Here is Argus, Draconic Human Cleric of Apsu. Still looking to cut weight though.
Spoiler:
Name: Argus Race:Draconic Human Class: Cleric Gender: M Age: 20 Alignment: LG Deity: Aspu Languages:Common, Draconic, Celestial, Dwarven Stats*: 10, 10, 10, 14, 14, 16 STR: 12 = 10+ 0 + 0 +2(Racial) +2(Dragon Blooded) DEX: 10 = 10 + 0 + 0 +0(Racial) +0(Dragon Blooded) CON: 16 = 14 + 0 + 0 +2(Racial) +2(Dragon Blooded) INT: 14 = 14 + 0 + 0 +0(Racial) +0(Dragon Blooded) WIS: 18 = 16 + 0 + 0 +2(Racial) +0(Dragon Blooded) CHA: 12 = 10 + 0 + 0 +2(Racial) +2(Dragon Blooded) Hit Points: 11/11 Init: +0 Melee: +1 Range: +0 AC: 16:10:16 Skills Spoiler:
ACP = -4 //Armour Check Penalty b = Background Skill * = Class Skill Acrobatics: 0 = 0 + DEX Mod + 10 - ACP; Appraise: 0 = 0 + INT Mod + 0; Bluff: 0 = 0 + CHA Mod + 0; Climb: 0 = 0 + STR Mod + 0 -ACP; Craft(Weapons): 0 = 0 + INT Mod + 0; Craft(Armour): 0 = 0 + INT Mod + 0; Diplomacy: 11 = 1 + 2 + 3 +; Disable Device: NA = NA + DEX Mod + 0 -ACP; Disguise: 0 = 0 + CHA Mod + 0; Escape Artist: 0 = 0 + DEX Mod + 0 -ACP; Handle Animal: 0 = 0 + CHA Mod + 0; Heal: 8 = 1 + 4 + 3; Intimidate: 4 = 0 + 1 + 2 + 1; B Know(Religion): 6 = 1 + 2 + 3; Know(Local): NA = NA + INT Mod + 0; B Know(History): 6 = 1 + 2 + 3; Know(Engin): NA = NA + INT Mod + 0; Linguistics: NA = NA + INT Mod + 0; Perception: 6 = 1 + 4 + 1; Perform (): 0 = 0 + CHA Mod + 0; Prof(): 0 = 0 + WIS Mod + 0; Ride: 0 = 0 + DEX Mod + 0 -ACP; Sense Motive: 8 = 1 + 4 + 3; Sleight of Hand: NA = NA + DEX Mod + 0 -ACP; Spell Craft: NA = NA + INT Mod + 0; Stealth: 0 = 0 + DEX Mod + 0 -ACP; Survival: 8 = 1 + 4 + 3 + 1; Swim: 0 = 0 + STR Mod + 0 -ACP; Use Magical Device: NA = NA + CHA Mod + 0; Class features, Feats, Traits and Racial Traits:
Class features: Aura - Lawful, Good Spells Channel Energy Domains: Good, Travel Orisons Spontaneous Casting General Feats: DRAGON WINGS: Benefit: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load. Persuasive: +2 Diplomacy, Intimidate BOGO Skill Focus Diplomacy +3 Traits:
AC, Saves, Attacks:
AC: AC: 16 = 10 + 5(Armour) +0(Dex) +1(Natural); Touch: 12 = 10 +0(Dex); Flat: 16 = 10 + 5(Armour) +1(Natural); Saves: Fort: 3 = 2(base) +1(CON); Ref: 0 = 0(base) + 0(DEX); Will: 6 = 2(base) + 4(WIS); Attack: Melee: 1 = 0(base) + 1(STR); Range: 0 = 0(base) + 0(DEX); CMB: 1 = 0(base) + 1(STR); CMD: 11 =10 + 0(base) + 1(STR) + 0(DEX); Equipment: Weapons: Quarterstaff: 1d6/1d6; Critical x2; Type B; Special double, Two-Handed; Double; --Weight: 4.0 --Cost: 0.0 Light crossbow: 1d8 (medium); Critical 19-20/x2; Range 80 ft.; Type P; --Weight: 4.0 --Cost: 35.0 Armour: Scale mail: Armor Bonus +5; Max Dex Bonus +3; Armor Check Penalty -4 Arcane Spell Failure Chance 25%; Speed 20 ft./15 ft. --Weight: 30.0 --Cost: 35.0 Misc: Adventure Gear: backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. --Weight: 32.0 --Cost: 16.0 Special Substances and items: Tools and Skill Kits: Clothes: Travelers1 (Brown pants, white shirt, Brown bodice,) --Weight:0.0 Weight Total:70 Light: 43, Med: 86, Heavy: 130
Thank you for the clarification. I would like to play a draconic human Paladin of Bahamut. I am not 100% on the hybrid roll rules, do you do it or do we? I am ok if you do it. I will go ahead and pick the Improved Unarmed Strike instead of the Claw attacks. Spoiler: Would it be possible to have non-functional wings?
