret mission. However, you are earning Campaign Points throughout this arc.

Campaign Points are an abstract measurement of how well each player character does at the business of the Pathfinder Society. Specifically, these points measure the confidence of the Society’s leadership (here mainly represented by Eliza Petulengro and Osprey) in the abilities of the player characters.

Group Awards Earned

* The PCs show compassion for injured/killed Woodsedge Lodge servants (including healing them).

* The PCs successfully recover and return the Pale Maiden or prevent its abduction in the first place.

* The PCs broker a truce between the Pathfinder Society and the Red Raven. Kind of a stretch on this one, but I'm feeling generous.

Individual Awards Earned

Cladissa - Impressed Eliza and Osprey at the Talespinning ceremony (2 pts)

1d20 ⇒ 6

1d20 ⇒ 9

Argor - Impressed Eliza and Osprey at the Talespinning ceremony (2 pts)

1d20 ⇒ 12

Gianluca - Impressed Eliza and Osprey at the Talespinning ceremony (2 pts)

Total Campaign Points

Argor - 5 pts.
Cladissa - 5 pts.
Gianluca - 5 pts.
Grommesson - 3 pts.
Thrassk - 3 pts.

More will accrue throughout the rest of the arc, then stuff will happen.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Thanks!

Jelani, I just realized that I'd misunderstood Presences: I had been playing as though I had 6 to switch between when it should've been 3 (and in this last scenario, I used both Victorious and Gladiator's Presence, of which I'd normally not have access to both). I'm thinking of taking Extra Presence as a feat to correct that (thus getting access to the 4 I've actually used).

Loosely related: I took the Extra Maneuver Readied feat at L10 to get to have 8 maneuvers readied at a time. I get an additional readied maneuver for free at L11.

What do you think of me switching Extra Maneuver Readied -> Extra Presence (and keeping my set of maneuvers readied at 8 instead of 9)?


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Working on leveling Argor up. Taking Hungry Pit and Permanency as spells.

Questions for funds:

1) Is upgrading my staff an option? Not a huge deal if not, as I’m leaning towards making some permanent effects on myself anyway.
2) Does anyone wanna pitch in to buy a group wand of Cure that’s better than weenie level 1? May not be bad idea to each of us dump 2 prestige to have a stockpile for us to top ourselves off, but in e,regency situations, we may need a cure with a bigger oomph.
3) If anyone wants a permanent spell, buy the dust for it and Argor will do it. Keep in mind options for me to cast on others is limited to the charts.
4) Will we have any chance to spend some time to transcribe some extra spells to a spell book?


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Although...

Scroll of Create Lesser Demiplane: 2,275
Scroll of Create Greater Demiplane: 3,825
Permanency on Lesser: 17,500

Argor could have his own timeless Demiplane, and have 1,700 gp left over! Oh so tempted...


Gianluca the Honeyed wrote:

Thanks!

Jelani, I just realized that I'd misunderstood Presences: I had been playing as though I had 6 to switch between when it should've been 3 (and in this last scenario, I used both Victorious and Gladiator's Presence, of which I'd normally not have access to both). I'm thinking of taking Extra Presence as a feat to correct that (thus getting access to the 4 I've actually used).

Loosely related: I took the Extra Maneuver Readied feat at L10 to get to have 8 maneuvers readied at a time. I get an additional readied maneuver for free at L11.

What do you think of me switching Extra Maneuver Readied -> Extra Presence (and keeping my set of maneuvers readied at 8 instead of 9)?

I think since you've been playing as if you had them, and don't have time for retraining that you should have you use your level 11 feat on extra presence. If you want to change out extra maneuver readied when you have downtime to retrain you can.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Sounds reasonable.

Thron, I'll think about it I want anything permanent


Argor Blakros wrote:

Working on leveling Argor up. Taking Hungry Pit and Permanency as spells.

Questions for funds:

1) Is upgrading my staff an option? Not a huge deal if not, as I’m leaning towards making some permanent effects on myself anyway.
2) Does anyone wanna pitch in to buy a group wand of Cure that’s better than weenie level 1? May not be bad idea to each of us dump 2 prestige to have a stockpile for us to top ourselves off, but in e,regency situations, we may need a cure with a bigger oomph.
3) If anyone wants a permanent spell, buy the dust for it and Argor will do it. Keep in mind options for me to cast on others is limited to the charts.
4) Will we have any chance to spend some time to transcribe some extra spells to a spell book?

