
TechnoDM |

Would you be interested in a non-Roleplay heavy game? One where there is, perhaps, not an overarching storyline? One where your alpha-strike team could shine?
My personal preference is for a more hack'n'slash format, and online PBP play seems to lend itself to that. If there is enough interest, I would take new, level 1 characters as far as they can go.
You can expect many combat encounters, but also some skill challenges, chases, and as much other weird stuff as I can handle translating to PBP format.
I'm not saying there will be no chances for roleplaying and character development, but, that will be deemphasized.
Character creation and upleveling:
We will use the Pathfinder Society rules for character creation and leveling up. This will allow characters to not be OP while other characters are purposefully sub-optimal for flavor reasons. (But, see point 4 below)
My expectations:
1) I would like a table with six players, but a current game I'm running here has shown me that seven players is doable -- it can cause time-per-round to be a bit long. I would not like it to have only four or fewer players.
2) Players will attempt to post daily (or at least check to see if their turn is available daily)
3) I'm not an expert GM. I'm doing this for fun. If you think I have overlooked a PC ability, or a rule, etc., call me on it. The point of playing is to have fun, not adherence to computerized, lifeless program. There are probably programs online that do that.
4) PFS rules are almost all Common only (with a few exceptions). I will give 'build points' for each successful encounter. Then, your PC can spend build points to acquire Uncommon and Rare items/abilities. (I haven't exactly figured out what the costs are, but, I will endeavor to make them reasonable.)
5) This is a living campaign. Some rules may change over time.

TechnoDM |

There are a few exceptions to Common Only in PFS character creation rules.
See Character Options which lists exceptions during character creation.

Dumb Paladin |

Would you be interested in a non-Roleplay heavy game? One where there is, perhaps, not an overarching storyline? One where your alpha-strike team could shine?
This sounds interesting, and I'm inclined to throw my hat in the ring ... but does this mean you want specifically optimized characters? I don't know enough about PF2E to make some broken PC.

Lia Wynn |

It's really hard to make a broken PC in PF2. Also, Tecno DM is using PFS rules, so all the characters should be pretty well-balanced I think.
I'll also start working on a fleshed-out character. With what others have said what they want to play, I'm leaning more towards cleric, to ensure we have healing, but still not 100 percent sure.

TechnoDM |

TechnoDM wrote:This sounds interesting, and I'm inclined to throw my hat in the ring ... but does this mean you want specifically optimized characters? I don't know enough about PF2E to make some broken PC.Would you be interested in a non-Roleplay heavy game? One where there is, perhaps, not an overarching storyline? One where your alpha-strike team could shine?
I'm not looking for optimized PCs. Some of my favorite PCs to play are suboptimal. Some with outside-of-the-box builds. That said, if you want to optimize for a low role-play environment, go ahead.
I want everyone to have fun. I'm just lacking some in the ability to do heavy, extended, PBP role-play.

TechnoDM |

Lia Wynn -- cleric/Healer
Crisischild -- exemplar
Philo Pharynx -- (interest)
Tvorac -- Bard/Wizard/Sorcerer
Saashaa -- Melee Wizard
Dumb Paladin -- Interest
Elbow to the Face -- Fighter
The next step is to flesh out your PC. Personally, I prefer Pathbuilder, since I have gotten used to just clicking on the link to look at the build, but, any format should be okay.

natloz |

TechnoDM |

Lia Wynn -- cleric/Healer
Crisischild -- exemplar
Philo Pharynx -- (interest)
Tvorac -- Bard/Wizard/Sorcerer
Saashaa -- Melee Wizard
Elbow to the Face -- Fighter
Dorian Grey -- Interest
==== Characters Submitted ===
Dumb Paladin -- Character Submitted -- Clarius (Rogue)
natloz -- Character Submitted -- Grunyear (Liberator Champion)

