Runelord - Envy


Advice

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Pathfinder Lost Omens, Rulebook Subscriber
Squark wrote:
Summoning a creature should definitely not count as doing damage with the elements. That's creating a physical thing (which Pride and Wrath are forbidden from). What the thing does after is not your problem. It's just like how a Wrath Runelord can freeze an enemy trying to kill a friend. Your aims may have been to protect, but the magic was destructive, and that's what counts.

Remember Envy cares about doing harm not specifically damage.

So theres a second point of ambiguity since harm is not something everyone agrees on.


Bluemagetim wrote:
Squark wrote:
Summoning a creature should definitely not count as doing damage with the elements. That's creating a physical thing (which Pride and Wrath are forbidden from). What the thing does after is not your problem. It's just like how a Wrath Runelord can freeze an enemy trying to kill a friend. Your aims may have been to protect, but the magic was destructive, and that's what counts.

Remember Envy cares about doing harm not specifically damage.

So theres a second point of ambiguity since harm is not something everyone agrees on.

Remember to look back at the old prohibited schools. Summoning is Conjuration. Envy/Abjuration banned evocation and necromancy. Summoning is fine.

Grand Lodge

My only interaction with a Runelord was way back in PFS1 Season 4 "The Waking Rune". Krune, Runelord of Sloth, couldn't use Evocation himself, but could, and did, summon creatures that had those abilities.
I would say it is only Anathema for the Runelord himself.


Pathfinder Lost Omens, Rulebook Subscriber
Squark wrote:
Bluemagetim wrote:
Squark wrote:
Summoning a creature should definitely not count as doing damage with the elements. That's creating a physical thing (which Pride and Wrath are forbidden from). What the thing does after is not your problem. It's just like how a Wrath Runelord can freeze an enemy trying to kill a friend. Your aims may have been to protect, but the magic was destructive, and that's what counts.

Remember Envy cares about doing harm not specifically damage.

So theres a second point of ambiguity since harm is not something everyone agrees on.
Remember to look back at the old prohibited schools. Summoning is Conjuration. Envy/Abjuration banned evocation and necromancy. Summoning is fine.

Dont you think summoning specifically something like an elemental creature is both causing harm because harm is the purpose of summoning it and an attempt at cheesing the elemental restriction?

Envoy's Alliance

Pathfinder Rulebook Subscriber

Those old idea of spell schools ar eno longe ra thing. I understand that using it as a handy guideline, and if that's how you'd rule at your table, that's your perspective. But this is one of those situations I would warn my player of being at the edges of their Anathema. I think I would argue summoning an ELEMENTAL to attack would violate the Anathema, but if they summoned something else, that just happened to be able to do damage that is elemental in nature, that wouldn't.)


Bluemagetim wrote:
Dont you think summoning specifically something like an elemental creature is both causing harm because harm is the purpose of summoning it and an attempt at cheesing the elemental restriction?

It's possible a GM could do that. I wouldn't.

IMO a good anathema is a role-play challenge and opportunity that avoids either extreme of 'trivial' or 'crippling.' Combing through every spell for any possibility of damage from some elemental concept is IMO getting into the 'crippling' extreme. Plus we know from the original Runelords that the focus was evocation magic. Blasting with elements. I think that's really where both the PC and GM should make the restriction pinch (but not completely ruin the fun!)

As for the player, they should ideally consider it as a "Challenge. Accepted." moment and dive into the persona and tactics of a wizard who voluntarily avoids using that sort of magic. If the player is seeing it as a "how can I work around this so I can argue for the same spell list I always use, and thus render the anathema irrelevant" moment, then the GM and player are likely in for a lot of friction moments no matter what rules the GM sets for what is included in the anathema.


Pathfinder Lost Omens, Rulebook Subscriber
Easl wrote:
Bluemagetim wrote:
Dont you think summoning specifically something like an elemental creature is both causing harm because harm is the purpose of summoning it and an attempt at cheesing the elemental restriction?

It's possible a GM could do that. I wouldn't.

