How do you feel about Lost Omens line adding statblocks for prominent NPCs on Golarion?


Lost Omens Campaign Setting General Discussion


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The regional, city, and organizations books offer a lot of rulers, leaders of groups, commanders, and other interesting figures.

I know this product line is centered on lore, but how would you feel if they threw in 5 statblocks for the most important characters?

Would you prefer getting other content instead, or would this be interesting?

I'm thinking of servitors and heralds of deities, inner circle of world leaders, top lieutenants of organizations...

Should it only appear in rulebooks and adventures?


Pathfinder Lost Omens, Rulebook Subscriber
CastleDour wrote:

The regional, city, and organizations books offer a lot of rulers, leaders of groups, commanders, and other interesting figures.

I know this product line is centered on lore, but how would you feel if they threw in 5 statblocks for the most important characters?

Would you prefer getting other content instead, or would this be interesting?

I'm thinking of servitors and heralds of deities, inner circle of world leaders, top lieutenants of organizations...

Should it only appear in rulebooks and adventures?

I really wish they would, even if it was digital only errata. The people who want to customize them or remake them would do so anyway. It's people like me who want to keep as close to canon as possible who would prefer something official from the source.


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I'd rather they only show up in adventures. While I also like to keep as official as possible, the issue with writing statblocks for important NPCs is that they then get locked into that set of mechanics; I'd rather that statblocks appear as and when required by a story, and even be a little flexible in how they're presented between appearances if necessary. It better communicates the idea that different groups can arrange the world how they like, which has been Paizo's stance regarding their world for as long as I can recall.


Like the issue in a game like this is if that if you give a statblock to something, some people are going to take that as a signpost to "let's fight that thing." It's fine if Paizo wants to make "go murk Abrogail Thrune" a climactic point in a story, but it should be "because the fallout from that is interesting" not "because she needs killing".


Perpdepog wrote:
I'd rather they only show up in adventures. While I also like to keep as official as possible, the issue with writing statblocks for important NPCs is that they then get locked into that set of mechanics; I'd rather that statblocks appear as and when required by a story, and even be a little flexible in how they're presented between appearances if necessary. It better communicates the idea that different groups can arrange the world how they like, which has been Paizo's stance regarding their world for as long as I can recall.

Spoiler:
the fact we only got statblocks for Gorums servitors when we killed them is not disappointing to anyone else? I'd have loved to summon them or have them as allies or enemies in homebrews for a few years before they died to player adventures in the official setting. Look at Treerazer for example, his statblock was out for 5 years before his adventure
Paizo Employee Creative Director

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To be fair, we put out Treerazer's stat block first for 3.5 back during Second Darkness. He's been looming for a lot longer than five years (and longer still if you count his 2nd edition AD&D stats I created for him back in 1989!).

EDIT: Looking at those stats closer, they might actually be 1st Edition AD&D stats.


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James Jacobs wrote:

To be fair, we put out Treerazer's stat block first for 3.5 back during Second Darkness. He's been looming for a lot longer than five years (and longer still if you count his 2nd edition AD&D stats I created for him back in 1989!).

EDIT: Looking at those stats closer, they might actually be 1st Edition AD&D stats.

So what do you think? Sure lots of people only run adventure paths, but Paizo won't have time to deliver on every adventure hook, so why not release more statblocks outside of adventures?

It doesn't have to be Abrograil herself, but maybe her top generals or devils.

Dark Archive

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Sidenote, I love that in 2e we are finally getting those servitors mentioned in deity articles actually statted out and making appearances x'D Most of them felt in 1e like throwaway characters that never appeared (even Deskari had couple of them even though they never appeared in his ap)

Paizo Employee Creative Director

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CastleDour wrote:
James Jacobs wrote:

To be fair, we put out Treerazer's stat block first for 3.5 back during Second Darkness. He's been looming for a lot longer than five years (and longer still if you count his 2nd edition AD&D stats I created for him back in 1989!).

EDIT: Looking at those stats closer, they might actually be 1st Edition AD&D stats.

So what do you think? Sure lots of people only run adventure paths, but Paizo won't have time to deliver on every adventure hook, so why not release more statblocks outside of adventures?

It doesn't have to be Abrograil herself, but maybe her top generals or devils.

That's a decision in the hands of Luis Loza and the Rules & Lore team. Not my call.


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Could you release the AD&D statblock for Treerazor somewhere James?

Paizo Employee Creative Director

WagnerSika wrote:
Could you release the AD&D statblock for Treerazor somewhere James?

Maybe over on Reddit, I guess, but I'm not sure where folks would know or care to see them there.

The Exchange

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CastleDour wrote:

I know this product line is centered on lore, but how would you feel if they threw in 5 statblocks for the most important characters?

Would you prefer getting other content instead, or would this be interesting?

Not a big fan of that idea, because I would have no use for those stat blocks most of the time. it's kinda the same to me like with the Deities, where I have never been fond of having those statted up, like they were back in the day.

But that's just me being completely uninterested in running a game where the players end up fighting NPCs/gods that will probably return in official material yet to be published. Especially those that aren't even intended to serve as adversaries.


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If you give stats for it, players will make plans to kill it.

Generally speaking, I prefer important characters (like deities and other notable people) not be given stats for that reason alone.

It's fine if it's the context of an AP or other written story where there is context for the fight, and consequences and fallout.

But without all of that, I really hate stand alone stats for important characters.

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