Ravingdork |
In your opinion what is the best...
...ancestry
...archetype
...class
...equipment
...feat
...magical item
...spell
...or whatever other classification you'd like to pick from, and why do you happen to think so? (Your reasons are yours, and so can be anything; be it the cool factor, strong mechanics, fun memories using it in play, etc.)
Please start every post with "[Character option] is/are the best [category] because..."
For example: Flails are the best weapon group because they tend to have lots of versatile traits, look absolutely brutal, and have some nasty crit effects.
Trip.H |
Humans are the best ancestry due to having all manner of "blank check" ancestry feats that not only are more flexible, but outright more powerful due to "trading up" for more valuable options.
While the extra class feat and dedication feat are obvious mentions, imo the Adapted Cantrip is the best example for this claim of absurd Human privilege.
There are a lot of ancestry feats granting a cantrip, but almost all of them either off a set list of selections, or are locked to a specific spell tradition.
Human has those as well, via Arcane Tattoo & Dragon Spit, but Adapted Cantrip is just a blank check for *any* cantrip from another tradition. It doesn't even say "common cantrip." No issues with using mis-matched innate casting, nothing like that. It's perfectly written to enable poaching that one cantrip you wish you had from another tradition.
.
To be honest, after my first PC took Adopted Ancestry to gain access to Human, it's going to be super hard to justify any future PC leaving that power on the table. It's so damn potent and helpful to a build, even with the feat tax to enable it.
Only real reason I might do something else in the future tbh is if there's another ancestry feat I need more, like an Alchemist who wants to use bows going for Elf's due to it being one of the only ways to get the class proper marital weapon prof scaling (and even crit specialization w/ the same feat!).
Kilraq Starlight |
2 people marked this as a favorite. |
lightning is the best element because chainlightning.
Because d12s are fun.
Also its better when lightning is blue.
Also better when lighting is generated from one’s hand instead of a cloud.
Can I interest you in a 4th lvl spells called "Draw the Lightning"? You beckon thunder from the sky AND keep some in your hand for 1 minute.
lemeres |
1 person marked this as a favorite. |
Bluemagetim wrote:lightning is the best element because chainlightning.
Because d12s are fun.
Also its better when lightning is blue.
Also better when lighting is generated from one’s hand instead of a cloud.
Can I interest you in a 4th lvl spells called "Draw the Lightning"? You beckon thunder from the sky AND keep some in your hand for 1 minute.
I just checked it. It is legit. It has d12's.
Kilraq Starlight |
Kilraq Starlight wrote:I just checked it. It is legit. It has d12's.Bluemagetim wrote:lightning is the best element because chainlightning.
Because d12s are fun.
Also its better when lightning is blue.
Also better when lighting is generated from one’s hand instead of a cloud.
Can I interest you in a 4th lvl spells called "Draw the Lightning"? You beckon thunder from the sky AND keep some in your hand for 1 minute.
Truly the most fun of all dice.
As for the main topic... Dandy is clearly the best archetype, though I'm sure the celebrity will disagree.
Bluemagetim |
Bluemagetim wrote:lightning is the best element because chainlightning.
Because d12s are fun.
Also its better when lightning is blue.
Also better when lighting is generated from one’s hand instead of a cloud.
Can I interest you in a 4th lvl spells called "Draw the Lightning"? You beckon thunder from the sky AND keep some in your hand for 1 minute.
The stays in your hand part is a seller.
Kilraq Starlight |
1 person marked this as a favorite. |
Kilraq Starlight wrote:Can I interest you in a 4th lvl spells called "Draw the Lightning"? You beckon thunder from the sky AND keep some in your hand for 1 minute.
The stays in your hand part is a seller.
Yeah ever since I learned of the spell I've had some theory crafting on how to build around the spell. Small race, melee class for the melee hits. Magus seems best, but there are many route. You can get the spell on a jolt coil at lvl 12. If you want to go unarmed you can get the lvl 1 wooden fist spell for 1d6 magical 10ft reach unarmed. Knight Reclaimers got "for love, for lightning" focus spell if you got a nice gm.
There's other ways to stack it all together but you can get a ton of lightning damage if you're clever about it.