
Javell DeLeon |
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What killed it for you?
DM called it quits. He just didn't want to run it anymore. That's one game I wish I could get back. Was such a good group. We clicked well together.
Sadly enough, out of 6 of us(including the DM), I'm the only one left on the boards. Real solid posters all around. (To be fair, though, it was 12 years ago. Not everyone is gonna hang around that long). :P

Javell DeLeon |

Well, there is Storyteller Shadow. That dude has been around a LONG time. (Pact Stone Pyramid, right? "Dennis Harry" I believe?) ;D
And, "No", he wasn't in my Wicked game. Just giving him a shout-out. And hope he never goes back to running 35 games again for his own sake. :P Yeah, not kidding. All I can relate it to is an intense, heart-stopping, jump-scaring horror film. Just absolutely frightening to think about. Lol! ;D

akododani |
akododani wrote:You are on the list, tenth one down.akododani wrote:Tarquin completed
** spoiler omitted **...@FairyGM
Taps the DM with Mage Hand, sir, you missed me.
I'm sorry. I missed it. I could pull my dyslexia card but that would most likely just cause a penalty to the Dex save.

Storyteller Shadow |

Well, there is Storyteller Shadow. That dude has been around a LONG time. (Pact Stone Pyramid, right? "Dennis Harry" I believe?) ;D
And, "No", he wasn't in my Wicked game. Just giving him a shout-out. And hope he never goes back to running 35 games again for his own sake. :P Yeah, not kidding. All I can relate it to is an intense, heart-stopping, jump-scaring horror film. Just absolutely frightening to think about. Lol! ;D
I knew I recognized your name! Damn, that was a long time ago. Pretty unique to get the guy that wrote the module to run it for you. Really enjoyed that one, too bad it wound down before we completed it.
It was 30 games here and two table top games at home. Fun while it lasted, but then RL changes happened and I just didn't have the free time to juggle that many games as a DM anymore.

Storyteller Shadow |
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Javell DeLeon wrote:(To be fair, though, it was 12 years ago. Not everyone is gonna hang around that long). :PWhoa, I just realized I've almost been here that long. My first post was in July 2014. And aside from a roughly 6-month break I've been playing consistently every since.
I've been here since 2007, my longest running game here started in 2012 and except for a hiatus here or there, it's still going.
I migrated here from the old WoTC boards though I didn't do any PbP games there. Toxic is not a word I use lightly but those boards got very toxic, especially as 3.5 was drawing to a close and 4th edition got released. Paizo was a breath of fresh air from that place.

Grumbaki |
1 person marked this as a favorite. |

And here I thought that I had been here for a long time. :P
Been here since 2016. I have been fortunate enough to finish 3 APs since being on these Boards: Curse of the Crimson Throne (3/17 -> 2/22) plus Rise of the Runelords (3/18 -> 11/23)...and did Curse of the Crimson Throne again, only significantly modified. Gestalt, spheres, only 2 PCs. (9/20 -> 7/24).
Because it's a shame to let memories fade. I keep a list of completed campaigns and dead characters.

Treesa Lore |

I've only been on this board since 2018. Haven't had an AP reach completion yet, but not for lack of trying. Had several that the GM and the active players struggled with but seemed cursed and couldn't keep everyone posting. Game isn't fun for the GM if they have to NPC players that keep dropping, recruit replacement(s), rinse and repeat....
Longest game for me is a home brew that started in 2018 and is still going. Run by Foxy Quickpaw and just a simple, fun game.

Storyteller Shadow |

I've only been on this board since 2018. Haven't had an AP reach completion yet, but not for lack of trying. Had several that the GM and the active players struggled with but seemed cursed and couldn't keep everyone posting. Game isn't fun for the GM if they have to NPC players that keep dropping, recruit replacement(s), rinse and repeat....
Yes, this is the PbP killer. Most that get to completion have a core group from start to finish, even if a handful of PCs come or go.

Kid Vicious aka "The Falcon" |

This thread went sideways! I take some of the blame for that, but I like this kind of conversation. I tried my hand at GMing here only once and I made a lot of mistakes adjusting to the format. Honestly, the experience made me gun shy about running another game.
Great pbp GMs are an asset we pay for with our time and creativity. It's an investment that rewards everyone in the game.
Back to prison! Kid Vicious is pounding the walls, looking for loose stones...

