TxSam88 wrote:
Can you give me a example of a build using the the catfolk claws As my main weapon. I ask cause I want my character to use stealth and use pounce to get full attacks in. I just don't really understand how natrual weapon work
So with the help of My GM I've settle on a catfolk Ninja The game is 15 point buy and I'm thinking the following for stats Str 10
My character is gonna focues on being sneaky and infiltrating and maybe run and hit tatics
I plan for him to fight with two kamas for he dose not have claws of his own Obviously I know that means TWF and I guess I'll need weapon Finesse but I'm not so sure on his last feat And as for Ninja Trick probally going with vanishing Trick at 2nd level but not sure about his 4th level Trick.
Mysterious Stranger wrote:
That sounds cool would it be possible to build it around the rope dart weapon I'm thinking of taking equipment trick rope and fainting at range with it and using in and out of battle
Level 5 character He is an Unnamed Elf. Tan skin but Not Drow
I want him to feel like he belongs in the wild but also want him to be the part trap expert for disarming such things and good to have in a dungeon I plan to take racial feature Fey sighted to get constant Dect Magic. I want him to have a runic eye patch over his left eye for an air of mystery Hell be call as well 6FT2 I'll probably dump cha but I do want to focus on dew and have a positive con and wis mod as I his perception skills to be fairly respectable
Name Violation wrote:
Thanks ill keep those in mind I Know most of the range combat feats i could take. played several Archers in past Do You have any suggestion for combat Manuvers related feats ? Besides the obvious Improved & Greater feats ?
I'd like to figure out combinations of feats to grab with my Martial Flexibility I am level 5 and took dirty fighting at first level I want to have a good trip tree and a good grapple tree maybe 3ven a good Disarm tree to grab I know I have just the beginning of Martial flex but I'd like to have some planned out Any other feat / feat combos idea to grab would be cool as well
I have a up coming game in a few weeks and could use a bit of Advice I will be playing a Barbrian who uses the rules from sphere of might
I want him to be able to do some sort of combat Manuver(S) with said weapon . I'm thinking Disarm , perhaps reposition or maybe Trippimg Could I get some input on how I should go about it? The axes are a Boon my character will start with and the Gm will tweak them based on my build All my feats are free to use as I am using the sphere of might to Twp weapon fight
Hello I want to know if over 10 levels my character concept could be pulled off I'd like to craft a swashbuckler Who in place of using a man made weapon he fights using piercing unarmed strikes I could see him with either levels of brawler or in monk But not to sure if it's just to much of a gimic
|