1) You can upgrade your staff, but not until you have time in Absalom.

2) Thrassk will pay for a wand of cure mod if nothing else. I'd even be willing to go in on a cure serious if everyone splits it. Everyone should use their prestige to get a wand of cure light also, so we have plenty to go around.

3) Thrassk would like a permanent darkvision spell, but it appears to be personal only. More's the pity.

4) I don't know, but presumably you can take a few hours once you report back to the lodge. I think Cladissa will want to rest if you don't.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Here is what I’ve decided to spend my coin on:

1) Pay to transcribe Arcane Sight and Plane Shift into my spell book
2) Pay for enough diamond dust to cast permanency on Darkvision, See Invisibility, Arcane Sight, and Resistance on myself.

That leaves me with 4,794 gold. If others are willing, I’d throw 4K of that towards a wand of cure serious. If the others don’t have the spare coin, I’ll instead buy a Ring of Sustenance.

Also using 2PP to get a wand of cure light as well. Y’all just say if you want me to track any wands you buy if Adrenia is gonna be the one using them.


Thrassk uses his PP to get a wand of cure light and gives it Adrenia as well.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking a bit.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Looks like 25% of a wand of CSW is 2812 GP

I'll happily chip that in (in addition to 2 PP for a CLW wand that Adrenia carries)


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

1/5 of a Cure Critical Wand is 4,200...


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Since that means Adrenia is carrying three wands of CLW, I'll spend my 2 PP and carry it, since I can use wands as well. How does that sound?


Good idea to keep them spread around a bit for sure, just in case.


I gotta say I did not see the Argor + Cladissa romance coming...but I like it. I hope they can be happy together.


I have enough left to contribute 4,200.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking


HP: 99/99 | Hero 3/3
Stats:
AC 31 T 13 FF 29 CMD 30 | Fort +17, Ref +13, Will +17 | Init +5 | Perc +17, Darkvision 60 ft, Tremorsense 30 ft
Active buffs:

I had my real life game last night and worked late Monday and Tuesday. Saturday morning I leave for a week for business with only phone access to this account. So, I won't get back to this game for more than a week or have time to level.

And I don't think you'll really miss Grommesson as a character. Let's see where you are when I get back.

cheers


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Be safe and enjoy your trip! We'll get Grommesson back into the story soon! Promise!

Hey, Jelani, how are you planning for us to spend our gold? If we're moving straight into the next session (which it seems like), then I'm not sure how we'll be able to pop off to the market to buy our scrolls, wands and trinkets. One way maybe is that we're allowed to claim some of the items in this Lodge's vault as a reward, and the items just happen to be whatever they are that we've selected.

Thoughts?


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield
Jelani wrote:
You can shop as needed, and assume that you get the stuff from the Lodge once you get back.


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Ha. Should have gone back and reread his post. Ah, well. Working on buying stuff now.


Yeah, the Lodge has an extensive armory and keeps basic magical gear on supply. So we'll just assume anything you buy you find in the Lodge's armory or have a servant get from Woodsedge (which is less likely to have any given magic item than the armory).

I mean, if you really want to go to shopping you should be within teleport range of a major city.


Grommesson Blakros wrote:

I had my real life game last night and worked late Monday and Tuesday. Saturday morning I leave for a week for business with only phone access to this account. So, I won't get back to this game for more than a week or have time to level.

And I don't think you'll really miss Grommesson as a character. Let's see where you are when I get back.

cheers

Gotcha. I will run him to the best of my ability until you get back, but I'm not going to level him for you. You'll have to get to that when you have time. I am also not going to buy anything for him unless you specifically instruct me to. Good luck with your trip.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

A bug has been making the rounds through my house. Started with kid, then wife, now me. Keeping things moving as best I can.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Lurking a bit, while my body allows.


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Obviously, I've picked up the broom of flying with my gold. I'll also chip in the 4,200 gp for the group wand (as well as 2 pp for the wand of CLW that I'm holding on to).


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

Actually, a cloak of resistance +1 is 1,500 gp cheaper, I’m gonna go that route. Will save me money, as well as give me another level 1 and 5 spell slot.

That leaves me with 2000, which I’m gonna use on a Handy Haversack.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Finally free, and lurking for a bit while I catch up.

Cool character developments!