Dargon Lake |

Dargon listens as the protection presents their case. He looks at their innocent faces acting holier than thought and wishes he could stab them in their neck and watch the blood spurt out...they wouldn't be smug then....
As far as the boards I started posting in 2008 after going to Gencon 2008 and seeing what Paizo planned for Pathfinder.
I made the conscious change from D&D then to Pathfinder. At the time I was running my pbp games on Plothook, which went the way of the Buffalo.

eriktd |

I got involved in Pathfinder Society for a while in 2016, and that's when I started posting here, but not very much until like 2018. And it looks like I applied for a Way of the Wicked game in December 2018 with a character very similar to Nibs. I guess I just have it in my head that Nibs is the character I want to play the adventure path with. :P

Kid Vicious aka "The Falcon" |

@FairyGM, you want character hooks? I got character hooks!
Horace DeShane's Legacy: After killing DeShane and taking over the "Little Devils" child gang, Merrick (aka "The Falcon" aka Kid Vicious) discovers a hidden ledger containing names and details of influential people DeShane blackmailed or sabotaged, including a few of the parents of the children in his gang. These revelations offer Merrick opportunities to continue to exploit those esteemed members of the community, but also expose him to adversaries who could seek to take their vengeance against him now that DeShane is gone, testing Merrick's mettle as a leader and fighter in his own right.
A Father's Sins: Merrick stumbles upon evidence that sheds light on the dark dealings of Davos Falconbridge, revealing why the man was feared, including correspondence that could be used to blackmail several prominent members of the aristocracy. Can Merrick use this knowledge to exploit those relationships and enhance his own power? Can he rebuild his father's empire? Will he risk retribution and a return to the prison?
City-wide Turmoil: The Master’s ultimate plan to overthrow the monarchy begins unfolding, dragging Merrick and the gang into a conspiracy that threatens the engulf the entire city in flame. Merrick must decide for how long he will continue to follow the Master and when he might challenge the Master for ultimate rule.
Street Urchins' Revolt: Merrick's leadership is challenged when some gang members grow resentful of his violent authority. Will Merrick tighten his grip to maintain control, or will he attempt to foster unity among his "Little Devils"?
The Rival: An old student of the Master returns, bearing skills surpassing Merrick's own. The rival begins encroaching on Merrick’s territory, leading to a clash of egos and strength that forces Merrick to evolve as both a fighter and a leader.
The Return of Horace DeShane: DeShane's followers whisper that the man has come back from the dead, and sightings of his gaunt figure begin spreading through the sewers. Is this a ghostly reckoning or a clever deception? Merrick must determine the truth and put an end to Horace DeShane once and for all.

FairyGM |
@FairyGM: Morthos was missed. (Unless I missed it. Which is entirely possible. Happens to me more often than not, unfortunately). :P
Yeah, this is a fun AP. Well, Book 1 anyway. :P (I think I made it to the beginning of Book 2 but then it immediately died. Ah the nature of pbp).
Morthos is added to my list. No worries you won't be missed.

Javell DeLeon |

I knew I recognized your name! Damn, that was a long time ago. Pretty unique to get the guy that wrote the module to run it for you. Really enjoyed that one, too bad it wound down before we completed it.
It was 30 games here and two table top games at home. Fun while it lasted, but then RL changes happened and I just didn't have the free time to juggle that many games as a DM anymore.
Yes, it was a while back. And that was cool having the writer run the game for us. That was definitely a good game. I wish we could've finished it as well.
Ah, 30. Okay. My mistake. I knew it was pretty high, though. Pretty amazing.
And here I thought that I had been here for a long time. :P
Been here since 2016. I have been fortunate enough to finish 3 APs since being on these Boards: Curse of the Crimson Throne (3/17 -> 2/22) plus Rise of the Runelords (3/18 -> 11/23)...and did Curse of the Crimson Throne again, only significantly modified. Gestalt, spheres, only 2 PCs. (9/20 -> 7/24).
Dang, Grumbaki, that's pretty cool. And that's also 3 more than I've finished. :P
I've finished 2 or 3 one-shot type games but never an AP. Was in several AP's that lasted for years, but none of them reached the end.
-------------------------------------------------------------------
Several folks been on here for quite a while. That's pretty cool. Keep rockin', one and all! Fascinating info all around. *thumbs up*
Okay, apologies for the break, DM. That's my bad.
Back to our regularly schedule program...
Bad guy with black hair and bowl-shaped haircut, "You see these two fingers, righteous scum?!" He motions to his forefinger and middle finger, "They're new."
"Wait a minute!" his fellow inmate exclaims in a somewhat high-pitched voice. "Those don't look new. They look like the same two fingers you already had! You're not fooling anybody. Nyuk, nyuk, nyuk," he chuckles, his fellow inmate appearing mighty proud of himself.
Clearly irritated with his partner in crime, he looks at his two fingers, then looks back at the bald-headed, overweight prisoner. "You're right, they are. But they'll do." *Plink!*
He grabs his face, "Owwww! My eyes!"
"Now go on, get outta here, you! You're ruining everything." Turns him around and boots him in the back side, lurching him forward.
He turns and looks at the guard who's got his arms crossed and is simply staring at him threateningly.
Chuckling nervously and shrugging, *Plink!* right in the guard's eyes before turning and running away.
(Sorry, couldn't resist. Did I fool you?) Lol! :D

