
satio of the Steel Fang |
I need help optimizing my Feats and gear
I'm planning to go 2Handed Fighter (All Ready Locked this in witu the GM and going with A Falacata as My main weapon
I am playing a trox cause it's what I rolled on the GM Rebirth table for us
I also start aa with a wealth = To a 9th level character as O rolled noble on his Social tale
I know power attack and weapon Focus/ Spec I want but not sure what would be best
As for item I know its want a keen falcata and enough TO set my Ac to 25 even after the penalty di size and such and anything else that I might need
My stats before racial Adjustments
STR 18
DRX 16
CON 16
INT 12
WIS 10
CHA 8

Sysryke |
Neat. Trox are fun. You're going to have a tremendous boost to your strength, but all of your mental stats will be taking hits. Maybe not too important to you as a fighter, but your Will save is going to be abysmal, and you'll be worthless at all social skills, including intimidation.
Consider Iron Will, and Lightning Reflexes to cover some of your weaknesses.
The extra chest arms of Trox can't be used to wield weapons, but they grant Improved Grapple for free, you might lean into that and take the whole grapple chain, plus hunt for feats that add exploits to your grappling. If you can pick up any claw attacks, you could also put those on the smaller chest limbs.
You're also going to be large size, so I'd hunt for ways to allow yourself to act as medium size when in tight spaces. On the plus side, your going to have a 10' reach, so maximizing AoOs is a great way to go. Combat reflexes and whatever flows from there would be sweet. I don't know if 2-Handed fighter is just your build, or an archetype, but if you haven't settled on a specific weapon, then you might want to look for some good polearms, or whips/scorpion whip/chain whip if you're feeling exotic.

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Satio, I second Sysryke's suggestion about using reach and combat reflexes. Being a large & strong PC with a reach weapon (thus 20' reach), high DEX, and Combat Reflexes will massively increase your PCs average damage output and will ALSO reduce incoming damage. One typically sees about a ~50%+ increase in damage output, front-loaded to early in the fight when it's most important. One typically sees about a 10-15% reduction in incoming damage, because you'll sometimes slay things before they can get close enough to attack. The protection provided by reach typically exceeds the protection provided by a shield.
This combo typically provides several extra attacks per fight. While you don't NEED Combat Reflexes to get AoOs it helps a lot. The big benefit is getting an AoO even when you lose initiative. That 16 DEX also provides lots of AoOs with Combat Reflexes. The key item to understand is that your PC will inflict damage when it's NOT YOUR TURN.
No other feat will provide such a huge damage increase. Plus your PC has a larger "zone of control" and is more effective at controlling the battlefield. Here's an example of how using reach tactics works in play. This approach also protects your squishy allies, as foes who try to get close enough to attack a squishy ally must first reckon with your AoOs. This provides a protective screen around your allies.
A falcata, like most swords, is a sidearm. As a rule, sidearms are less effective than are battlefield weapons like the polearm, longbow, or long gun. Sidearms have the advantage of being attached to your body and thus always available. A sword is to a polearm as a pistol is to a rifle. Many places & situations (inns, some cities, diplomatic conferences, etc) don't allow battlefield weapons but do allow sidearms. Plus it's a BOTHER to always carry a long stick and you'll be tempted to put it down.
Perhaps carry a battlefield weapon and keep that falcata sidearm handy for when the battlefield weapon fails you. As a GM I've noticed that martials who specialize in a single weapon often build themselves a trap that reduces their effectiveness. Flexibility wins out.

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I'm planning to go 2Handed Fighter (All Ready Locked this in witu the GM and going with A Falacata as My main weapon
Starting with the obvious... A falcata is not a two-handed weapon so you're not going to get to use it with a lot of the Two-handed fighter's archetype abilities. Couldn't quite figure out if your GM was letting you count it as one or not.
You've got several build routes with a large character. The first is a battlefield control build as previous posters suggest. Another, which works well with the two-handed fighter archetype, is just to get the most damaging weapon you can (butchering axe, if available) and proceed down the Vital Strike path.
Weapon Focus is always helpful but Weapon Specialization is actually just a tiny bit of damage compared your other damage bonuses. If you need to drop a feat to pick up something else, Weapon Spec would be my first drop. The following is personal preference: but I like to pick up the Improved Critical feat if at all possible. It saves a ton of money over keen in the long run and lets you get the weapon all the way up to +5 faster.
Gearwise, Gloves of Dueling are a no-brainer. Mithral Breastplate +5 and a ring of protection +2 will get you to AC 25. (You can save 7,000 gp if you go to a +4 breastplate, +2 ring, and +1 amulet of natural armor but you use up your neck slot to do that.) Cloak of Protection is obviously a top buy.
Overall your rolls are crazy good. . . Trox, extra wealth, equivalent of 37 point-buy equivalent in stats. . . Not saying there's a problem. I've played in plenty of overpowered games myself. Just don't expect to always work out that well :)