My basic pitch is Dakota Smith, a Rogue whose father is a English trader who spent the years before the Great War working in Hong Kong and developing relationships with the Tibetan Government. Dakota attended university in Peking and visited the Dalai Lama multiple times. On his final return from Tibet, Dakota ran across some of Mao's men looking for a fight. He tried to escape into an old temple, but the monks, refused and disappeared. The revolutionaries however pursued the Englishman in. What happened once they were inside, Smith does not remember. But, when he stumbled back into the light, around his waist was a meteor hammer was wrapped around his waist. It has 1 weighted end, which is a ball covered in ruins, that no one has ever been able to decipher. When Mao started his guerilla war, Dakota was sent back to London to see to the family estates.
Character Tree Idea: Elven Cousins (They at least call each other cousins) Elven Rogue Elven Cavalier Elven Trader or Ranger Elven Psion This clan is just starting to build their trading empire. They look to take advantage of any loopholes in trade deals and are not above selling pieces of dubious origin or pervious ownership. However, they also try to help any elf in distress as well as any children regardless of race.
FairyGM wrote:
That is just what Mephistopheles whispers to me ever night. Follow Asmodeus's command to the letter (but not necessarily the intent).
FairyGM wrote:
I'm sorry. I missed it. I could pull my dyslexia card but that would most likely just cause a penalty to the Dex save.
Tarquin completed
Spoiler: Crime: Slave Trading Male Wizard 1 (Necromancer) Archetype Thassilonian Specialist (Inner Sea Magic) LE Medium humanoid (human) Deity Mephistopheles Init +1 Senses Perception +3 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 hp 6 (1 HD) Fort +0, Ref +1, Will +4; -------------------- Offense -------------------- Speed 10 ft. Melee Ranged Space 5 ft.; Reach 5 ft. Special Attacks --------------------
Languages Common, Ancient Osiriani, Draconic, Infernal, Osiriani, Necril,
Backstory: Tarquin was a very bright student. He knew how to turn every deal to his advantage. When he started his study of magic, he spent his off time working in a the Temple of Abadar in Daveryn. While working on a very technical contract, Tarquin spoke with the librarian in the temple who directed him to a book dealer in Ghastenhall. While looking through the dealers books and scrolls, Tarquin acquired a copy of Three Lies (https://pathfinderwiki.com/wiki/Mephistopheles), Black Book or the Kardosian Codex (if allowed not knowing what they are https://pathfinderwiki.com/wiki/Zutha), The Emancipation Edict (https://pathfinderwiki.com/wiki/Emancipation_Edict), a book on writing contracts (https://pathfinderwiki.com/wiki/Asmodean_Monograph), and a copy of loan laws from Absalom. Noticing the books and knowing what they actually were, the dealer smiled at Tarquin and said if he ever needs more books like those to return. Tarquin was not sure what he meant yet, but said he would. After a weeks study with these books, his thoughts were filled with the ideas that those who are not smart enough the read and understand the contracts they sign deserve what they get. He set the interest rate of that loan a few points higher than usual, but the client did not seem to matter. And so, Tarquin's studies continued, time learning magic, time learning contract law. At his desk one day, a grieving family came in and told one of the other barristers that their father had died and his loan was not yet paid off. The barrister was touched by their grief and told the family not to be concerned, he would forgive the loan. Later that afternoon, Tarquin looked up the loan and noticed that he did indeed have a clause that forgave the debt in case of death. And then he had an idea, what if he made loan contracts with such low interest rates that it encouraged people to not pay and wait for death, expecting for the debt to be forgiven, but he instead includes a clause that their remaining debt would be paid by animating their corpse and renting it out as menial labor. He looked through the various books he had bought and found how to word the contract as subtly as possible. He slipped the clause into a few contracts and when he went to collect on the first one after a death, the family objected. He presented them with the contract, and then took the body away. However, they took the matter to court, and the court decided to charge him with slave trading.
