War of Immortals AMA


Pathfinder Second Edition General Discussion

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I just received my copy of War of Immortals and am stoked. Ask me anything! I'll keep answering until I get tired, or hungry, or my job makes me do something...


No questions of my own yet, but I'm watching the thread intently.


How much casting in blood rager?


What new apparitions are there? Just titles are fine, I’m not sure how much you’re allowed to share.


Any fundamental changes to any of the classes mechanics, like how animists change spirits or how Exemplars move their divine spark?

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Dr. Aspects wrote:
What new apparitions are there? Just titles are fine, I’m not sure how much you’re allowed to share.

The full list is:

Crafter in the Vault
Custodian of Groves and Gardens
Echo of Lost Moments
Imposter in Hidden Places
Lurker in Devouring Dark
Monarch of the Fey Courts
Reveler in Lost Glee
Stalker in the Darkened Boughs
Steward of Stone and Fire
Vanguard of Roaring Waters
Witness of Ancient Battles

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Pronate11 wrote:
Any fundamental changes to any of the classes mechanics, like how animists change spirits or how Exemplars move their divine spark?

Animist can only have one of the same kind of vessel spell active at any time (so no triple Earths Bile). Also, the Shamen Practice lets you manifest your apparition as a Familiar (but protect it, if it dies you lose that apparition until the next day).

So far I haven't noticed any difference in how the Shift Immanence of the Exemplar works.


Any unarmored support for the exemplar, and how does the unarmed Ikon work?

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Pronate11 wrote:
Any unarmored support for the exemplar, and how does the unarmed Ikon work?

I don't see much for unarmored, however may be missing something. Unarmed seems to be an option with your weapon icon and works basically the same with the clause that it can be infused with runes as if you had handwraps.

For example, the "Gleaming Blade" weapon icon has a usage listing as "a weapon in the sword or knife group, or a melee unarmed attack that deal slashing damage"

Another is "Hands of Wildling" with the usage listing as "a melee free-hand weapon or a melee unarmed Strike"


I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?


Is there an equipment section in the book? If so, how big is it, and any especially notable standouts?


Invictus Fatum wrote:
Dr. Aspects wrote:
What new apparitions are there? Just titles are fine, I’m not sure how much you’re allowed to share.

The full list is:

Crafter in the Vault
Custodian of Groves and Gardens
Echo of Lost Moments
Imposter in Hidden Places
Lurker in Devouring Dark
Monarch of the Fey Courts
Reveler in Lost Glee
Stalker in the Darkened Boughs
Steward of Stone and Fire
Vanguard of Roaring Waters
Witness of Ancient Battles

did they keep the avatar?

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Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

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R3st8 wrote:
Invictus Fatum wrote:
Dr. Aspects wrote:
What new apparitions are there? Just titles are fine, I’m not sure how much you’re allowed to share.

The full list is:

Crafter in the Vault
Custodian of Groves and Gardens
Echo of Lost Moments
Imposter in Hidden Places
Lurker in Devouring Dark
Monarch of the Fey Courts
Reveler in Lost Glee
Stalker in the Darkened Boughs
Steward of Stone and Fire
Vanguard of Roaring Waters
Witness of Ancient Battles

did they keep the avatar?

Yes, basically at 17th level you get a 10th level apparition spell that you can case, or change to Avatar with the unique avatar based on your apparition

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Perpdepog wrote:
Is there an equipment section in the book? If so, how big is it, and any especially notable standouts?

Yes. A few random ones I'll call out are

Rattan Armor (L)
Niyahaat Armor (M)
War Gavel (Uncommon S)
War Javelin (Uncommon M)
Kestros (Uncommon R)

A Mythic Striking Rune (lvl 20) that gives a reaction that lets you spend a Mythic Point to reroll your weapon damage role and take the better of the two

Also some level 20 and above artifacts


Is Twin Stars still available to the Exemplar? It was kind of central to a character concept I had.

