Exemplar and Ikons question


Rules Discussion


Hi all. I'm currently looking at the exemplar class and wondering whether I need to select 3 seperate ikons, or if I can use the same ikon for several things. For example, stacking barrow's edge ikon and gleaming blade.


Ikons are items (or body parts).

So you need to select 3 items/body parts.

Quote:

Ikons are items or bodily

features intrinsically linked to you—sacred vessels
forged from your divinity that are capable of conducting
its power. Select three ikons from the list


If the idea is that the same weapon is both the Barrow's Edge Ikon and the Gleaming Blade Ikon so that when you Spark Transcendence for one of them then the Immanence moves to the other Ikon of the same weapon - and since it is the same weapon that is both Ikons then the Immanence is still in both Ikons at the same time ... then you can Spark Transcendence of the same Ikon repeatedly without needing to Shift Immanence...

Then, no.


shroudb wrote:

Ikons are items (or body parts).

So you need to select 3 items/body parts.

Quote:

Ikons are items or bodily

features intrinsically linked to you—sacred vessels
forged from your divinity that are capable of conducting
its power. Select three ikons from the list

Makes sense


Finoan wrote:

If the idea is that the same weapon is both the Barrow's Edge Ikon and the Gleaming Blade Ikon so that when you Spark Transcendence for one of them then the Immanence moves to the other Ikon of the same weapon - and since it is the same weapon that is both Ikons then the Immanence is still in both Ikons at the same time ... then you can Spark Transcendence of the same Ikon repeatedly without needing to Shift Immanence...

Then, no.

The idea isn't for Sparking Transcendence. I'm trying to find out if the Immenance stacks


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The cautious ruling would be that two weapon Ikons could only be in two different weapon items.

I could see GMs being a bit more permissive that the same item could hold multiple Ikons - separately. They would still be separate Ikons. Meaning that they would be powered by the Spark separately.

When the Spark isn't powering an Ikon, its Immanence is inactive.


I don't think there's a problem with a physical object being two ikons at once, but you can still only have one immanence at a time. You could just pick three body ikons, but your spark would only be in one of them at a time.

So if you took both gleaming blade and barrow's edge, if you had your spark in gleaming blade you would have that immanence and if you transcended you could switch your spark to Barrow's edge (to have zero downtime on your weapon immanence, for e.g.).

It's probably better to keep your spark in a weapon ikon during your turn, then move it to a defensive/buffing ikon when it's not your turn, then move it back on your turn. Like Barrow's Edge into Scar of the Survivor and Back is a lot of self-healing in two turns; Or Unfailing Bow into Gaze Sharp as Steel and back would work well.


Reasonable. I think the wording needs cleaning up ever so slightly to clarify whether item ikons can hold multiple ikons.
Based on how the body ikons work, my interpretation is that the body can hold multiple ikons. Depending on how Rules As Intended were designed, items could hold multiple ikons.
Maybe some phrasing like "item ikons may not share an item" would work. Or "Multiple ikons may be put in the same item but only one may be activated at a time"


I think it does not matter of multiple Icons are in the same item/body part as long as it fullfills the requirements

but I am reasonably sure they will never have immanence stack


Just from reading Shift Immanence from Pathbuilder I am seeing the following:

Quote:
That ikon ... is empowered in a way that matches your growing divinity, granting the ikon the divine trait and granting you that ikon's immanence effects for as long as your divine spark is empowering it. Your spark is indivisible, so it can empower only one ikon at a time.

So it seems pretty iron-clad that you can only have one Immanence effect active at once.

Even if it is allowed to put two or more ikons into the same item, you could only power one ikon in there at a time.


Finoan wrote:

Just from reading Shift Immanence from Pathbuilder I am seeing the following:

Quote:
That ikon ... is empowered in a way that matches your growing divinity, granting the ikon the divine trait and granting you that ikon's immanence effects for as long as your divine spark is empowering it. Your spark is indivisible, so it can empower only one ikon at a time.

So it seems pretty iron-clad that you can only have one Immanence effect active at once.

Even if it is allowed to put two or more ikons into the same item, you could only power one ikon in there at a time.

This absolutely makes sense.

I had a reread of the rules and ikons. If we allow that you can stack "Skin Hard as Horn" on skin and "Scar of the Survivor" on skin level scars, this would imply you can stack ikons into the same item.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

My fist is a different body part than my foot.

The ruby on the pommel of my sword is not my sword.

