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Also would the Vanguard Archetype be of any use?


OK besides Perception and sense motive
What skills are generally most useful for a slayer or can be of great help to a party as a whole


@ Tottemas

You know i have no idea why i put 16 in strength. Think I got confused.

Well for damage its what?

1D4 weapon bonus likely +2 weapon Spec
+ what ever my dex is + Piranha Strike + weapon training

I saw your other post
I've never used stuff like hurtful or those other feat and I have never seen then in action so I guess I'm not sure how the damage gets to 100+ DPR

And truthly I want to make my character strong but not over do it. I don't want a game im in to turn in to much of an arms race


Ok might consider slayer

Anyone able to tell me what my feats for a slayer should look like

I know i get less feats this way.so I'm not sure what ones I should prioritize over the others


Ok ill most likely stick with fighter
I'm learning more in to Advance Weapon training as well

For stats it depends on the number of point buy but this is where I'm at on that

15 Point Buy STR 13 DEX 17 CON 12 INT 13 WIS 12 CHA 8
15 point Buy (Dual Talent) STR 15 DEX 18 CON 12 INT 13 WIS 12 CHA 8
20 point Buy STR 14 DEX 17 CON 14 INT 13 WIS 12 CHA 8
20 point Buy (Dual Talent) STR 16 dex 17 Con 14 INT 13 WIS 12 CHA 8

As for feat

1 Weapon Finesse
1 Weapon Focus
1 Two Weapon fighting
2 Deadly Agility
3 Improved Initiative
4 Weapon Specialization
5 Pirahna Strike
6 Improved TWF
7 Iron will
8 Improved Critical
9 Critical focus

Or replace Human Bonus feat with a +2 To STR or Dex
1 weapon focus
1 Weapon Finesse
2 Deadly agility
3 Two Weapon Fighting
4 Weapon Specialization
5 Piranha Strike
6 Improved Two Weapon Fighting
7 Iron will
8 Improved Critical
9 Critical focus

For my 9th level advance Weapon option I'll likely go focused Weapon.
Trained grace sounds good however I'm just not sure if it means as much as just having a dex mod of 5 or 6 (when I'm able to get to that point.
The idea of doubling my weapon training bonus sounds nice but most of our games die at or before 12th level so I just don't think the bonus will be at a high enough level to warrant the class feature .


Also My group is ok with 3rd party feat deadly agility so I'll most likely take that as away to get Dex to damage


So it's been suggested to me that I might consider warpriest for this. if so what archtype / blessings might I consider for this?


I think two weapon grace can fill in for double slice for me to select two weapon rend.


Looking to build a human fighter who two weapon fights with kukri

I'd be looking to crit a lot and I'd be stacking as much Bonues to damage as I can

Weapon spec , Weapon training , Weapon Bonus , dex to damage , any other way I can find

I am trying to decide if I should also go Weapon master as the character's class Archtype

How high can I get my damage output by level 9
Figuring what I would likely be able to afford at that level for weapons
And taking the most advantageous feat and such .


How does

wizard (spellslinger) 1 X Fighter (Child of Acavna and Amaznen) 9+

sound for a build?


That fair

It's just this paticlaur gm tends to throw over leveled over power enemiesat us, so such low Ac seems unsafe lol but I'll just have to see how it plays


Thanks. That helps clear a few things up

I'll talk to My GM to see if can work something out but I'll keep your armor suggestions as a back up plan


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I have the idea of a a character who swords and boards with a Trident and Heavy shield

I know there is a trait that let's me treat my heavy shield as light weapon

I know Slayers don't have to meet Dex requirement for Two weapon fighting and I'd obviously need improved Shield Bash. But what else could I take and at what level?

My character will be a lightly armored swift moving Striker type
I want him to have good Acrobatics and table to maneuver around the battlefield quickly


Ok i have ask

What all is factor in to increase cost of my armor

I know material
I know size

Is magic bonus as well?

Trying to figure out the armor if I'm going Dragoon


Ok now knowing the cost of special material armors for my character

And considering the dragoon gives me armor training 1

Would A +3 Nimble fullplate be on any use?..

I put my dex mod at 3 ?


This was suggested to me

Would Dipping into Living Monolith be worth it to for me?

My Goal is To be able to cover as much ground as possible with what counts as an area I threaten.