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Squark wrote:
Is Twin Stars still available to the Exemplar? It was kind of central to a character concept I had.

Yes, it is a lvl 1 feat.


Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Thanks!

Could you tell me more about the goodies that the Ascended Celestial gains? And what do PCs gain from level 1-11?


Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Godling and Broken Chain sound interesting, are any of these caster oriented or are they completely separate from that.

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Iron_Matt17 wrote:
Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Thanks!

Could you tell me more about the goodies that the Ascended Celestial gains? And what do PCs gain from level 1-11?

Mythic Points work similar to Hero Points in that they are per session and are max of 3. You need them for some of the big mytic stuff like spells, but not everything. An odd thing I saw was that if you have Mythic Points, you don't get Hero Points.

You start with 3 mythic points each session, and have to do specific things to gain more in a session (slay a mythic opponent, follow your calling, etc.).

At level 1 you choose a calling and get an extra mythic feet at 2nd and then every even level. This is outside of your regular class feats and work kinda like free archetype, but for mythic feats only. That is also where you take the 12th level dedication for your destiny


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I like the list of mythic destinies. There's some really cool-sounding concepts in there, and there's still some obvious room to grow, which is exciting for both future Paizo products and 3P releases.


Invictus Fatum wrote:
Pronate11 wrote:
Any fundamental changes to any of the classes mechanics, like how animists change spirits or how Exemplars move their divine spark?

Animist can only have one of the same kind of vessel spell active at any time (so no triple Earths Bile). Also, the Shamen Practice lets you manifest your apparition as a Familiar (but protect it, if it dies you lose that apparition until the next day).

So far I haven't noticed any difference in how the Shift Immanence of the Exemplar works.

I did notice two changes to the Exemplar in BadLuckGamer's video. First, Epithets are no longer tied to specific ikons, instead you can use one epithet whenever you spark transcendence. Second, he suggested that you no longer need to pick one ikon from each category (although he didn't ahow that passage onscreen, so I'm not 100% on that), which would bring the theoretical number of ikon combinations to 7,980 (There are 21 ikons in the book)

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Squark wrote:
Invictus Fatum wrote:
Pronate11 wrote:
Any fundamental changes to any of the classes mechanics, like how animists change spirits or how Exemplars move their divine spark?

Animist can only have one of the same kind of vessel spell active at any time (so no triple Earths Bile). Also, the Shamen Practice lets you manifest your apparition as a Familiar (but protect it, if it dies you lose that apparition until the next day).

So far I haven't noticed any difference in how the Shift Immanence of the Exemplar works.

I did notice two changes to the Exemplar in BadLuckGamer's video. First, Epithets are no longer tied to specific ikons, instead you can use one epithet whenever you spark transcendence. Second, he suggested that you no longer need to pick one ikon from each category (although he didn't ahow that passage onscreen, so I'm not 100% on that), which would bring the theoretical number of ikon combinations to 7,980 (There are 21 ikons in the book)

Reading the entry on Ikons, it simply says "Select three ikons from the list on pages 43-47" and doesn't say anything more about restrictions.

Then on page 43 for ikons it says "you select three ikons at first level. Typically, you will want to ensure at least one of your ikons is a weapon..."

Reading that, looks like you don't have to choose them from any specific category. Go all three as weapons if you want!


Invictus Fatum wrote:
Iron_Matt17 wrote:
Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Thanks!

Could you tell me more about the goodies that the Ascended Celestial gains? And what do PCs gain from level 1-11?

Mythic Points work similar to Hero Points in that they are per session and are max of 3. You need them for some of the big mytic stuff like spells, but not everything. An odd thing I saw was that if you have Mythic Points, you don't get Hero Points.

You start with 3 mythic points each session, and have to do specific things to gain more in a session (slay a mythic opponent, follow your calling, etc.).