IMO a good anathema is a role-play challenge and opportunity that avoids either extreme of 'trivial' or 'crippling.' Combing through every spell for any possibility of damage from some elemental concept is IMO getting into the 'crippling' extreme. Plus we know from the original Runelords that the focus was evocation magic. Blasting with elements. I think that's really where both the PC and GM should make the restriction pinch (but not completely ruin the fun!)

As for the player, they should ideally consider it as a "Challenge. Accepted." moment and dive into the persona and tactics of a wizard who voluntarily avoids using that sort of magic. If the player is seeing it as a "how can I work around this so I can argue for the same spell list I always use, and thus render the anathema irrelevant" moment, then the GM and player are likely in for a lot of friction moments no matter what rules the GM sets for what is included in the anathema.

Honestly, I don't enforce anathema as a GM. The most i will do is remind them of their anathema.

Envoy's Alliance

Pathfinder Rulebook Subscriber

I would, but only after the player and I agreed to it. If they want to modify it when they first take it on (session 0 or if they take an archetype) that's something I'd be happy to discuss. But I think that's definitely part of the game for the GM to call and state that they have broken Anathema.

No for the violation of Anathema to count it has to be willing. So nothing they do while controlled or something like that can violate Anathema.


Pathfinder Lost Omens, Rulebook Subscriber
Zoken44 wrote:

I would, but only after the player and I agreed to it. If they want to modify it when they first take it on (session 0 or if they take an archetype) that's something I'd be happy to discuss. But I think that's definitely part of the game for the GM to call and state that they have broken Anathema.

No for the violation of Anathema to count it has to be willing. So nothing they do while controlled or something like that can violate Anathema.

Maybe its more for my part i havn't really had to.

My players have picked their classes kind of based on what they wanted to roleplay so they not only don't want to break their anathema, it gives them some stances to have their character take in some situations without thinking to much on it.


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"My anathema says I can't harm people with elemental magic... so I summon a fire elemental to attack" definitely feels like something I can see someone getting side eyes over, and I wouldn't be all that surprised to see a GM calling that a no go.

Squark wrote:


Remember to look back at the old prohibited schools.

Looking back at depreciated rules that don't count anymore only seems like a way to cause confusion. I think "don't" is better advice than "remember to" because the rules are different now.


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Squiggit wrote:
Squark wrote:


Remember to look back at the old prohibited schools.
Looking back at depreciated rules that don't count anymore only seems like a way to cause confusion. I think "don't" is better advice than "remember to" because the rules are different now.

Except that's exactly what they've said to do.

Pending additions to the Pathfinder Society sanctioing documents wrote:
As a general rule, the OP team does not provide guidance on edicts or anathema, as they are inherently subjective. Runelord anathema should evaluated in the context of their former spell schools and common sense for the game. A temporary fireball is not considered creating something and attacking an enemy would not violate an anathema against protecting others or changing a physical thing.


Pathfinder Lost Omens, Rulebook Subscriber
Squark wrote:
Squiggit wrote:
Squark wrote:


Remember to look back at the old prohibited schools.
Looking back at depreciated rules that don't count anymore only seems like a way to cause confusion. I think "don't" is better advice than "remember to" because the rules are different now.

Except that's exactly what they've said to do.

Pending additions to the Pathfinder Society sanctioing documents wrote:
As a general rule, the OP team does not provide guidance on edicts or anathema, as they are inherently subjective. Runelord anathema should evaluated in the context of their former spell schools and common sense for the game. A temporary fireball is not considered creating something and attacking an enemy would not violate an anathema against protecting others or changing a physical thing.

Does that general rule to you allow envy to summon a fire elemental to fight and not be against the anathema for envy?

The spell is elemental magic that will cause harm. So it crosses the common sense line for me based on the text written in the anathema.
Im not sure ridged adherence to the old spell schools squares with common sense for the game as it is now.


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To reiterate my argument, just as killing someone with magic to protect others is not protective and hurling fire out of thin air doesn't count as creating something, summoning a creature is not harming someone. Your personal rune doesn't care what the creature goes on to do. The Runelord's anathemas are entirely concerned with what you do, not why you do it.


Pathfinder Lost Omens, Rulebook Subscriber

A summon will cause indirect harm.