FangDragon |

Guess I've been knocking around these boards for a while too. Managed to complete the Falcons Hollow cycle and one of my homebrew tables reached the end. Hard to finish a full AP though, hats off to those who have done it.
Anyway there's a lot of submissions for this one, I don't envy the GMs decision.

Lady Zallena Rol-Jackaroon |

The cell she had had been paid for by her family. But they they had been killed. She sait and read the letter set her by her uncle. There was only so much they could do, do their best, and other such words. That mean even after she had pleaded guilty. Even after her family had paid from him to be resurrected *&%( face had used demons to kill her family and wanted to come here himself to behead her. Anger was to small a word for what she felt, it was dark, black as knight. No matter what she would get out of this and when she did. She stopped herself, that time was for latter. Right not what her uncle said the end hit her. They were going to stop paying for anything for her here. It was clear he blamed her for what had happened to her family. She felt anger at him as well, one slip one loss of control and her whole life had fallin. It would never happen again. She would have iron control of herself until she paid back those that had sort to hurt her and had hurt her family. But soon they would come and move here. She had to get ready.

Keep Calm and Carrion |

Boy, I wish I had spotted this thread earlier! I'll need to work fast to come up with a character worth your consideration before the deadline. I guess making my rolls is the right place to start:
Stat 1: 1d10 + 7 ⇒ (8) + 7 = 15
Stat 2: 1d10 + 7 ⇒ (10) + 7 = 17
Stat 3: 1d10 + 7 ⇒ (2) + 7 = 9
Stat 4: 1d10 + 7 ⇒ (4) + 7 = 11
Reroll: 1d10 + 7 ⇒ (4) + 7 = 11
So: 18, 17, 15, 11, 11, 8. Lovely! I'll post my concept by Saturday.

FairyGM |
@Lady Zallena Rol-Jackaroon
Scion of humanity allows you to select race traits (ie. Genie Blood) but not racial traits (ie. Comprehensive Education). You would need to select Mythic Racial Heritage for that.
Knowledge (Geography and Local) are not class skills for a Legendary Cleric
Unnatural Presence and Birthmark are both Faith traits. You can only have one trait from a catagory.
The DC for your channel energy is 14 and you can use it 6 times per day.

akododani |
Keep Calm and Carrion wrote:Would you be open to a character who reveres Asmodeus, but worships another archdevil--specifically, Moloch?That's fine as long as you are willing to follow the commands of Asmodeus when it required of you.
That is just what Mephistopheles whispers to me ever night. Follow Asmodeus's command to the letter (but not necessarily the intent).

Lady Zallena Rol-Jackaroon |

Ok not a problem, Scion of humanity lets me then replace Unnatural Presence with...
Infernal Influence (Human)
Benefit: You gain fire resistance 1 and a +1 trait bonus on Fortitude saves against poison.
There is a taint in her blood of the hells long past
Skills fixed and then going back to
race Skilled
Skill Modifiers: Archon-Blooded aasimars gain a +2 racial bonus on Intimidate and Sense Motive checks.