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Another, which works well with the two-handed fighter archetype, is just to get the most damaging weapon you can (butchering axe, if available) and proceed down the Vital Strike path.
Belafon speaks truth. I play weekly with a two-handed fighter who fights with a big axe and Vital Strike. He is very effective. That said, for tactical reasons he sometimes prefers a reach weapon (usually a boarding pike aka longspear, since we're pirates) and finds that reach AoOs add an extra ~20% to his damage. He carries a reach weapon, takes his early AoOs when it's not his turn, then drops it and switches to his axe on his own turn.

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Well in pf1 most melee classes benefit from dipping in other frontloaded melee classes.
Fx. 4 levels of Blood Conduit black blood bloodrager gives you blood rage a swift action frost on your weapon after you get hit and 5 extra ft reach. And a free improved Trip feat without pre requests.
This will improve a reach build a lot and open up for bloodrager spells through wand and scrolls.

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Yes I'm starting level 7 with a large impact Butchering. Axe and going vital strike as my main plan
I have 46000 gold spend and my axe is like 21065. I think
Including material costI'd like Advice on my other equipment with what I have left to spend
So, 24,935 gold left to spend. My first pass looks like getting to AC25 is going to eat up almost all that gold, and one feat.
10 + 3 (dex) - 1 (size) = 12. You are looking for 13 more AC.
(+1 deflection) Ring of Protection +1 (2000 gp)
(+1 natural) Amulet of Natural Armor +1 (2000 gp)
(+9 armor) Mithral Breastplate +3 (13200 gp)
(+1 insight) Dust Rose Prism Ioun Stone (5000 gp)
Armor Focus (breastplate) feat - increases AC bonus of breastplate by +1
That's 22,200 gp. Leaving you with 2,735 to spend on all your other gear. Personally I'd drop the AC a bit so I could buy more gear.

Toshy |

(+9 armor) Mithral Breastplate +3 (13200gp)
Does a monstrous humanoid count as humanoid for armor pricing? One might assume that humanoid refers to bipedal, with two arms.
Since the trox has extra arms protruding from its torso, one might rule it as non-humanoid for armor pricing, which would increase the cost to about 15.800gp.

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You are correct. I forgot about the multiplier for non-humanoid AND the multiplier for being large. Total of x4, so the mithral breastplate alone would be 16,800. Plus another 9000 for +3, for a total of 25,800 for a +3 mithral breastplate.
Back to the drawing board.
Best armor (assuming you don't want to be slowed) is likely going to be Lamellar Leather (no special materials) for 390 gp (with masterwork). Significantly cheaper than 16,800 :) (4 Armor)
If you are OK being slowed you can get a masterwork breastplate (6 armor) for 950 gp. Or masterwork full plate (9 armor) for 6150 gp, but you won't be taking full advantage of your Dex bonus with the full plate.

satio of the Steel Fang |
@ Belafon. Eh want for high Ac is just a knee jerk reaction to playing in this particulars Gms Games . they tend to be high power and some times even mid 30 AC is not enough.
i guess maybe I could shore on my defense in a different way
I honestly Didn't know about extra cost do to my race
I guess maybe having What is consider good Armor class for my level and class would be nice .
these where my items before learning of extra cost of my armor
not to sure what to change around.....

satio of the Steel Fang |
so if my math is right my weapon cost 18365 of my 46000 starting wealth
Meaning I have
27,653 is what i have left
With the increase cost of my Armor Due to Race and Size im not sure what do. should I go for a lower AC but try to make up for it with other Gear.?
with that said should i focus on upping my saves and Maybe Grabbing A Dex Or con boosting belt as well
or for my Armor Should I Say no to my Dex and Grab Like The highest Enchantment Adamantine Breast plate Have lower AC but some Damage Reduction as well
Also What i better of going Another archetype. and if so what one?

