How to build a character that remove his body part to do his bidding?


Advice


Hi,

While looking at classes and feat i tought of something is there feat/trait/class feature that let you remove body part and let you use it to do one specific thing, act like a familiar or anything else?

For now i only saw those :
- Mesmerist Eyebiter archetype : that remove the eyes to have a flying familiar
- Hand's Detachment feat : that make you hand a wizard familiar.


Tumor familiar, besides what you already listed. Though you can argue if a tumor is a body part.


There are also a couple of spells that allow you to do this. Sendskin and Earsend come to mind, and I think there is another that allows you to send your eye, but I cannot remember what the spell is called.


a RAW method is to have your PC chop something (non-critical) off, preserve it, cast regeneration on the PC (to get the part back), then use {lsr} object possession:N5 on the preserved part.
Casting decollate:N5 is also a method.
there are a couple of other spells like skinsend, earsend, shadow projection, a specific curse, ...

for remote sensing, 1)blood sentinel(caster's blood), 2)various polymorphs for the caster's new "familiar", 3)various share senses with a familiar spells or possess/swap with the "familiar".


less of a body part, but a tattooed sorcerer have a tattoo familiar that can stay on him as a tattoo or move about as a familiar.


https://www.d20pfsrd.com/feats/general-feats/hand-s-detachment/

there are some feats that allow you to do things with a removed hand


Classic of amulet of mighty fists with throwing and, hopefully, returning abilities. [/jk]

Probably not quite what you are looking for, but there is also the penanggalen or manananggal if you don't mind being undead.


I grok do u wrote:

Classic of amulet of mighty fists with throwing and, hopefully, returning abilities. [/jk]

Probably not quite what you are looking for, but there is also the penanggalen or manananggal if you don't mind being undead.

Along those lines, a sharding amulet of mighty fists


Not sure you can apply sharding to an amulet of mighty fists, as any of the properties must be able to be applied to unarmed strikes. Sharding requires a melee weapon (or thrown weapon). Even if you were a monk, the ability to treat your unarmed strikes as manufactured weapons for the purposes of spells wouldn't allow for it as that is a function of your class and not the amulet.

Still a really cool idea.


Sharding handwraps then? Although, in that case it may just be the wraps flying off to hit someone.


DeathlessOne wrote:

Not sure you can apply sharding to an amulet of mighty fists, as any of the properties must be able to be applied to unarmed strikes. Sharding requires a melee weapon (or thrown weapon). Even if you were a monk, the ability to treat your unarmed strikes as manufactured weapons for the purposes of spells wouldn't allow for it as that is a function of your class and not the amulet.

Still a really cool idea.

as per weapon finesse, natural weapons are also weapons (it's in the name) they are just not manufactured weapons. an unarmed strike is a melee weapon and as such should be able to have sharding applied to it. just don't attack anyone who can deflect ranged attacks or you might get a mental trauma.

-the deflect ability make the attack not count as ether hitting or missing, as per the faq, as such the shard will stay until it's picked up and attacked with. ("..Because it is not a miss, effects that would trigger on a miss (such as Efreeti Style or Snake Fang from Ultimate Combat) are not triggered... If the attack is deflected, not only does the target take no damage, but any other effects (ability drain, negative levels, harmful conditions, and so on) associated with that attack do not occur..If a shocking grasp touch attack is deflected, the attacker is still "holding the charge." ")

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