The Dragoon dose look good
Those abilities seem nice and I am a spear fan.


Belafon wrote:
satio of the Steel Fang wrote:

@Belafon

I've Moved on from two handed fighter to polarm master and and am focues on Attacks of opportunity via 20ft reach with a Polearm (Lucrene hammer)

If you’re still concerned about AC, you may want to consider an archetype that does NOT give up Armor Training. That way you wouldn’t need Mithral to move at full speed (and get more Max Dex) in full plate.

Have you looked at a Dragoon with a Sash of the War Champion? Plenty of reach weapons in the Spear Group.

I'll take a look but I'm not sure how I feel about mounted combat

I mean I could just go Advance weapon and Armor training


Since I'm going for a reach build focus on AoO and Tripping

I could use some advice on my feats

Obviously combat Reflexes and improved and greater trip and something like stand still or Disruptive maybe lunge . Not sure what else


@Belafon

I've Moved on from two handed fighter to polarm master and and am focues on Attacks of opportunity via 20ft reach with a Polearm (Lucrene hammer)


Ok what I've been able to put together with everyone's help so far is this

Attributes
1. STR 18 + 6 Race = 24 Will use a Stat point from level 4 to boost it to 25
2. DEX 16 (18 with belt)
3. CON 14
4. INT 15 - 2 Race = 13 (Enough for combat expertise)
5. WIS 12 - 2 Race = 10
6. CHA 10 - 2 Race = 8

I plan to take the Advice and go reach weapon and combat Reflexes

I'm not sure it's it's the most optimal but I like the look of pole-arm master for it's bonus on AOOs

Planning to use a Lucerne hammer ( Might make it Adamantine not sure)

Ill use the +2 Fitting Mithral Four Mirror Armor Taja the Barbarian suggested unless I can talk my gm in to something better

As for other items I plan to start with a + 2 Belt of dex and a +1 Amulet of natural armor

As well as a +1 Cloak of resistance

For my feats I plan to go with combating of combat Reflexes lunge improve trip greater trip Iron Will improved Initiative and either stand still or Disruptive

I also was thinking of grabbing defender of society as a trait to boost my Ac by 1


@ Taja the Barbarian

Thanks for putting in the work to figure this out. I appreciate it.

I'll try ti figure out what one fits best for my character .

Also you mentioned the idea of me getting a belt to increase my Dex.

Would it be better to trade in either ring of protection or the Amulet of Natural Armor to get back 2000 and then buy a belt of dex

Considering it should still boost my ac the same but add to my reflex save and my initiative?


Ok ya I'll talk to my Gm see if I can work something out

But for future reference for mem what part of Armor is costing me more?

The type?
The material?
The magic bonus?

Not sure I completely understand


Ok I talked to my Gm and I am going Move Toward AoO build that was mention in this thread.

With 46000 GP

I want a +3 Adamnatine Lucerne hammer

And put the rest in boosting saves and Armor class

How high can I get my Ac with what left of my gold
Likes is a +3

My trox will have 16 dex and I like to try to Benfit from that if possible or if not do a the best armor I can get with decent magic bonus

I guess I'll ask what is highest i can get my Ac with my character race and size and what gold I'd have left after my weapon is bought


Can some tell me if these numbers are correct?

Mithral Breastplate +3

Base cost: 200 gp
Mithral cost modifier: +1,500 gp
Total base cost: 1,700 gp
Large/non-humanoid multiplier: x4
Adjusted base cost: 6,800 gp
+3 enhancement cost: 9,000gp
Total cost: 15,800gp
AC bonus: +6 (breastplate) +3 (enhancement) = +9


@ Taja the Barbarian

My stats to start before Adjusting for race are

18,16,15,14,12,10

How would you suggest i do them?


@ Azothath

Wait there An penalty for size?....i mean i guess it makes since bigger targets are in theory easier to hi.

I will be playing a Trox and i think there is a Dex penalty due to my size are at least that what i can see on line


So the character im building Is fighter with 14 Dex
I am large size (14 Dex is after the -2 Due to size)

My question is what all dose having a Armor that dose not support my Dex Effect? I know I don't get my full dex Bonus to Ac but dose it effect my saves , my skill anything else ?


so if my math is right my weapon cost 18365 of my 46000 starting wealth

Meaning I have

27,653 is what i have left

With the increase cost of my Armor Due to Race and Size im not sure what do. should I go for a lower AC but try to make up for it with other Gear.?

with that said should i focus on upping my saves and Maybe Grabbing A Dex Or con boosting belt as well

or for my Armor Should I Say no to my Dex and Grab Like The highest Enchantment Adamantine Breast plate Have lower AC but some Damage Reduction as well

Also What i better of going Another archetype. and if so what one?