Azothath |
Trox race
as a large sized monstrous humanoid type;
>> Lrg armor, Lrg shields will be *2 base cost(armor, special material) but *1 masterwork cost, *2 weight, *2 HPs, and *1 enhancement costs.
>> Lrg weapons will be *2 base cost(weapon, special material) but *1 mwk cost, *2 weight, and *2 HPs, for damage see Table: Weapon Damage Size Conversion. Weapon enhancements will still cost the same.
>> Wondrous items will be the usual cost.
• Lrg falcata 36gp extc 1hnd wpn (2d6 c19+ *3 S) Hrd:10 HP:10 Wt 8lb.
• Lrg bastard sword 70gp mrtl 2hnd/extc 1hnd wpn (2d8 c19+ *2 S) Hrd:10 HP:10 Wt 12lb.
• Lrg greatsword 100gp mrtl 2hnd wpn (3d6 c19+ *2 S) Hrd:10 HP:20 Wt 16lb.
• Lrg cold iron mwk greatsword 500gp mrtl 2hnd wpn (3d6 c19+ *2 S) Hrd:10 HP:20 Wt 16lb.
• Lrg adamantine mwk lucerne hammer 6030gp mrtl 2hnd wpn (3d6 c20 *2 B|P) Hrd:20 HP:27 wt 24lb brace, reach, +2 CMB to sunder med & hvy armr, ignore up to Hrd:20 w sunder.
with Impvd Grapple I'd look at brawler or some CM moves like Dirty Trick and I smell a sunder build...
and (of course) I'm going to suggest a level in Druid or Wizard for spell use (LoL)...
personally whips are a bad idea as they take 3 feats - but go for it!

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Please note that with a 12 Int before your -2 racial adjustment, this character is likely to have a serious communication issue if you don't put a rank or two into the Linguistics skill:
Source
Inner Sea Races pg. 253, Bestiary 4 pg. 264
Trox Racial Traits
+6 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Trox are very strong, but they can be dim, unreceptive, and inhospitable.
...
Languages: Trox begin play speaking Terran. A trox with a high Intelligence score can choose from the following: Common, Dwarven, Giant, Orc, and Undercommon.
...

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@ Taja the Barbarian
My stats to start before Adjusting for race are
18,16,15,14,12,10
How would you suggest i do them?
Your basic options are:
Put your 14 into Intelligence so you end up with one bonus starting language, orPut your 12 into Intelligence and acquire a +2 (or higher) Intelligence boost item that includes Common as a bonus language, or
Put at least one skill rank into the Linguistics skill.
Source
PRPG Core Rulebook pg. 100
Learn a Language: Whenever you put a rank into this skill, you learn to speak and read a new language.
...
The last option is almost certainly the easiest (assuming you don't already have specific needs for all of your extremely limited skill ranks).

satio of the Steel Fang |
Can some tell me if these numbers are correct?
Mithral Breastplate +3
Base cost: 200 gp
Mithral cost modifier: +1,500 gp
Total base cost: 1,700 gp
Large/non-humanoid multiplier: x4
Adjusted base cost: 6,800 gp
+3 enhancement cost: 9,000gp
Total cost: 15,800gp
AC bonus: +6 (breastplate) +3 (enhancement) = +9

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Can some tell me if these numbers are correct?
Mithral Breastplate +3
Base cost: 200 gp
Mithral cost modifier: +1,500 gp
Total base cost: 1,700 gp
Large/non-humanoid multiplier: x4
Adjusted base cost: 6,800 gp
Nope.
Breastplate is a medium armor, so the mithral cost is 4000 gp.
Mithral Breastplate (made for a medium humanoid) = 4200
Large non-humanoid multiplier = x4
Adjusted base cost for Mithral Breastplate (made for a large non-humanoid) = 16800