At level 1 you choose a calling and get an extra mythic feet at 2nd and then every even level. This is outside of your regular class feats and work kinda like free archetype, but for mythic feats only. That is also where you take the 12th level dedication for your destiny

Could you list the Callings please?

Very much appreciate this…

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Iron_Matt17 wrote:
Invictus Fatum wrote:
Iron_Matt17 wrote:
Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Thanks!

Could you tell me more about the goodies that the Ascended Celestial gains? And what do PCs gain from level 1-11?

Mythic Points work similar to Hero Points in that they are per session and are max of 3. You need them for some of the big mytic stuff like spells, but not everything. An odd thing I saw was that if you have Mythic Points, you don't get Hero Points.

You start with 3 mythic points each session, and have to do specific things to gain more in a session (slay a mythic opponent, follow your calling, etc.).

At level 1 you choose a calling and get an extra mythic feet at 2nd and then every even level. This is outside of your regular class feats and work kinda like free archetype, but for mythic feats only. That is also where you take the 12th level dedication for your destiny

Could you list the Callings please?

Very much appreciate this…

The full list is:

Acrobat's Calling
Artisan's Calling
Bookkeeper's Calling
Caretaker's Calling
Demagogue's Calling
Guardian's Calling
Handler's Calling
Hunter's Calling
Sage's Calling
Thespian's Calling
thief's Calling


Does mythic proficiency improve, or does mythic power mostly improve by giving you better eays to spend mythic points?

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Squark wrote:
Does mythic proficiency improve, or does mythic power mostly improve by giving you better eays to spend mythic points?

At first glance, it doesn't look like it scales up. It is just considered a proficiency above legendary. There may be some feats that change this as I haven't read all the feats and a crt-F search finds 108 instances where the phrase "mythic proficiency" is used.

Cognates

What's something not teased in pre-release material that caught your eye?


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Did they add in small passive benefits on Exemplar ikons or supplementary abilities in the Ikons when they don't have the Spark in them, like they mentioned they might do in the wrap-up blog?

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BotBrain wrote:
What's something not teased in pre-release material that caught your eye?

Honestly, not much. They teased most everything I'm seeing, the book just goes into the fun and juicy details.

If I had to pick something though, the Mythic Striking and Mythic Potency runes were a surprise and pretty cool. They are level 20 runes though, so won't get a lot of playtime at my tables, but for those who go hard in upper level mythic play, they are pretty neat.

It also gives some cool info on the Worldforge and stat it as an artifact.

Also, have to call out the mythic spells look pretty cool. The ones with a spell attack role also seem to let you make that attack at mythic proficiency (for low rank spells especially this is VERY juicy). Banishing Touch is a 1-3 action spell attack at Rank 2 that does damage and also pushes enemies 10-30 feet back.

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GameDesignerDM wrote:
Did they add in small passive benefits on Exemplar ikons or supplementary abilities in the Ikons when they don't have the Spark in them, like they mentioned they might do in the wrap-up blog?

Not that I see offhand. Each ikon has a passive immanence ability and activated trancendence ability, but looks like they need the spark in them. That said, full disclosure, I didn't follow the Exemplar playtest very closely, so I could be missing something.


What mythic monsters are there and which one stands out/why? And any surprising lore developments that didn't get mentioned before?

Silver Crusade

Has Darkened Forest Form changed in any substantial way? (ie, is it still a 1 action focus spell that lets you shift forms when you sustain it)? Does Sustaining Dance still exist?

Also. are there additional feats to allow one to take plant form, dragon form, etc?

Liberty's Edge

Invictus Fatum wrote:
An odd thing I saw was that if you have Mythic Points, you don't get Hero Points.

Called it when we first heard of Mythic Points :-D

The Raven Black wrote:
I wonder whether Mythic Points are a different pool from Hero Points (feels cumbersome) or if they actually replace those.


Invictus Fatum wrote:
A Mythic Striking Rune (lvl 20) that gives a reaction that lets you spend a Mythic Point to reroll your weapon damage role and take the better of the two

Heh, lol.

