Composite vs Plate Armor Specialization? (Piercing or Slashing)


Advice


I'm planning on making a fighter with high dex (to still be reasonable at ranged combat and acrobatics checks among other things) which means Full Plate isn't that helpful.

So I'm looking at Splint Mail or Half Plate.

They seem effectively identical (except for a minor cost difference) except for the armor specialization.

Splint Mail would resist 3-5 piercing damage.

Half Plate would resist 3-5 slashing damage.

I'm tempted to go with Splint Mail for resisting things like arrows and bite attacks (especially from dragons or devils/demons) but I'm really not sure. On the flip side, anything using a claw attack, Greatsword, or Greataxe (among other things, obviously) will be doing slashing.

What do people think on this issue?


I played a high dex fighter that used splint. I always forgot to use my resistance to piercing, so I guess I am not that great of an optimizer to tell you which one is better. It didn't matter to me is what I got out of it.

Silver Crusade

1 person marked this as a favorite.

I can tell you from my experience playing a hydrokineticist with Deflecting Wave, Piercing damage is much more common than the other two.


They are pretty much identical, Which one you will see more depends on the campaign theme.


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is the "fighter with high dex" melee focused or ranged (archer) focused?

A melee focused fighter may want to go with half plate. Slashing melee damage is about as common as piercing melee damage, but against NPCs/humanoid opponents slashing attacks/weapons tend to do more damage. If the expectation is that natural attacks are more common, then piercing attacks (bites, etc.) will tend to do more damage than slashing attacks (claws, etc.); in this case splint mail might be a better choice.

A ranged (archer) focused fighter should probably go with splint mail. The majority of ranged attacks will most likely be piercing damage.


I think Dragonchess Player has the best analysis here.

It's really dependent on what kind of enemies/attacks you expect to be targeted by, which can be campaign and play style dependent.

In either case, expect to have to ask your GM constantly if the attack is slashing/piercing damage, because if they're like me, they'll always forget you have any kind of resistance and won't tell you the kind of damage.

To an extent, I wish these abilities were a little easier to run, in the sense that they would provide resistance against all physical damage, but like 1 point, scaling up to 2 points. It easier to remember to apply resist all, than when you only resist some, at least to me.


Melee focused with a halberd. Main stat is still strength.

We're using a VTT (Fantasy Grounds) so asking the GM shouldn't be such an issue. But I agree with your general point, Claxon.

And I have no idea on the enemies/attacks. I'm joining a campaign at level 11 (I'm currently also GMing a campaign that's at level 16 so I'm familiar with PF2, fear not) so there's a lot of unknowns.


Yeah without knowing a lot about the campaign, being you are melee slashing resist may be more valuable. But it might a crap shoot.

However, you could switch it up in the campaign by switching which armor you wear. You would have to pay to swap out runes, but that's not too bad.


Claxon wrote:
However, you could switch it up in the campaign by switching which armor you wear. You would have to pay to swap out runes, but that's not too bad.

Yeah, I was musing on that. I'd need a few days to swap out the runes and pay 10% of the cost, but otherwise I could switch armors fairly easily.


2 people marked this as a favorite.

Either way, it's something you barely notice at high level as you go into almost every battle at full hit points, healing is powerful, and monsters do often many different types of damage. Pick one and try to remember to apply it once you can.


1 person marked this as a favorite.
Deriven Firelion wrote:
Either way, it's something you barely notice at high level as you go into almost every battle at full hit points, healing is powerful, and monsters do often many different types of damage. Pick one and try to remember to apply it once you can.

Yeah, this. The bonus winds up being so minor at higher level that the main thing with it is remembering that it exists at all. VTTs that automate it help with that, but unless you're trying to optimize as much as possible, its just not a feature worth worrying about much.


Because it's so hard to predict damage type, I would prefer to use chain and reduce crits for all damage types. However, there isn't a worthwhile heavy option.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Plane wrote:
Because it's so hard to predict damage type, I would prefer to use chain and reduce crits for all damage types. However, there isn't a worthwhile heavy option.

It's a little irritating that the only options for heavy armor are composite or plate.

Medium armor has good variety, however, with skeletal (resistance to precision damage; coral armor or niyahaat) in addition to chain, composite, or plate. Or even a wooden breastplate to do retaliatory damage on a critical hit.


1 person marked this as a favorite.

If you're joining at level 11, and aren't sure which armor to go with, might I suggest the malleable rune, from Rage of Elements? It functions a bit like a shifting rune, letting you alter what your armor resists for a single action.

Nothing in the rune's description, that I could see, talks about being limited to specializations specific to metal armors, so you may even be able to alter your defenses to block bludgeoning damage and the like. It will, at minimum, give you a choice between slashing, piercing, and crit resistance, though.


1 person marked this as a favorite.

That is very interesting. Thanks!

Community / Forums / Pathfinder / Pathfinder Second Edition / Advice / Composite vs Plate Armor Specialization? (Piercing or Slashing) All Messageboards

Want to post a reply? Sign in.