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

OK, upgrades done. Purchases:
bead of newt prevention
pale green prism, cracked (attacks)
pale green prism, cracked (saves)
dusty rose prism, cracked
part of CSW wand
wand of haste * >> assuming Adrenia would carry this and use it at the start of combats. Thron, sound good to you?


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Remind me, does Pathfinder Society (and this campaign) follow the normal rules that if we sell an item we do so at 1/2 the list price?


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

She could. Did you throw in enough for the CCW wand? 4,200?


Yes, you sell items at 50%. But you can also upgrade items to a more powerful version of the same item without selling it and buying a new one if that comes up.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Thanks. I have a compound belt (weasel & +2 strength). I'm assuming to upgrade that I'd need crafting time between encounters so I'll go for the above purchases.

I was trying with the idea of going for a slam attack + reach since my greatsword reach thing doesn't turn out to be legal, but I'd lose out a good but by selling my +3 greatsword...and I think it might caused other complications too, so I'll stick with what's listed.

Btw, I've listed good default stance and presences in this startup bar:

- Scarlet Duelist Attitude (+5 insight to Init, AC, CMD),
- Warning Presence (allies within 30’ get +6 Reflex vs traps, +6 AC in surprise round; Adrenia can always act in surprise round)
- Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion).

Might make sense to pick one of our casters too always act in suprise round instead of Adrenia. Either would be good. Arguments for one over the other?


Cladissa. She has better crowd control and debuffs. If she goes first she can shape the battlefield or neutralize someone before they even act, like with the Judge at Geppa's trial. That was a 14th level cleric you didn't have to deal with. Admittedly, he rolled crap on his save, but yeah.


AC 38 T 12 FF 35 (+1 v evil outsiders, +2 when pro evil) | HP 124/124 | F +15 R +10 W +14 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities) | resist acid, cold, electric 5 | CMD 46 (48 vs evil) | Init +4 | Perc +23 | reach 10’, 4 AoO/round | active buffs: Silver Crane Stance (pro evil + holy on sword), Gladiator's Presence (allies within 30’ get +6 to CMB and CMD), Rallying Presence (allies within 30’ get +6 to Will vs fear, death, compulsion)

Makes great sense. Changed.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

On Thursday, I’m having surgery. Posting may be slow afterwards but I’ll let y’all know how it goes.


Current AC: 28 (30 vs Evil) HP: 69/69
Stats:
AC 21, T 12, FF 19; (All saves +2 vs Evil) Fort +5, Ref +6, Will +8; Init +2; Percept +21
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Mage Armor, False Life, Shield

I am home from surgery, trying to muster up the motivation to catch up and post. Will do so as soon as I can, I appreciate all your continued patience with me.


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Glad you're home! You've been in my thoughts. Hope your recovery is a fast one!


What she said, I hope you get well soon. May the force be with you.


Just a note, Gromm's bluff checks are good but the stuff he's saying Keel knows can't be true, so that kinda ruins it.


Cladissa, I'm not ignoring your post, but you can't see Keel. You can hear them talking, and see Grommesson's back from where you're standing but AFAIK you can't telepathy ppl until you see them.

Also, side note to everyone, once you leave an invis. sphere and become visible, running back into it doesn't make you invisible a second time.

Invis Sphere wrote:
Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible.


So...why are we apparently now in combat with the guy who we are here to make sure stays alive? I'm not seeing the strategy here. Or do you all know something that Thrassk doesn't?

I mean there is probably something fishy going on with the icy room, but until we know more, perhaps nonlethal damage at least?


I just realized I made a minor mistake earlier. When you were talking to Condria in the Maze, she should have said she saw Hestram last three nights ago, not one night ago.It doesn't really change a whole a lot, other than the implications.

So, the last time she saw him in the Maze was the night before the Talespinning ceremony going to Corentyn (where you are now), and then she didn't see him after his body disappeared.

Sorry about that, there are a lot of background details to keep track of in this.


HP: 113/113 | Hero 3/3 |
Stats:
AC 30, T 15, FF 26; Fort +9, Ref +11, Will +14; Init +4; Per +25, darkvision, scent
Active buffs: reference image

Yeah, that's huge. I thought he had come to life on his own somehow, since I didn't smell anything else in the room.

And, aren't we trying to save Kyalla?

And I figured I would have moved to where I could see him. I'm still relegated to my phone for all posting and Roll20 stuff, and it sucks for precision movement.

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