I grok do u |
The last option is almost certainly the easiest (assuming you don't already have specific needs for all of your extremely limited skill ranks).satio of the Steel Fang wrote:@ Taja the Barbarian
My stats to start before Adjusting for race are
18,16,15,14,12,10
How would you suggest i do them?
Your basic options are:
Put your 14 into Intelligence so you end up with one bonus starting language, orPut your 12 into Intelligence and acquire a +2 (or higher) Intelligence boost item that includes Common as a bonus language, or
Put at least one skill rank into the Linguistics skill.
...
PRPG Core Rulebook pg. 100Source
Learn a Language: Whenever you put a rank into this skill, you learn to speak and read a new language.
...
Can also throw 3500gp at a Ring of Eloquence, or 5200gp at a Helm of Comprehend Languages, which lets you understand what everyone else is saying, but you can still only speak terran.

satio of the Steel Fang |
Ok I talked to my Gm and I am going Move Toward AoO build that was mention in this thread.
With 46000 GP
I want a +3 Adamnatine Lucerne hammer
And put the rest in boosting saves and Armor class
How high can I get my Ac with what left of my gold
Likes is a +3
My trox will have 16 dex and I like to try to Benfit from that if possible or if not do a the best armor I can get with decent magic bonus
I guess I'll ask what is highest i can get my Ac with my character race and size and what gold I'd have left after my weapon is bought

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Ok I talked to my Gm and I am going Move Toward AoO build that was mention in this thread.
With 46000 GP
I want a +3 Adamnatine Lucerne hammer
And put the rest in boosting saves and Armor class
How high can I get my Ac with what left of my gold
Likes is a +3My trox will have 16 dex and I like to try to Benfit from that if possible or if not do a the best armor I can get with decent magic bonus
I guess I'll ask what is highest i can get my Ac with my character race and size and what gold I'd have left after my weapon is bought
46,000g - (((15g Lucerne Hammer + 3,000g Adamantine) * 2 [large size]) + 18,000g [+3 enhancement bonus] = 24,030g) = 21,970g remaining
Your general options would probably be:
Mundane Armor:
Large Mithral Full Plate would give you +9 armor with a +3 Dex cap for (1,500g [base item] + 9,000g [mithral]) * 4 [large non-humanoid modifier] = 42,000g but this will reduce your base speed to 20'
At +12 AC, this is your best 'base' option' but it is going to be prohibitively expensive for you.
Large Masterwork Tatami-do would give you +7 armor with a +3 Dex cap for ((1,000g [base item] * 4 [large non-humanoid modifier]) + 150g [Masterwork]) = 4,150g but this will reduce your base speed to 20'
At +10 AC, this is still a decent (and very cheap at this level) option.
Note that any of the 'Armor Bonus + Max Dex Bonus = +10' Heavy Armor options should work equally well for you here, but this is the cheapest of them.
Large Mithral Agile Breastplate would give you +6 armor with a +5 Dex Cap for ((400g [base item] + 4,000g [Mithral]) * 4 [large non-humanoid modifier] = 17,600g) but with no reduction to your speed.
At +9 AC, this option sacrifices some AC for retaining your full mobility.
Using Four-Mirror Armor as the base armor could save you 1,100g here for very little loss (mainly the 'lower but still higher than you need' Dex Cap, the higher weight and the worse Armor Check Penalties, none of which probably matter too much for you).
Personally, I like this option, but it is probably still too expensive to be a practical option for you and it won't get you your best AC.
Enhancement Bonus to Armor:
Enhancement bonuses to Armor are [Bonus Squared] * 1,000g
Deflection Bonus To AC:
The Ring of Protection grants a Deflection bonus to Armor for [Bonus Squared] * 2,000g
Note that this will not stack with a Deflection bonus from spells like Magic Circle Against Evil.
Enhancement Bonus To Natural Armor:
The Amulet of Natural Armor grants an enhancement bonus to your Natural Armor for [Bonus Squared] * 2,000g.
Note that this will not stack with a Enhancement bonus to Natural Armor from spells like Barkskin.
Suggestions
Honestly, the x4 cost multiplier for being a large non-humanoid makes most special material armors too expensive for you*, so we'll assume you go with Large Non-Humanoid Masterwork Tatami-do base armor for 4,150g, which should leave you with 17,820g to spend on magical bonuses:
Cloak of Resistance +2 for 4,000g
+2 Enhancement Bonus to your Armor for 4,000g
Ring of Protection +1 for 2,000g
Amulet of Natural Armor +1 for 2,000g
Your final AC should be 10 [base] - 1 [size] + 9 [+2 Tatami-do] + 3 [Dexterity] + 1 [Deflection] + 1 [Natural Armor] = AC 23 (before feats, spells, or other oddities at least).
You will also have a +2 Resistance bonus to all saving throws from your Cloak.
With your remaining 5,820g, you could spend 5,000g to upgrade either your Cloak or Armor Enhancement bonus to +3, but you almost certainly going to want a Belt of Giant Strength +2 for 4,000g instead.
*Please note that adding the Fitting armor quality for 2,000g could be used to make special material armors more affordable by allowing you to purchase a medium non-humanoid armor instead of a large non-humanoid armor, but I still can't get Mithril Full Plate to an affordable level. It can make the cost of the Mithral Agile Breastplate much better (Medium Non-Humanoid Mithral +1 Fitting Agile Breastplate would be (((400g [base item] + 4,000g [mithral]) * 2 [Medium Non-Humanoid Modifier]) + 1,000g [+1 Enhancement Bonus] + 2,000g [Fitting Quality] = 10,800g) but this will still eat up nearly half of your remaining funds and leave you with a worse overall AC.
Non-Gearing Afterthought: As the player of a large size character, be certain to familiarize yourself with the Squeezing rules: Source
PRPG Core Rulebook pg. 193
Squeezing: In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.
When a Large creature (which normally takes up 4 squares) squeezes into a space that’s 1 square wide, the creature’s miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past a creature while moving but it can’t end its movement in an occupied square.
To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.

