Waldham |
Hello, I have a question about sturztromer with landslide ability that can buried a creature as in an avalanche.
Buried creatures take minor bludgeoning damage each minute, and they potentially take minor cold damage if buried under an avalanche of snow. At the GM's discretion, creatures without a sufficient air pocket could also risk suffocation (Player Core 437). A buried creature is restrained and usually can't free itself.
What is the value for the minor bludgeonig damage ?
Is it enough to suffocate or not ?
Thanks for your future answer.
Claxon |
Yeah, it's a pretty strong ability. At the same time, a Sturztomer has only tremorsense and no regular vision. You defeat it by flying above the ground and shooting it to death (or it runs away).
It funnily enough has a spell to counter flying, but it can't actually use it unless the creature is touching the ground.
Errenor |
To clarify my previous post, because the Struztomer has no regular vision only tremorsense, it is effectively blind to anything not touching the ground. Therefore, it is unable to target anything not touching the ground.
Well, you could should allow it the usual targeting of Hidden targets I guess.
Claxon |
Claxon wrote:To clarify my previous post, because the Struztomer has no regular vision only tremorsense, it is effectively blind to anything not touching the ground. Therefore, it is unable to target anything not touching the ground.Well, youcouldshould allow it the usual targeting of Hidden targets I guess.
Thing is, the PCs wouldn't count as Hidden.
Hidden says:
A creature that's hidden is only barely perceptible. You know what space it occupies, but little else. Perhaps the creature just moved behind cover and successfully used the Hide action. Your target might be behind a waterfall, where you can see some movement but can't determine an exact location. Maybe you've been blinded or the creature is invisible, but you used the Seek basic action to determine its general location based on hearing alone. Regardless of the specifics, you're off-guard to a hidden creature.
The creature wouldn't even know what square a flying PC was in. The creature could use Seek to try to determine location based on hearing, I guess.
So at the start of an encounter, the creature (after it is attacked presumedly) would use the seek action to try to locate the flying PCs using hearing. They would start as Undetected and a successful Seek would make them Hidden.
So if you're fighting this creature, pack some flying and silence spells . Honestly it will probably just burrow and run away, but it can be pretty easily countered, unless you stumble upon it underground where there isn't room to fly.
Errenor |
Quote:A creature that's hidden is only barely perceptible. You know what space it occupies, but little else. Perhaps the creature just moved behind cover and successfully used the Hide action. Your target might be behind a waterfall, where you can see some movement but can't determine an exact location. Maybe you've been blinded or the creature is invisible, but you used the Seek basic action to determine its general location based on hearing alone. Regardless of the specifics, you're off-guard to a hidden creature.The creature wouldn't even know what square a flying PC was in. The creature could use Seek to try to determine location based on hearing, I guess.
So at the start of an encounter, the creature (after it is attacked presumedly) would use the seek action to try to locate the flying PCs using hearing. They would start as Undetected and a successful Seek would make them Hidden.
So if you're fighting this creature, pack some flying and silence spells . Honestly it will probably just burrow and run away, but it can be pretty easily countered, unless you stumble upon it underground where there isn't room to fly.
Unless chars Stealth, no need to Seek. Especially if the creature was already attacked. As contrary wasn't stated the creature still has hearing (besides it's logical for tremorsensing one too), which is enough. Of course at 19th level advanced stealthing and a lot of concealing spells are already in action, which would make the fight trivial if PCs would want to make it so.
Claxon |
Of course at 19th level advanced stealthing and a lot of concealing spells are already in action, which would make the fight trivial if PCs would want to make it so.
That's ultimately my point. If you're high enough level to be bumping into one of these things, chances are you've got the tools to trivialize the fight. It's really as simply as flying and silence. And assuming the PCs can identify that it's blind and only has tremorsense as a precise sense it isn't unreasonable to think the PCs would end there turns by using stealth. Cause yeah, if the creature does locate you and get you on the ground you're going to have a real bad time.
shroudb |
Errenor wrote:Of course at 19th level advanced stealthing and a lot of concealing spells are already in action, which would make the fight trivial if PCs would want to make it so.That's ultimately my point. If you're high enough level to be bumping into one of these things, chances are you've got the tools to trivialize the fight. It's really as simply as flying and silence. And assuming the PCs can identify that it's blind and only has tremorsense as a precise sense it isn't unreasonable to think the PCs would end there turns by using stealth. Cause yeah, if the creature does locate you and get you on the ground you're going to have a real bad time.
I can count on one hand the times a high level party has prepared Silence in pf2.
The above also requires you to have rolled your Recall knowledges before the fight even start so you come in prepared.
Now, if you KNOW what you will be facing, that's another thing, but as a regular encounter that you haven't previously fought and you spend the first few actions setting up as you roll the Recall checks, I think most of the times the creature will have ample opportunities to target the players before they shut it down.
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With its tremorsense, type (swarm of pebbles), abilities, and burrow, more often than not, the encounter will begin with the creature underneath the adventurers in a cave trying to trap them within it.