@ you know What? Think a Trox with a scorpion whip might be a Boss in The home game I am Slowly putting together . that actually sounds very fun.


@ Belafon. Eh want for high Ac is just a knee jerk reaction to playing in this particulars Gms Games . they tend to be high power and some times even mid 30 AC is not enough.

i guess maybe I could shore on my defense in a different way

I honestly Didn't know about extra cost do to my race

I guess maybe having What is consider good Armor class for my level and class would be nice .

these where my items before learning of extra cost of my armor

not to sure what to change around.....


Yes I'm starting level 7 with a large impact Butchering. Axe and going vital strike as my main plan

I have 46000 gold spend and my axe is like 21065. I think
Including material cost

I'd like Advice on my other equipment with what I have left to spend


I need help optimizing my Feats and gear

I'm planning to go 2Handed Fighter (All Ready Locked this in witu the GM and going with A Falacata as My main weapon

I am playing a trox cause it's what I rolled on the GM Rebirth table for us

I also start aa with a wealth = To a 9th level character as O rolled noble on his Social tale

I know power attack and weapon Focus/ Spec I want but not sure what would be best

As for item I know its want a keen falcata and enough TO set my Ac to 25 even after the penalty di size and such and anything else that I might need

My stats before racial Adjustments

STR 18
DRX 16
CON 16
INT 12
WIS 10
CHA 8


I'm looking at playing a Tefling with the expanded Fiendish resistance feat to start grabbing Acid so I have resistance 5 to Acid Cold electric Fire

I'm either playing a BARBARIAN (Invulnerable Rager)

Or fighter Advance armor & weapon training

If I go fighter I plan to go with Adamantine full plate

I'll fight using a great Axe (Will probally spend the feat to get improved crit when I can

My main problem as I'm mapping out the fighters version feats I am not sure what feats to take after a while

Feats
LV1 Expanded Fiendish Acid 5
FB weapon Focus great Axe
FB power Attack
LV3 Furious Focus
FB weapon Spec Great Axe
LV5 ????
FB. ????
LV7 ????

What should I take for my last 3 feats

I'll have 18 in STR 16 in con and 14 INT 16 wis and 12 cha


Java Man wrote:
The human fcb for paladin is +1 energy resist to a specific type. Did the aasimar you are recalling have "pass for human?"

Maybe. It's been a while

I was building for fun and Aasmir Invunwrable ranger to see what stats and numbers would like to add it to possible future characters and waa wondering if by level 5 how hardy and able to take damage my "Angry Angel would be


I at one point remember seeing a trait or maybe a feat that improves a character existing energy resistance or maybe it was like it gave 1 point of each type of energy resistance .

I screw together but never played a Aasmir paladin who had like 5 resistance to each Element.

Trying to find that feature again


Beside the Obvious fighter for the pure amount of feats I'd get

What is a good class / Archtype for a strong hardy dwarf whom uses a war-Axe and a sheid

Not sure if he'd shield bash or just use the shield for defense

I'm kinda all fighter out at moment but want to play an atypical dwarf who is like moving fortress

Ideally some way to get DR / and energy resistance would be cool


Ok so I think I'm go with the build Belafon
Mention.

Going as Human exploiter wizard
Taking the feats Belafon suggested

Could I get feat suggestions for me up to my 7th level?


@ Taja the Barbarian that dose not seem half bad
Getting my caster level up wouod be a good thing I think

@ Azothath ya I figured I'd want a few spells with Power behind them
I just want MM to be my bread and butter

@ Belafon Ya that helps out a lot. Seeing what I need feat and trait wise

@ I grok do u dually noted about the dispel
Also all those seem decently fun


If i want to build around MM what of the caater classes would be best. What one would allow me to bring some versatility with the spell the best

I don't plan to only use that spell but it would be my main spell ..
My go to for combat

I'd like to realy on the fact that for the most part the spell doesn't miss so I'd like to take meta magic feats that would add effects to the misses like tripping or dazing a foe etc etc .