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ancestry Human (Versatile)
backgroundScholar
class;Wizard Level: 1
size M
Deity: Nethys
Languages: Common
____________________
SENSES
Perception: +4 (1 (wis) + 3 (prof) + 0(item)) [T]
Special Senses:
____________________
DEFENSES
HIT POINTS: 14
ARMOR CLASS
AC: 16 (10 + 0 (dex) + 3 (prof) + 3 (item)) [T]
Shield:
Unarmored: [T], Light: [T], Medium:, Heavy:
SAVING THROWS
Fortitude: +3 (0 (con) + 3 (prof) + (item)) [T]
Reflex: +3 (0 (dex) + 3 (prof) + (item)) [T]
Will: +6 (1 (wis) + 5 (prof) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE
Class DC: 17 (10 + 4 (int) + 3 (prof) + (item)) [T]
Speed: 25ft Movement Types: (e.g. climb, burrow, fly)
Melee Strikes
Staff +5 (2 (str) + 3 (prof) + (item) [T]
damage (1d6[10] +2 (str)) (traits)
[b]Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)
Weapon Proficiencies
Simple: [T], Martial:, Unarmed): [T]
____________________
MAGIC
Magic Traditions T
Arcane
Spell Attack Roll: +7 = (4 (int) + 3 (prof)) [T]
Spell DC: 17 = (10 + 4 (int) + 3 (prof)) [T]
Focus Points: 1/1
Spell Slots per Day
Cantrips: Scatter Scree, Light, Electric Arc, Ignition, Detect Magic
1st: Force Barrage, Force Barrage
____________________
SKILLS
Acrobatics: +0 = 0 (dex) + 0 (prof) + (item) -0 (armor)
Arcana: +7 = 4 (int) + 3 (prof) + (item) [T]
Athletics: +3 = 2 (str) + 3 (prof) +0 (item) -0 (armor) [T]
Crafting: +7 = 4 (int) +3 (prof) + (item) [T]
Deception: +2 = 2 (cha) + (prof) + (item)
Diplomacy: +5 = 2 (cha) + 3 (prof) + (item) [T]
Intimidation: +2 = 2 (cha) + (prof) + (item)
Lore Academia): +7 = 4 (int) + 3 (prof) + (item) [T]
Medicine: +1 = 1 (wis) + 0 (prof) + (item)
Nature: +4 = 1 (wis) + 3 (prof) + (item) [T]
Occultism: +7 = 4 (int) +3 (prof) + (item) [T]
Performance: +2 = 2 (cha) + (prof) + (item)
Religion: +4 = 1 (wis) +3 (prof) + (item) [T]
Society: +7 = 4 (int) +3 (prof) + (item) [T]
Stealth: +0 = 0 (dex) + 0 (prof) +0 (item) -0 (armor)
Survival: +1 = 1 (wis) + 0 (prof) +0 (item)
Thievery: +0 = 0 (dex) + (prof) + (item) - (armor) [-]
____________________
ABILITY SCORES
STR 14, DEX 10, CON 10, INT 18, WIS 12, CHA 14
____________________
FEATS:
Ancestry Feats and Abilities
1st: (Versatile) Armor Proficiency
1st: General Training: Armor Proficiency
Skill Feats
Background (Scholar) Assurance (Arcane)
General Feats
Class Feats and Abilities
Feature 1st: Arcane Thesis: Spell Substitution
Feature 1st: School: Unified Magical Theory
School Feat: Hand of the Apprentice
____________________
EQUIPMENT
Combat Gear: Scale Mail, Staff
Magic Items:
Other Gear: Rope, Bandolier, 2x Belt Pouch
Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))
Coins: # copper # silver # gold # platinum (or total in

TechnoDM |

Lia Wynn -- cleric/Healer
Crisischild -- exemplar
Philo Pharynx -- (interest)
Tvorac -- Bard/Wizard/Sorcerer
Elbow to the Face -- Fighter
Dorian Grey -- Interest
==== Characters Submitted ===
Dumb Paladin -- Character Submitted -- Clarius (Rogue)
natloz -- Character Submitted -- Grunyear (Liberator Champion)
Saashaa -- Melee Wizard -- Saashaa (Wizard)