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Okay, the cheapest 'Full Speed' Mithral Medium armor combination I can come up with is:
+00,125g Four Mirror Armor (Armor Bonus +6; Max Dex Bonus +2; Armor Check Penalty -5)
+04,000g Mithral Cost (Max Dex Bonus +2; Armor Check Penalty +3 Weight x0.5)
------------------------------------
=04,125g Base Mithral Four Mirror Armor (Armor Bonus +6; Max Dex Bonus +4; Armor Check Penalty -2)
*00,002 Medium Non-Humanoid Adjustment
------------------------------------
=08,250g Base Medium Non-Humanoid Mithral Four Mirror Armor (Armor Bonus +6; Max Dex Bonus +4; Armor Check Penalty -2)
+04,000g Enhancement Bonus (+2)
+02,000g Fitting Quality
------------------------------------
=14,250g Mithral +2 Fitting Four Mirror Armor (Armor Bonus +6; Max Dex Bonus +4; Armor Check Penalty -2)
+46,000g Starting Gold
-24,030g Adamantine +3 Lucerne Hammer
-14,250g Mithral +2 Fitting Four Mirror Armor
------------------------------------
=07,720g Remaining Gold After +3 Weapon & +2 Armor
-02,000g Ring of Protection +1
-02,000g Amulet of Natural Armor +1
-01,000g Cloak of Resistance +1
------------------------------------
=02,720g Remaining Gold
Your final AC should be 10 [base] - 1 [size] + 8 [+2 Four-Mirror Armor] + 3 [Dexterity] + 1 [Deflection] + 1 [Natural Armor] = AC 22, giving you slightly worse AC and Saves and no Enhancement bonus to Strength, but allowing you to use your full Speed and could catch up with the Tatami-do AC if you happen to get a +2 Enhancement Bonus to your Dexterity...

Azothath |
I'd ask your GM about the armor as *2 lrg humanoid or *4 lrg non-humanoid is a considerable base cost increase considering your form is mostly humanoid. That ruling is a 'GM caveat'.
you know your campaign; will you get a +4 Dex belt? will you be able to upgrade the 4mirror armor to Tatami-do later? It's a matter of take the hit now or later.
"Items that can save you" thread will have lower cost items.

Northern Spotted Owl |
I'd ask your GM about the armor as *2 lrg humanoid or *4 lrg non-humanoid is a considerable base cost increase considering your form is mostly humanoid. That ruling is a 'GM caveat'.
you know your campaign; will you get a +4 Dex belt? will you be able to upgrade the 4mirror armor to Tatami-do later? It's a matter of take the hit now or later.
"Items that can save you" thread will have lower cost items.
I have to agree. Since you just rolled trox, it seems a bit much for you to have to pay 4x for armor. Hopefully you and the GM can agree to at least get you an initial set of armor at 1x.

satio of the Steel Fang |
@ Taja the Barbarian
Thanks for putting in the work to figure this out. I appreciate it.
I'll try ti figure out what one fits best for my character .
Also you mentioned the idea of me getting a belt to increase my Dex.
Would it be better to trade in either ring of protection or the Amulet of Natural Armor to get back 2000 and then buy a belt of dex
Considering it should still boost my ac the same but add to my reflex save and my initiative?