Dark Archive

Pathfinder Lost Omens Subscriber
Bluemagetim wrote:

A summon will cause indirect harm.

If you are reaching to this level of abstraction, the class will begin to have basic functionality issues.

Any aid whatsoever they lend to the party would then count as indirect harm.

Envoy's Alliance

Pathfinder Rulebook Subscriber
Bluemagetim wrote:


Maybe its more for my part i havn't really had to.
My players have picked their classes kind of based on what they wanted to roleplay so they not only don't want to break their anathema, it gives them some stances to have their character take in some situations without thinking to much on it.

And that's probably going to be most people's experience. But breaking an Anathema can be a role playing choice as well, in which case, they will likely call themselves on it like, I think, you said. but on the outside chance that it's some power gaming, or thoughtlessness. a reminder/warning before enforcing I think is fair.

And as far as the summon goes, I maintain. if you summon an actual elemental, yeah that breaks anathema (and I'd warn the player that it could break their anathema). but if they summoned some other creature that happens to do damage of an elemental type (like a dragon with a fire breath weapon) that's allowable, though they might still get the warning to keep them on their toes.


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Old_Man_Robot wrote:
Bluemagetim wrote:

A summon will cause indirect harm.

If you are reaching to this level of abstraction, the class will begin to have basic functionality issues.

Any aid whatsoever they lend to the party would then count as indirect harm.

That's nonsense.

Just look at it from the perspective that is already established in game:
If an action counts as a hostile action (e.g. to break Invisibility), then it should be considered active involvement. And if it causes injury, then it is doing harm.

Sure, you can summon a Fire Elemental, but once you command (sustain) it to attack someone, then that is definitely using your magic to cause harm with an element.

For at what point would that be different than casting Floating Flame? Both are temporarily summoned forms of elemental fire that require your direct command to harm others.


Pathfinder Lost Omens, Rulebook Subscriber
Old_Man_Robot wrote:
Bluemagetim wrote:

A summon will cause indirect harm.

If you are reaching to this level of abstraction, the class will begin to have basic functionality issues.

Any aid whatsoever they lend to the party would then count as indirect harm.

You dont have to take indirect harm to any extremes to see how it relates to summoning a fire elemental. The example in the rules was opening a door with a dangerous monster to show indirect harm. A summon is very much like that.

Its actually really easy and sensible. Just dont cast offensive elemental spells. Maybe they should have said that instead.


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Bluemagetim wrote:
Its actually really easy and sensible. Just dont cast offensive elemental spells. Maybe they should have said that instead.

I think Paizo's now being a bit cagey with anathema on purpose, to allow players, GMs, and tables more leeway in how to apply them.

So yeah that's a fine and easy way to apply it to your table. But for ElementalofCuteness' table, they are probably better off thinking about what the anathema means to their PC and what the concept is behind their personal Envy rune. Then taking their list of spells and character concept to their GM, and seeing if the GM agrees with it. In this case, trying to figure out the single correct RAW meaning from the words may be doomed to failure because - unlike more technical rules - there may not be one.

Paizo Employee Community & Social Media Specialist

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I hope to see everyone in this thread in our stream today because Runelords.

Dark Archive

Pathfinder Lost Omens Subscriber
Theaitetos wrote:
Old_Man_Robot wrote:
Bluemagetim wrote:

A summon will cause indirect harm.

If you are reaching to this level of abstraction, the class will begin to have basic functionality issues.

Any aid whatsoever they lend to the party would then count as indirect harm.

That's nonsense.

Just look at it from the perspective that is already established in game:
If an action counts as a hostile action (e.g. to break Invisibility), then it should be considered active involvement. And if it causes injury, then it is doing harm.

Sure, you can summon a Fire Elemental, but once you command (sustain) it to attack someone, then that is definitely using your magic to cause harm with an element.

For at what point would that be different than casting Floating Flame? Both are temporarily summoned forms of elemental fire that require your direct command to harm others.

This feels like we are in arbitrary and capricious territory.

Would casting Conductive Weapons on an allies weapon be Anathema to you?

Envoy's Alliance

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Pathfinder Rulebook Subscriber

This one is another I'd warn the player as edgecase, but ultimately rule NO, because the damage is explicitly being done by another sapient creature who is explicitly separate in will from the caster.