I have a houserule for my non-PFS tables that you can spend a Hero Point to reroll a healing amount roll. It always sucks to be low level and using potions to heal with and roll a 1 on the 1d8 potion.

This sounds vaguely similar to that.


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Invictus Fatum wrote:
GameDesignerDM wrote:
Did they add in small passive benefits on Exemplar ikons or supplementary abilities in the Ikons when they don't have the Spark in them, like they mentioned they might do in the wrap-up blog?
Not that I see offhand. Each ikon has a passive immanence ability and activated trancendence ability, but looks like they need the spark in them. That said, full disclosure, I didn't follow the Exemplar playtest very closely, so I could be missing something.

With the changes to Epithet mechanics and the lack of restrictions on Ikon make-up (and other tuning), I can see why they didn't need the supplementary abilities. I didn't really think they were in the playtest, either.

Thanks!

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Pathfinder Rulebook Subscriber
Benjamin Tait wrote:
What mythic monsters are there and which one stands out/why? And any surprising lore developments that didn't get mentioned before?

I haven't had time to read their lore or stats, but I can give you the list easy enough. There is a template to make monsters mythic as well.

Demon Lord, Vulot
Immortal Trickster
Mythic Kaiju, Agyra
Oliphaunt of Jadelay
Sublime Breath
Verex-That-Was
Weaver of Webs

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pauljathome wrote:

Has Darkened Forest Form changed in any substantial way? (ie, is it still a 1 action focus spell that lets you shift forms when you sustain it)? Does Sustaining Dance still exist?

Also. are there additional feats to allow one to take plant form, dragon form, etc?

Sadly it was nerfed. It no longer gives the +1 to attacks.

Heightened (2nd) lets it be Animal Form
Heightened (5th) allows Elemental Form

There are some feats I've seen as well, but they are also limited:

Walk the Wilds (4)- Adds Animal Form to your apparition list and if you have Darkened Forest Form it allows you to sustain that for up to 5 minutes

Wind Seeker (8) - Adds Aerial form to your apparition list, gives a +1 bonus to Acrobatics when in the form. If you have Darkened Forest Form you can use that to be a bat or bird form from that spell

Monstrous Inclinations (16) - Adds Monstrosity Form to your apparition list. If you have Darkened Forest Form it lets you add Phoenix as an option. Also, if you have Lurker in Devouring Dark, you can add Sea Serpent form to that.


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BotBrain wrote:
What's something not teased in pre-release material that caught your eye?

There's a neat rogue/fighter/ranger stance in the Avenger section (but not limited to avengers) that lets you make d4 bludgeoning agile/finesse attacks with the haft of a two-handed hammer/polearm/spear and use feats that require you to be wielding two weapons. More importantly, while in the stance you're considered to be dual wielding the two instead of using a two hander.

D4 agile is weak, but the other half is whatever hammer/polearm/spear you picked and it's just kind of a cool alternative way to build a two-weapon character.


Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Does Apocalypse Rider have anything to do with daemons or Abaddon? Or is it not related to fiends at all?

Dark Archive

Pathfinder Rulebook Subscriber
Calliope5431 wrote:
Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Does Apocalypse Rider have anything to do with daemons or Abaddon? Or is it not related to fiends at all?

It is tied directly to Abaddon and the daemonic overlords. A passage says "...whether sent by daemonic overlords or spontaneously formed by Abaddon itself"

Additionally, you are sent one a "beastly mount" who will serve you, but only as you cause significant losses of life in the name of Abaddon.


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Squiggit wrote:
BotBrain wrote:
What's something not teased in pre-release material that caught your eye?

There's a neat rogue/fighter/ranger stance in the Avenger section (but not limited to avengers) that lets you make d4 bludgeoning agile/finesse attacks with the haft of a two-handed hammer/polearm/spear and use feats that require you to be wielding two weapons. More importantly, while in the stance you're considered to be dual wielding the two instead of using a two hander.