Azothath |
it is 2 or 4 * (type + special materials).
4Mirror medium armor is 125 then Mithral is +4000. so (2 or 4)*4125.
Tatami-do heavy armor is 1000 then Mithral is +9000. Here it is (2 to 4)*10000.
That's why Taja tried Fitting to reduce the cost as a flat 2000 is less than (1 to 3)*4125. Seriously I'd run Fitting by my GM.
It is a simple pedantic reading of 'humanoid' as the creature type versus a more english language reading of 'humanoid' as a form or body shape. I can't think of published example supporting a giant's armor at 4*cost AND it's rare to find a writer than can do magic item prices correctly. Personally I think it's the latter but I understand the interpretation.

satio of the Steel Fang |
Ok what I've been able to put together with everyone's help so far is this
Attributes
1. STR 18 + 6 Race = 24 Will use a Stat point from level 4 to boost it to 25
2. DEX 16 (18 with belt)
3. CON 14
4. INT 15 - 2 Race = 13 (Enough for combat expertise)
5. WIS 12 - 2 Race = 10
6. CHA 10 - 2 Race = 8
I plan to take the Advice and go reach weapon and combat Reflexes
I'm not sure it's it's the most optimal but I like the look of pole-arm master for it's bonus on AOOs
Planning to use a Lucerne hammer ( Might make it Adamantine not sure)
Ill use the +2 Fitting Mithral Four Mirror Armor Taja the Barbarian suggested unless I can talk my gm in to something better
As for other items I plan to start with a + 2 Belt of dex and a +1 Amulet of natural armor
As well as a +1 Cloak of resistance
For my feats I plan to go with combating of combat Reflexes lunge improve trip greater trip Iron Will improved Initiative and either stand still or Disruptive
I also was thinking of grabbing defender of society as a trait to boost my Ac by 1

Azothath |
spellguard bracers $5000 will prove handy later. Getting the cloak to +3 seems a higher priority.
I tend to think the first rank is your armor as a reach fighter (lol).
Put at least 3 ranks in acrobatics so when you fight defensively you gain a bit of AC. It's also why the tonfa and quickdraw shield make a good combo.

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...
As for other items I plan to start with a + 2 Belt of dex and a +1 Amulet of natural armor
The major drawback of the Dex Belt is that it takes the slot of a Str Belt (or at least requires you to get the more expensive multi-stat belts).
If you are intending to boost your Dexterity past 18, you might want to spend a little extra gold and use one of the 'Max Dex Bonus +3' options as your base armor:Mithral Non-Humanoid +2 Fitting Four-Mirror Armor [Armor Bonus +6; Max Dex Bonus +4; Armor Check Penalty -2] should cost 14,250g
This is the cheapest version, which is fine for Dexterity of 18 or less
Mithral Non-Humanoid +2 Fitting Lamellar (Steel) [Armor Bonus +6; Max Dex Bonus +5; Armor Check Penalty -2] should cost 14,300g
This is very slightly more expensive, but caps out at Dexterity 20.
Mithral Non-Humanoid +2 Fitting Breastplate [Armor Bonus +6; Max Dex Bonus +5; Armor Check Penalty -1] should cost 14,400g
This is very slightly more expensive that the lamellar and also caps out at Dexterity 20, but has a slightly better Armor Check Penalty.
There's also Agile Breastplate and Mountain Pattern as base armor options, but neither bring you much of an advantage over Breastplate.
If you aren't planning to increase your Dexterity past 18, consider the Apron of the Careful Alchemist instead of a Dexterity Belt: It's slightly more expensive, but doesn't take up your precious belt slot...
Also, I would probably go with the Ring of Protection +1 over the Amulet of Natural Armor +1 since there's basically nothing that ignores a Deflection bonus but Touch Attacks ignore Natural Armor.