:P


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After going on a few different discussions about it, and reading the class a few extra times, I do believe you can have multiple ikons in the same weapon, both on RAI and RAW.
Having said that, the only real benefit this brings is the fact you don't need to spend actions swapping weapons, or having both hands occupied on dual wielding.

You still only benefits from the one active ikon in the moment.

I've seen a lot of people confused about the fact that the word IKON is used in the rules both to mean an item, and the nebulous divine power of the class, the fact that you gain a lv0 common item whenever you gain an Ikon, and that lead them to the conclusion that the ikon is a specific special item (the aforementioned one that you gain upon gaining an Ikon power).

Thing is... those lv0 items are just lv0 items you gain so you don't burn money on them (in case you decide to start with several weapons and a shield). It is the same exact mechanic of a wizard starting with a free spellbook (pf2e is very lenient when it comes to giving free items).
Not only the system present rules saying you can exchange those initial items by any other item you want later, that fits the usability of the Ikon (and crucially, there's no text implying that losing or even selling your Ikon would incur some "divine punishment" like we see in the Soulforger for example), but you also have a line saying that you can put as many Ikon feats as you want on the same Ikon,so eventually, one of your weapons would turn into a super weapon anyways. Having all 3 Ikons be the same weapon only means you would have a super weapon 1/3 of the time you're holding it (until lv 20, when you could make all Ikon feats be active pretty much all the time).

"Well, not having to spend an Action on weapon swapping or having a hand free is a huge tactical advantage!"
Yeah, so does that means the unarmed Exemplar can't pick Titan's Breaker and Hands of the Wildling at character creation? Not only they're both unarmed strike ikons, and if you're a human, you only have Fist (even though unarmed strikes can be made by any body part, Fist is the RAW translation of that), Hands of the Wildling heavily indicates that it is affecting BOTH OF YOUR HANDS, so you can't even say that Hands is your left hand and Titan's is your right hand; they're both inside a single "weapon".


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Hands of the Wilding can also be on a bite or on one gauntlet (but not both). And I do think that if one cannot put two Ikons on one weapon that you'd need two different unarmed attacks for two Ikons to go on separately. That if seems reasonable because yes, it is more powerful to have two Ikons in one weapon compared to the alternatives. Imbuing a single weapon would be a no-brainer option overshadowing other builds.

That not good evidence against it, since it's hard to deduce what power-level Paizo intended. The class remains competitive either way. But the basic reading would suggest Paizo means one Ikon per item. It's likely they didn't even see such wiggle room (as they strive for everyday language not legalese).

So yeah, errata might need to clarify this.

---
Adjacent to that, could one choose the same Ikon twice, but for different items? I'd like to do this, but it too has advantages that may not be intended and it doesn't fit the presentation of Ikons as written. Hmm.


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Castilliano wrote:
[...] Adjacent to that, could one choose the same Ikon twice, but for different items? [...]

The answer around our table was a resounding "no." Our rationale is that the apparent idea is that there is an intentional built-in tradeoff. Transcendence is supposed to turn off the Immanence. Bouncing between two items, each with the same Ikon, to be able to get the Transcendence and keep the Immanence without paying the action cost of transcending/shifting, reeks of cheese-monkey shenanigans.

Liberty's Edge

Pixel Popper wrote:
Castilliano wrote:
[...] Adjacent to that, could one choose the same Ikon twice, but for different items? [...]
The answer around our table was a resounding "no." Our rationale is that the apparent idea is that there is an intentional built-in tradeoff. Transcendence is supposed to turn off the Immanence. Bouncing between two items, each with the same Ikon, to be able to get the Transcendence and keep the Immanence without paying the action cost of transcending/shifting, reeks of cheese-monkey shenanigans.

Doing this would mean you get both Immanence and Transcendence but for only a single Ikon ever.

Not sure it would make this Exemplar OP.

I feel the greatest benefit would be to use the Transcendence several times in the same turn.

Looking at the Ikons, only 2 would actually grant something beyond using the Transcendence only once:

Scar of the Survivor would heal 1d8 HPs by action spent. Which is good but hardly game-breaking IMO.

Mortal Harvest could grant you 3 Strikes at zero MAP. Which is definitely OP. But it would need the GM to agree that the Transcendence reference to a Strike made with Mortal Harvest counts for the ability even if the Ikon was on another object. Highly doubtful IMO.