D4 agile is weak, but the other half is whatever hammer/polearm/spear you picked and it's just kind of a cool alternative way to build a two-weapon character.

Keeps you from having to get runes and upgrades on multiple weapons and pretty nice flavor attack. most agile weapons are d6 so not losing much damage there.


Invictus Fatum wrote:
Calliope5431 wrote:
Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Does Apocalypse Rider have anything to do with daemons or Abaddon? Or is it not related to fiends at all?

It is tied directly to Abaddon and the daemonic overlords. A passage says "...whether sent by daemonic overlords or spontaneously formed by Abaddon itself"

Additionally, you are sent one a "beastly mount" who will serve you, but only as you cause significant losses of life in the name of Abaddon.

Sweet! Thanks. Is archfiend just a generic "all the other varieties of fiend" then? Or is it tied specifically to devils or something?


Can you preview Beastlord please?

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Calliope5431 wrote:
Invictus Fatum wrote:
Calliope5431 wrote:
Invictus Fatum wrote:
Iron_Matt17 wrote:
I’m keen on any info on Mythic. What are all the Mythic paths and what do they give in general?

Full list is:

Apocalypse Rider
Archfiend
Ascended Celestial
Beast Lord
Broken Chain
Eternal Legend
Godling
Prophesied Monarch
Wildspell

Mechanically they are Lvl 12 Dedication feats with their own feat tree after that. They each come with lots of flavor and the feats look really good as well.

The dedication feat itself seems to give a wide range based on which you choose, but at a glance, they seem to be on the higher scale of dedication feat benefits.

Does Apocalypse Rider have anything to do with daemons or Abaddon? Or is it not related to fiends at all?

It is tied directly to Abaddon and the daemonic overlords. A passage says "...whether sent by daemonic overlords or spontaneously formed by Abaddon itself"

Additionally, you are sent one a "beastly mount" who will serve you, but only as you cause significant losses of life in the name of Abaddon.

Sweet! Thanks. Is archfiend just a generic "all the other varieties of fiend" then? Or is it tied specifically to devils or something?

Archfiend is one of my favorites of what I've read so far. Basically it can be Demon, Devil, Sahkil, you name it. Your ultimate goal is to create a demiplane in the Hells, Demiplane, or similar realm and then you start manifesting it into reality.

Cognates

Oh! I forgot.
Nephalim stuff, how much are new verus how much is reprints from ancestry guide?

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BotBrain wrote:

Oh! I forgot.

Nephalim stuff, how much are new verus how much is reprints from ancestry guide?

I'm sorry, I don't have the energy to compare to my Ancestry Guide. But they have lvl 1 feats for:

Aeonbound
Battleblooded
Faultspawn
Proteankin

They make reference in the text to Aphorites, Kjosas, Asuras & Ganzis

Cognates

Invictus Fatum wrote:
BotBrain wrote:

Oh! I forgot.

Nephalim stuff, how much are new verus how much is reprints from ancestry guide?

I'm sorry, I don't have the energy to compare to my Ancestry Guide. But they have lvl 1 feats for:

Aeonbound
Battleblooded
Faultspawn
Proteankin

They make reference in the text to Aphorites, Kjosas, Asuras & Ganzis

Sick that's what i wanted to know anyway, cheers. And that was a bit of a rude ask, thanks for all you've answered!


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Is the exemplar multiclass dedication really a warcrime against game balance? (Full ikon from the dedication, no rarity tag, only 12 dex or strength prereq, no limitation on just leaving the immanence permanently if you don't want to burn the action to restore your spark after transcending - an issue that goes away at level 12 when you can get a second ikon.)

Sounds like psychic archetype, but for martials, and much worse.


Do any of the mythic paths impact companions granted from your class (animal companion, undead companion, construct companion) and are they limited to a specific kind of companion?

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