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If you aren't planning to increase your Dexterity past 18, consider the Apron of the Careful Alchemist instead of a Dexterity Belt: It's slightly more expensive, but doesn't take up your precious belt slot...
Also, I would probably go with the Ring of Protection +1 over the Amulet of Natural Armor +1 since there's basically nothing that ignores a Deflection bonus but Touch Attacks ignore Natural Armor.
Good call on fitting, Taja. And somehow I've never noticed the Apron before, but that's a pretty decent item. I could have used that on some of my characters who ended up buying a Deep Red Sphere ioun stone. Two-handed fighter doesn't get armor training, so they aren't going to be using Sash of the War Champion in the chest slot.
Agree on the Ring vs. Amulet. In addition, you get two ring slots but only one neck slot. If you choose the Amulet of Natural Armor and find something else you want to put in your neck slot you have to make a tough decision.

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@Belafon
I've Moved on from two handed fighter to polarm master and and am focues on Attacks of opportunity via 20ft reach with a Polearm (Lucrene hammer)
If you’re still concerned about AC, you may want to consider an archetype that does NOT give up Armor Training. That way you wouldn’t need Mithral to move at full speed (and get more Max Dex) in full plate.
Have you looked at a Dragoon with a Sash of the War Champion? Plenty of reach weapons in the Spear Group.

satio of the Steel Fang |
satio of the Steel Fang wrote:@Belafon
I've Moved on from two handed fighter to polarm master and and am focues on Attacks of opportunity via 20ft reach with a Polearm (Lucrene hammer)
If you’re still concerned about AC, you may want to consider an archetype that does NOT give up Armor Training. That way you wouldn’t need Mithral to move at full speed (and get more Max Dex) in full plate.
Have you looked at a Dragoon with a Sash of the War Champion? Plenty of reach weapons in the Spear Group.
I'll take a look but I'm not sure how I feel about mounted combat
I mean I could just go Advance weapon and Armor training

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I'll take a look but I'm not sure how I feel about mounted combat
Dragoons actually aren't that great at mounted combat in PFS because they don't get an animal companion. So they generally have a generic horse with (relatively) low hit points. What you'd really be after is the Spear Training and Spinning Lance class features. Those would work really well with your reach/AoO build. And you keep Armor Training 1.
Historically, dragoons used their horses for fast transport from one part of a battle to another but fought on foot. Maybe one initial cavalry charge, but mostly fighting dismounted.

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Would Dipping into Living Monolith be worth it to for me?
My Goal is To be able to cover as much ground as possible with what counts as an area I threaten.
Maybe worth it, given that goal. Costs you some feats, but gets you that sweet enlarge.
Read the section on big creature sizes and reach in the CRB. It's a little confusing but the short answer is that if you are large and using a reach weapon, you threaten at 15' and 20' but NOT at 5' or 10'. (Basically someone gets inside your guard when they get close and you can't get your weapon around to attack them.) That's where a special ability like the ones of the Polearm Master or Dragoon come in handy: you can attack as if your weapon did not have reach. (Threatening 5' and 10', but not 15' or more.)
Going up to Huge with the Ka Stone would make you threaten 20'-30'.

JDawg75 |

Class: Fighter (Two-Handed Fighter archetype)
Drops armor training for pure damage boosts—perfect since you’re going heavy on offense.
Two-handed use means +1.5x STR and great synergy with Power Attack and Overhand Chop.
(Recommended if not doing Intimidate build):
L1: Power Attack
F1: Weapon Focus (Falcata)
F2: Furious Focus
L3: Improved Critical (Falcata) or Critical Focus
F4: Weapon Specialization (Falcata)
L5: Critical Focus
F6: Greater Weapon Focus
L7: Improved Initiative
F8: Greater Weapon Specialization
If going Intimidate + fear route, sub in: Intimidating Prowess, Cornugon Smash, Shatter Defenses, and Dazzling Display
AC Base 10
+4 Natural Armor (Trox)
+8 Armor (Mithral Full Plate +2)
+2 Shield (if using a shield occasionally)
+2 Dex (DEX 14)
+1 Ring of Protection
= 27–29 AC, depending on shield
Gear
+2 Keen Falcata – 18,000 gp
Mithral Full Plate +2 – 13,500 gp
Belt of Giant Strength +2 – 4,000 gp
Ring of Protection +1 – 2,000 gp
Cloak of Resistance +1 – 1,000 gp
Amulet of Natural Armor +1 – 2,000 gp
Potion of Fly / Haste / Enlarge Person – situational buffs
Remaining: ~5k gp for scrolls, potions, backup gear
Optional upgrade: swap Cloak or Ring for Quick Runner’s Shirt or Boots of Striding and Springing for speed
Start with Overhand Chop and Power Attack—you’re smashing for 2d4 + 1.5x STR + PA + spec, with 15–20/x3 crit range
Use Cleaving Finish or Come and Get Me for AoOs and controlling battlefield (if you multiclass into Barbarian later)
If you go the Fear route, demoralize on-hit, make enemies flat-footed, destroy their action economy
JC

