
Gortle |

There is plenty that works. But general feats are nothing really special. Are these all good.
Armor or Weapon proficiency, Incredible Initiative, Fleet, Shield Block, Feather Step, Canny Acumen, Keen Follower, Prescient Planner, Adopted Ancestry, Ancestral Paragon, Prescient Consumable
Are they compelling? No. It is up to you. I'd definitely like there to be more options.

Easl |
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Armor or Weapon proficiency, Incredible Initiative, Fleet, Shield Block, Feather Step, Canny Acumen, Keen Follower, Prescient Planner, Adopted Ancestry, Ancestral Paragon, Prescient Consumable
Armor proficiency may be less valuable for a Kineticist since the armoring impulses give it (for those impulses). It's not impossible to build a str-based AC kineticist without an armoring impulse and thus want armor proficiency, but it sounds a bit strange to me.
Shield block could be good, since IIRC it explicitly says Kineticists can cast impulses with a (meaning: one) free hand. Unless you plan to take Metal Carapace or Hardwood Armor; in those cases, like with armor proficiency, you don't need the feat.
Fleet probably works well with an Air build. In addition to more move being generally useful, for a standard 25' character fleet pumps up their 4 winds and impulse junction move from 10' to 15'.
With Con as their main attribute, you may find your Kineticist lacks all the skills you want. So for some players, the skill training feat (and the "...lore" feats from ancestry) may be more valuable to builds in this class than it is to some other classes.
Just my offhand thoughts.

shroudb |
It's not like you get a lot of general feats to begin with.
Like, you'd be halfway in your career till you get 3, and there are a lot more than 3 good ones, and that's excluding the fact that Skill feats as well are viable picks for General feats.
So while smaller in scale than something like class feats, general feats are another layer of customisation.

thelemonache |

great advice, thank you everyone. :) I personally really liked the way feats could let you really customize in pf1e, so I hope in the future we get some more fun things, or support for abilities in a non-class/archetype capacity. I do really miss the old way of multiclassing, but i understand why they did it the way they did (too bad we cant use general feats for multiclass stuff).

Ravingdork |
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I really like Fast Recovery and Robust Recovery, especially on a high Con character. I've been able to take my time strolling through gas chambers when the rest of the party was forced to flee the area because of similar abilities. It really goes a long way towards making my character feel tough as nails.

thelemonache |

I really like Fast Recovery and Robust Recovery, especially on a high Con character. I've been able to take my time strolling through gas chambers when the rest of the party was forced to flee the area because of similar abilities. It really goes a long way towards making my character feel tough as nails.
does fast recovery stack with "dream may" from changeling?
"In addition, sleep is more restorative for you. You regain HP
equal to your Constitution modifier × double your level (instead
of just × your level),"

Ravingdork |

Ravingdork wrote:I really like Fast Recovery and Robust Recovery, especially on a high Con character. I've been able to take my time strolling through gas chambers when the rest of the party was forced to flee the area because of similar abilities. It really goes a long way towards making my character feel tough as nails.does fast recovery stack with "dream may" from changeling?
"In addition, sleep is more restorative for you. You regain HP
equal to your Constitution modifier × double your level (instead
of just × your level),"
Yes they would, for a total of x3. You would multiply your Constitution Modifier by TRIPLE your level.
Per Player Core, p. 399: When more than one effect would multiply the same number, don’t multiply more than once. Instead, combine all the multipliers into a single multiplier, with each multiple after the first adding 1 less than its value. For instance, if one ability doubled the duration of one of your spells and another one doubled the duration of the same spell, you would triple the duration, not quadruple it.
When someone casts moment of renewal on the party, your ascension will be GLORIOUS! XD
EDIT: The only thing you might need to worry about is a GM arguing that you need to actually be sleeping to benefit from Dream May.

Finoan |
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EDIT: The only thing you might need to worry about is a GM arguing that you need to actually be sleeping to benefit from Dream May.
Mechanically, "sleep" should be referencing the rest event that happens every day for every character.
So even an Automaton Changeling with Dream May (which would be a fascinating character to try and justify the existence of, but that is beside the point) should still "sleep" and recover HP each night - boosted by the doubling effect of Dream May.

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Untrained Improvisation is fantastic for Kineticist because they don't get very many skill increases.
It's a good feat for any non-Int, non-Rogue that is going to be played into double-digit levels because it allows you to pretty much auto-aid at everything, and occasionally pull an important skill check out of nowhere.

Gortle |
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general feat was terrible design mistake leftover of 1e
sadly paizo didn't remove them in player core
I like that there are feats, but I'd have been Ok if there where only 2 buckets of feats. Maybe combine class and general into one, and skill and ancestry into another.
There are some obvious simplifications to PF2 that could be made without taking away options.