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Pathfinder Lost Omens, Rulebook Subscriber
Old_Man_Robot wrote:
Theaitetos wrote:
Old_Man_Robot wrote:
Bluemagetim wrote:

A summon will cause indirect harm.

If you are reaching to this level of abstraction, the class will begin to have basic functionality issues.

Any aid whatsoever they lend to the party would then count as indirect harm.

That's nonsense.

Just look at it from the perspective that is already established in game:
If an action counts as a hostile action (e.g. to break Invisibility), then it should be considered active involvement. And if it causes injury, then it is doing harm.

Sure, you can summon a Fire Elemental, but once you command (sustain) it to attack someone, then that is definitely using your magic to cause harm with an element.

For at what point would that be different than casting Floating Flame? Both are temporarily summoned forms of elemental fire that require your direct command to harm others.

This feels like we are in arbitrary and capricious territory.

Would casting Conductive Weapons on an allies weapon be Anathema to you?

I know I took the hostile argument to its extreme in the other thread about harm but for this anathema no I wouldn't consider conductive weapons cast on allies the same as casting an elemental. I think Zoken44 is taking a good middle approach. Tell the player this is on the edge, your playing at the fringes of your anathema.

But for summoning it feels more like its just past that edge. its mainly because casting an elemental minion that is going to use elemental damage abilities on enemies feels like cheesing the system to still be able to use elemental attacks as an envy Runelord. There is a spirit of this is a thing my character is giving up that isn't being given up.


Bluemagetim wrote:
But for summoning it feels more like its just past that edge. its mainly because casting an elemental minion that is going to use elemental damage abilities on enemies feels like cheesing the system to still be able to use elemental attacks as an envy Runelord. There is a spirit of this is a thing my character is giving up that isn't being given up.

Searching AoN for 'elemental trait' monsters...limiting to Monster Core...oh look, the Earth Scamp does bludgeoning only. So does the Living Whirlwind. Moving up, the Jabail does B or S.

There are certainly elementals that do primarily six-element damage. Or the 'expanded' types like cold and electricity. There are also some that do primarily B/P/S with a bit of add-on elemental damage which could be used to trigger weaknesses or get around resistances. But IMO eliminating elemental summonings altogether is waaaaay overbroad, because many of them are residents of an elemental plane that use regular old attacks.


Pathfinder Lost Omens, Rulebook Subscriber

Ok lets use earth as the example cause its clear as mud. pun intended.
Also these spells hit different parts that could be cleared up.

How about Spiked stones? this was a conjuration spell in legacy.
So perfectly fine to cast it as envy even though its clearly an earth spell and clearly does harm?

Shifting Sand was transmutation and applies penalties to foes in it. harm?

Grasping Earth creates hands to do grappling and damage for you so is this ok to cast as envy? I mean whats the difference between sustaining this or sustaining an earth scamp?

What about focus spells that are elemental? They wont be refferenceable on old spell lists to see if they were evocation or something else

I just want to establish the old spell lists as either a hard rule like some are suggesting or actually not a rule but a get the feel for thing. Im thinking not really a rule cause although there can be some take aways using it rigidly doesn't always make sense.

Envoy's Alliance

Pathfinder Rulebook Subscriber
Easl wrote:


Searching AoN for 'elemental trait' monsters...limiting to Monster Core...oh look, the Earth Scamp does bludgeoning only. So does the Living Whirlwind. Moving up, the Jabail does B or S.

There are certainly elementals that do primarily six-element damage. Or the 'expanded' types like cold and electricity. There are also some that do primarily B/P/S with a bit of add-on elemental damage which could be used to trigger weaknesses or get around resistances. But IMO eliminating elemental summonings altogether is waaaaay overbroad, because many of them are residents of an elemental plane that use regular old attacks.

I still disagree, not because it gives you more damage types, you've just shown they might be doing physical damage types, and there are non-elemental summons who can do elemental damage, but because you are actively summoning and controlling elemental energy/beings with the intention to cause harm, which is the anathema.