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+4 Natural Armor (Trox)
Trox do not get a natural armor bonus. Not sure where +4 came from.
+8 Armor (Mithral Full Plate +2)
That would be +11. (But see below.) Did you mean Mithral Breastplate +2?
Mithral Full Plate +2 – 13,500 gp
Mithral full plate +2 for a human would cost 14,500. But...
A large part of this thread revolves around the point that as a large creature of a type other than "humanoid" a Trox's armor costs 4x normal costs. Including special material costs. Mithral Full plate +2 would cost 44,200. Mithral Breastplate +2 would be 20,800.
And the OP is not going with a falcata any more. (Or two-handed fighter, they don't work together.)

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Ok i have ask
What all is factor in to increase cost of my armor
I know material
I know sizeIs magic bonus as well?
Trying to figure out the armor if I'm going Dragoon
The largest costs are the combination of Medium or Heavy armor with Special Materials and the 'Large Non-Humanoid' or 'Medium Non-Humanoid' multipliers: Mithral Heavy Armor costs +9,000g for a medium sized humanoid, but this becomes +36,000g for you after the 'Large Non-Humanoid' x4 Multiplier. Using the Fitting Magical Armor Quality brings this total down to a more reasonable +20,000g (+9,000g [Mithril] * 2 [Medium Non-Humanoid Modifier] + 2,000 [Fitting Magical Armor Quality]) but this is still really expensive.
Getting Armor Training will save you a lot of your starting gold, as it essentially give you most of the benefits of Mithral by 7th level: Source
PRPG Core Rulebook pg. 55
Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
+1 Fitting Mithral Non-Humanoid Fullplate: ((1,500g [Fullplate] + 9,000g [Mithral] = 10,500g) * 2 [Medium Non-Humanoid Multiplier = 21,000g + 1,000g [+1 Enhancement Bonus] + 2,000g [Fitting Magical Armor Quality] = 24,000g
+1 Fitting Non-Humanoid Fullplate: ((1,500g [Fullplate] + 150g [Masterwork] = 1,650g) * 2 [Medium Non-Humanoid Multiplier = 3,300g + 1,000g [+1 Enhancement Bonus] + 2,000g [Fitting Magical Armor Quality] = 6,300gThe 17,700g you saved could be used to improve the enhancement bonus:
+1 Enhancement Bonus is 1,000g (already included in the items listed above)
+2 Enhancement Bonus is 4,000g, or 3,000g added to the listed item prices.
+3 Enhancement Bonus is 9,000g, or 8,000g added to the listed item prices.
+4 Enhancement Bonus is 16,000g, or 15,000g added to the listed item prices.
Since bonus prices tend to go up exponentially, even the fairly cheap enhancement bonus to armor will get expensive after a little while so it is fairly important to focus on getting multiple small bonuses rather than one big bonus: For the 3,000g cost of going from a +1 enhancement bonus to a +2 enhancement bonus, you could get either a +1 Deflection Bonus ring or a +1 Natural Armor Enhancement bonus neckpiece for 2,000g and have the same AC with 1,000g left over.
General Armor Item Upgrade Progression:
+1 Armor for +1,000g (Mandatory for the Fitting Armor Quality)
+1 Ring for +2,000g
+1 Amulet for +2,000g
+2 Armor for +3,000g
+3 Armor for +5,000g
+2 Ring for +6,000g
+2 Amulet for +6,000g
+4 Armor for +7,000g
+5 Armor for +9,000g
+3 Ring for +10,000g
+3 Amulet for +10,000g