Rendylyn the Red Waif |

As promised, here's my character for your consideration, a girl who could put a smile on the devil's face.
Changeling (Ash Hag) Cleric (Theologian) of Asmodeus (Level 1)
"An orphan, Miss Stoker? You are on trial for the murder of your parents!"
"...and how is that relevant?"
The ancient house of Stoker, opulent and imperial, long concealed a line of diabolists who worshipped both Asmodeus and their patron devil: Alichino, Hell's Jester. But generations ago, a faction of young Stokers who supported House Darius over House Barca rebelled against their family's tradition, renounced hell, exposed their elders' secrets and aided in their arrests. For eighty years, these reformed Stokers and their descendants strove to atone for their ancestors' crimes, becoming devout Trinitarians and citizens beyond reproach.
Still this was not enough for Micah and Jonah Stoker, Rendylyn's adoptive parents. Haunted by terrible dreams, Micah believed the taint of his family's evil was wrought in his very bones. Instead of finding a surrogate to bear the next generation of Stokers, he and his husband decided to adopt children who could redeem the Stoker name without the stain of Stoker blood. They took in many children, among them an angelic baby girl whose only flaw was her heterochromatic eyes.
Micah and Jonah let her keep the name in the note pinned to the basket she was abandoned in: Rendylyn. It would be the girl's one inheritance from her wayward mother, they decided.
They were wrong. Rendylyn inherited many gifts from her mother, which she instinctively concealed: Mismatched eyes that could pierce the blackest midnight. Nails that could scratch furrows in iron. A whispering tongue that could wish ill on others...and have that evil happen. Ears that could hear a voice, a loving voice, from the coals of dying fires, offering her courtesy and compliments and wicked encouragement.
This voice guided young Rendylyn to a secret stair under the hearth, unused for generations. She descended to the lightless depths of onyx-inlaid catacombs laid by the first Stokers, where from rune-covered altars she learned the rites of appeasement and abasement that would gain her the favor of hell's dark masters. With blood and oaths she sealed a compact: Her fealty for their tutelage.
What she learned of power, of commands and flame, delighted her. Hellfire bent easily to her will. This, she was told, was another gift from her mother, a powerful hag who expected her to claw her own way to dominance. She also learned that she had been adopted into a family of traitors, weaklings who had abandoned the battlefield to the light and broken every law and promise that bound them.
Disgusted by the Stokers' oathbreaking, and eager to prove her own worth, Rendylyn put a simple but murderous plan into action. One night at dinner, she barred her adoptive parents and siblings and old family servants into the dining hall, then lit Stoker House afire as she called accusations to them through the oaken doors. Only she survived the conflagration, found coughing and laughing among the collapsing timbers by the townsfolk throwing vain buckets of water on the blazing building. Her levity was taken as an admission of guilt, and she was soon arrested.
Rendylyn's court-appointed advocate mounted a marvellous defense that claimed the young girl had been frightened of horrors haunting the blood-soaked stones of the ancient Stoker house, and set the fire to rid the world of them. While she didn't openly deny this, Rendylyn would not testify in her own defense, instead subjecting the court to a series of mocking and contemptuous speeches. When she giggled during a description of the inferno, the prosecutor dubbed her "the Red Waif," a nickname that spread everywhere eager tongues shared the scandalous story of her trial. Though the court could not prove murder, her complete lack of remorse and general aura of wickedness led them to sentence her to death by burning, the maximum penalty for arson, despite her young age.
"Do you feel any remorse at all, Miss Stoker?"
"Why, of course! I could do so much more if you'd let me!"
Rendylyn doesn't think of herself as an innocent corrupted by Asmodeus, Alichino, her mother, or the stones of Stoker House. None of this is any of her fault, either--if people would simply obey all the laws of hell all the time, she'd have no reason to punish them, so really this is all their own doing.
Neither can she sympathize with all the mourning and wailing. People should realize that it's all just a grand farce, a nasty joke played by the gods, and you're either in on the punchline or you're a victim of the prank. Though she pays her devotions to her god Asmodeus, her sympathies lie closer to her patron devil Alichino, whose doctrines teach that law is every bit as arbitrary and capricious as chaos, and that our need for order is the true madness, and that madness is greatness, and isn't that all just too wonderfully funny? Until someone gets hurt...then it's hilarious.
Rendylyn doesn't believe she's fallen--she believes she's flying. Not until the flames of her stake caress her will she believe that Branderscar is the end of her legend...and perhaps not even then.
