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Java Man wrote:
The human fcb for paladin is +1 energy resist to a specific type. Did the aasimar you are recalling have "pass for human?"

Maybe. It's been a while

I was building for fun and Aasmir Invunwrable ranger to see what stats and numbers would like to add it to possible future characters and waa wondering if by level 5 how hardy and able to take damage my "Angry Angel would be


I at one point remember seeing a trait or maybe a feat that improves a character existing energy resistance or maybe it was like it gave 1 point of each type of energy resistance .

I screw together but never played a Aasmir paladin who had like 5 resistance to each Element.

Trying to find that feature again


Beside the Obvious fighter for the pure amount of feats I'd get

What is a good class / Archtype for a strong hardy dwarf whom uses a war-Axe and a sheid

Not sure if he'd shield bash or just use the shield for defense

I'm kinda all fighter out at moment but want to play an atypical dwarf who is like moving fortress

Ideally some way to get DR / and energy resistance would be cool


Ok so I think I'm go with the build Belafon
Mention.

Going as Human exploiter wizard
Taking the feats Belafon suggested

Could I get feat suggestions for me up to my 7th level?


@ Taja the Barbarian that dose not seem half bad
Getting my caster level up wouod be a good thing I think

@ Azothath ya I figured I'd want a few spells with Power behind them
I just want MM to be my bread and butter

@ Belafon Ya that helps out a lot. Seeing what I need feat and trait wise

@ I grok do u dually noted about the dispel
Also all those seem decently fun


If i want to build around MM what of the caater classes would be best. What one would allow me to bring some versatility with the spell the best

I don't plan to only use that spell but it would be my main spell ..
My go to for combat

I'd like to realy on the fact that for the most part the spell doesn't miss so I'd like to take meta magic feats that would add effects to the misses like tripping or dazing a foe etc etc .


@ MrCharisma

The idea is two use the katana as a two handed weapon with a high crit chance.

Do you know if the bonus from spells such as Devine favor get doubled on a crit ?


I grok do u

Tempered champion looks good

How do obedience work. I never used them before in Pathfinder.


I need some build advice

I got a level 5 character to build and want to play a paladin who deals heavy damage via smite evil with high crit weapon, really want my paladin to use a Katana as. Y main weapon

I am looking for advice on what Arcntype too play
I want to focues more on the Laying the pain on my foes and would be willing give up most anything of the original class aside from saving throw bonus and the Smite evil of course.

I would prefer no mount as well

Also beside power attack and improved crit when I'm able to take it
Is there any specific feats I could take for my character being paladin.
That would improved my damage or attack over all or buff my defensive.


I want my character to deal out pain via Two handing a katana . Taking advantage of the weapons wide threat range and the fact that I'd be getting 1 & 1/2 Strengh mode and power Attack.

I want to go fighter but currently am one in my current game

So looking for a class that can wear full plate. And can take advantage of how I want to fight

Not sure if any other class would have class abilities to pair wwll


I plan to run a dungeon adventure and I'm looking at creating unique items as treasures in each dugeon

1 is an old tattered and worn grimore that will teach a new Spell

I want it to be flavorful balanced but still useful

My idea is a cone based attack that inflicts 1D6 points of damage per caster level max 15D6 inflicting slashing damage that over comes both magic and slashing DR and must be casted with a slashing weapon in hand as part of the cost . A non magical.weapon shatters on activation of the spell. But if used with a magical weapon there is an additonal effect, anything that takes damage from spell suffers bleed damage = To crit multiplier of weapon used as focus for the spell.

I know its nothing major but I'd like to work it out as a 4th level spell not sure the school

I plan to create several custom spells and items as relics from the worlds Long forgotten past and special rewards for the players


So we are starting of at level 3

We have 2 players

Myself a path of war fighter who is using archery as his form of combat

And my friend who is playing s Sohere of power
Doomblade.

Are Gm sat a spefic rule we can start with any items 10 gold are less as many different items as we want but besides my bow (Non magic Short bow) no item can be worth more than 10 gold on its own

So i can get a list of cheap items that be help for us?


@ Anyone

Could I get a sample of a level 3 Bravo paladin who uses bladed brush with comat patrol / Trip emphasis ?


My fellow player wants to for got is normal Bardic party face style character he often plays and wants to try his hand at being a Tank type character. And the GM as asked me to help him with his build.

We be starting. At level 3 Human only 15 point buy

I know how I'd build it but would like a few suggestions on Class and feats to see if there anything i didn't think of.

Path of war is allowed

My thoughts where Fighter or Paladin or maybe warder from Pow.