Now to me, this (in universe) is not about offending someone, or getting around the technical wording, but about how your magic is interacting. This is a computer technician doesn't wearing that wrist strap with clip because they were told to, they do it because bad things happen if they don't.

Grand Lodge

Zoken44 wrote:
Easl wrote:


Searching AoN for 'elemental trait' monsters...limiting to Monster Core...oh look, the Earth Scamp does bludgeoning only. So does the Living Whirlwind. Moving up, the Jabail does B or S.

There are certainly elementals that do primarily six-element damage. Or the 'expanded' types like cold and electricity. There are also some that do primarily B/P/S with a bit of add-on elemental damage which could be used to trigger weaknesses or get around resistances. But IMO eliminating elemental summonings altogether is waaaaay overbroad, because many of them are residents of an elemental plane that use regular old attacks.

I still disagree, not because it gives you more damage types, you've just shown they might be doing physical damage types, and there are non-elemental summons who can do elemental damage, but because you are actively summoning and controlling elemental energy/beings with the intention to cause harm, which is the anathema.

Now to me, this (in universe) is not about offending someone, or getting around the technical wording, but about how your magic is interacting. This is a computer technician doesn't wearing that wrist strap with clip because they were told to, they do it because bad things happen if they don't.

I'd say it's more like trying to run an Xbox game on a Playstation 2.


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For me, I feel like the things people aren't considering that are the most important for this discussion are the following:

First, and most importantly, a Pathfinder Society way of handling it is completely irrelevant to how the rule is genuinely intended to work. Even without it having been to check on what the rules no longer actually are to get an idea of what they are supposed to be now I would point this out because, well, what is good for an organized play league is not necessarily what is good for a home-game group and if the rules were intended to facilitate organized play as some form of "correct" the rules would be the society notes instead of them needing to exist as a note.

And secondly that unlike so many of the anathema in the game we are presented a clear answer to the question of how much stuff you aren't supposed to do is allowed before a defined consequence happens. This is no "if you make a habit of upsetting your deity they might eventually revoke the powers they gave you or punish you in some way". It's a clear "if you do the thing, your magic will be wonky until you fix it."

Which to me means the anathema must be a self-inflicted case or else an intrinsic part of the nature of the character's magical process. And in either of those cases that means there is no room for "well, technically..." arguments of the sort a player might set themself up with to try and justify something that they don't actually feel they were genuinely allowed to do.

So the "how do you know when the anathema was broken?" question becomes one of knowing it when you see it because there either won't be any question at all that something wasn't allowed (example: an envy runelord casts fireball with any targets in the area), or when the questions come the player's defense will make the intention behind the actions apparent enough to pass judgement on (example: an envy runelord casts summon elemental so that not-their-character can burn something down).

The ultimate point being though, players shouldn't be playing with options that when they read the anathema they start looking for what they can "get away with"; they should only be making choices that lead to anathema they are actually interested in playing with rather than against so they should be looking for how to skip everything elemental and void-themed if looking to play an envy runelord - like picking a different summon spell instead of one that has the root word of a thing they are meant to be avoiding baked in.


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Old_Man_Robot wrote:
Bluemagetim wrote:

A summon will cause indirect harm.

If you are reaching to this level of abstraction, the class will begin to have basic functionality issues.

Any aid whatsoever they lend to the party would then count as indirect harm.

I disagree that summoning a rampaging fire elemental to kill your enemies is particularly far down the abstraction table here. I'd probably be fine with it, but it's not really that much of a logical jump for a class that's not supposed to use elemental power to harm people.

... It's also a pretty big leap to say that being discouraged from summoning elementals somehow loses basic functionality.


Pathfinder Lost Omens, Rulebook Subscriber

I read back through the runelord entry in the book again.

I think its pretty clearly anathema for envy to summon elementals.
It was like a lightbulb after reading sloth again and looking at its spell list.

Sloth singles out direct harm with elemental magic leaving indirect as an option and includes summon elemental on their sin spell list. They are fully at home summoning an elemental to do the harm for them. Envy however is not, it restricts using elemental magic to harm period.
But its not because of the abilities of the elemental (im correcting my previous post there) its because elemental summons are elemental magic that causes indirect harm.

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