Necromancy School
Life Sight (Su): At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability. The range of this ability increases by 10 feet at 12th level, and by an additional 10 feet for every four levels beyond 12th. These rounds do not need to be consecutive. Undead Subschool
Thassilonian Necromancy
Spells Prepared:
TN Bonus Spell
1st Level
TN Bonus Spell
Spells Known:
1st Level
Ultimate Plan is to become a Lich.
Tarquin's background.
Spoiler: Tarquin was a very bright student. He knew how to turn every deal to his advantage. When he started his study of magic, he spent his off time working in a the Temple of Abadar in Daveryn. While working on a very technical contract, Tarquin spoke with the librarian in the temple who directed him to a book dealer in Ghastenhall. While looking through the dealers books and scrolls, Tarquin acquired a copy of Three Lies (https://pathfinderwiki.com/wiki/Mephistopheles), Black Book or the Kardosian Codex (if allowed not knowing what they are https://pathfinderwiki.com/wiki/Zutha), The Emancipation Edict (https://pathfinderwiki.com/wiki/Emancipation_Edict), a book on writing contracts (https://pathfinderwiki.com/wiki/Asmodean_Monograph), and a copy of loan laws from Absalom. Noticing the books and knowing what they actually were, the dealer smiled at Tarquin and said if he ever needs more books like those to return. Tarquin was not sure what he meant yet, but said he would. After a weeks study with these books, his thoughts were filled with the ideas that those who are not smart enough the read and understand the contracts they sign deserve what they get. He set the interest rate of that loan a few points higher than usual, but the client did not seem to matter. And so, Tarquin's studies continued, time learning magic, time learning contract law. At his desk one day, a grieving family came in and told one of the other barristers that their father had died and his loan was not yet paid off. The barrister was touched by their grief and told the family not to be concerned, he would forgive the loan. Later that afternoon, Tarquin looked up the loan and noticed that he did indeed have a clause that forgave the debt in case of death. And then he had an idea, what if he made loan contracts with such low interest rates that it encouraged people to not pay and wait for death, expecting for the debt to be forgiven, but he instead includes a clause that their remaining debt would be paid by animating their corpse and renting it out as menial labor. He looked through the various books he had bought and found how to word the contract as subtly as possible. He slipped the clause into a few contracts and when he went to collect on the first one after a death, the family objected. He presented them with the contract, and then took the body away. However, they took the matter to court, and the court decided to charge him with slave trading.
Tarquin
Spoiler: Archetype Thassilonian Specialist (Inner Sea Magic) LE Medium humanoid (human) Deity Mephistopheles/Asmodeus Init + Senses Darkvision Perception + -------------------- Defense -------------------- AC , touch , flat-footed ( ) hp 6 (1 HD) Fort +, Ref +, Will +; -------------------- Offense -------------------- Speed 10 ft. Melee Ranged Space 5 ft.; Reach 5 ft. Special Attacks --------------------
Languages Common, Ancient Osiriani, Draconic, Infernal, Osiriani, Necril,
Necromancy School
Life Sight (Su): At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability. The range of this ability increases by 10 feet at 12th level, and by an additional 10 feet for every four levels beyond 12th. These rounds do not need to be consecutive. Undead Subschool
Thassilonian Necromancy
What about a dwarf ranger, whose family used to be high ranking until the Worldwound and their tower was overrun. Now he wants to follow the way of the Skyseeker (if Demon can be added to the Favorite enemy list). Pyrite, not his real name for obvious reasons but he takes it for the lose of status, seeks to reclaim his family's ancestral home. For the campaign backgroun I would go 1 Child of the Crusades, 2 Exposed to Awfulness , 3 Stolen Fur. |