I'm a fan of the mobile bulwark line but not user if my friend wants to wait till he can afford a towershield

We don't have gold to start but we can start with any item that cost 10GP or less


So I'm thinking of building my ninja around Ninja stars but need to know a few things before I fully commit to the build

Can I trigger sneak attack with the two extra attacks.

If not then what is point of this ability

At 1D2 per hit i just don't see the use unless it dose.


TxSam88 wrote:

in no particular order

Vanishing Trick
Flurry of Stars
Invisible Blade
Ghost Step
Evasion
Improved Evasion
Shadow Clone

If you are doing TWF, then you want Piranha Strike.

Can you give me a example of a build using the the catfolk claws

As my main weapon. I ask cause I want my character to use stealth and use pounce to get full attacks in. I just don't really understand how natrual weapon work


So with the help of My GM I've settle on a catfolk Ninja

The game is 15 point buy and I'm thinking the following for stats

Str 10
Dex 16 (Stat boost at level 4 calculated in)
Con 13
INT 10 (8 Skill point per level + Favored class Bonus skill points i think should do)
Wis 8
Cha 16

My character is gonna focues on being sneaky and infiltrating and maybe run and hit tatics
I want of course their stealth abilities to be high and for them to be decent at Disguise checks

I plan for him to fight with two kamas for he dose not have claws of his own

Obviously I know that means TWF and I guess I'll need weapon Finesse but I'm not so sure on his last feat

And as for Ninja Trick probally going with vanishing Trick at 2nd level but not sure about his 4th level Trick.


Mysterious Stranger wrote:

I have to agree with Java Man. Slayers are full BAB class with a decent number of skills. You can use slayer talents to get trapfinding and ranger combat style. Studied Target gives you a bonus on a lot of skills including perception and sense motive, and to both hit and damage. You also get sneak attack and can the feat Acomplished Sneak Attacker to increase the number of dice. You have two good saves vs the one for the rogue. Because of picking up two weapon fighting feats as a Ranger Bonus feat you ignore the prerequisites. Which means you don’t need to max out your DEX.

The increased BAB means you get your iterative attacks sooner. By 6th level a Slayer can be getting 4 attacks with his daggers. The unchained rouge will not be able to this until 8th level.

That sounds cool would it be possible to build it around the rope dart weapon

I'm thinking of taking equipment trick rope and fainting at range with it and using in and out of battle


Up date Thinking of going unchained rogue and using a rope-dart

What's a good set for feats and talents ?

Still level 5


Level 5 character

He is an Unnamed Elf. Tan skin but Not Drow
He is tall with well toned muscles. He is very agile and is an expert at stealth and hit and run tactics. He uses daggers to fight and normally has two main daggers along with several other (Not enchanted or such) along his arms waist and legs for throwing

I want him to feel like he belongs in the wild but also want him to be the part trap expert for disarming such things and good to have in a dungeon

I plan to take racial feature Fey sighted to get constant Dect Magic.

I want him to have a runic eye patch over his left eye for an air of mystery

Hell be call as well 6FT2

I'll probably dump cha but I do want to focus on dew and have a positive con and wis mod as I his perception skills to be fairly respectable


I'm thinking of playing a Samsarans Magus and would like Advice on spells from my past life as I'm going with the Mystic Past Life feature .

I'm starting at level 5 and not sure what would be a fun but useful class to have been my past life


Name Violation wrote:

go-to feats that arent needed all the time, but when you need them they really matter

rat catcher
Ghostslayer
Dedicated Adversary
Blind Fighting

Thanks ill keep those in mind

I Know most of the range combat feats i could take. played several Archers in past

Do You have any suggestion for combat Manuvers related feats ?

Besides the obvious Improved & Greater feats ?


I'd like to figure out combinations of feats to grab with my Martial Flexibility

I am level 5 and took dirty fighting at first level I want to have a good trip tree and a good grapple tree maybe 3ven a good Disarm tree to grab

I know I have just the beginning of Martial flex but I'd like to have some planned out

Any other feat / feat combos idea to grab would be cool as well


I have a up coming game in a few weeks and could use a bit of Advice

I will be playing a Barbrian who uses the rules from sphere of might
He will be Two weapon fighting with a pair of bearded battle axes

I want him to be able to do some sort of combat Manuver(S) with said weapon . I'm thinking Disarm , perhaps reposition or maybe Trippimg

Could I get some input on how I should go about it?

The axes are a Boon my character will start with and the Gm will tweak them based on my build

All my feats are free to use as I am using the sphere of might to Twp weapon fight


Hello

I want to know if over 10 levels my character concept could be pulled off

I'd like to craft a swashbuckler Who in place of using a man made weapon he fights using piercing unarmed strikes

I could see him with either levels of brawler or in monk

But not to sure if it's just to much of a gimic
And would be lack luster.