@ MrCharisma

The idea is two use the katana as a two handed weapon with a high crit chance.

Do you know if the bonus from spells such as Devine favor get doubled on a crit ?


I grok do u

Tempered champion looks good

How do obedience work. I never used them before in Pathfinder.


I need some build advice

I got a level 5 character to build and want to play a paladin who deals heavy damage via smite evil with high crit weapon, really want my paladin to use a Katana as. Y main weapon

I am looking for advice on what Arcntype too play
I want to focues more on the Laying the pain on my foes and would be willing give up most anything of the original class aside from saving throw bonus and the Smite evil of course.

I would prefer no mount as well

Also beside power attack and improved crit when I'm able to take it
Is there any specific feats I could take for my character being paladin.
That would improved my damage or attack over all or buff my defensive.


I want my character to deal out pain via Two handing a katana . Taking advantage of the weapons wide threat range and the fact that I'd be getting 1 & 1/2 Strengh mode and power Attack.

I want to go fighter but currently am one in my current game

So looking for a class that can wear full plate. And can take advantage of how I want to fight

Not sure if any other class would have class abilities to pair wwll


I plan to run a dungeon adventure and I'm looking at creating unique items as treasures in each dugeon

1 is an old tattered and worn grimore that will teach a new Spell

I want it to be flavorful balanced but still useful

My idea is a cone based attack that inflicts 1D6 points of damage per caster level max 15D6 inflicting slashing damage that over comes both magic and slashing DR and must be casted with a slashing weapon in hand as part of the cost . A non magical.weapon shatters on activation of the spell. But if used with a magical weapon there is an additonal effect, anything that takes damage from spell suffers bleed damage = To crit multiplier of weapon used as focus for the spell.

I know its nothing major but I'd like to work it out as a 4th level spell not sure the school

I plan to create several custom spells and items as relics from the worlds Long forgotten past and special rewards for the players


So we are starting of at level 3

We have 2 players

Myself a path of war fighter who is using archery as his form of combat

And my friend who is playing s Sohere of power
Doomblade.

Are Gm sat a spefic rule we can start with any items 10 gold are less as many different items as we want but besides my bow (Non magic Short bow) no item can be worth more than 10 gold on its own

So i can get a list of cheap items that be help for us?


@ Anyone

Could I get a sample of a level 3 Bravo paladin who uses bladed brush with comat patrol / Trip emphasis ?


My fellow player wants to for got is normal Bardic party face style character he often plays and wants to try his hand at being a Tank type character. And the GM as asked me to help him with his build.

We be starting. At level 3 Human only 15 point buy

I know how I'd build it but would like a few suggestions on Class and feats to see if there anything i didn't think of.

Path of war is allowed

My thoughts where Fighter or Paladin or maybe warder from Pow.

I'm a fan of the mobile bulwark line but not user if my friend wants to wait till he can afford a towershield

We don't have gold to start but we can start with any item that cost 10GP or less


So I'm thinking of building my ninja around Ninja stars but need to know a few things before I fully commit to the build

Can I trigger sneak attack with the two extra attacks.

If not then what is point of this ability

At 1D2 per hit i just don't see the use unless it dose.


TxSam88 wrote:

in no particular order

Vanishing Trick
Flurry of Stars
Invisible Blade
Ghost Step
Evasion
Improved Evasion
Shadow Clone

If you are doing TWF, then you want Piranha Strike.

Can you give me a example of a build using the the catfolk claws

As my main weapon. I ask cause I want my character to use stealth and use pounce to get full attacks in. I just don't really understand how natrual weapon work


So with the help of My GM I've settle on a catfolk Ninja

The game is 15 point buy and I'm thinking the following for stats

Str 10
Dex 16 (Stat boost at level 4 calculated in)
Con 13
INT 10 (8 Skill point per level + Favored class Bonus skill points i think should do)
Wis 8
Cha 16

My character is gonna focues on being sneaky and infiltrating and maybe run and hit tatics
I want of course their stealth abilities to be high and for them to be decent at Disguise checks

I plan for him to fight with two kamas for he dose not have claws of his own

Obviously I know that means TWF and I guess I'll need weapon Finesse but I'm not so sure on his last feat

And as for Ninja Trick probally going with vanishing Trick at 2nd level but not sure about his 4th level Trick.