ElbowtotheFace |

NG Medium Human (Versatile Human) (Humanoid)
Perception +6 (+2 initiative);
Languages: Common, Goblin
Skills: Acrobatics +5, Athletics +7, Diplomacy +3, Lore: Farming +3, Nature +4, Survival +4
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
Items: Scale Mail, Bolts (10), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Climbing Kit
AC 18; Fort +7, Ref +7, Will +4
HP 20
Shield Block
Reactive Strike
Speed 25 feet
Melee Greatsword +9 (Versatile P), Damage 1d12+4 S
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Sudden Charge
Vicious Swing
Additional Feats: Assurance, Incredible Initiative

TechnoDM |

Lia Wynn -- cleric/Healer
Crisischild -- exemplar
Philo Pharynx -- (interest)
Tvorac -- Bard/Wizard/Sorcerer
Dorian Grey -- Interest
==== Characters Submitted ===
Dumb Paladin -- Clarius (Rogue)
natloz -- Grunyear (Liberator Champion)
Saashaa -- Saashaa (Wizard)
Elbow to the Face -- Krango (Fighter)

Curaigh's Recruitment Avatar |

Shift away!
When we have five finished characters, I'll probably begin. That doesn't mean that five is the limit. We'll add more characters as they show up.
I just discovered the thread and it sounds like I can dot for interest.
Mulling a couple of ideas, primarily an air/metal kineticist goblin/orc/? who wants to be a gourmet chef. They were convinced to join the military by a recruiter who said the military had thousands of mouths to feed and would teach culinary arts. Of course, their skills soon led them into sabotage division instead.I will build them tomorrow or Monday :)

TechnoDM |

Lia Wynn -- cleric/Healer
Crisischild -- exemplar
Philo Pharynx -- (interest)
Tvorac -- Bard/Wizard/Sorcerer
Dorian Grey -- Interest
Curaigh -- Kineticist
==== Characters Submitted ===
Dumb Paladin -- Clarius (Rogue)
natloz -- Grunyear (Liberator Champion)
Saashaa -- Arc (Wizard)
Elbow to the Face -- Krango (Fighter)

Curaigh's Recruitment Avatar |

Yeah, I saw 'cook' as a potential background, which reminded me of Roadblock's (GI Joe) backstory. I am aware this is minimal roleplay :)
I present Pneuferro.
F small charhide goblin tinkerer aero-metallokineticist.
The P and the E are silent. So is the second R--or maybe the first, I don't care.
I think I get two impulse and one kineticist feat, but I could be wrong and will correct that if necessary :) Feel free to correct anything I did wrong. I will build an avatar with the standard player sheet format in the next day (when it is less presumptuous.)

TechnoDM |

Will Clarius, Grunyear, Arc, Krango, and Pneuferro please report to the Tavern of Last Resort.
We have five players. We have room for two more.

richienvh |

Okay, meet D'osh Kala:
D’osh Kala
Gunslinger 1
Medium Human (Versatile Human) (Humanoid)
Perception +5;
Languages: Common, Elven
Skills: Acrobatics +7, Athletics +6, Crafting +4, Lore: Hunting +4, Medicine +3, Survival +3, Thievery +7
Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +0
Items: Triggerbrand, Adventurer’s Pack, Leather Armor, Firearm Ammunition (10 Rounds) x5,
AC 18; Fort +6, Ref +9, Will +3
HP 17
Speed 25 feet
Melee Triggerbrand (Critical Fusion, Finesse, Versatile S) +8 Damage 1d6+3 P
Ranged Triggerbrand +9 (Concussive, Fatal d8, Range 30 Ft, Reload 1), Damage 1d4 P
Munitions Crafter (Black Powder Rounds, Alchemist’s Fire, Bottled Lightning, Dread Ampoule)
Additional Feats: Alchemical Crafting (Munitions Crafter), General Training (Dirty Trick), Dirty Trick, Assurance (Thievery)