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The new Dragonblood heritage has a level 1 feat called Scaly Hide that gives the character a +2 item bonus to AC with a dex cap of +3 when unarmored, with the item bonus being cumulative with armor potency runes, mystic armor, and bands of force. With this feat, any monk or cloth caster with at least +3 dex can hit the +5 AC cap at level 1, when previously they'd have had to wait until level 10 (for a dex monk starting with +4 dex) or level 15 (for a cloth caster or Strength monk not using Mountain Stance) to do so. Since the effect is cumulative with mystic armor, a cloth caster willing to spend a level 1 slot on that spell can even reach the cap when starting with just +2 dex.
This has two interesting consequences - first, Monk becomes hands down the tankiest class at low levels due to the combination of Expert unarmored proficiency from Level 1 and the +1 or +2 AC granted by this feat. Second, all cloth casters become just as good as regular martials at avoiding hits.
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Captain Morgan |
![White Dragon](http://cdn.paizo.com/image/avatar/PZO1126-WhiteDragon_500.jpeg)
It looks like most of the dragon disciple feats got moved to the heritage. That used to be a 4th level feat, that generally called for you to have some connection to dragons (dragon instinct, draconic bloodline, be a kobold).
Not as a prerequisite, though, just access. All being one of those things did was let you ignore the regular uncommon requirement to ask your GM. And IIRC dragon blooded is an uncommon heritage with no access entry.
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Eoran |
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![Android](http://cdn.paizo.com/image/avatar/PZO9251-Android_90.jpeg)
I had +4 Dex and Mage Armor - now named Mystic Armor - at level 1. Yes, I am reasonably effective at avoiding being hit. Especially after I gained Alchemist archetype and learned to make Drakeheart Mutagen.
Having an equivalent AC to a martial doesn't make me a tank though. Or even make me a martial.
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Teridax |
![Diver](http://cdn.paizo.com/image/avatar/11_austrailan_col_final.jpg)
I get the feeling this feat is going to get errata'd for a few reasons:
So until this feat changes to be brought in line with other natural armor feats, we'd best get ready to see a lot of Dragonblood PCs all of a sudden, particularly with a handful of the same classes.
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Tsubutai wrote:Second, all cloth casters become just as good as regular martials at avoiding hits.Armor Proficiency gives the same bonus to all casters right at level 3 (or 1 for Humans). It's only a change for Monks.
Aside from coming on line later, the big difference is that casters using armor proficiency have to invest in strength to avoid penalties since they'll need at least studded leather to hit the cap whereas the dragonblood feat lets them dump it and focus on other more useful stats.
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Teridax |
![Diver](http://cdn.paizo.com/image/avatar/11_austrailan_col_final.jpg)
I doubt it will get erratad, it's mostly a copy and paste feat. The main difference is they removed the resistance and dropped the level. This fest has already been around for years
... as a 4th-level archetype feat. I cannot stress enough how important this distinction is, because it makes all the difference when building your character:
All of which is to say that Scales of the Dragon is far more expensive and less accessible than Scaly Hide, and provides a much less impactful benefit due to being a higher-level feat, which is why the feat is relatively unproblematic in its current state. Making that benefit accessible at level 1 and at the cost of just an ancestry feat, rather than two class feats, makes a massive difference, and puts it significantly out of line with other ancestry feats and heritages that achieve the same purpose.
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Eoran |
![Android](http://cdn.paizo.com/image/avatar/PZO9251-Android_90.jpeg)
All of which is to say that Scales of the Dragon is far more expensive and less accessible than Scaly Hide, and provides a much less impactful benefit due to being a higher-level feat, which is why the feat is relatively unproblematic in its current state. Making that benefit accessible at level 1 and at the cost of just an ancestry feat, rather than two class feats, makes a massive difference,
I question the accuracy of this cost analysis.
The difference between level 1 and level 4 is not very large. And is during a time in the game where characters often do not have all of the components of their build completed. And is during a time in the game where enemies are not doing a lot of damage at once when they do hit.
Also, saying 'just an ancestry feat' is misleading. It also costs the heritage option. Which is a much more limited resource of build choice than class feats.
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Teridax |
![Diver](http://cdn.paizo.com/image/avatar/11_austrailan_col_final.jpg)
The difference between level 1 and level 4 is not very large. And is during a time in the game where characters often do not have all of the components of their build completed. And is during a time in the game where enemies are not doing a lot of damage at once when they do hit.
Also, saying 'just an ancestry feat' is misleading. It also costs the heritage option. Which is a much more limited resource of build choice than class feats.
Every single element of the above response is either misleading or outright false:
So no, a 1st-level ancestry feat should not be anywhere near as powerful as a 4th-level archetype feat, and the former benefit is much cheaper and more accessible than the latter.
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SuperBidi |
![Psychopomp, Shoki](http://cdn.paizo.com/image/avatar/PZO9251-Pyschopomp_90.jpeg)
Aside from coming on line later, the big difference is that casters using armor proficiency have to invest in strength to avoid penalties since they'll need at least studded leather to hit the cap whereas the dragonblood feat lets them dump it and focus on other more useful stats.
There's no need to invest in Strength as the penalty is only an issue if you invest in Athletics or Dex-based skills. I have a few characters with Medium Armor and 10 Strength, one will certainly end up with heavy armor.
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shroudb |
SuperBidi wrote:Aside from coming on line later, the big difference is that casters using armor proficiency have to invest in strength to avoid penalties since they'll need at least studded leather to hit the cap whereas the dragonblood feat lets them dump it and focus on other more useful stats.Tsubutai wrote:Second, all cloth casters become just as good as regular martials at avoiding hits.Armor Proficiency gives the same bonus to all casters right at level 3 (or 1 for Humans). It's only a change for Monks.
Meh, a chain shirt is just a -1 to stealth and you hit the cap at level 1 as a human with no str investment.
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Ryuhi |
![Seltyiel](http://cdn.paizo.com/image/avatar/PZO1117-Seltyiel_90.jpeg)
Even before the remaster, the general feat to become proficient in light armor was great up to level 13, when you where only two levels away from potentially having dex 20 / +5 anyway.
This was accessible from level 1 for humans.
The remaster made it more convenient since it now scales and you can leave your dex at +3.
Casters likely will not care for the penalty to str and dex based skill actions, so since there is no speed penalty for light armor and the highest str requirement was only +1 anyway, this part never mattered much.
I think what we see here is just that the developers realized that the AC issue was already easily solved and thus did not need to be this penalizing.
Also, for the comparison with the medium armor ancestry feats:
Not only does medium armor come with benefits for strength builds which this does not offer, it also, I would say, make the effective comfort trait more valuable.
So, really, the only point where this really does make a significant difference is monks.
Dex monks get an effective +1, strength monks a +2.
I do not think either makes or breaks the class balance, but that is the one point where it actually differs from what characters could already do since the original core rulebook.
For me, I just wished there were some more ways to achieve this sort of natural armor, rather than seeing this as a problem needing to be fixed.