STR 8 (-1)
DEX 17 (+3)
CON 9 (-1)
INT 11
WIS 20 (+5)
CHA 17 (+3)
AL: LE
Initiative: +3
Size: Medium
Speed: 30'
HP: 7
Languages: Common, Infernal
Defenses:
AC: 13, Touch: 13, Flat-footed: 10
CMD: 15
Fort: +1, Ref: +3, Will: +6
Attacks:
Claws: +3/+3 1d4-1/1d4 -1
Feats:
Spell Focus (Evocation): +1 to the save DC of evocation spells she casts.
Traits:
Crime of Arson: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.
Vile Domain: You gain a +1 trait bonus to your caster level when casting spells granted by the Fire domain.
Racial Abilities:
Claws: Two claw attacks (1d4-1 points of damage each)
Darkvision: 60’ range
Hag Magic: Can use Ill Omen 1/day (caster level 1)
Pyrophile (Ash Hag): +1 racial bonus on damage rolls when using spells with the fire descriptor.
Class Features
Channel Negative Energy: Standard action to do 1d6 damage (or healing to undead) to living creatures in a 30’ radius, 6 times a day. DC 15 will save for half.
Focused Domain (Fire): Only one Domain. Domain powers operate at +2 cleric levels. Can prepare domain spells in regular spell slots.
Fire Bolt (Sp): Standard action to target any single foe within 30 feet with a ranged touch attack fire bolt that deals 1d6+2 points of fire damage. Usable 8 times a day. (8 remaining)
Skills:
[2 (Cleric) + 2 (campaign bonus)] x 1 (lvl) = 4
Knowledge: Religion +4 [1 ranks + 3 class]
Perception +9 [1 ranks + 5 wisdom + 3 class]
Perform (Comedy) +4 [1 rank + 3 charisma]
Sense Motive +9 [1 ranks + 3 class + 5 wisdom]
Combat Gear:
Other Gear:
Spell Slots: Orisons: 3; 1st: 4 (1 is domain only)
Spell DC: 14 + spell level; 15 + spell level for evocations
Spells Prepared:
Orisons:
Create Water
Guidance
Purify Food and Drink
Stabilize
Level 1:
Forbid Action
Murderous Command
(Slot left open--can be filled with 15 min prayer)
Burning Hands
I hope to give Rendylyn levels in the Exalted prestige class eventually and start slinging hellfire. It would be great if we could introduce her ash hag mother into the plot somehow. I like the idea that the catacombs beneath the charred skeleton of Stoker House remain undiscovered, and that when we characters reach Daveryn we might explore them and the adjoining onyx mines, perhaps converting them to a base of operations. If some among her distant relations have laid claim to the estate since her conviction, Rendylyn is sure to take offense.
Diabolism wasn't always completely forbidden in Talingarde, but it was never popular. Only one rite of hell was widely observed outside of the conspiratorial circles of Asmodeus's followers, and that was the Feast of Great Alichino, or, as it was known to society at large, Fool's Night.
On the Caged Jester's profane eve, all must follow his rule: "Seem a fool, or be made one". The common folk of Talingarde celebrated by wearing outrageous costumes, most usually black-and-red-checkered fool's motley with horns and bells and other frippery. Spoilsports who didn't dress for the occasion were fair play for all manner of silly pranks at the hands of their more festive neighbors. There were traditional cakes, and dances, and a great deal of drinking...harmless fun, on the surface. But hidden beneath a layer of symbolism were the sinister mysteries of Alichino, wherein the pranks were inhuman acts of sadism, and the laughter was indistinguishable from screams.
Since the ascension of House Darius and the Trinity, the Feast of Alichino has long been suppressed and is largely forgotten. Older dwarves and elves may remember their merry nights in motley, and some few humans may have heard tales from their parents or grandparents, but none speak openly of celebrations now called blasphemous.
From Rendylyn's perspective, Talingarde is guilty of not observing Alichino's rites for generations. She's imagined many hilarious punishments to deal out on his next Feast to anyone who neglects to wear motley, which is likely to be anyone she meets. If she has her way, the whole of Talingarde will learn that it's best to have some fun on Fool's Night--that this devil must have his due.
I decided worshipping Asmodeus made more sense than Moloch after all, though I've given her a patron saint--well, patron devil--in Alichino.

FairyGM |
Sorry I didn't post yesterday but I had computer problems.
I have selected a few of the ones I would like to participate. I decided to take five.
Morthos "the Malevolent" Human Lawful Evil Antipaladin (Tyrant)
Dargon Lake Human Lawful Evil Rogue
Rendylyn the Red Waif Changeling (Ash Hag) Lawful Evil Cleric (Theologian)
Still thinking about the last two but should be done tonight.

Lady Zallena Rol-Jackaroon |

EDIT: Just seen there are two more picks to go, who knows a Noble Going to the Evil may make the cut.
Best of luck everyone

Javell DeLeon |
1 person marked this as a favorite. |

Sorry I didn't post yesterday but I had computer problems.
I have selected a few of the ones I would like to participate. I decided to take five.
Morthos "the Malevolent" Human Lawful Evil Antipaladin (Tyrant)
Dargon Lake Human Lawful Evil Rogue
Rendylyn the Red Waif Changeling (Ash Hag) Lawful Evil Cleric (Theologian)
Still thinking about the last two but should be done tonight.
Thanks! Much appreciated! :)