The Raven Black wrote:
[...] Doing this would mean you get both Immanence and Transcendence but for only a single Ikon ever[...]

First, most discussions, and table experience, as been that Exemplars build around a Primary/Secondary Ikon rotation with the third Ikon being mostly filler and/or occasional utility (Tertiary). So, limiting oneself to two different Ikons isn't much of a handicap.

But, as I said, our table ruled "no" because the apparent intent is that sparking an Ikon's Transcendence is supposed to turn off its Immanence, forcing the player to decide between keeping an Ikon's Immanence ability or sparking Transcendence.

Additionally, assuming all three Ikons are different, you can spend an action or two to Spark Transcendence, thus losing the Immanence effect. If you want the Immanence effect back, you must then spend an action to Shift Immanence (or wait until the next round to Spark Immanence and move your spark to the original Ikon).

Choosing the same Ikon twice, to bounce your spark between them thus keeping the Immanence and sparking Transcendence, bypassing the Shift Immanence action tax, we determined for our table, violates the spirit of the Class.

The Raven Black wrote:
[...] I feel the greatest benefit would be to use the Transcendence several times in the same turn[...]

"You can Spark Transcendence only once each round."

The Raven Black wrote:
[...] Looking at the Ikons, only 2 would actually grant something beyond using the Transcendence only once:[...]

Your analysis is negated by the fact that your premise is incorrect. You can only Spark Transcendence once per round.

What you're missing is that duplicating Ikons leads to shenanigans. Just some examples:

Barrow's Edge: You effectively keep the bonus damage and Drink of My Foes every round instead of every other round (without spending the action tax to Shift Immanence).

Fetching Bangles: On a "tank," foes in your aura never get an opportunity to try to move away without a Will Save because the Immanence, effectively, never goes down and every round you can pull an enemy to you (without spending the action tax to Shift Immanence).

Mortal Harvest: You effectively keep persistent damage rider and can, for one action, Reap the Field (half-speed stride + strike) every round (without spending the action tax to Shift Immanence).

Shadow Sheath: Would allow two different thrown weapons with different runes, talismans, or activations to be "loaded." The free-action draw and additional damage are effectively never "off," and (almost) every unsuccessful attack is turned into Liar's Hidden Blade (without spending the action tax to Shift Immanence).

Skin Hard as Horn: The granted resistance is never down and, nearly every turn, is equal to your level (Crash Against Me) with additional riders (without spending the action tax to Shift Immanence).

Thousand League Sandals: The first Stride of any turn is a Marathon Dash (without spending the action tax to Shift Immanence).

Liberty's Edge

I knew I likely stood to be corrected by people who knew Exemplar better than I did. Completely forgot about the once per turn max immanence thing.

But looking at each Ikon, I did not feel getting both the Immanence and Transcendence together was that OP, considering you do not get to benefit from another Ikon's Immanence or Transcendence.

And many of the Immanence effects for weapon Ikons are already similar (bonus Spirit damage), so that you can already benefit from both Immanence and Transcendence by getting 2 different weapon Ikons, for example a Gleaming Blade and a Noble Branch.


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The Raven Black wrote:
[...] But looking at each Ikon, I did not feel getting both the Immanence and Transcendence together was that OP[...]

That's fine. I simply shared the rationale our table has for barring Ikon duplication and it has very little nothing to do with power level and much to do with "the spirit of the class."


The Raven Black wrote:

But looking at each Ikon, I did not feel getting both the Immanence and Transcendence together was that OP, considering you do not get to benefit from another Ikon's Immanence or Transcendence.

And many of the Immanence effects for weapon Ikons are already similar (bonus Spirit damage), so that you can already benefit from both Immanence and Transcendence by getting 2 different weapon Ikons, for example a Gleaming Blade and a Noble Branch.

It's already simple to get your immanence for your weapon ikon every time you make an attack. Just spark transcendance with your weapon and move your spark into a second ikon that the transcendance condition is simple/beneficial (Gaze Sharp as Steel for example) then you spark transcendence at the start of your turn and move your spark back to your weapon.

The only benefit I can see of having two ikons in the same weapon (aside from having a combination weapon, which seems a legitimate reason to have both a ranged and melee ikon) is to set up "I am sparking transcendence on my weapon every turn" when that just doesn't seem like that strong a strategy, since most of them have reasons you wouldn't want to use them (e.g. you're full on HP, allies would get caught in the AoE, you're only fighting a single enemy, you miss, etc.)

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